Ibith's Great Game (Inactive)

Game Master Angie H

zoomed map, Current Map, Orra's collected tokens


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female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

I'm not really sure what the plan is so I'll wait to move Quinn until someone tells her where they want her.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Hmm... too many open questions... could be we need to slot in all the cards, the doors open one at a time and if we only put one card in something bad happens... equally likely could be we are supposed to put in one card at a time, and putting all in at once means all the doors open at once. If I had to toss a coin, I'd put just one card in and hope for the best.

Also, maintaining concentration on a spell was a standard action, so using the illusion is not quite as tempting as I thought... but let's go with it anyway. Vilhelm can cover 9 squares at his level... I guess one goes to the west wall to protect the one placing the card, and I assume even though it doesn't explicitly say so that the squares need to be adjacent. So I'm going to whack them in there anyway I please, but Vilhelm is taking orders if someone has a particular place they'd want to stay hidden at. I guess it'd make sense to extend the illusion towards the first door as try to open.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

"I may have something to help, to get a jump at whatever comes through the doors," Vilhelm said. "I'm good with illusions, and one trick I know is to use them to overlap with the real world... make illusions of areas of a room that look just as they did before... but remain that way, even if someone were to enter. You know the illusion for what it is, so it will not hinder your senses. Anyone else will look at you and see only empty space, until it interacts with the illusion and realizes something is amiss. How well it works depends on what we are against... animals may still smell you and be able to locate you even if they do not see you, but some more weak-willed creatures might not be able to disbelieve the spell even though you stood next to them and struck them with a blade repeatedly - they'd just feel the pain but fail to spot the attacker."

"It does mean I'll be busy maintaining the illusion, but I can drop it the moment it becomes obvious it no longer serves its purpose."


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

We had 200 to 300 seconds. We now have ten-ish. That's maybe two rounds. We still need to coax the bear to the trap. That sounds like a bluff roll but it could be bolstered by the illusion - so, new plan. I've moved some stuff around on the map to help illustrate. Apologies for moving everyone.
Vilhelm? Can you create a curtain wall of illusion hiding the entire south and east part of the arena? Have it look just like the arena but where the trap is have an image of one or more of us?
Rex? Can you feed in the bear card? If the door doesn't open feed the rest of the cards in? Use whatever order you like.
Vilhelm, Quinn, Dizzy, and I will stand on the opposite side of the illusion near the trap so that our scent is near?

"We have ten seconds left on the clock. Do what you think is best.", Jibril moves to just south-east of the trap.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

I'm fine with that as well, and the curtain wall should be doable as I have used illusions like that in past games. As long as the terrain the illusion wall shows is pretty much static I see no real problem, and static it is here. It won't do us any good once the whatever it is gets past it, though, unless we all hide inside the illusion squares.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

As long as people are up for it - I feel pretty presumptuous moving everybody around.


Not a lot of time to post til later, but Rex can slot it if you guys want


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Rex listened as the others discussed who should insert the card. Slowly he felt eyes turning to him. "Alright, alright...I guess I'll put the card in. Though if I could be in one of those 'don't see anything there spots', that'd be great..."

He took the bear card and began cautiously moving to insert it. "Let me know when you're ready."


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

Dizzy was torn - last time she buffed up for a fight, it ended up being a waste of spells. She decided not to cast until she knew for sure what they were up against. She held her mace in one hand, had her buckler on the other arm, and nodded to Rex. Or at least, to the space he'd vanished into. "Aright, let's do this."


New, less-annoying zoomed in map, also in the header.

With the dial pointed to five, Rex took the bear card and slid it into the left-most slot, labelled "first". They stared at the bear door, but nothing happened. The dial moved painfully slowly to four, three, two, one. As it reached the red line, the stone bear door slid open.

It revealed a deep tunnel, pitch dark after a few feet. Almost immediately, they could hear a deep growling sound, along with a strange zapping, sparking sound. A moment later, and they could see small sparks of light in the darkness, and they appeared to be coming closer. A moment later, and the bear came into sight.

