Sable Company Elite Marine

Kers Gerrick's page

149 posts. Alias of Sigil.


About Kers Gerrick

KERS GERRICK CR 1
Male Human Barbarian 1 Ranger 1
NG Medium Humanoid (Human)
Init +7; Senses Perception +6
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DEFENSE
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AC 17, touch 11, flat-footed 16. . (+4 armor, +2 shield, +1 Dex)
hp 20 (1d12+1d10+2)
Fort +5, Ref +3, Will +1
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OFFENSE
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Spd 30 ft.
Melee Heavy Shield Bash +6 (1d4+4/20/x2) and
. . Battleaxe +7 (1d8+4/20/x3) and
. . Dagger +6 (1d4+4/19-20/x2) and
. . Unarmed Strike +6 (1d3+4/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Ranger Spells Prepared (CL 0, 6 melee touch, 3 ranged touch):
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STATISTICS
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Str 18, Dex 13, Con 13, Int 10, Wis 12, Cha 12
Base Atk +2; CMB +6; CMD 17
Feats Improved Initiative, Weapon Focus: Battleaxe
Traits Reactionary, Suspicious
Skills Acrobatics +0, Climb +4, Escape Artist -4, Fly -4, Heal +5, Intimidate +6, Perception +6, Ride +0, Sense Motive +7, Stealth +0, Survival +5, Swim -1
Languages Common
SQ Enemies: Humanoids (Orc) (+2 bonus) (Ex), Fast Movement +10 (Ex), Rage (5 rounds/day) (Ex), Track +1, Wild Empathy +2 (Ex)
Combat Gear Battleaxe, Bolts, Crossbow (30), Crossbow, Light, Dagger, Hide, Shield, Heavy Wooden; Other Gear Backpack (empty), Bedroll, Rope, silk (50 ft.), Sunrod (3), Tindertwig (3), Waterskin (2), Whistle, Signal
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SPECIAL ABILITIES
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Enemies: Humanoids (Orc) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Orc).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Track +1 +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.