Kwava

Landrel's page

49 posts. Organized Play character for Justin L. Warren.


Full Name

Landrel

Race

Elf

Classes/Levels

Wizard 1 - HP 11/11 - AC 13/T: 13/FF 10 - Perception: +9; Low-light vision - Fort: +3, Ref: +3, Will: +2 (+2 to enchantment spells/effects, Immune to magical sleep) - CMB: +0, CMD 13 - Speed: 30' - Init. +3

Gender

(Core) M

Age

139

Alignment

Neutral Good

Deity

Nethys

Languages

Elven, Common, Draconic, Sylvan, Celestial, Goblin

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 10

About Landrel

PFS Character Information
Core Character
PFS#: 60133-15
XP: 1
Fame: 2
Prestige: 2 (0 Spent)

Game Statistics
Initiative: +3
Senses: Perception +9; Low-light Vision
Speed: 30ft

AC: 13 (10 + 3 Dex)
Touch: 13 (10 + 3 Dex)
Flat-footed: 10 (10)
Hit Points: 11 [1x(d6+1 Con)+ 1 Favored Class + 3 Toughness]
Fort: +3 Ref: +3 Will: +2

Combat:
Base Atk: +0; CMB: +0; CMD: 13

Melee
Longsword: +0 to Hit; Dmg 1d8 (S); crit 19-20/x2;
or
Dagger: +0 to Hit; Dmg 1d4 (P or S); crit 19-20/x2;

Ranged
Longbow: +3 to Hit; Dmg 1d8 (P); crit 20/x3; range 100 ft
or
Dagger: +3 to Hit; Dmg 1d4 (P); crit 19-20/x2; range 10 ft
or
Acid Dart: +3 to Hit; Dmg 1d6 (Acid); crit 20/x2; range 30 ft

Armor
None

Skills:
Skill Ranks Per Wizard Level: 2 + 4 Int modifier
Acrobatics +3 (0 ranks + 3 Dex)
Appraise +4 (0 ranks + 4 Int)
Bluff +0 (0 ranks +0 Cha)
Climb +0 (0 ranks + 0 Str)
Craft (Alchemy) +8 (1 rank + 3 class + 4 Int)
Diplomacy +0 (0 ranks + 0 Cha)
Disguise +0 (0 ranks +0 Cha)
Escape Artist +3 (0 ranks + 3 Dex)
Fly +3 (0 ranks + 3 Dex)
Heal +0 (0 ranks + 0 Wis)
Intimidate +0 (0 ranks +0 Cha)
Knowledge (Arcana) +8 (1 rank + 3 class + 4 Int)
Knowledge (Nature) +8 (1 rank + 3 class + 4 Int)
Knowledge (Planes) +8 (1 rank + 3 class + 4 Int)
Perception +9 (1 rank + 3 class + 0 Wis + 1 trait + 2 racial trait + 2 Alertness)
Perform +0 (0 ranks + 0 Cha)
Ride +3 (0 ranks + 3 Dex)
Sense Motive +2 (0 ranks + 0 Wis + 2 Alertness)
Spellcraft +8 (1 rank + 3 class + 4 Int) [+2 to identify magical items]
Stealth +3 (0 ranks + 3 Dex)
Survival +0 (0 ranks + 0 Wis)
Swim +0 (0 ranks + 0 Str)
Languages: Elven, Common, Draconic, Sylvan, Celestial, Goblin

Feats:
Spell Focus (Conjuring): Add +1 to the Difficulty Class for all saving throws against spells from Conjuration School. (Free Wizard 1st level Feat)

Toughness: You get a +3 hit points at 1st level, +1 hit points for every level above 3rd. (1st level Feat)

Traits:
Observant: You gain a +1 trait bonus on Perception checks and it becomes a class skill. [Grand Lodge Trait]

Focused Mind: You gain +2 trait bonus to Concentration checks [Magic Trait]

Elf Racial Traits:

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.

Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elves have a base speed of 30 feet.

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Wizard Abilities:

Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.

Wizard Specialization School: Conjuration
Opposed Schools: Enchantment, Necromancy

Arcane Bond: Familiar (Rat)

Conjuration Powers:

Summoner’s Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell.

Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (7). This attack ignores spell resistance.

