In Search of Power, Fame, and Knowledge (Inactive)

Game Master Gilthanis

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Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"We might want to go get that magical item, let me try."
Cast Prestidignation to try and lift the bundle.

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Its mage hand that does the Starling, but it doenst work on magic items..

"How about we lower you into the hole with this here rope instead?"

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

I thought the same Fiddlesticks but I found this - "A prestidigitation can slowly lift 1 pound of material."

Site:
http://paizo.com/pathfinderRPG/prd/spells/prestidigitation.html

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

"Hail, Rangor. Do you have a rope on you to help the rest of us cross?" Landrel inquires while the others try to figure out how to fish the cloth out from the bottom.


Starling casts a simple cantrip. Ever so slowly, almost at a snails pace, the wad of cloth slowly emerges from the watery pit. She now holds a water-logged bunce of cloth. After she unfurls it, it is a cloak, some wear and tear but otherwise in very good condition.

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

"If you'll allow me..." The wizard requests the cloak, casting Detect Magic in an attempt to ascertain its magical properties.

Spellcraft + racial trait: 1d20 + 10 ⇒ (19) + 10 = 29


Landrel determines the cloak is a cloak of resistance +1

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

"It's what is commonly called a cloak of resistance. It makes you slightly faster, healthier, and strong-willed. Since you fished it out, Starling, I suggest you wear it for now." Landrel suggests, finding himself blushing slightly for whatever reason.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Did I end up making it across the pit?


Rangor wrote:
Did I end up making it across the pit?

Barely, but yes you did. Sorry I missed that somehow.

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

"That was amazing Starling.. Nice job! Now can we get that rope Rangor?"

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

"Wow. That definitely sounds like something that will help us, Landrel, thanks for telling us what it is!", Starling exclaims. As Landrel continues, a puzzled look appears on her face. "Thanks for the offer - that's so kind of you! But wouldn't anyone else in our group - maybe Rangor or Phred - be able to make better use of this cloak? Of course you can never know for sure, but I don't expect to be in the center of attention during any action we might be seeing soon - I don't fight very well, you know."

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Landing on the other side of the pit Rangor begins to dig a coiled rope out of his pack. While digging around Rangor looks around the immediate area for a good place to secure the rope.

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

"Uh, sure, if you think that's best." The elf quickly agrees with Starling's proposal, "Maybe, um, Phred since Rangor appears to be an archer."

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"Uh, sure, I'll wear it if you want. "


There isn't a good spot to tie it up. If you have a hammer and pitons you could hammer it into the ground to create an anchor point.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

I fear there is nothing good to tie the rope off too on this end. Do any of you have anything?

Rangor shrugs his shoulders at the situation.

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

"I have nothing to secure.. We might have to take our armor off and jump with a rope tied around us.."

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Rangor tosses the other end of the rope to the other side while he holds onto the remaining end of rope.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling ties the rope to her waist, then takes a few steps backwards. She looks around, and says "Come on, do you want to live forever?", before sprinting ahead to try and jump over the pit, stretching her hand forward to try and grab Rangor's.
Acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12


update doing in a couple hours


The tunnels lead deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls. The carvings seem to have seen better days, but 4 may be able to be made out.

Knowledge History or Religion available here. Also Linguistics (with a bonus if you know Aquan or Azlanti). Alternately, you can attempt Appraise or Perception.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling looks at the carved inscriptions, trying to make sense of them while bringing up some of her old lessons about such things.
Knowledge(History): 1d20 + 2 ⇒ (14) + 2 = 16
Knowledge(Religion): 1d20 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Perc: 1d20 + 9 ⇒ (18) + 9 = 27
Appraise: 1d20 ⇒ 17

Would Comp Lang help? I have a 1/day of it..

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Opting to swim across the pit rather than jump across, Landrel spends much of his time afterwards ringing out his wet clothing.

Once reaching the carvings, he seems disconcerted by the reliefs, but attempts to figure them out nevertheless with his keen senses.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Yes comp language will give you a +4 bonus

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

What do you supposed all this means? Rangor says as he waves a hand at all of the pictured inscriptions on the wall.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Linguistics is a trained thing so unless a DC 10 will get me something..

Linguistics: 1d20 + 4 ⇒ (20) + 4 = 24 so DC 10


Starling looks over the parables. She is able to see that one as

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.

While Starling looks over The Craftsman, Fiddlestick, sees two different images. He sees both The Farmer and The Fisherman.

The Farmer is depicted plowing four lines in a field, retelling Aroden’s prophecy that humankind would prepare the rocky earth for planting and over generations wear the pebbles down into fertile soil.