She was a big one. No. She was huge. She was huge, and brown, and grizzled, and furious. Her eyes rolled madly in her head, and she bellowed out a challenge as she came into the light. As soon as she cleared the door, she stood up on her hind legs and bellowed again, painfully loud. They could see dozens of healed scars through her patchy fur, and one sharp canine tooth was broken. The rest of her teeth, and her claws, looked sharp enough to easily rend flesh from bone.

The she-bear took a look around the seemingly empty stadium, and bellowed again. She raised her head and sniffed, then dropped down to all fours.

intiative: 1d20 + 1 ⇒ (6) + 1 = 7

Roll for initiative, and you go before she does, please do so.


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

Guess what! I finally finished updating my character sheet! Just in time for level 6 hint hint. Also figured out that cool header thingy.

initiative: 1d20 ⇒ 18 WOOHOO

Seeing the size of the bear, Dizzy realized they were going to need more than luck to get through this test. Hoping the other creatures were close to their closed doors, she laid a hand on her breastplate and prayed for the goddess's protection.

Casting prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. Hoping to catch enemies behind closed doors too, as it's 40' radius burst.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6 Rats

So... the bear can not locate Vilhelm via Scent (Invoke Entrophy sees to that), but then again, Vilhelm can't attack while he maintains the illusion. So let's take a 5' step into a illusion-covered square (would have preferred Vilhelm to start in one actually, like I originally placed him), then wait and see if the bear comes within AoO distance of his reach weapon.

Having conjured the illusion hiding the party from sight, Vilhelm had found himself a good spot near the center of the arena and waited for something to happen. And happen it did. He bit his lip at the sight of the massive bear, just to make sure he didn't curse out aloud and attract the beast's attention. That was one veteran of many battles, and as he had feared, not completely reliant of sight to locate its enemies. He knew he was safe for the time being - an invocation protecting him from tracking also masked him from the noses of even trained blood-hounds. But the arena was small enough, and he felt certain he could not afford to hold onto his illusion for very long.

Taking a few steps to keep himself out of the bear's path but close enough to hopefully strike when it passed him, Vilhelm bid his time and waited for his opportunity.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Initiative: 1d20 + 2 ⇒ (5) + 2 = 7 I guess I go, because higher dex?

Rex sized up the bear. Perhaps not smart to rush straight into a fight. Pulling out his sling, he flung a bullet and the creature before stepping back towards the middle. He tried to keep his path such that if he because visible, a direct line would be between him and the bear trap.

Sling: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21 +1 Prayer, +1 Point Blank Shot
Damage: 1d4 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7 Same as above.

As he backed away, his eye caught something. That's probably not good.. "Uh guys, the clock reset...to twelve...I don't know what that means, but we better act quick..."


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Would that be 12 rounds or 12 seconds, meaning 2 rounds? I don't like the idea of killing this beast in 2 rounds and having time to slot in a new card at the same time T_T


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Wow! This is exciting!


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Quinn knew she was better with her dagger but didn't really want to get that close to the bear. Stowing her dagger in her wrist sheath, she loaded a bolt into her crossbow and let it fly.

crossbow: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 1d8 ⇒ 4


The dial was winding down about one mark every 2-3 seconds before. Assuming it stays the same, 12 should give you about half a minute.

rolls:

bear perception: 1d20 + 6 ⇒ (12) + 6 = 18
direction (E-->S): 1d5 ⇒ 1 East

The big bear took the two projectiles in the shoulder, one right after the other, and bellowed yet again. Their ears were starting to ring with the sheer volume of the bear's anger. It swung its head around again, as if testing the air, then started moving east, along the north wall of the stadium. It didn't look like it was moving that fast, but the huge bear had a ground-eating lope, and within a few seconds it was past the illusion curtain that Vilhelm was maintaining.

As it came through the illusion, it caught sight of Dizzy first, as if she had suddenly appeared. Immediately the she-bear turned and approached the dwarf, but due to her circuitous route to get there, the others had a few seconds to prepare for her arrival.

double move, clockwise around the arena, then straight at Dizzy. Next round!


