(18)Sleight of Hand(2r,3a,3c,5ft,2pb,3se)
(8) Disable Device(2r,1a,3c,2f)
(8) Perception(2r,3a,3c)
(8) Sense Motive(2r,3a,3c)
(3) Bluff(2r,1a)
(5) Escape Artist(2r,3a)
Feats:
Archaic Weapon Proficiency
Deft Hands (+2 sleight of hand/+2 disable device)
Skill Focus: Sleight of Hand (+3)
Iron Will (+2 will save)
Background:
Sentenced to the last convict ship, the Hougoumont, for manslaughter, John Smith managed to escape and stowaway on a Steamer to America. Looking to reinvent himself, applied his criminal skills to the stage magic/mysticism market, and constructed the persona of The Amazing Oculus.
Whilst honing his skills in a small venue in New York, he met Dr. Pallaver after a show. Initially Pallaver was interested in Oculus's purported knowledge of Mysticism, but he quickly deduced over a few pints, that Smith's skills lay in legerdemain and not the paranormal. Pallaver gave Smith some tips and tricks of the trade, and paid their bar tab, and was not heard from again until the arrival of the letter.
A man with harsh features slashed from the bone of his skull, strong, fleshless nose, deep eye cavities, and a long thin mouth framed by jet black hair of moderate length, slicked straight back. He stands six foot but seems taller due to his lanky, near emaciated frame. His long, graceful fingers are in constant motion, contrasting his steady piercing blue eye gaze. Picture a young Peter Cushing.