| Burnscar |
Okay, I've narrowed it down to two ideas.
Idea one, cleric with the Blackpowder Inquisition. Ultimate Magic says that domain using classes can exchange a domain for an inquisition, but I don't see it done often, and Ultimate Combat seems to disagree (stating that only inquisitors can take inquisitions), so I figured I'd ask for permission?
The second idea is a Steel Hound Investigator.
Edit: As far as I can tell, the steel hound's battered gun doesn't appear until 2nd level, is this correct?
| MannyGoblin |
MannyGoblin wrote:Is sad, no horror adventures in my possession.FEAR NOT!
If you ask, I can provide info and tidbits! Also, the sanity rules are coming. I was sucked into the lower nether-regions that is Walmart in a quest to obtain items for my students tomorrow. Le sigh
Sanity rules needed.
I wanna play a HUNCHBACK! MASTEERRR! YESS MASTER!!!!
I also heard there was a mad scientist archtype. So a minion who picked up the master's reins.
| Samnell |
FEAR NOT!
Fear not? Not?! I don't know what kind of horror you're into but some of us don't even look at die until we've voided our bladders at least twice. You saying this is going to be some kind of strictly vanilla, dry-pants, non-laxative game? I demand to be scarred for life! Soil all my underthings!
:)
| Burnscar |
| 1 person marked this as a favorite. |
His steps echoed across the cobblestones, haggard visage lit by the cerulean spheres above, sparing neary a glance for the casual violation of euclidian space.
It was in his nature to seek the stars, bright against the cyclopean abyss, to reach ever upwards. And so he went.
And yet his inexorable companion, that safron morass of spectral beasts, pursued.
Not sure if I can keep this up for the whole game, but by golly if I'm not inclined to give it a try.
Also, I love that they snuck "cerulean orbs" in there. xD
Efrain Hernegard
Male NG Human Steel Hound Investigator 1
Initiative +3, Senses Perception +6, Darkvision 60ft.
AC 16, T 13, FF 13, CMD 14, FFCMD 11
Hp 10 (1d8+2)
Fort +1, Ref +5, Will +4
Melee +1
Ranged +3(+1 within 30ft.)
Extracts(cl 1)
1 - CLW, open slot
Str 12, Dex 16, Con 12, Int 18, Wis 14, Cha 7
Feats Point Blank Shot, Precise Shot
Traits Methodical Mind(nature, religion, the planes), Mathematical Prodigy, Student of Philosophy
Drawback Shadowscarred
Skills Craft(alchemy) +9, Knowledge(arcana) +9, Knowledge(dungeoneering) +8, Knowledge(engineering) +9, Knowledge(history) +8, Knowledge(nature) +9, Knowledge(nobility) +8, Knowledge(religion) +9, Knowledge(the planes) +9, Linguistics +8, Perception +6, Spellcraft +8
Abilities Alchemy, Dimdweller, Inspiration, Trapfinding +1
Favored class: +1hp
Gear: Studded Leather, Heavy Crossbow, 10 bolts, Alchemical Acid*6, Alchemist's fire*3, daggers*3, alchemist's kit, 8 gp
Efrain is a young man of science, and he's looking to master and better the world by categorizing and understanding all it contains.
I'll make an alias for him if he's selected. He's not quite done yet, need to do the drawback, among other things.
| Dragonofashandflame |
Dragonofashandflame wrote:MannyGoblin wrote:Is sad, no horror adventures in my possession.FEAR NOT!
If you ask, I can provide info and tidbits! Also, the sanity rules are coming. I was sucked into the lower nether-regions that is Walmart in a quest to obtain items for my students tomorrow. Le sigh
Sanity rules needed.
I wanna play a HUNCHBACK! MASTEERRR! YESS MASTER!!!!
I also heard there was a mad scientist archtype. So a minion who picked up the master's reins.
I'm working on a mad-scientist edit. for ya right now.
but the sanity rules are up
i'll probably do a fear thing soon.
| Dragonofashandflame |
Okay, I've narrowed it down to two ideas.
Idea one, cleric with the Blackpowder Inquisition. Ultimate Magic says that domain using classes can exchange a domain for an inquisition, but I don't see it done often, and Ultimate Combat seems to disagree (stating that only inquisitors can take inquisitions), so I figured I'd ask for permission?