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Right, silly me... Vilhelm's action only comes now. Move 2 squares up to get inside the illusion, then wait for the bear to complete its move to get an AoO against it. The illusion could still be of some use, so will stick with it.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

As the clock ticked down and the beast laid eyes on Dizzy, Rex realized he could only play keep away for so long. Pulling out his long spear and using the illusion for cover, he charged at the creature, trying to get as far behind it as he could.

Longspear Attack: 1d20 + 9 + 2 - 2 + 1 ⇒ (16) + 9 + 2 - 2 + 1 = 26 Charge, Power Attack, Prayer
Damage: 1d8 + 6 + 6 + 1 ⇒ (7) + 6 + 6 + 1 = 20 Power Attack, Prayer

Can't move my piece from my phone too well, but trying to position Rex as far behind it as possible to make it easy for someone else to get in flanking position with him.


When you're inside the illusion, can you see other things inside the illusion? I.E. Can you guys see the bear trap when your inside the illusion?


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

I was under the impression that we know where it is and can avoid it.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

We know it's an illusion so we disbelieve it, so we can't even see it... but Vilhelm did explain where it lies.


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

Dizzy had a bad feeling about that dial. She felt that somebody should be watching it. As Rex appeared behind the bear, she realized that the dial and the cards were unsupervised.

The cleric touched an engraved mace on her breastplate, and asked the goddess for help. A silver glowing mace appeared before her, and streaked towards the bear. As it attacked, the dwarf moved away from the bear (and those claws!), towards the dial. And it wasn't because she was still traumatized from being nearly eaten by the were-cat. At least, not only that.

spiritual weapon: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

What's up with the dial?


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Quinn moved so that the bear trap was between her and the bear and then fired another bolt at it, trying to provoke it into charging towards her.

crossbow,prayer: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
damage: 1d8 + 1 ⇒ (2) + 1 = 3

I can't move my token either so I would be beside Vilhelm with the trap between Quinn and the bear.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Jibril thought he was prepared but as the giant bear trounced through the gate he lost his wind for a second. It was too late his whole rhythm was off. He made a big roll of his shoulder and notched an arrow. He looked like he was heaving a bag of sand as he whispered the same words over and over, "al'ashum mithl alrasas, al'ashum mithl alrasas, al'ashum mithl alrasas."

elven:
"Arrows like lead..."

stepping back 15' and casting gravity bow. I've moved my image on the current map but the zoomed map is read only


The bear was not prepared for the volley of weapons thrust and shot its way. Rex's spear nearly gutted the creature, and hot blood poured down the spear's handle and onto the brawler's hand. Quinn's bolt and Dizzy's spiritual weapon further hurt and confused the bear, until it was reeling with pain. Bellowing this time in pain, it tried to stumble back, away from the surprisingly hurtful humanoids. Rex and Vilhelm took advantage of its movement to attack again, and their two strikes together punctured one of the creature's lungs.

Blood burbled from its mouth, and it collapsed with a thump on the ground.

20, Rex?! Really?!

The stadium was quiet as the bear's death-rattle ended. Dizzy looked to see the dial at the number 4.


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Quinn looked over at the straw emperor and was somewhat surprised to see that the look on his face had changed. The emperor was now frowning. "Um guys? I think we've displeased the emperor. Maybe because we didn't actually use the bear trap to fight the bear? We should probably try avoiding making him angrier with the next challenge. Which is what? Which card are we feeding next?"


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

Alarmed, Dizzy looked up at the emperor. "Why isnae he happy? Mayhap we were meant no to kill, but only capture it?"

As the dial clicked to three, she picked up the other five cards. "What one next? The wee one? Wings?"


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

"We don't have time to decide by general vote - just slot in anything," Vilhelm said. "I'll keep the illusion up, we can at least start from hiding, no matter what comes."


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Whaaat? Lol. It was big, scary and there was a timer. Rex wasn't gonna mess around! Though, it does make me wonder why I usually stick to my fists, haha.

