
Dragonofashandflame |

That is not dead which can eternal lie, And with strange aeons even death may die
Greetings!
The time has come! Now is the time! Now is the hour! Ours is the magic! Ours is the power! Ia! Ia! Cthulhu Fhtagn!
Seriously,though, these decisions are never easy. I liked all of the characters and really wanted to see them all in play. The party configurations (both mechanics and RP) that each combination of characters offered were so tasty! I know I said I'd take only 5 characters, but I'm the GM and I can do whatever I want. It's good to be the king. So, I decided to take 7 submissions for this AP because I liked the submissions that much.
Will the following characters please sign in on the discussion thread?
Feliks Tzollikofer
Amber Irdait
The Oldest One
Hearda the Mystic
Nathaniel Harker
Dvarin Ambrosius
Nathaniel Basch
Everyone else, thank you for your time, your efforts, and your enthusiasm for this game. I'm humbled by how many of you submitted characters.
Best of luck in your other gaming endeavors!
Cheers!
Dragonofashandflame
Thank you all for your wonderful submissions!

Dragonofashandflame |

Greetings!
The mad writhings of the Elder Gods have stripped three players from this world! I am in need of three new players to help defend Golarion from the abominations from beyond the stars!
We're still at second level (soon to be third), but are still exploring the first floor of the Asylum.
current PCs:
The Oldest One: Psychic (mutation mind, amnesiac)
Hearda: Investigator (psychic detective)
Feliks: Mesmirist (enigma)
Like I said, I want 3 new characters. I'd like them by Friday of next week.

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Looks like you could use a frontline: I have a Kinetic Knight Dwarven geokineticist who's almost ready to go, just need to crunch him up, but I'll look around some more.
I'm assumind an Elder Mythos Cultist Cleric is out of the way, as the horrors beyond are the foes? I don't know which forces we'd face, but Yog-Sothoth is not properly evil. Should you like the idea, we can discuss via PM.
Question 1: Money for equipment?
Question 2: Do you need something different for the background? Or still the response to the opening scene?

Elska Markova |

It looks like you could use a trapfinder. I made Elska for another recruitment for this game.
She's a sturdy little scout/utility that will grapple foes with her mind later. Kind of a controller? Aether kineticists never do a lot of damage.
I'll get her updated to fit your creation rules and leveled to 2 in the next few days. Her background should stay mostly the same.
Alas... innocence lost to terrifying reality. Elska is not ready for this. No, no, not at all.

Dragonofashandflame |

Looks like you could use a frontline: I have a Kinetic Knight Dwarven geokineticist who's almost ready to go, just need to crunch him up, but I'll look around some more.
I'm assumind an Elder Mythos Cultist Cleric is out of the way, as the horrors beyond are the foes? I don't know which forces we'd face, but Yog-Sothoth is not properly evil. Should you like the idea, we can discuss via PM.Question 1: Money for equipment?
Question 2: Do you need something different for the background? Or still the response to the opening scene?
Answer 1: Money: you’re second level use he wealth by level chart.
Answer 2: naw keep the background opening. You’ll just be waking up later than others.Elder Mythos: could work with some tweaks. You’d have to be completely ignorant of your status as a cleric of the elder mythos (you don’t remember your god or anything like that), you couldn’t be evil, and you don’t, consciously remember anything about the Mythos. Anything you do recollect would come as flashes of inspiration and intuition, and your clericness just “happens”. You don’t know why but you feel this connection to something else and you can do things with it

pinvendor |

I've always wanted to play an Oracle with the Apocalypse Mystery. This AP certainly seems built for that. What better way to try and run from being the Harbinger of Doom than intentionally losing your memories? Or maybe something else wanted to stop the apocalypse and squirreled away its initiator...
Or alternatively, maybe the complete opposite! The Solar Mystery is also one I've wanted to try, and always struck me as one that would embody hope of the light and probably gets special attention from Sarenrae, so could be a good one to counter the crazy goings on of the Mythos.
I might draft up both to see how they feel before picking a final submission.

