
Feigr Roarrgun |

Feigr laughs at Dolgrym's comment and compliments Padrym, "Well done Padrym!"
Casts Detect Magic on her holy symbol and Spellcraft 1d20 + 6 ⇒ (18) + 6 = 24
He looks around the area to see if there is anything else.
Perception 1d20 - 1 ⇒ (18) - 1 = 17
"So, time to pick up the giant's trail?"
About what time in the day is it?

DM - Voice of the Voiceless |

Getting towards evening.
Feigr is able to determine that the bone holy symbol has a dweomer upon it that aids when channeling negative energy. The wounds opened by the burst weep blood even after the energy has dissipated.
When channeling negative energy, the caster inflicts bleed 1 on any creature affected by the burst.

Cynara |

Her voice cold, Cynara considers the holy symbol. "We'll have to do something about that one, too. Padrym, that was well done; if she'd had the chance to channel against us here or at our first meeting that item could have made things harder for all of us." She cuts the right ears from the downed gnolls. "Ordinarily I'd say this would be a good place to camp for the night, but I find I don't much care for the company. Let's get the camels and our tracker friend and try to go a little farther before we stop."

DM - Voice of the Voiceless |

Nabo leads you on for a short time along the ridge of the hills, though soon stops excitedly "Big stinky-smell up there" gesturing towards a hollow similar to the one you left behind in the valley before Tar-Urkatha. You cannot see into it without drawing closer, but you believe that a cave entrance may be held within.
The sun is just beginning to descend below the line of the horizon.

Cynara |

Perception check: 1d20 + 6 ⇒ (13) + 6 = 19
The tall elf tilts her head in the way all of you have come to associate with her listening intently, and then she sniffs at the air and squints down at the ground. "Not that anyone should find this surprising, but I see no sign of gnoll or hyena tracks. I don't hear any hyena cries, either, and I don't smell anything like gnolls about."

Dolgrym Sharpaxe |

"It'll be dark soon. Should we look around for a defensible position to try and camp? "

Padrym Steelribs |

Perception 1d20 + 5 ⇒ (3) + 5 = 8
"Much as I would like to explore that cave I think we are all low on resources. I agree with Dolgrym, let us find a defensible position and then move into the cave tomorrow to find out what is in there."

Ernst "Love" Lowfield |

Is anyone keeping track of what we find?
Looks like you just volunteered Khepri. :7) Mind you we haven't found much loot worth tracking yet. If you don't want the job I could throw together a google doc and allow y'all to edit. lets talk about in ooc thread.
Back at the bramble ambush.
Love seps out of he shadows returning the fragile flask to his pack as he does.
"Subtle work there Padrym. You have a real feel for this kind of job." Love's broad smile belies the apparent criticism in his words.
Later
Preception 1d20 + 11 ⇒ (19) + 11 = 30
"Hmmm we appear to have left the dog-boys territory. No more tracks. Whatever is around here they are giving it plenty of room." Love contemplates the fading light. "What say we pay them a visit 'round dawn? Be right neighborly no?"

Ernst "Love" Lowfield |

Loot list HERE. Did I miss anything? Incidentally, is the mw spear the gnoll leader was using a longspear?
Nice work! We should note who is wearing/using/carrying etc. the various bits. That Ring of Protection for example should be in use and aiding the cause but we will need to know whose hand to cut it off if things go south. ;7)

Padrym Steelribs |

I do have the ring of protection listed on my sheet, although I will now need to make plans to attach it in a fashion that won't necessitate mutilation if Love wants to get to it...;)

Ernst "Love" Lowfield |

IIRC, Padrym got the ROP. No one's using anything else, though Cynara will have the unholy symbols packed away for future blessing and destruction.
Could you note that on the google doc? It is easier in the long run if these things are noted. For example if oned of us falls down a 300' abyss we need to know quickly what they were carrying. We should also note what of our loot we are puting on the camels for the same reason. I do not imagine anyone is carrying the MW armor or the skin.

DM - Voice of the Voiceless |

The night passes easily for those on watch, the area where you have camped reasonably clear of wildlife. You hear a few distant howls and yips carried on the breeze, but to your relief they stay distant. The morning brings light drizzle and a cold change, but you are ready to move on shortly.
Returning to the hollow you find it as you left it. The open area in the hollow is littered with bleached and drying bones of gnoll and hyena alike, though there are not any fresh bodies. A large cavemouth opens up at the throat of the hollow, and looks large enough for the giant that you faced to pass within.
Into the cave?

Padrym Steelribs |

"Forward we go, and let us be ready for whatever else may have taken up residence."
Padrym holds Magatha easily, the last few encounters having built up his confidence.

Dolgrym Sharpaxe |

DM, I changed out a couple memorized spells, as indicated on my character sheet.

DM - Voice of the Voiceless |

Changeout of spells noted :)
Moving towards the cavemouth, you are hit by a strong stench akin to the cave giant you slew before Tar-Urkatha... though at least the stench doesn't seem fresh. Nabo refuses to draw any closer than the entry of the hollow, staying well clear with the camels in tow.
The initial entry chamber is empty and it looks like there are two passages branching off deeper into the cave. Both are sized large enough for giant's passage. The entry chamber is limned with a layer of filth and giant sized tracks are easily seen on the floor.
Additionally, you'd guess that there are more than one size of giant tracks on the floor - meaning that more than one giant lived here...