Rex scowled right back at the emperor. "In my experience they just hate it when we don't bleed...but I guess we should be more careful with the next one. " He looked around. "I guess that winged bird thing is near. Who wants to whip it? I have some experience handling wild creatures if that's what it wants." Rex's Handle Animal is +9.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

"Vilhelm, can you make it look like the arena is getting smaller? Could we get the birds to coral themselves? Regardless, grab the whip, release the creatures."
Jibril's is also +9 when he's trying to calm creatures but you may be better with a whip


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Oh yeah... I remember being bummed that the illusion was stationary in PF, but now that I checked it totally said one could move it along as one pleases.

"I can do that," Vilhelm replied, frowning in concentration as he manipulated the illusion he had conjured into being, surrounding the bird-marked door with the boundary of the spell, altering the image displayed to make the far wall seem closer, creating an illusion of the arena now being oval in shape.

Since we got seconds, no time for extended plans. I'll move the illusion and Vilhelm, everyone else take their positions, with someone slotting the card in pronto ;^)


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Quinn took a few steps back and away from the bird door. Shaking her head she stated adamantly, "Nope, count me out. I'm not going anywhere near a giant bird. I'll be over here with my crossbow."


As the dial ticked down every few seconds, Dizzy shuffled through the cards until she found the bird. She quickly stuffed it into the second slot, where it disappeared down inside the wall. She then ran forward, grabbed the whip, and retreated back into the illusion.

Another few seconds ticked by, then the dial hit 0. The bird door lifted up, revealing a metal fenced coral behind it. Three tall creatures darted through the door and into the stadium, then stood in a triangular formation, looking around.

They were about four feet tall, and at least 8-9 feet long, including their long tails. They were covered in short brown feathers, and had longer ocher feathers on their wings. Or were those arms? It was hard to tell, but they definitely had a few claws on the ends of them.

The feet were three-toed and taloned, with a long, curved talon in the middle. They seemed to have a cross between a beak and a muzzle - and it was full of small, pointed teeth.

The three animals stood together, heads darting this way and that, as if confused about their surroundings. Without seeming to move their mouths, they emit a series of high-pitched clicks and whistles, then begin slowly to step forward. They stay together in a pack, in a triangular formation.

Kn Nature DC 15:
These are deinonychus, a pack-hunting dinosaur. They are very clever and dangerous, and have excellent hearing.

initiative: 1d20 + 6 ⇒ (9) + 6 = 15

Again, roll init and act if you can.

rolls:

perception: 1d20 + 14 ⇒ (6) + 14 = 20
?: 2d4 + 4 ⇒ (3, 1) + 4 = 8
??: 1d4 ⇒ 2


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

initiative: 1d20 + 4 ⇒ (6) + 4 = 10
knowledge nature: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Rex positioned himself in front of the others. "Okay. I guess stay away from them...Except Jibril. I might need your help corralling them..." Or saving me if I mess this up...

​He stood with the whip at the ready, waiting for them to get near, before cracking the whip in front of him and shouting to try and encourage them to run around the arena.

Handle Animal: 1d20 + 9 ⇒ (17) + 9 = 26


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Don't get initiative...don't get initiative...

initiative: 1d20 + 4 ⇒ (19) + 4 = 23

Quinn watched from a distance as their new challenge made an appearance. She was surprised that there were three of them but relieved that they didn't appear to be any kind of bird she recognized. In fact, she wasn't really sure if they were birds at all. The important thing was that it didn't look like they'd be able to fly and attack her from above...or poop on her from above for that matter. She could be wrong but her assumptions made her feel better.

Knowing that her bolt wouldn't do much to harm them and not wanting to make them angry, she didn't fire right away. She waited to see what affect the whip would have on the creatures.

She kept an eye on the door they had exited from, trying to determine if they were supposed to corral them back through it. Otherwise, what was the purpose of the whip? It wasn't like it was going to wound them.

perception: 1d20 + 10 ⇒ (17) + 10 = 27


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

init: 1d20 ⇒ 3

Dizzy's eyes widened. She certainly had NOT been expecting three of the strange birds! She wondered if they were as dangerous as they looked, and assumed the answer was YES.