Dragonofashandflame |

Would a Possessed Shaman be alright? After all, sometime the voices are real... And with life spirit, serving as a decent primary healer type. Also, what are we supposed to do about familiars/spirit guides/ etc.? Do we just start with them like normal?
You have your familiars/spirits/guides/eidolons. That parts done
the possessed shaman could be interesting.

Dragonofashandflame |

I've always wanted to play an Oracle with the Apocalypse Mystery. This AP certainly seems built for that. What better way to try and run from being the Harbinger of Doom than intentionally losing your memories? Or maybe something else wanted to stop the apocalypse and squirreled away its initiator...
Or alternatively, maybe the complete opposite! The Solar Mystery is also one I've wanted to try, and always struck me as one that would embody hope of the light and probably gets special attention from Sarenrae, so could be a good one to counter the crazy goings on of the Mythos.
I might draft up both to see how they feel before picking a final submission.
either really works. But, the key is that you don't REMEMBER any of that. You don't know the apocalypse is upon you. You know that you're involved in some way. you know you did something you feel ashamed of. But, that's about it.l

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Seara Glak BR
Female human bloodrager (blood conduit) 2 ( Pathfinder RPG Advanced Class Guide 15, 82)
LN Medium humanoid (human)
Init +2; Senses Perception +5
—————
Defense
—————
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 26 (2d10+6)
Fort +5, Ref +1, Will +0; +2 trait bonus vs. fear and emotion effects
—————
Offense
—————
Speed 30 ft.
Melee mwk greatsword +7 (2d6+4/19-20)
Special Attacks bloodrage (8 rounds/day)
—————
Statistics
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Str 17, Dex 12, Con 15, Int 11, Wis 10, Cha 14
Base Atk +2; CMB +5 (+7 bull rush); CMD 16 (18 vs. bull rush)
Feats Arcane Vendetta ISWG, Improved Bull Rush, Weapon Focus (greatsword)
Traits bloody-minded, demoralizing presence, enduring stoicism
Skills Climb +6, Craft (tattoo) +3, Handle Animal +7, Intimidate +8 (+10 to demoralize opponents),
Knowledge (arcana) +5, Perception +5, Spellcraft +5, Swim +6
Languages Common
SQ painful strike, paranoid
Other Gear mwk lamellar (leather) armor UC, mwk greatsword, backpack, belt pouch, blanket APG, flint and
steel, soap, torch (5), trail rations (5), waterskin, 431 gp, 9 sp
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Special Abilities
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Arcane Vendetta +2 bonus on damage vs. arcane spellcasters
Bloodrage (8 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Painful Strike (Su) Rage, Confirmed Crit: Target sickened for 1 rounds, Conc. Check to cast spell (DC
15 + SL).
Paranoid Aid Another DC 15 for attempts to help you.
—————
Seara Grew up in Nidal, she was beaten bruised and trained to channel her natual arcane gift with her
melee weapons.
Seara is rough and ready, she is fierce in her loyalty to those who she feels deserve it. Calm and
collected until her blood boils and all hell breaks loose.
Was in a different Strange Aeons game but it died quickly