The second idea is a Steel Hound Investigator.
Edit: As far as I can tell, the steel hound's battered gun doesn't appear until 2nd level, is this correct?
you are correct
Kryas Azrin
|
Here ya go, btw posting in the alias i'll be using, mechanics not really done yet but should be soon for now a response to the prompt...The fluffy goodness of the character, should also help get a good feel for the character's general personality.
Also thanks, i just really like doing things involving the fey and don't usually get a chance to. that and i just found out about the archetype and really wanted to use it.
Let me know what you think .
I stood at the crossroads, thinking...i wasn't scared of whatever was following me. Down feels right looking at the small saurian following me. she tilted her head briefly growling.
My mind was clouded, it bothered me to not know anything. i wanted more than anything time to think, now wasn't the time though. I should be more worried than i am, everything seemed dull, boring. ... that bothered me more than anything else. another growl from the dinosaur following, already having started down the path. I followed after letting her lead the way.
| Dragonofashandflame |
Here ya go, btw posting in the alias i'll be using, mechanics not really done yet but should be soon for now a response to the prompt...The fluffy goodness of the character, should also help get a good feel for the character's general personality.
Also thanks, i just really like doing things involving the fey and don't usually get a chance to. that and i just found out about the archetype and really wanted to use it.
Let me know what you think .
** spoiler omitted **
looks interesting. But, i think i'm blind. I can't find the archetype you're using.
| Eric Swanson |
| 1 person marked this as a favorite. |
Big Time Dot here! I have been looking forward to playing in this AP ever since it came out, so much so I already generated a character for it :D
Here is Hearda the Mystic my half orc psychic detective. Keep in mind I built him as a 15 point buy and only selected two traits for him (one a Campaign trait). If you like I can select the additional drawback and trait for him right now.
He glances around him, wondering desperately where he was. Was this...HOME? No...this was somewhere...else? He thinks to himself, trying to keep a grip on himself here. The music takes him back...back to the time when he was chased...pursued by those who feared his differences...his intellect...his mind. He remembers falling down...their blows reigning down upon him...blacking out...waking up after...how long...HOW LONG? He could not remember...but now looking back he knows his tormentors have returned...and so he runs again...knowing he MUST escape this time, yet also knowing there is NO escape...they will catch him again and...Desperately he calls upon what last reservoirs of strength he has left and takes the descending route. His feet barely touch the cobblestones and for an instant he feels a sense of flight, a sense of hope...fleeting though it is. He feels the stone slip out from his foot and then the pavement rushing to meet his face...PAIN...such pain and then as he lays on the ground gasping for breath...his twisted leg lying under him he feels...THEM above him...and wishes he could feel no more.
| Burnscar |
@J.a.M. As far as I can tell, it's a willpower saving throw.
looks interesting. But, i think i'm blind. I can't find the archetype you're using.
It's the Feyspeaker druid archetype. It's not readily apparent on the druid page, and Ultimate Intrigue is recent, so that's probably why.
Kryas Azrin
|
Kryas Azrin wrote:looks interesting. But, i think i'm blind. I can't find the archetype you're using.Here ya go, btw posting in the alias i'll be using, mechanics not really done yet but should be soon for now a response to the prompt...The fluffy goodness of the character, should also help get a good feel for the character's general personality.
Also thanks, i just really like doing things involving the fey and don't usually get a chance to. that and i just found out about the archetype and really wanted to use it.
Let me know what you think .
** spoiler omitted **
| Dragonofashandflame |
Hi are there any modifiers to the sanity roll or is it a flat d20 - because at higher levels the DC will increase, but our rolls won't.
good question. since we're using the automatic bonus progression, you'll get a +2 to your mental stats every few levels, so your threshold will go up a little bit.
Also, as you level, less things will scare you, because you've already seen the mundane outsiders, aberrations, and undead.
| Dragonofashandflame |
Big Time Dot here! I have been looking forward to playing in this AP ever since it came out, so much so I already generated a character for it :D
Here is Hearda the Mystic my half orc psychic detective. Keep in mind I built him as a 15 point buy and only selected two traits for him (one a Campaign trait). If you like I can select the additional drawback and trait for him right now.