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Jibril positioned himself on the far left of Rex and listened to Rex's cues. If Rex was corralling the lead then Jibril watched for strays, tried to enhance an atmosphere of calm, but most of all kept away from Rex's whip end. Getting struck would only rile up the creatures.

He was late again, a step behind the creatures. Mostly, Jibril tried to be present. It was too easy to get lost in Rex's command over the arena. He was moving the whip deftly, side-to-side, not at the creatures. Controlling not threatening. Rex suddenly looked the old hand at corralling dinosaurs.

In a calm voice, "They're deinonychus and they're pack savvy. They may already know the others are here - very sensitive hearing. Maybe keep the crack of the whip back a bit ... and they're smart. Don't underestimate them."

handle animal 'aid other' + elven serenity: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

What did the dial do?


Rex says he's in front of the others, but the icon is still in the back. I'll move him forward, and if that's not what you had in mind, then....too bad, I guess. :)

Handle animal allows you to "push" an animal to do something it hasn't been trained to do for a DC of 25. I'll allow you to "herd" the animals as a push action, with that DC. So this round, Rex is able to push them to run around the arena, instead of attacking.

The deinonychus moved their heads back in forth in synch with the movement of the whip. When Rex shouted, motioned and cracked it, they broke together as a pack and ran clockwise around what appeared to be the boundary of the arena.

Just rereading the posts, and want to make sure I have this clear. As I understand it, the Image is now showing itself to be the edges of the arena. So all the illusion shaded boxes are what look like the arena boundaries to the dinos? And Rex and Jibril are the only two visible inside the illusion with the dinos? If that's correct, then I'll move this a bit forward before it's your turn again.


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

I am at your mercy. I do a lot of my posting at work where I can't access Google docs and I can move the pieces on my phone. My intention is to be visible to the dinosaurs and see if using the whip has any effect on the emperor or the crowd. Can't speak for anyone else.


Male Human Invoker 6| HP: 40/40 | AC: 17 (13 Tch, 14 Fl) | CMD: 17 | F: +6 R: +5 W: +7 | Init: +2 | Perc: +11 SM: +8 |
Active Effects:
20% miss chance for ranged attacks, does not leave track nor can be tracked via scent. Spells: 1st 5/5, 2nd 3/3, Runestone 1/1

Ok, so you can make them play ball with the whip... wonder what we have to do to "pass" this part of the challenge? Make a coupel laps and lead them back to their door?

And yes, that's about how the illusion works now... Vilhelm was pressed for time, with seconds to spare and no time to go back and forth to see how it looks, so it might not be perfect, but then again, animals aren't the smartest of customers and might not remember or care what the arena looked like previously.

'So far, so good,' Vilhelm thought as he saw the bird-like beasts responding to Rex's efforts. 'But now what?'


BTW, these guys were affected by the prayer

The dinos ran clockwise around the arena, skirting the area where Rex cracked the whip. They ran upright, surprisingly fast, their curved talons making strange tracks in the hard-packed dirt floor. Their heads turned constantly, even as they ran, and it was clear they were assessing the situation.

As they approached Jibril, they broke formation. Darting all around him, they quickly had him surrounded. Lashing out with pecking-like motions, they attacked simultaneously, trying to bite the half-elf.

bite 1: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
bite 1: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
bite 1: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
damage: 1d6 + 2 - 1 ⇒ (6) + 2 - 1 = 7

The first two missed, but the one on Jibril's right sank a row of pointed teeth into his hip, shredding flesh as it released. The smell of blood seemed to agitate them even more.

