Magus (Hexcrafter) (Bladebound) 1/ AC 15-11-14/ HP 10/10 / F+4 R+1 W+2 (Magic +5)/ Init +1/ Perc +5
Common, Dwarven, Sylvan, Infernal, Abyssal
CN Medium Humanoid (Dwarf)
Init +1 Senses Darkvison 60 ft Perception +5
AC 15, Touch 11, Flat Footed 14 (+4 armor, +1 dex)
Fort +4, Ref +1, Will +2 (All +5 vs magic)
Speed 20 ft
Melee; Dwarven Maulaxe +2 (1d10+2)
Dagger +2 (1d4+2)
Str 14, Dex 12, Con 14, Int 17, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD +13 (+17 vs bull rush+trip)
Feats: Steel Soul
Traits: Militant Merchent, Glory of Old
Skills: Fly +5, Knowledge (Arcana) +7, Knowledge (Planar) +7, Perception +5, Spellcraft +7
Defensive Training: +4 AC vs giants
Hardy: +2 on saves vs spells and poison
Arcane Pool (Su)
At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/3 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
Born into the temple of the Inheritor, Graxlo was brought up to believe Honor, Duty, and Sacrifice...what a joke. Graxlo quickly learned that knowledge and the arcane were the only true ways to power, and he would have left when he came of age if not for one thing: his brother Angus. Angus was everything the temple wanted him to be, and Graxlo was disgusted by him. However they came to terms, and even though Graxlo still never cared much about the temple, he still went through the motions to make Angus happy. He spent what time he could outside, exploring the wilderness and studying his books. Then one day he was locked up in his room experimenting with some sort of arcane power, the bishops son came knocking on his door. Despite Graxlo's protests of the delicate situation, he barged into the room. This broke Graxlo's concentration and the magic went awry, blinding the bishop's son. Graxlo did everything he could, but his brother had always been a better healer than him. They beat him within an inch of his life and sent him to be a Korvosa guard to work off his debt. Despite the harsh lashing, Graxlo is secretely a little pleased to be out of the temple, but still feels bad for his brother. Now when he's not on guard, he spends his time doing odd jobs like helping out merchants transporting magical items. He has an interest in the items, and because bandits do as well he's often fighting them off.
Standing 4'5" and 160 pounds, Graxlo is similar to his brother but a little thinner. He shares his brothers brown eyes and hair, but keeps it a little longer.