
goodwicki |

Let us discuss this grand undertaking. First off: NPCs. How many do you want to start with in your party? From a continuity perspective, you could easily have the Arcanos fellow (human bard), Henk (orc fighter), and Kestrel the Deliberate (dwarf fighter). I can also create new people to fill in as needed.
NPC selection can easily fill in any ability gaps between your two characters.
I'll be digging out my Savio campaign notes from the basement tonight, and will then have an actual campaign page up either tonight or tomorrow night.

The Amazing Oculus |

Depends on what jerry makes. I am planning on a straight unchained rogue. Might take an arcitype that replaces trap finding with the ability to take an extra combat trick. Undecided on that yet. My alignment is neutral so no worries there.

goodwicki |

@Savio: Would you like to continue focusing on the weapon of legacy angle with your sword? I'm currently open to doing different advancement stuff for Savio and Jerry's character, so if you liked the whole familial sword thing we can continue that, where you'd unlock extra abilities as you leveled, some of which would be set and some of which you'd pick from a list of options. Said advancement would not count against your wealth by level.
@Jerry: If you go Paladin I may have you gain mythic a tier every 3 or 4 levels.

jerrys |
(Talking myself into it.)
I am thinking something like (chime in if this doesn't make any sense or if you have a better idea): a minor nobleman/churchman from the royal family, who has some experience in the diplomatic core. They are sending him out to see if he can resolve the situation by one method or another.
Additionally they may be happy with the opportunity to send him away, as he makes them uncomfortable for some reason (he is sort of a throwback to the old days or something, perhaps. I don't have a good feel for what "the old days" were like in the central kingdom...more religious? more opportunity for righteous combat against the now-conquered neighbors? more machiavellian? I don't know. (I'm liking the last one.))
Some details questions:
What is the favored weapon of the conquerors' deity?
Are the background skills and power attack ed-rules still in?

goodwicki |

Also, getting into a scrap with rival house.
I believe the rival house you scrapped with several times was House Falstein, who are ranger/barbarian types.
Yes, inquisitor. I am thinking he's sort of a missionary / problem solver who they are sending as he is wualified to try a few different approaches with the bandits and maybe one of them will work.
Inquisitor sounds good. Would prefer that your character have volunteered rather than been assigned (technically Savio is also a volunteer.) Perhaps a missionary who missed out on the orcish conflict, or was involved and got a taste for the action, and either way is eager to be involved in work on foreign/dangerous ground.

goodwicki |

@jerry: I'm thinking that you would be a cousin of the royal family, the further removed the weirder your guy is. The actual "church" of the kingdom is a fairly loose organisation, so you needn't be beholden to any religious superior or bureaucracy, especially given the nature/idea behind the Inquisitor class.