DM - Voice of the Voiceless |

Moving easily into the cave, the group travels through a winding passage and into a chamber replete with a stench of a different kind. Multiple pens like the ones that the cave giant built to house the lizards are set up within the cave. Clearly this was a stable of sorts for a sizable number of cave dwelling lizards... though there are none still alive. Decaying corpses of several lizards lie in the pens and outside of them, though a simple count shows that the number of dead don't equal the number of pens.
The rest of the chamber has a mound of rotting animal parts that was likely their foodsource. Against one wall are a selection of oversized crude wrangling tools, which were likely used in the care of the lizards. There are also a number of smaller tunnels off the main chamber, though they do not lead anywhere.

Cynara |

Heal check: 1d20 + 11 ⇒ (15) + 11 = 26
OK, I can't fail a DC 12 Heal check, but maybe a high roll will give a bit more information.
Cynara examines the dead lizards with skillful hands. "Look here, at these stab marks--clearly from a blade, and one no more than three fingers wide. I think they were killed by someone our size. And they were in good shape before they died. I'd guess that the giant fled with a few of his lizards when he was chased off and the chasers took care of the rest of them." Standing up, she shakes the decayed gore and bits of lizard off of her hands. "Dolgrym, I have a favor to ask of you...."

Dolgrym Sharpaxe |

"How can I be of assistance," the Mage inquires of the elf.

Cynara |

"A prestidigitation spell, if you wouldn't mind. I'd prefer to conserve our water, and my teachers would hunt me down like a--" She looks back to make sure Nabo is out of earshot."--dog if I were to work on any of you with my hands like this."

Dolgrym Sharpaxe |

"Aha, I thought that was what you were talking about. Coem here, then." He takes the elf's hands and casts a quick cantrip. Cynara's hands begin glowing bright as a torch with radiant light.
Unfortunately, the elf's hands were just as grimey as they had been before. The dwarf begins cackling at the sight of the glowing hands. "Tough luck, lassie. I don't have Prestidigitation memorized today. I do have Light prepared though," he continues laughing a the prack he played.

Padrym Steelribs |

Padrym shakes his head at the other dwarf's antics.
"Dolgrym you're incorrigible. Here Cynara, I have the spell you are looking for."
Padrym waves his hands and Dolgrym's light shows the dirt falling off Cynara's hands.

Dolgrym Sharpaxe |

The mage, dabbing at his eyes to wipe the tears away, dismisses the Light spell, and the elves hands stop glowing.

Cynara |

Cynara smiles a little weakly at Dolgrym's jest. "Now, if you'd made only the filth glow I could have washed it off better. My thanks, Padrym. You've probably seen...and smelled...what happens when healers don't wash." She is lost in reverie briefly, and the memory is apparently not a happy one, then returns to the present and follows Feigr.

DM - Voice of the Voiceless |

Heading towards the second tunnel the lizard stench diminishes and giant stench resumes. After a longer intermediate tunnel it opens into a larger chamber that you'd guess was a sleeping and living area, with filthy pelts making two beds of sorts in one corner and a collection of well gnawed bones against one wall. There is a powerful smell of excrement on the air, and none of you particularly want to explore the one offshoot tunnel from the room as the worst of the smell comes from that direction.

DM - Voice of the Voiceless |

Loot list HERE. Did I miss anything? Incidentally, is the mw spear the gnoll leader was using a longspear?
Answering question - regular spear only

Padrym Steelribs |

"Quite right Cynara, no reason to risk it."
-------------------------
Perception 1d20 + 5 ⇒ (3) + 5 = 8
"I've no idea, but I'm not seeing anything worth further exploration here."

Khepri of the Dawn |

Perception 1d20+5
"I've no idea, but I'm not seeing anything worth further exploration here."
Perception 1d20 ⇒ 20
"That is strange, look there. There are booted footprints as well as the giant prints. Also some blood stains mixed in with the dirt." Khepri point it out for the others.
"You think there might be a hidden tunnel somewhere around here?"

Cynara |

"Possibly. I doubt we could get our tracker to brave the stench in this place, so the burden of finding it would fall on the dwarves and their skill with stone."
Perception check to search for secret doors, if you'll give Cynara one: 1d20 + 6 ⇒ (4) + 6 = 10

Ernst "Love" Lowfield |

"Hmmm... I wonder..."
Kn dungeoneering to see if this is a natural cavern system or an old mine etc. Kn Dungeon, stonework 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21.
To Khepri. "Show me those tracks you found. Maybe we can narrow the search."
Perception to search for secret doors in likely places. Total bonus is +13 with a auto check if I pass within 10'

DM - Voice of the Voiceless |

The party searches the room and is not able to find any secret doors or hidden passages.
Love is sure that this is predominately a natural cavern system, though some of the walls and roof have been crudely worked to provide more room. Looking over the tracks you see that they are mainly centered around the entrance to the chamber and near to the dried blood.

Cynara |

"I suppose we should check the probable latrine; perhaps there's a giant body there." Cynara wraps a scarf over her face and heads down into the stench from the side tunnel.