** spoiler omitted **
you should do that.
| Hypatia Kuningatar |
Here's my submission in this profile. It's just about ready, it just needs a few extra things added and maybe a few final tweaks. Violeta is a Changeling Witch, who wasn't a very nice person at all before losing her memory but has since reverted to almost childlike innocence (as seen in the response below). I think it will be fun to Break the Cutie , especially if paired with more cynical or weathered companions.
Violeta's first thoughts upon awakening in the strange city were of confusion, followed swiftly by wonder. What was this place? Her eyes were drawn inexorably upwards by the shifting spheres. It was impossible, yet beautiful as well. She stood rooted in the spot staring for an untold amount of time before eventually noticing the slowly encroaching fog. What a pretty colour... footsteps, people? New friends maybe?
Meow-scrrtch An angry, hissing ball of fluff suddenly made itself known.I have a cat? Yes I think I remember. She is an important cat. The next thing she knew, Violeta was running away from the fog, her cat in her arms.I have a cat? Yes, and she is an important cat She didn't know why but somehow she knew that the things, not people in the fog did not want to be friends and would do bad things, terrible things if they caught her.
As she ran, strange unbidden memories, indistinct and hazy, re-entered her mind, of other chases, where she had been the hunter, not the hunted, and others had ran in fear of the things she would do. She felt nauseated, Why would she want to do bad things to other people? She was good. GOOD! Wasn't she?
These thoughts swiftly left her head however as she was lost in the shear joy of movement, of feeling her long legs moving beneath her and the wind in her hair. The joy of running was even almost enough to let her forget the things chasing her. Almost.
| Eric Swanson |
Eric Swanson wrote:you should do that.Big Time Dot here! I have been looking forward to playing in this AP ever since it came out, so much so I already generated a character for it :D
Here is Hearda the Mystic my half orc psychic detective. Keep in mind I built him as a 15 point buy and only selected two traits for him (one a Campaign trait). If you like I can select the additional drawback and trait for him right now.
** spoiler omitted **
OK done. I increased his INT from 14 to 16 (+5 points) and his CHA from 8 to 13 (+5 points, for 25 point buy total).
I selected Almost Human as his third trait and Meticulous as his drawback.
| chillblame |
Nikolaus de'Shade wrote:Sorry - a question of clarity here.
What exactly do you mean by 'planes-touched' races? I'm assuming Ifrit, Undine, Oread and Sylph since they're pretty obvious. What about aasimar and tieflings, particularly if they have the relevant "Pass for Human" or equivalent racial trait?
Good questions, since there is definitely ambiguity there I hadn't considered.
Plane touched means nothing that's descended from an outsider (unless already permitted on the list) so, no: aasimar, tiefling, ifrit, oread, sylph, undine, suli, fetcing, wayang, shabti, astomoi, ganzi, etc. Basically, if it has "outsider" in its type, even as a native outsider, it's out, along with the interplanetary species (kasath, lashunta, triaxian, shaobhad, reptoid, etc ).
Underdark will mean these races: duergar, derro, munavri, drow (including half-drow half-elves and nobles), driders, svirfneblin, caligni and anything else that primarily lives underground and isn't a core race.
This is more of a thematic call than anything to do with power. Typically, these creatures were the servants of the bad guys in Lovecraft's fiction. And, I want to preserve SOME of the tropes from the genre.
So Shoggoth is out?
:D
| Dragonofashandflame |
Dragonofashandflame wrote:Nikolaus de'Shade wrote:Sorry - a question of clarity here.
What exactly do you mean by 'planes-touched' races? I'm assuming Ifrit, Undine, Oread and Sylph since they're pretty obvious. What about aasimar and tieflings, particularly if they have the relevant "Pass for Human" or equivalent racial trait?
Good questions, since there is definitely ambiguity there I hadn't considered.
Plane touched means nothing that's descended from an outsider (unless already permitted on the list) so, no: aasimar, tiefling, ifrit, oread, sylph, undine, suli, fetcing, wayang, shabti, astomoi, ganzi, etc. Basically, if it has "outsider" in its type, even as a native outsider, it's out, along with the interplanetary species (kasath, lashunta, triaxian, shaobhad, reptoid, etc ).
Underdark will mean these races: duergar, derro, munavri, drow (including half-drow half-elves and nobles), driders, svirfneblin, caligni and anything else that primarily lives underground and isn't a core race.
This is more of a thematic call than anything to do with power. Typically, these creatures were the servants of the bad guys in Lovecraft's fiction. And, I want to preserve SOME of the tropes from the genre.