jerrys |
I didn't finish this yet, but thinking something like this:
==============
N Human Inquisitor 6
str 14
int 13
wis 17
dex 13
con 14
cha 12
init +5
mv 20'
hp 27 = 8 + 5*2 + 2c*3 +3fc
ac 19 = 10 + 6a + 2s +1d
f 6 =3+2+1t
r 2 =1+1
w 6 =3+3
bab 2
mwk bastard sword: +5 1d10+2 19x2
...judge: +6 1d10+2 19x2
...judge,pa: +4 1d10+6 19x2
...2h: +5 1d10+3 19x2
...2h,judge,pa: +4 1d10+9 19x2
mwk mty longbow: +5 1d8+2 20x3
...judge,da: +4 1d8+6 20x3
feats/abilities
T1 Omen(faith): +1 intimidate; 1/day demoralize as a swift action
T1 Veteran of Battle(Religion)?: +1 initiative; may draw weapon as free action in the surprise round
T1 Resilient(combat)?: +1 fort saves
D1 Paranoid: DC to aid you is 15 rather than 10
H1 Toughness
1 Gang Up: considered flanking when 2 allies threaten him
I1 Domain: Conversion - +wis instead of normal stat on bluff/diplomacy/intimidate
I1 Judgment 1/day: swift action, lasts until combat ends. +1 sacred to hit (or some other options).
I1 Monster Lore: add wis on knowledge checks to identify monsters
I1 Stern Gaze: +lvl/2 morale to intimidate, sense motive
I2 Cunning Initiative: +wis to initiative
I2 Detect Alignment: at will, per spell.
I2 Track: +lvl/2 to survival to track.
3 Cleave
I3 Solo Tactics: you still benefit if allies don't have TW feats.
I3 TW: Paired Opportunists: +4 on AoO when adjacent to ally; you may AoO on threatened enemy when he provokes from ally
skills 3 * (6+1i+1h+2bs)
bluff 10 = 3+3 +1+3
intimidate 9 = 3+3 +1 +1t +1sg
perception 9 = 3+3 +3
sense motive 10 = 3+3 +3 +1sg
stealth 8 = 1+3 +1+3
survival 9*= 3+3 +3 [+1 tracking]
diplomacy 5 = 1+3 +1
disguise 5*= 1+3 +1 [+10 disguise self]
heal 7*= 1+3 +3 [+2mw]
climb 6 = 1+3 +2
swim 6 = 1+3 +2
kn(arcana) 5*= 1+3 +1 [+3id]
kn(nature) 5*= 1+3 +1 [+3id]
kn(religion) 5*= 1+3 +1 [+3id]
bs:kn(geogr) 3 = 2 +1
bs:kn(nobil) 3 = 2 +1
bs:kn(hist) 3 = 2 +1
spells (lvl:known:perday:dc:list)
0:6:-:13: sift, create water, detect magic, detect poison, light, read magic
1:4:4:14: disguise self, comprehend languages, clw, remove fear
fc: hp,hp,hp
25 pt buy
s 14 5
i 13 3
w 15 7 +r2
d 13 3
c 14 5
c 12 2

The Amazing Oculus |

This should be interesting, two neutral fun loving, light hearted guys exploring the wilderness with the best interests of the kingdom in their hearts.

Heinrich Roth |

Ha, yes. We will make [unnamed medieval feudal kingdom] great again!
That's fine, Ed. I don't know if I can even take that trait -- is that an alignment restriction on the guy or on the deity or is it just that it's for a militant god? I think it's a good trait though, since usually you don't have a move action in the surprise round to draw as part of. I was also thinking that I would eventually take the Lookout teamwork feat, which would let me go in the surprise round if I am adjacent to someone who can act.
There is a trait that gives +1 kn(nobility) and kn(local) and makes local a class skill -- I think I want to take that instead of the fortitude save one (I was waffling because I wanted kn(nobility) as a class skill and it doesn't give that...but I just realized local is better. I'll make that change.).

Heinrich Roth |

Hmm... Can I take the sanctified slayer archetype? I feel like the judgment is going to be annoying to use, and the studied target (while still annoying to use in combat) has the potential to be really good out of combat (like studying a guy to gain a sense motive or bluff bonus during an interrogation or a dinner party (which Heinrich considers largely equivalent)).

jerrys |
You might be right (e.g. the first time i can't bypass alignment DR...) ... I'm just sort of desperately looking for things that reduce the amount of "X/day" that I need to keep track of. (This exercise has sort of reminded me how ridiculously complicated Pathfinder is. And I didn't even try to figure out what a "Mythic Tier" is yet!)

goodwicki |

You might be right (e.g. the first time i can't bypass alignment DR...) ... I'm just sort of desperately looking for things that reduce the amount of "X/day" that I need to keep track of. (This exercise has sort of reminded me how ridiculously complicated Pathfinder is. And I didn't even try to figure out what a "Mythic Tier" is yet!)
Don't worry about mythic tiers; when the time comes you'll basically just have a list to pick an ability from.
As for x/day, I figure we'll do most if not all combat face to face, not play by post, so I don't think it should be too big a hassle. I want to use the play by post to move things along between sessions so when we do meet up we can start off in media res, as it were.

goodwicki |

Also, after the first adventure, we'll use the play by post to manage the 'Civilization' aspect of town and county building. My idea is that the first gameplay post will be a summary of our first tabletop session, and to do further wilderness exploration and roleplaying encounters, use this discussion thread to iron out any questions, use the campaign page to track loot and npcs, and use the site to provide me with easy reference for your character sheets.