Spells:

Concentration: +7
Spells in Spellbook:

0-Level Spells Known:
Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance

1-Level Spells Known:
Burning Hands, Color Spray, Grease, Identify, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Summon Monster I

2-Level Spells in Spellbook:
Gust of Wind

0-Level Spells Memorized (3)
Detect Magic
Light
Mage Hand

1-Level Spells Memorized (1 + 1 Int + 1 Specialization Spell) :
Conjuration Spell : Mage Armor
Color Spray (DC 15)
Grease (DC 16)

Equipment:

Weapons
Longsword [5 lbs]
Dagger [1 lb]
Longbow [5 lbs]
--13 Arrows [2 lbs]

Gear
Wayfinder [1 lb]
Spell Components Pouch [2 lbs]
Backpack [2 lbs]
--: in Backpack
--Spellbook [3 lbs]
--2 Alchemist fire [2 lb]
--Inkpen
--Ink (1 oz)
--Parchment (5 sheets)

Current Gold: 380.9gp
Current Prestige: 2
Fame: 2

Total Weight carried: 21 lbs (Light)
Carrying Capacities: 33 lbs / 34–66 lbs / 67–100 lbs

Scenarios Played:

05-08 The Confirmation (1xp/2pp/440gp)

Boons:

Confirmed Field Agent (From The Confirmation)
Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfìnder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige point. Furthermore, if you assign this Chronicle Sheet to a character who's starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement Vanities you purchase to modify this wayfinder by 1 (minimum 1).

Explore, Report, Cooperate (From The Confirmation)
You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subduing, but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the actions impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition) or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon cross it off your Chronicle sheet.

Friend of Janira Gavix (From The Confirmation)
The field agent who oversaw your confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on knowledge checks attempted while you are in the Grand Lodge.

Familiar:

Djir
Rat
N Tiny Magical Beast
Init +2; Senses low-light vision, scent; Perception +1
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 Nat. Armor, +2 size)
hp 6 (Half Master's HP) HD 1
Fort +2, Ref +4, Will +3
OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Craft (alchemy) -1, Knowledge (arcana) -1, Knowledge (nature) -1, Knowledge (Planes) -1, Perception +2, Spellcraft -3, Stealth +18, Swim +10; Racial Modifiers
+4 Stealth
SPECIAL ABILITIES
Alertness
Improved Evasion
Share Spells
Empathic Link

Resources Tracking:

Starting Gold: 150 gp
Gold from The Confirmation: 440gp
Total Wealth Earned: 590gp

Starting Purchases:
Backpack 2gp
Longbow 75gp
20 Arrows 1gp
longsword 15gp
Dagger 2gp
Alchemist Fire 20gp
Spellbook (Free)
Spell Component Pouch 5gp
Inkpen 1sp
Ink (1 oz)8gp
Parchment (5 sheets) 1gp

The Confirmation Accounting:
Wayfinder (free with boon)
Scribing Cost: Identify 10gp
Scribing Cost: Obscuring Mist 10gp
Scribing Cost: Gust of Wind 40gp
Alchemist Fire 20gp

Total Wealth Expenditures: 209.1gp
Total Prestige Expenditures: 0
Current Wealth: 380.9gp

Grand Lodge Season 9 Faction Card:

[ ][ ][ ][ ][ ][ ][ ][ ]Adventure in a nation other than Absalom. You can receive credit for visiting a particular nation only once.
Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.

[ ][ ]Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence,
Wisdom, or Profession (scribe) check.

[ ]Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions.
Sanctioned adventures that do not include secondary success conditions neither interrupt nor contribute to this goal.

[ ]Convince an NPC to work as a Pathfinder Society contact, or convince a disaffected agent to work with the Society again.
This requires a successful Diplomacy or Knowledge (local) check with a DC equal to 15 + your character level.

[ ][ ]Participate in an adventure that features Grandmaster Torch, Pasha Muhlia al-Jakri, or Thurl. Faction missions do not fulfill
this goal.

[ ][ ]Successfully complete a scenario in Season 4 of the Pathfinder Adventure Card Guild: Season of Factions’ Favor.

[ ]Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by
mounting a rescue, recovering an important object, or defending that group’s resources and reputation.

[ ][ ][ ]/[ ][ ]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

Faction: Grand Lodge

PFS# 60133-15