So Shoggoth is out?
:D
starspawn and nightgaunts too
| Kahina Omari |
Ignoring the familiar red stained voice hissing in the back of his head 'Turn and fight!' Jager kept moving 'Fight on my ground!'
He thought, trying as always to stay calm.
Stumbling for a second at the split in the road he immediately turned uphill. 'Mist rises slowly.' He plotted, 'Take them on high ground. Ears straining to catch the sound of those things in the mist he moved uphill.
DBH here. I thought I'd try someone completely out of his depth for this AP.
JAGER STRAKE
Male Human (Kellid) brawler 1, NG medium humanoid (human), Init +2; Senses Perception +5,
Languages Common, Hallit, Varisian
AC 12, touch 12, flat-footed 10, hp 12 (1HD)
Fort +4, Ref +4, Will +1
Speed 30 ft. (6 squares)
Melee unarmed strike +6 (1d6+4)
Base Atk +1; CMB +5; CMD 17
Abilities Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 11
Special Qualities Bonus Feat, Brawler's Cunning, Martial Flexibility, Martial Training, Skilled, Weapon and Armor Proficiency,
Feats Hamatulatsu, Improved Unarmed Strike, Weapon Focus (Unarmed Strike)
Skills Acrobatics +6, Appraise +1, Artistry +1, Climb +8, Craft (Untrained) +1, Disable Device +7, Escape Artist +2, Fly +2, Heal +1, Intimidate +4, Knowledge (Dungeoneering) +5, Knowledge (Local) +5, Perception +5, Ride +2, Sense Motive +1, Stealth +2, Survival +1, Swim +4,
Possessions unarmed strike; outfit (traveler's);
Cunning (Ex) If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Criminal (Disable Device) You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
Driven By Guilt: You awake after your ordeal with a lingering feeling that you have taken part in something outside the normal bounds of your morals. Whether you were corrupted at one point or compelled to perform some forgotten actions, this guilt drives you to fight against those forces in
the world that prey upon the good. You see your present condition as a chance to redeem yourself and banish this unsettling emotion. You gain a +1 trait bonus on saving throws against any spells or spell-like abilities cast by evil creatures. In addition, once per day as a swift action, you can add your
Charisma bonus to your attack rolls and deal 1 additional point of damage for each class level you have against evil creatures for 1 round. You must have a good alignment to take this trait.
Martial Flexibility (Ex) The brawler can use a move action to gain the benefit of a combat feat he doesn't possess. This effect lasts for 1 minute. The brawler must otherwise meet all the feat's prerequisites. He can use this ability a number of times per day equal to 4. The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation, any uses of that combat feat while using this ability count toward that feat's daily limit. At later levels, when he gains multiple feats through this ability, the brawler can use those feats to meet the prerequisites of other feats he gains with this ability. Doing so means he cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability.
Martial Training (Ex) A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Paranoid You believe that someone or something is always out to get you, so you have a hard time truly trusting anyone. Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.
Vagabond Child (urban) (Sleight of Hand) You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills - Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, and shields (except tower shields).
Jager is a thug, used to solving all his problems with violence. I chose the 'Driven by guilt.' Trait to give him his reason for changing so drastically. He doesn't know what it was that haunts him, only that he must redeem himself somehow? His drawback is 'Paranoid.' To reflect his lack of trust in others.
| Dragonofashandflame |
Ignoring the familiar red stained voice hissing in the back of his head 'Turn and fight!' Jager kept moving 'Fight on my ground!'
He thought, trying as always to stay calm.Stumbling for a second at the split in the road he immediately turned uphill. 'Mist rises slowly.' He plotted, 'Take them on high ground. Ears straining to catch the sound of those things in the mist he moved uphill.
DBH here. I thought I'd try someone completely out of his depth for this AP.
** spoiler omitted **...
heh those are usually the best kinds in these types of stories.
| Dragonofashandflame |
Posting interest with this character, an Occultist (Reliquarian) of Desna. Her profile will need adjusting to your build rules and it'll be a bit before I can do that or her RP post (currently at work) but wanted to go ahead and get her name on the list!
coolios! glad to see so much interest!
| Dragonofashandflame |
Interested in a Psychic (Amnesiac) with the Abomination Discipline. Grab the setting Premise with both hands! Not sure how combat effective it'll be, but should be fun to play. I want to go reread some Lovecraft before I write up a response though.
