Kers approaches the silent village, and it's not long until he notices strange signs of its fate. The gate is open and unmanned; a strange smell of burning assails his nose; no livestock are seen or heard; and most strange, atop the walls where guards would normally stand are a row of children's dolls, all standing silent and still, dressed as soldiers.
Xochtli steps forward, gently tugging on Kers arm. "Let one of us more stealthy type take a bit of a look first hmm?... just in case?" Her eyes flick up to the dolls with a frown, it was eerie to see them lined as such, it made her wonder what was left in the village.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur looks pensive a moment then shrugs and whispers "I'll scout around a little." Without waiting for encouragement or permission, she moves forward into the town to look around.
Fleur and Xochtli slip into the town, heading through the open gate. Inside the small town, more dolls can be seen, sitting in houses at dining tables, perched in shops as if the shopkeepers themselves. No life stirs within, at least until the pair near the sole stable in town. Then a large, heavy breathing seems to be coming from the closed building, as if some great thing were sleeping roughly.
Angry bull Israfel says, and this only winds him up more until Kers realizes he is snorting and pacing! Somewhat chagrinned, the big man is silent as the three women do what in his heart should be his duty. He avoids Allains eyes and waits for thier word.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur looks curiously at the dolls, wondering where they all came from and who set them up the way they are. Then she turns her attention, as Xochtli does, to the stable and what might be inside, trying to find a chink in the woodwork or a window through which she can observe.
After a few moments of looking, you discover a large knothole in the wood and take turns peering inside. The light is diffuse, but you manage to see what appears to be a large old woman asleep in the straw, snoring like a horse in heat. She doesn't seem to have noticed the intrusion into town yet.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur looks at Xochtli and shrugs.. whispers "Should we wake her? or get out of town and go around... she could be a sorceress at the heart of this all, or a sole survivor who could shed light on what happened here."
Xochtli murmurs softly, "Don't you think it odd how unique the dolls are?... I suspect... they are the townspeople... being the only survivor makes her suspicious... to wake her... well... is that a risk we wish to take... actually... you go back... ask our resident magic user to detect magic on the dolls... I... I suspect an enchantment of some sort... if it is then return and I will wake the woman... if I appear alone then she may not attack and be more prone to talk but if she is the cause it gives her less targets to change... either way I would like to see these people back and she is linked somehow."
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Fleur nods and heads back to talk to Israfel and Kers. "We found one survivor - a rather rotund woman sleeping in the stable. We were loathe to wake her as she might be responsible for all this. I think Xochtli suspects that the dolls are the townsfolk somehow transformed. Is there a way you can detect to see if they are enchanted to perhaps confirm her suspicions?"
As you all head into the tiny town of dolls, Israfel casts her spell. While the dolls on the wall do not radiate magic, there seems to be a glow coming from a house near the stable. As you get closer, you can see that the old woman has awakened and is in the house near the stable.
A moment after Fleur leaves, you hear the snoring break into a series of coughs and mutters of "Dearie, dearie, dearie. These old bones can't take that cold like theys used to, can they? Precious me, but much to do, much to do." You hear the sound of straw moving, and then the door to the stable opens, revealing the old woman, all hunched over and plump. Her face is covered in warts and is a sallow pale color. She walks with the aid of a stout walking stick and begins to head to the nearest house, a small one roomed hut not far from the stable.
She's not looking around, but you're welcome to hide or confront her as you choose.
Inside the hut the woman can be glimpsed occasionally as she goes about her business, putting a kettle onto a stove to boil, placing what looks like bacon to cook. She hums a toneless tune, that many of you recognize as an old ballad, the Curious Cat and the Fire's Flame. She still hasn't noticed you.
In a whisperKers asks, If you were the sole survivor would you be whistling and enjoying yourself? Or would you be on your way to Red Grove to get help? I am doing "it".
Kers moves to the house as quickly as stealth will allow, and when at the door, he rushes in with his ax held high and says, Do not move grandmother or I will cut you down!
"Oh my, precious! Dearie, dearie, but you gave me a scare young man. Didn't he give us a scare, children?" The old woman throws up her arms and then turns to the table in the room, where three dolls sit, their heads swiveling to stare at Kers with unblinking button eyes.