Helikon |

Male Wereboar-Kin (Ragebred) Unchained Invulnerable Rager
CG Medium humanoid with the skinwalker and shapechanger
Init +2; Senses Perception +8
—————
Defense
—————
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 26 (2d12+6)
Fort +5, Ref +2, Will +1;
—————
Offense
—————
Speed 40 ft.
Melee
Handaxe +5 1d6+4 (20/*3)
Claws +7/+7 1d6+8 (20/*2)
Sling +4 1d4+4 (20/*2)
Special Attacks Rage (8 rounds/day)
—————
Statistics
—————
Str 18, Dex 14, Con 14, Int 10, Wis 13, Cha 10
Base Atk +2; CMB +6 ; CMD 16
Feats: Power Attack
Traits: Driven by Guilt; Strength of Body; Unafraid
Drawback: Unlearned (KnowNature)
Skills Climb +6, Craft LW +4; Intimidate +4; KnowNat +4; Ling +2; Perc +8, Prof Leatherw. +2; Surv. +5; Swim +6
Languages Common; Varisian; Skald
Rage Powers: Lesser Beast Totem
Other Gear lamellar (leather) armor, handaxe, sling
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Special Abilities
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SQ: speak with animals (pigs and boars only) 3/day
Bestial Features
+10 foot racial bonus to base speed
Gore attack that deals 1d6 points of damage
2 hoof attacks that each deal 1d4 points of damage
Scent to a range of 30 feet
Rage: +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die.
—————
Borya Borov has been living in Canterwall for all his live. In the small hamlet Darkforest his family had a small farm close to the forest, supplementing the meager earnings with tannery and leatherworking. Borya was a decent hunter but his anger was sometimes getting the best of him.
One night there was an orc attack from one of the marauding tribes. There were just a few of them, but the hamlet was surprised and the orcs savage.
That is the last clear memory Borya has. Before the waking up in the sanatory.
Sometimes, in his worst nightmares, he can see his bloody hands and his dead wive and slain children. Vanya his sweet wive and Gregory, Pjotr and Pietr, dead, lying in their blood.
And Borya feels that he was responsible, in his rage and anger. That he slaughtered his own kin.

Vraxis Coldfire |

Presenting Breach, a half-orc breaker barbarian/wrecker cursed oracle for your consideration.
Her feet carried her away, yet she wasn't sure why. She had never run from a fight before, at least not that she could remember. She had faced plenty of challenges and survived, so why did she run now? Her instincts told her to flee, and so she did, but why? It puzzled her to the point of distraction. Where she was going didn't register to her anymore than where she was coming from. The only thing she knew was that none of this made sense, but still she ran.
Her boots barely echoed across the stones as her legs carried her up the hill. Why was she going up? Surely it would have been faster to go down hill, but something drew her onward and up. Maybe she was trying to get to higher ground. Maybe she subconsciously knew where she was going? Some of this did seem familiar, but not like she had been here before. More like that she had seen it before, but how could that be?
Her eyes darted around as she ran, looking for something, anything, that she could use as a weapon. She had used practically anything that she could think of before. Sticks, forks, even a ladle once, but here she saw nothing. Normally she saw something and the first thing that went through her mind was how to use it as a weapon but now as she ran, that didn't happen. The few objects she did see escaped her imagination and the rest escaped her notice. The fear was overwhelming her intellect and the only thing she could think to do was to run.

Dodekatheon |

Okay. I am super interested.
I would like to submit a Synthesist Summoner; I have a concept for one I have always wanted to play, and Strange Aeons seems like the perfect game for a half-elven Starchild that had part of his soul taken during an aborted sacrificial ritual to the Great Old Ones only to have some Unknown Power replace that part of his mangled essence with a powerful, sentient being that he could wear like armor...for some unknown purpose...
Just want to make sure that the archetype is okay with you before submitting. I would go pretty much full melee with the character.

Dodekatheon |

With such a character, there would be one mechanical consideration under Automatic Bonus Progression: weapon attunement and Natural Weapons. Would it be your ruling that my character could apply that attunement to all Natural Weapons? Normally I would just get an Amulet of Mighty Fists and call it a day, but since that doesn't exist under ABP, something else will have to be done.