Dial moved to 8. Everybody up


Half-elven Ranger 6th level | HP 51/51 | AC 17(18)/T14(15)/F13 | Fort +6 Ref +9(10) Will +4 | BAB +6/+1 CMB +7/+2 CMD 22 | Per +13 SM +6
Sp. Saves:
Immune to sleep spells and effects/+2 saves vs enchantment

Blood oozing and staining through his trousers, Jibril tried to dive over the middle creatures tail to go into a tuck and roll, then bolted for the door.
acrobatics to move through a threatened square for the middle dino/through a threatened space for the other two: 1d20 + 10 ⇒ (8) + 10 = 18
the middle creatures CMD is at +5 so there's probably one AoO at least
"Drive them towards me and I'll try to lure them to the cage!"
a 15' move towards the door


Male Human Brawler 5 | HP 62/62 | Init +2 | AC: 21/14T/16F | Fort +7, Ref +7, Will +1 | Perc. +8; SM +8 | Martial Flex. 5/5 | Knockout 1/1
Active Effects:
Combat Expertise +1 included in base stats, -3 to con

Rex looked uncertain, as the creatures nipped at Jibril. "Are you sure?" He started to ask. However, the creatures were moving quickly and their wasn't much time for discussion. "Yargh!" He shouted at the creatures, cracking the whip behind them, trying to drive them to follow Jibril to the cage.

Handle Animal: 1d20 + 9 ⇒ (16) + 9 = 25

Does anyone else get nervous when they get a bunch of good dice rolls in a row? Like your luck is going to run out any second and at the worst possible time?


Dwarf cleric | HP 33/33 | AC 17,10,17 | Init +0, Perc +6 |
Spells:
0:Detect Magic, Read Magic, Guidance, Create Water. 1:*Burning Hands, Murder Cmnd, Bless, Sanctuary, Magic Weapon. 2:Aid, Bull's Strength, Sp. weapon, Protection from evil: communal. 3: Fireball, Prayer

DIzzy's spiritual mace had been hovering hear her since the bear went down. When she saw the dinos savaging Jibril, she sent it to his aid with a thought. The mace flew to the nearest dino and began to beat it savagely.

attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Dizzy then focused her will, and that of the goddess, on making one of the dinos attack another one.

Casting murderous command


female human Unchained Rogue/6 HP 45; AC 18 T 14 FF14; Fort+3 Ref+9/10(traps) Will+4; Init+4; Perception+11, Sense Motive +12

Quinn watched Rex, surprised by his ability to handle the creatures with the whip, and Jibril, impressed by his willingness to be their target, from afar. She kept her crossbow at the ready in case the creatures broke formation but made no effort to help. She had no desire to get that close to a large creature resembling a bird.


Going to bot Vilhelm, with the assumption that he's AFK for a few days.

Vilhelm let loose a blast of Eldritch energy, drawing once again upon the frozen wastes. Unfortunately, the quick, sudden shifts of position by the attacking reptile-birds confounded his aim. The north-most dino's head whipped around as the energy blasted by its head, staring for a moment at the spot in the arena's wall where it seemed to have come from.

As Jibril leapt and flowed past the two flanking deinonychus, the leader lashed out with a clawed foot, hoping to slice its escaping prey. The sharp, curved talon caught Jibril's calf as he flashed by, opening a long, shallow slice from knee to ankle.

The dinos, urged by Rex's whip, chased Jibril to the door. Two continued to attack and harry him. However, the third bird turned and attacked its neighbour, producing another strange string of trills and clicks as it did so. All three birds were distracted by Rex's whip-cracks and shouts, and the mysterious spiritual weapon, and Jibril was able to dodge both attacks. The enspelled dinosaur was unable to connect with the dino it attacked, and moments later shook off the spell's effect.

rolls:

EE: 1d20 + 5 ⇒ (3) + 5 = 8 Miss
AoO claw: 1d20 + 5 ⇒ (19) + 5 = 24 Hit Jibril
damage: 1d8 + 2 ⇒ (3) + 2 = 5
perception: 1d20 + 14 ⇒ (11) + 14 = 25 Pass
claw on J: 1d20 + 5 ⇒ (3) + 5 = 8 Miss
claw on J: 1d20 + 5 ⇒ (2) + 5 = 7 Miss
claw on other D: 1d20 + 5 ⇒ (6) + 5 = 11 Miss
forgotten Will save from Murderous command: 1d20 + 2 ⇒ (9) + 2 = 11

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