On seeing the heads turn, and being clear on what he faces, Kers swings the ax for all he is worth.
All the while feeling his knees weaken in horror.
1d20 + 6 ⇒ (6) + 6 = 121d8 + 4 ⇒ (8) + 4 = 12
Kers cries out, his axe flying down upon the old woman with a vicious bite! The old woman cries out, not in pain as Kers would expect, but in anger! Even though she is clearly wounded, she snarls in a decidedly un-grandmotherly way, "Oh dearie! We're going to cut out your tongue and make you eat it for that, precious! Oh yes!" She hisses and reveals nails sharp as claws.
You can use a move action to get behind her, but as small as the hut is, she'll get an AoO unless you make your Acrobatics roll. Then you'll still have a standard action. Also, I took your Init roll. Ignore the one above, if I delete it it will affect the other rolls.
Then I will roll acrobatics, I want behind her for the flanking bonus on my planned action... Acrobatics:1d20 + 8 ⇒ (12) + 8 = 20
Xochtli grabs the handle of the kettle swinging it around to hit the woman as she gets behind her. Because of catch off guard feat the woman is flat footed I believe since she is unarmed last I checked... and I dont suffer penalties for improvised weapons and I can't attack this turn if I have to pull a dagger out first.
Attack:1d20 + 1 ⇒ (6) + 1 = 7
No clue what the kettle will do for damage but pretty sure that misses.
As Kers is hit with the spell, Xocthli tumbles past the old woman, deftly avoiding a swipe of her clawed hands. Kers sees this, and for some reason it strikes him as terribly funny. He falls to the ground, laughing so hard his ribs hurt. Kers is now prone. On your round you'll be able to make a Will Save to throw off the effect.
Fleur's dark flies toward the old woman, but she moves surprisingly quick and dodges it, hissing at the young woman as Israfel's summoned hound dives at her, missing her.
Xochtli, you should have seen your face when she tried to scratch your arms off! Priceless! laughs Kers.
Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Assuming it is possible, Kers will stand from his prone position and then attemps to put his ax into the hag again.
1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (4) + 4 = 8If it is not possible to do this on this round, please count these rolls for next round (here is hoping they are good!)
How does she avoid attacks of opportunity with just a concentration check on that? Rolled will then remembered... Xochtli is immune to magical sleep affects.
I sometimes post on the weekends, but I usually do not. On the weekends I try to disconnect as much as possible from the internet and revive myself a bit.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Ok - I'm shutting down this thread for the weekend since our GM uses weekend as non-internet time - If something SHOULD happen and I'm needed - just pm me - and I'll reopen the thread and respond as soon as I can. Everyone have a wonderful holiday weekend!
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Just a heads up. Starting Weds I will be on vacation. For a few days at least, I will be driving about 10 hours a day and only able to post very late at night pst. So if you don't hear from me for long periods, that's why.
We will be staying at hotels with wifi, so I will check in as soon as I can after arrival each night.
This sort of schedule is likely to last about 13 days (we return on June 13th, so just giving a heads up -
DM - feel free to bot my character in combat if I don't post quickly enough to keep things moving along.
FYI I will be traveling starting late on the 25 and not sure about access until the 1st of August. Please NPC as needed. Kers is a straight line to any point sort, and I will live with the consequences of that. I will try to be on, but do not want to jam up the game.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
Yay! We resume tomorrow! anyway - just posting to keep the thread alive - I will be taking a long drive tomorrow but will be checking in by mid-afternoon or early evening.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.
Hey there... I know I have been slacking. I am getting ready to complete a cross country move. My attention has been taken up with those details. I live in box land right now and will be completely offline in a few days. Then there is the drive there. And the unpacking. I may not be back until the new year. Please feel free to NPC Kers and I will see you when I get back. Thanks! and Merry Christmas!
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7
I'll be at a show for two days starting Friday morning and probably won't be able to post... maybe a little at night but the days will be too busy. After tonight's postings, except for maybe a token showing tomorrow night, see you in two days. GM - if you need to run my char for any reason - everything is in the profile.