Dodekatheon |

I realize no response has been given yet, but I had some time so I put together Salaris Janus. He should be pretty much set.
GM, if you nix the archetype, the character will still work as a vanilla Summoner, I'll just have to tweak the crunch.
Also, here is my in-character response to the prompt;
Thoughts and feelings warred for primacy, leaving the broken man with no answers, and indeed no sense of self. He did not know who he was, or where he was. All he knew was that he was not whole.
As the ghosts of songs tugged at his tattered mind, he was suffused with sudden clarity; this lack of completion was not physical. It easily could have been; his muscles were atrophied, leaving him weak, and ragged scars bore testament to severed sinews and tendons, souvenirs of some heinous, mercifully forgotten torment. Despite that, despite the lurking aches that reminded him of his ruined shell with every movement, he knew that what he was lacking was far greater than his decaying form.
And then, there was fear.
Behind me!
He whirled, his withered legs giving out at the sudden explosion of movement. He fell against the fountain, one he remembered as resplendent, now little more than a bowl for gathering decay. His back impacted painfully, but he managed to hold himself up, and he saw what was coming for him.
His mouth opened, but his throat was too dry to scream in horror.
A flaxen fog billowed forward, and in it, he could see his death. He knew, somehow, that should the fog touch him, that would be the end.
So he moved.
Each step was pain, but he forced himself to totter forward.
I should be faster than this!
Somewhere in his fragmented memory there were whispers of fleetness, of moving not only as well as other men, but even more quickly. There were memories of strength, and power, but as he tried to grasp onto them, they slid away once more into the ether.
All the while, the fog was gaining.
His flight took him to a courtyard with pillars topped by orbs that were simply wrong. Something about them was transfixing, and he stood, dumb to the world around him. Had his senses been his to command, he would have seen the circle formed around him, arcane sigils slicing the air in flashes of silver and amethyst. He would have counted the beats of his heart as time passed. He would have marked ten seconds, then thirty, then forty-five. He would have felt the fog creeping ever closer, the sound of footfalls and the promise of utter destruction looming ever larger.
But he did not. All of his will was wound in this, and as a full minute passed, one word, one name, came to him from the depths of his shattered psyche; and he spoke, and his voice was thunder and truth and power.
”Amonkira.”
And he was transformed.
Eldritch energy flowed through him, suffusing him with vigor and power, and suddenly his awareness was his own again. The fog was a mere ten feet away, and he exploded into motion. This time, no pain stole his attention. His body did not betray him; no, this was freedom from his rusted cage. He was moving as a stalking beast, all four limbs thudding into the ground, propelling him forward with startling alacrity, and it simply felt right.
Yet still, somehow, the fog was gaining.
The brief elation brought on by his transformation shattered, dispersing into fear. How could it keep pace with him? How could it gain with him? He could only attempt to flee, terror tugging at his tumultuous awareness, threatening to drown the small semblance of self-awareness that he had snatched from nothing.
The path split once more. Two options for proceeding; one heading above, one heading below. Again, some fragment of memory called at him, and he knew, deep within his heart, that dark powers slumbered beneath the earth.
He headed uphill, hoping for salvation, expecting doom.

Sapiens' Placeholder |

Sapiens here, in the placeholder is my character's sheet.
1) He has 1 level of Unchained Monk (Scaled Fist), then turned chaotic, thus becoming an Ex-Monk.
2) At the beginning, he'll be completely oblivious about gods (including Yog-Sothoth, his patron) and might even believe himself to be an arcane caster.
3) He's Chaotic Neutral, but not of the kind that will act completely random, drop what he's doing or screw over the party. He'll be defiant against authority (and a bit against moral) when it's opposing his quest for knowledge and experience.
4) As for combat style, until I get better spells it will mostly be going at the enemies and channeling the void, then drawing hits and using the odd Stunning Fist on those not immune. Later levels I'll focus on debuffing and short-range battlefield control.
But why am I running? I should be exploring? Oh, I guess I did, and it turned out to be dangerous. But where now... Oh, up. Less likely to be an inescapable trap. A pity that I have to flee, though, there is so much to explore in... what is this place? Oh, another secret to investigate. But there are other priorities. For example, "Yia gwrri nrlha thdd'gwaw!"
The dark words of a twisted incantation came clear from Crundin's mouth, shaping a creature out of nothingness. A horrible dog, muscles rippling in anomalous patterns, serpentine scales on his skin, and uneven eyes, coalesced next to the gnome. "Go down, boy, distract the creature!"
And again the gnome started running upwards, Wonder and fear alternating in his mind as he ran unfamiliar streets that he still could remember so well...

