
Our Mysterious Benefactor |

Kers approaches the silent village, and it's not long until he notices strange signs of its fate. The gate is open and unmanned; a strange smell of burning assails his nose; no livestock are seen or heard; and most strange, atop the walls where guards would normally stand are a row of children's dolls, all standing silent and still, dressed as soldiers.

Fleur |

Fleur looks pensive a moment then shrugs and whispers "I'll scout around a little." Without waiting for encouragement or permission, she moves forward into the town to look around.
stealth 1d20 + 7 ⇒ (6) + 7 = 13
perception 1d20 + 5 ⇒ (7) + 5 = 12
gah I hate this dicebot, lol

Our Mysterious Benefactor |

Fleur and Xochtli slip into the town, heading through the open gate. Inside the small town, more dolls can be seen, sitting in houses at dining tables, perched in shops as if the shopkeepers themselves. No life stirs within, at least until the pair near the sole stable in town. Then a large, heavy breathing seems to be coming from the closed building, as if some great thing were sleeping roughly.

Our Mysterious Benefactor |

The dolls appear to be different, though a few look similar to each other, in the same way that family members bear a resemblance to each other.

Fleur |

Fleur looks curiously at the dolls, wondering where they all came from and who set them up the way they are. Then she turns her attention, as Xochtli does, to the stable and what might be inside, trying to find a chink in the woodwork or a window through which she can observe.

Our Mysterious Benefactor |

After a few moments of looking, you discover a large knothole in the wood and take turns peering inside. The light is diffuse, but you manage to see what appears to be a large old woman asleep in the straw, snoring like a horse in heat. She doesn't seem to have noticed the intrusion into town yet.

Fleur |

by large do you mean size large like an ogre, or just very fat or something?

Fleur |

Fleur looks at Xochtli and shrugs.. whispers "Should we wake her? or get out of town and go around... she could be a sorceress at the heart of this all, or a sole survivor who could shed light on what happened here."

Xochtli Inara |

Xochtli murmurs softly, "Don't you think it odd how unique the dolls are?... I suspect... they are the townspeople... being the only survivor makes her suspicious... to wake her... well... is that a risk we wish to take... actually... you go back... ask our resident magic user to detect magic on the dolls... I... I suspect an enchantment of some sort... if it is then return and I will wake the woman... if I appear alone then she may not attack and be more prone to talk but if she is the cause it gives her less targets to change... either way I would like to see these people back and she is linked somehow."

Fleur |

Fleur nods and heads back to talk to Israfel and Kers. "We found one survivor - a rather rotund woman sleeping in the stable. We were loathe to wake her as she might be responsible for all this. I think Xochtli suspects that the dolls are the townsfolk somehow transformed. Is there a way you can detect to see if they are enchanted to perhaps confirm her suspicions?"

Our Mysterious Benefactor |

As you all head into the tiny town of dolls, Israfel casts her spell. While the dolls on the wall do not radiate magic, there seems to be a glow coming from a house near the stable. As you get closer, you can see that the old woman has awakened and is in the house near the stable.

Our Mysterious Benefactor |

A moment after Fleur leaves, you hear the snoring break into a series of coughs and mutters of "Dearie, dearie, dearie. These old bones can't take that cold like theys used to, can they? Precious me, but much to do, much to do." You hear the sound of straw moving, and then the door to the stable opens, revealing the old woman, all hunched over and plump. Her face is covered in warts and is a sallow pale color. She walks with the aid of a stout walking stick and begins to head to the nearest house, a small one roomed hut not far from the stable.
She's not looking around, but you're welcome to hide or confront her as you choose.

Our Mysterious Benefactor |

Inside the hut the woman can be glimpsed occasionally as she goes about her business, putting a kettle onto a stove to boil, placing what looks like bacon to cook. She hums a toneless tune, that many of you recognize as an old ballad, the Curious Cat and the Fire's Flame. She still hasn't noticed you.

Kers Gerrick |

In a whisperKers asks, If you were the sole survivor would you be whistling and enjoying yourself? Or would you be on your way to Red Grove to get help? I am doing "it".
Kers moves to the house as quickly as stealth will allow, and when at the door, he rushes in with his ax held high and says, Do not move grandmother or I will cut you down!