The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

While Fiddlesticks finds those two, Landrel, manages to piece together another, The Sheppard

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Landrel, tries his best to determine the other glyphs on the walls, but they are too eroded and faded to make anything out.

The group, after analyzing the glyphs, realize that they also identify that the sections of the holy text depicted are slightly different than those that appear in the known version of the History and Future of Humanity, suggesting that these might represent an earlier version of the work.

Everyone hears in the back of their mind, the voice of Janira Explore, Cooperate, Report. You remember her giving each of you some paper and a writing utensil to better record what was found to better report what you found while on your Confirmation.

------------------------

So to recap:

The Farmer
The Shepherd
The Fisherman
The Craftsman

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will scribble down some notes about what he's seen, but his education was rather on the scant side before joining the society, so the writing looks a lot like hen scratchings.

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

"Definitely be a good idea to record that.. You think there Gillmen are perhaps servants of Aroden?"

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

"Umm, I'm no priest or nothing, but isn't Aroden pushing up daisies?"

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

"Indeed.. But it wouldn't surprise me if he isn't still venerated.."


The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Kneeling in the water, is a lone gillman, with his back turned towards your group. He seems unaware of your presence.

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

Rangor readies his bow as he calls out to the gillman.

GREETINGS! WE DO NOT MEAN YOU ANY HARM. WE JUST WISH TO SPEAK WITH YOU.

Rangor slowly approaches the creature.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Thank the gods I wore my boots - these centipedes are enormous and disgusting., Starling thinks to herself as the group advances through the corridor. Once the see the chamber and the lone gillman, her eyes are first drawn in admiration to the miniature carved city and its intricate details. She then turns to the gillman, ready to try and assuage it with words or song in order to prevent an unnecessary battle.

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Having brought his own parchment, Landrel takes detailed notes and sketches of each of the remaining reliefs, occasionally punctuating his work with a 'Hmm' or an 'Ah ha.'

In regards to the earlier conversation between Fiddlesticks and Phred, he adds, "If this is a gillman shrine to Aroden, you would think these would be gillmen in the images, not humans."

Upon moving into the next room, Landrel seems to genuinely share Starling's interest in the city diorama and the seemingly random objects found in and around it, but he freezes in his step as he notices the gillman, looking a bit thankful that Ragnor has decided to take lead on making the introductions.


Rangor calls out to the gillman, but he gets no response.

How close do you wish to move? Right now you are about 120' away

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

"Careful.. Something does not feel right. Better let Phred go first with his shield.."

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will head towards the apparent gillman, taking point.

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Starling follows Phred, determined to prevent any unnecessary bloodshed.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Who gets to define necessary?


The group of fearless Society hopefuls heads towards the gillman. When within 20' the gillman, notices your approach and calmly turns to meet your attention. He has no weapons drawn, but doesn't speak.

perceeption 15+:

You notice a folded up cloak, like the one you retrieved from the watery pit, next to the man near the water's edge

Grand Lodge

(Core) M Elf Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

"Psst, that gillman has a cloak that looks much like the one we found in the pit," Landrel quietly informs the group from his spot in the back.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

perception: 1d20 ⇒ 7

Phred whispers back "Think he'll be pissed cause I'm wearing it?"

Grand Lodge

Male Human (5.0A) Oracle (Time) | HP 38/38; AC 22;TCH 12; FF 20; F +4; R +4; W+3; CMB +4; CMD 16; INIT +8 (x2);
Consumables:
Spells lvl 1 7/7; lvl 2 5/5 | Aging Touch 2/2; Erase from Time 1/1; Time Flicker 5/5 | Wands: CLW 42/50

He does not seem so far Phred. Greetings. My name is Rangor and these are my companions. Rangor takes the time to point out and introduce each of the members of the party. And what is you name friend?

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Fiddle does a slight bow.. "My name is Fiddlesticks.. Amazing place you have here! You mind if we ask you some questions about it?"


The gillman, seems to be focusing intently on Rangor as he speaks. The seems a little flustered with Fiddle speaks, and tries to focus intently on his mouth as it moves.

diplomacy checks please

Silver Crusade

Usable:
Channel Energy 3/6, Agile Feet 6/6, Bit of Luck 6/6
HP 10/10 | AC 18 | T 12 | FF 17 | CMD 10 | Fort +5 | Ref +1 | Will +6 | Init +1 | Perc +9
Active Effects:
Longstrider(1h)

Dip: 1d20 + 6 ⇒ (11) + 6 = 17


Fiddlestick introduces himself, and the gillman pays close attention to him speak. Afterwards, he speaks, very slowly,

My name...is Uori. This site is sacred to my people, we come to listen to the holy waters here. What brings you here?

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