Dragonofashandflame |

With such a character, there would be one mechanical consideration under Automatic Bonus Progression: weapon attunement and Natural Weapons. Would it be your ruling that my character could apply that attunement to all Natural Weapons? Normally I would just get an Amulet of Mighty Fists and call it a day, but since that doesn't exist under ABP, something else will have to be done.
The weapon atunement would apply to only one natural weapon at a time. So claws or bite, but not claws AND bite. if that makes sense?

Dodekatheon |

It does.
I have updated my character’s appearance to include the rune he is branded with as well as his gear (mostly several masterwork tools). They are meant to provide hooks to outer powers and eldritch forces of which the character will, of course, be unaware.
If there’s anything you wish me to expand on, or edit out, I am happy to do so. I appreciate your consideration! I hope to get picked as I’d dearly love to explore this concept but good luck to all regardless.

Dragonofashandflame |

It does.
I have updated my character’s appearance to include the rune he is branded with as well as his gear (mostly several masterwork tools). They are meant to provide hooks to outer powers and eldritch forces of which the character will, of course, be unaware.
If there’s anything you wish me to expand on, or edit out, I am happy to do so. I appreciate your consideration! I hope to get picked as I’d dearly love to explore this concept but good luck to all regardless.
I think i'm missing your character?

Elska Markova |

This is my official submission.
The city is ancient, older, even, than storied Absalom, the City at the Center of the World. The entryways to stately mansion of crumbling black and silver brick open, unseeingly to the cobbled street. Above, black stars sparkle in a viridian sky, and the whole city is bathed in the harsh light of a vermillion moon. Not a soul stirs on the streets in this nameless city, save for you. You know not how you have come to this fabled unnamed city, but this strange city is hauntingly familiar. At the fountain, long gone dry and dusty, in the plaza around the bend, you sat and listened to minstrels sing ancient tales of far-off Lomar and Oriab. Your feet slow, drawn by the haunting remembrance, not quite a memory, but far more than a vague feeling. You can still hear the lyres play, the bard’s songs. But, then, unease fills your heart, and you look back.
Behind you is a wall of sickly yellow fog, tumbling through the street’s canyon of crumbling, leaning manses like some jaundiced flash flood. Ahead, the oddly familiar avenue, curving to the left and right. Behind, from the silent swell of mist, emanates the sound of footsteps--slow and staggered, but somehow keeping pace with the careening, hungry wave. And always just behind. Ever out of reach, but close, and drawing closer. Within, you can discern faint shapes. The fog swirls and billows in opposite ways, as though stirred by the beats of wings and or animals deep within. And always, there are the footsteps.
Still you run, fleeing the plaza of your half-remembered songs, across a courtyard of pillars top by cerulean orbs that fold in on themselves in an alien geometry. Your flight takes you down another avenue, and the battered buildings appear almost ruinous, they slump over the path, nearly blotting out the bruised twilight sky. Again, the grimy cobblestone street splits. This time, one route curves uphill, while the other recklessly descends. Behind, the yellow fog and the relentless sound of pursuit grow closer…
She walks through the familiar streets. Quiet. Comfortable. She doesn't mind that she's alone. She doesn't realize it, but she's humming. She wouldn't recognise the song anyway, would she?
She approaches the fountain with a reverent air. It seems important somehow.
I... I like it here... don't I?
She really doesn't know. Shouldn't that bother her?
She rests a hand upon the dusty basin, hoping to stir a memory, a feeling, something. Instead she just feels unsteady, unsure, uneasy.
Behind her, subtle movement stirs. Another thing she finds that she isn't looking for. But she should be.
The sickly yellow fog is moving. Fog doesn't move. Not like that. She feels something, finally.
Afraid! I'm afraid! I should run!
She's sure of it. She's terrified, but somehow more solid. She knows the fog is bad and she should run and that makes her somehow more real.
She takes off at a sprint. She has short legs but they move quick. Not quick enough. The fog is gaining ground. She takes turns without thought. The path of least resistance.
The fog. The things within. They're so close, she can almost feel them as she careens down the lower path.
She doesn't have time to wonder who she is.