Ya, i dug up some of my books too. There's some great stuff on the SCP website. Particularly about the Hanged King.
| TheWaskally |
Dragonofashandflame, I present to you Ichabod, a strange young man with strange abilties.
| Samnell |
Ya, i dug up some of my books too. There's some great stuff on the SCP website. Particularly about the Hanged King.In the Court of Algadda
A Wandsman in the Court of the Hanged King
The last is straight prose. The former are in the normal style of the SCP Foundation.
Orannis
|
Question 2: I'm working with the idea that my character grew up on the streets (I know we don't remember anything but it's impossible for me to make a character without conceptualizing their background a bit), and there's a nice Regional Trait called "Urchin" listed on the SRD that fits my character's personality and general background well, but it says it's from the Legacy of Fire Player's Guide. Since that was before Pathfinder proper existed, I'm guessing it used to be a feat? But it's not nearly powerful enough to be worth a feat by today's measure. (although, it's keyed off Fear effects, so in this particular campaign it may well be a feat's worth of value.)
Here's the text:
You grew up an orphan on the streets. The strange and often horrific sights you saw forced you to grow up fast—there’s little that can shock or unsettle you.
Benefit You gain a +2 trait bonus on saves against fear effects, and when you do make a successful save against a fear effect, the resulting rush of bravado grants you a +1 trait bonus on attack rolls and all skill checks for the next minute.
How do you feel about it as a trait?
| Dragonofashandflame |
Question 2: I'm working with the idea that my character grew up on the streets (I know we don't remember anything but it's impossible for me to make a character without conceptualizing their background a bit), and there's a nice Regional Trait called "Urchin" listed on the SRD that fits my character's personality and general background well, but it says it's from the Legacy of Fire Player's Guide. Since that was before Pathfinder proper existed, I'm guessing it used to be a feat? But it's not nearly powerful enough to be worth a feat by today's measure. (although, it's keyed off Fear effects, so in this particular campaign it may well be a feat's worth of value.)
Here's the text:
You grew up an orphan on the streets. The strange and often horrific sights you saw forced you to grow up fast—there’s little that can shock or unsettle you.
Benefit You gain a +2 trait bonus on saves against fear effects, and when you do make a successful save against a fear effect, the resulting rush of bravado grants you a +1 trait bonus on attack rolls and all skill checks for the next minute.
How do you feel about it as a trait?
It's a campaign trait. I don't think they were called them back then, but that's what they are. You can only have one campaign trait and it needs to be from this AP.
As for variant multi classing, gonna rule that one out too.
Orannis
|
It's a campaign trait. I don't think they were called them back then, but that's what they are. You can only have one campaign trait and it needs to be from this AP.
As for variant multi classing, gonna rule that one out too.
Ah, got it. SRD listed it under Regional Traits for some reason. :P
No VMC means I'll have to completely re-conceptualize, though. Was gonna do a singing Brawler. Ah well.
| F. Castor |
The following is the character I will be submitting, albeit crunch only. I will make another more complete post later (profile link, description and relevant fluff, reaction to the DM's scene).