Our Mysterious Benefactor |

"Oh my, precious! Dearie, dearie, but you gave me a scare young man. Didn't he give us a scare, children?" The old woman throws up her arms and then turns to the table in the room, where three dolls sit, their heads swiveling to stare at Kers with unblinking button eyes.

Our Mysterious Benefactor |

Kers cries out, his axe flying down upon the old woman with a vicious bite! The old woman cries out, not in pain as Kers would expect, but in anger! Even though she is clearly wounded, she snarls in a decidedly un-grandmotherly way, "Oh dearie! We're going to cut out your tongue and make you eat it for that, precious! Oh yes!" She hisses and reveals nails sharp as claws.
Initiative, please!

Our Mysterious Benefactor |

Initiative
Round 1:
Old woman 19
Fleur 18
Xochtli 17
Israfel 15
Kers 14
Xochtli Init: 1d20 + 4 ⇒ (4) + 4 = 8
Fleur Init: 1d20 + 3 ⇒ (15) + 3 = 18
The old woman hisses and points one clawed hand at Kers. She hisses a few arcane syllables and a rush of green energy leaps at Kers!
Concentration: 1d20 + 13 ⇒ (13) + 13 = 26
Kers, I need a will save, DC 15 vs an enchantment (compulsion) mind-affecting effect.

Xochtli Inara |

Initiative1d20 + 1 ⇒ (16) + 1 = 17
This guy really needs to learn to hold back and let the talkers talk once in awhile....
Xochtli is going to look for a way to remain unnoticed as she gets behind the woman.
Let me know if I can get behind her and if I can still take an action when I do it?
Dangit you posted my initiative while I was posting :(

Our Mysterious Benefactor |

You can use a move action to get behind her, but as small as the hut is, she'll get an AoO unless you make your Acrobatics roll. Then you'll still have a standard action. Also, I took your Init roll. Ignore the one above, if I delete it it will affect the other rolls.

Xochtli Inara |

Then I will roll acrobatics, I want behind her for the flanking bonus on my planned action... Acrobatics:1d20 + 8 ⇒ (12) + 8 = 20
Xochtli grabs the handle of the kettle swinging it around to hit the woman as she gets behind her. Because of catch off guard feat the woman is flat footed I believe since she is unarmed last I checked... and I dont suffer penalties for improvised weapons and I can't attack this turn if I have to pull a dagger out first.
Attack:1d20 + 1 ⇒ (6) + 1 = 7
No clue what the kettle will do for damage but pretty sure that misses.

Fleur |

Sorry I was afk thanks for rolling my init for me
Fleur, unable to get in to maneuver to flank position, throws a dart at the old woman.
1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3 dmg if hits 1d4 + 1 ⇒ (2) + 1 = 3

Our Mysterious Benefactor |

As Kers is hit with the spell, Xocthli tumbles past the old woman, deftly avoiding a swipe of her clawed hands. Kers sees this, and for some reason it strikes him as terribly funny. He falls to the ground, laughing so hard his ribs hurt. Kers is now prone. On your round you'll be able to make a Will Save to throw off the effect.
Fleur's dark flies toward the old woman, but she moves surprisingly quick and dodges it, hissing at the young woman as Israfel's summoned hound dives at her, missing her.
Kers will finish the round, then round 2.

Kers Gerrick |

Xochtli, you should have seen your face when she tried to scratch your arms off! Priceless! laughs Kers.
Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Assuming it is possible, Kers will stand from his prone position and then attemps to put his ax into the hag again.
1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (4) + 4 = 8 If it is not possible to do this on this round, please count these rolls for next round (here is hoping they are good!)

Our Mysterious Benefactor |

Round 2:
Old woman 19
Fleur 18
Xochtli 17
Israfel 15
Kers 14
Kers, you manage to throw off the effect, but it takes your entire round! I'll save the rolls for next round.
The old woman curses and spits as Kers seems to recover from the spell. She begins to chuckle and wheeze and again tries to cast a spell.
Concentration: 1d20 + 11 ⇒ (20) + 11 = 31
With a series of deft movements she avoids any attacks and throws a handful of dust into the air. It falls slowly, settling over the attackers!
Will saves, DC 14 from everyone or fall asleep!