NATHANIEL HARKER CR 1/2
Male Human (Chelaxian) Occultist 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +6*
--------------------
DEFENSE
--------------------
AC 14, touch 12, flat-footed 12. . (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +5*, Ref +3*, Will +4*; +2 vs. emotion and fear effects
Defensive Abilities None
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Cold iron sword cane +2 (1d6+2/20/x2/piercing) or
. . Alchemical silver dagger +2 (1d4+1/19-20/x2/piercing or slashing) or
. . Unarmed strike +2 (1d3+2/20/x2/bludgeoning, nonlethal)
Ranged Sling +2 (1d4+2/20/x2/50 ft./bludgeoning) or
. . Alchemical silver dagger +2 (1d4+1/19-20/x2/10 ft./piercing or slashing)
Special Attacks None
--------------------
SPELLCASTING
--------------------
Implement Schools
. Abjuration (Cloak, 3 points)
. . Resonant Power - Warding Talisman
. . Focus Powers - Aegis, Mind Barrier
. Divination (Planchette, 3 points)
. . Resonant Power - Third Eye
. . Focus Powers - Sudden Insight
Occultist Spells Known (CL 1st; concentration +5)
1st (2/day) - heightened awareness, shield
0 (at will) - detect magic, resistance
--------------------
STATISTICS
--------------------
Str 14, Dex 14, Con 14, Int 17, Wis 12, Cha 11
Base Atk +0; CMB +2; CMD 14
Feats Additional Traits, Extra Mental Focus
Traits Arcane Temper, Bruising Intellect, Enduring Stoicism, Slippery, The Stranger
Drawbacks Warded Against Nature
Skills (Trained) Disable Device +6, Knowledge (Arcana) +7, Knowledge (History) +7, Knowledge (Planes) +7, Knowledge (Religion) +7, Linguistics +7, Perception +6*, Sense Motive +5, Spellcraft +7, Stealth +7, Use Magic Device +4
Skills (Untrained) Acrobatics +2, Appraise +3, Bluff +0, Climb +2, Craft +3, Diplomacy +0 (+1 to gather information), Disguise +0, Escape Artist +2, Fly +2, Heal +1, Intimidate +4, Perform +0, Ride +2, Survival +1 (+3 to avoid becoming lost), Swim +2
Occult Skill Unlocks Automatic Writing (Linguistics, 1/week), Gatefinder (Perception), Gatekeeper (Knowledge (Planes)), Phrenology (Knowledge (Arcana), 1/day), Prognostication (Sense Motive, 1/day), Read Aura (Perception, 1/day)
Languages Common, Draconic, Dwarven, Elven, Varisian
SQ Bonus Feat, Implements (2), Mental Focus (6/day), Skilled
Automatic Bonus Progression None
Combat Gear Cold iron sword cane, sling, sling bullet x10, leather, thieves’ tools, spring loaded wrist sheath (1 lb: alchemical silver dagger); Other Gear Pickpocket's outfit (0.5 lbs: compass, flint and steel), backpack (24.5 lbs: bedroll, ink (black), inkpen, mess kit, shaving kit, silk rope (50 ft.), soap, torch x2, trail rations x4, twine (50 ft.), waterskin), belt pouch (1.16 lbs: money), scroll case (0 lbs: parchment x5)
Magic Items None; Potions None
Money 0 platinum pieces, 43 gold pieces, 9 silver pieces, 6 copper pieces; Other Wealth None
| Amber Irdait |
Okay, I believe I have Amber's profile updated to reflect the character generation parameters (updated to 25 pt buy, added BG skills, added another trait + drawback, added more gear) and I've also got her scene response there as well, under a spoiler.
Please let me know if there's any questions or if there's something I forgot or need to adjust! :)
| Dragonofashandflame |
Would you allow us to work toward achievement feats like Healers touch?
Sure.
I've never tried to ie them before. But, ya we can try and make themHappen
@Vlad Mirwood: no rules on drawbacks, just that you get 1 trait for them.
@Drogeney: yes you get Varisian for free
| "Eden" |
Scaffold Kane here.
My apologies that I didn't get this up yesterday. Work turned out to have other things in store for me. I hope you like what I have...
Eden is going to be a melee focused alchemist. I had been thinking investigator but I can't go from investigator into Master Chymist and I'm feeling a weird primal orcish Dr. Jekyll would be cool.
Nothing makes sense anymore. This isn't supposed to be who I am.
Eden paused for a moment, her feet stuttering her to a stop. A wave of fear washed over her. Worse even than the fear is the familiarity of it. She could feel that she was meant to know and understand things--like she had devoted her life to it--but now she didn't understand anything.
'Why am I so afraid?'
Eden didn't even know her own name. Eden is only a name she gave herself--symbolic perhaps? It's difficult for her to tell now.
She should only run now.
She made a decision as her foot pushed off of the stone beneath her and tossed the dust behind her. That decision came about by instinct; that fact wasn't going to sit well with her. In a moment when everything seemed to matter and her desire to progress was surpassed only by her fear of the supernatural... that's when she had to turn to her mortal enemy.
She ran down the hill to pick up speed. The older path was more difficult to navigate but if you're in a state of fear and your life is on the line--If you haven't given it everything you've got, what have you got to show for it?--The words echoed in her ears. Someone had said it but she never thought she'd remember. She borrowed it. It's exactly what she needed in that moment. The moment her back was against death and she ran headlong into the unknown.
My only fears.
-----
The primary thing to note here is that Eden is a half-orc alchemist. She remembers nothing about her own background (obviously) but she has a strong aversion to the unknown. She's a woman of science (alchemy) and she despises primitive thinking which includes her orcish side. She's also, as a result, very afraid of magic but she has no idea why.
I'll be flavoring her mutagens and such as her being able to bring out her orcish genetics in a beneficial way on the battlefield.
More on the character build throughout today.
| Azih |
| 1 person marked this as a favorite. |
Alright. Here is Peyton, Half Elf Psychic Detective/Investigator who does not remember her first name along with pretty much everything else :). She's a very well rounded character, but more (occult) skill monkey than anything else perhaps depending on how the game goes if she gets picked.
A few notes. I gave her the 'Blended View' Alternate Racial trait. If that's too cheesy (and too drowy) then I will replace with 'Fey Thoughts'. Let me know either way please.
I'm imagining that the only thing that she remembers is that she didn't use to have the psychic powers that she does now (Psychic Detectives is a bard like Psychic caster) and they niggle at her with their unfamiliarity. She also has an insatiable need to uncover truths but that is probably a far older part of her personality. Maybe she was a Sleuth/Investigator before she started making unwise choices? Who knows? To support this I gave her the Occult Bargain Drawback which kinda presumes something about her immediate past but it's also really occult-y. I also spent a skill point in Linguistics to pick up Aklo, which feels like it dovetails really nicely with the Occult Bargain also but again please let me know if I should swap it out for something else.
More minor but the Child of Two Peoples trait presumes something about her upbringing.
Init +1 (1 dex)
Perception +1+1+3+2=+8 (1 rank, 2 wis, 3 class, 2 race)
STR: 14 DEX: 13 CON: 12 INT: 18 (Racial +2 Bonus) WIS: 14 CHA: 10
DEFENSE:
AC 13 (10 + 2 armor +1 dex )
T 11 (13 - 2 armor)
FF 12 (13 - 1 dex )
hp 10 ( 8 + 1x1 (con) + 1x1 (class bonus))
Fort 1 (0 base + 1 con)
Ref 3 (2 base +1 dex)
Will 8 (3 base + 2 wis +3 feat) Special: +2 racial against enchantment spells and effects, +2 trait against emotion and fear , +2 trait against charm and compulsion effects
CMD 12 (10 + 2 Str + 0 BAB)
Special: Racial immunity to magic sleep effects
OFFENSE:
Speed 20 ft
Melee Longspear 2 (2 str + 0 BAB) (1d8/x3) 1d20+2;1d8+2
Range Alchemsit Fire 1 (1 dex + 0 BAB) (1d6/x2) 1d20+1;1d6
Space 5 Reach 5
BAB 0
CMB 2 (2 STR +0 BAB)
Language:
Staring: Common, Elvish
Int Bonus: Varisian, Dwarven, Azlanti, Sylvan
Lingusitic Rank: Aklo
TRAITS:
Campaign
Methodical: Choose three Knowledge skills. You gain a +1 trait bonus on Knowledge checks of these kinds and on concentration checks. In addition, choose one Knowledge skill. When researching, you are considered to have Skill Focus for that Knowledge skill when determining what die you roll to reduce a library’s knowledge points (kp).
Knowledges picked: Arcana, Dungeoneeering, and Planes. Arcana has Research Skill Focus
Combat:
Disillusioned: You gain a +2 trait bonus on Will saving throws against emotion and fear effects.
Race:
Child of Two Peoples: You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.
Drawback:
Occult Bargain: You take a –1 penalty on concentration checks, and you must invoke the entity’s name by word or text each day or be unable to regain spell slots that day. You must be able to cast 0-level and 1st-level spells as a class feature to select this drawback.
FEATS:
First: Iron Will
Race: Skill Focus (Stealth)
SKILLS:
6 per level + 4 Int bonus + 2 background
Class Skills are
Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Note Acrobatics, Climb, and Perform removed due to Archetype.
Adventuring Skills
Acrobatics +1=+1 (1 dex)
Bluff +0
Climb +2=+2 (2 str)
Diplomacy +0
Disable Device +1+1+3=+5(1 rank, 1 dex, 3 class)
Disguise +0
Escape Artist +1=+1 (1 dex)
Fly +1=+1 (1 dex)
Heal +1=+1 (1 Heal)
Intimidate +0
Knowledge (arcana) +1+4+3+1=+9 (1 rank, 4 int, 3 class, 1 trait) special: +3 additional when researching in library
Knowledge (dungeoneering) +1+4+3+1=+8 (1 rank, 4 int, 3 class, 1 trait)
Knowledge (local)
Knowledge (nature)
Knowledge (planes) +1+4+3+1=+8 (1 rank, 4 int, 3 class, 1 trait)
Knowledge (religion)
Perception +1+2+3+2=+8 (1 rank, 2 wis, 3 class, 2 race)
Ride +1=+1 (1 dex)
Sense Motive +1+2+3=+6 (1 rank, 2 wis, 3 class)
Spellcraft +1+3+3=+8 (1 rank, 4 int, 3 class)
Stealth +1+1+3+3=+8(1 rank, 1 dex, 3 class, 3 skill focus)
Survival
Swim
Use Magic Device +1+3=+4 (1 rank, 3 class)
Background Skills
Appraise +1+3+3=+8 (1 rank, 4 int, 3 class)
Artistry
Craft
Handle Animal
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (nobility) +1+4+3=+8 (1 rank, 4 int, 3 class)
Linguistics +1+4+3=+8 (1 rank, 4 int, 3 class)
Lore
Perform
Profession
Sleight of Hand
GEAR:
Ranger's Kit 9 gp
Mapmaker's kit 10gp
Compass 10gp
Thieve's tools 30 gp
Caltrops 1 gp
Worn:
Leather Armor 10 gp
Adventurer's outfit (free)
Wielded:
Longspear 5 gp
Alchemist fire 20 gp
10 GP leftover
Special Abilities:
Race:
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Blended View: Half-elves can take this trait in place of multitalented. Source PPC:BoS
Class:
Inspiration (Ex): 5 inspiration points. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20.
The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill.
Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.
Trapfinding: An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps.
Spell Casting:
A psychic detective casts psychic spells drawn from the psychic class spell list and augmented by a select set of additional spells. Only spells from the psychic class spell list of 6th level or lower and psychic detective spells are considered to be part of the psychic detective's spell list.
She can cast any spell she knows without preparing it ahead of time.
To learn or cast a spell, a psychic detective must have an Intelligence score equal to at least 10 + the spell's level.
The saving throw DC against a psychic detective's spell is 10 + the spell's level + the psychic detective's Intelligence modifier.
She knows the same number of spells and receives the same number of spells slots per day as a bard of her investigator level, and knows and uses 0-level knacks as a bard uses cantrips. In addition, she receives bonus spells per day if she has a high Intelligence score.
At 5th level and every 3 levels thereafter, a psychic detective can choose to learn a new spell in place of one she already knows, using the same rules as a bard.
Spells:
Spells Known:
Level 0th 1st 2nd 3rd 4th 5th 6th
1st 4 2 — — — — —
Spell Slots per Day
1st: 1+1= 2 (1 level, 1 int bonus)
Knacks (DC 13)
Telekenetic Projectile
Grave Words
Mage Hand
Detect psychic significance
Level 1 (DC 14)
Psychic Detective Spells:
Detect chaos, detect evil, detect good, detect law, find traps.
Color Spray
Mind Thrust
***Fluff Response***
My mind rationally and methodically considers both paths open before me even as heart pounds with fear and my breath labors. It races though as the sound of pursuit grows close. Must get away from the fog. It's not natural, but then isn't everything here unnatural? Was the sky always green? where the stars always black? Think girl. THINK. The only thing that matters is where I run. Is The Light Safety? Can I Hide In The Dark? Maybe the fog isn't anything to be unafraid of?.
I look back but the fear and my adrenaline spikes as it billows closer and another footfall echoes through the dead streets and straight into my increasingly terrified brain . No, it's wrong. It's coming. I have to get away. Have to Have To HAVE TO! But what does it want? Is it chasing me.. or... is it herding me? My thought process coalesces. If it's chasing me and I can't outrun it then I have to hide. If it's herding me then it wants me to run for 'safety'. Rationalizations made I stumble into a sprint onto the downward path.
A little thought flickers up from my subconscious as I'm swallowed by the blackness The dark is where the secrets are anyway...