Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


651 to 700 of 827 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Well, if I'm unaware, guess I can't do anything. XD *Waits for turn*

Also, I might've missed it, but roughly how big are these maggots?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I think I said 'small dog'. If i didn't I'm sorry. They're a little smaller than Scath, though their mouths are of above average size.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

All right, I think I can target something of that size. XD Given their appearance, Hecate feels no guilt.


Aaaaaaaaaaaand I'm gonna throw up. -_-

Ya found the one thing in RPG that I am deeply unable to deal with. :P

Somebody get me a pumpkin spice something from Starbucks, because I can't even.

But I'll deal for this game. :P


But it is good to know my nightmare comes in a variety of fabulous colors...


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Don't worry, I'll try to kill those nightmares for you. ^^


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'm laughing, -but- I will use any image you can find to replace them, if that will help. :)


It's fine. My mental image is the problem. -_-


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath tends to be a bit overconfident when it comes to attacking dead things.

Well, that, and he has a pathological thing about making sure dead things stay dead.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Could you imagine if every mouse he's ever tortured to death came back to life? I can see why he has that desire. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Paging Doctor DuCat (Specifically Magic-Cat). It is still your turn. :)


Got ya. Sorry.

Also, I have to go hunting today. :(
So, I won't really be on again before tonight.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

No problem. I'll try to get your attention when you're not here. Cat herding in the literal sense! Wooo!


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

What would you think of an item that allowed at-will Animal Growth for Scath? The price would be 90,000, so it's not something he'd be getting any time soon.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'm very open to giving you guys the things you want on your characters eventually. 90k is a lot of eventually, though. :)


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Start off with a 3/day version
How much would that be?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

He actually left off the x2 for the duration of the spell being in minutes/level. So it's 90k to make, 180k to buy.

Sadly, continuous v. X/day is kind of wonky. It's assumed at 5 charges, you're paying for 'all day' for some reason. Each use per day is 36k. (18k for personally crafted)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Grab wrote:
If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.

Since Scath requires two claws to grapple, both claws do auto damage as long as he maintains the grapple. Imagine a house cat who's got his claws into your back as you try to pull him off, if you don't disengage him, the claws keep tearing. :)

And yeah, I figured by the time we can afford it, someone in the party would be able to make it. :) So the 90K was assuming we self craft.

Could buy it as a piecemeal thing. 1/day to start, then 2/day, 3/day, etc until it hits 'on demand' at 5/day.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'm cool with building the item over time like that.

Alrighty, that explains the lack of attacking with your foreclaws, but what about your raking hindclaws? I believe you still have to roll for those since it has nothing to do with how you grabbed (only that you grabbed), and is there a reason you did not add strength to your damage? (Trying to make sure everything is correct in the damage output side of things). I can just use your to-hits from your post, assuming you don't have a reason for not needing to roll. :)

Finally, how is grab working on a creature larger than you? (I'm aware I didn't state he was medium, and if that's messed things up, I'll just run with it)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

*Looks in*

I just want to note that for many reasons, I REALLY LIKE items that improve over time, and I'm glad something like that will be working for Scath. XD


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Like the unchained scaling magic items?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Scaling items seem to be bog standard for most DMs I play with anyway. :)

The unchained pixie dust bag is the greatest thing paizo has ever released though.

I am making a gnome. And they are starting with five.

"I keep putting gold in, but it never comes back out. And it keeps giving me really pretty colored dust back."

As an aside, it is now a player goal to fill the underdark to the brim with technicolor sand.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

That's just one way of doing it - there are many ways of scaling items, quite a few of which work just fine - but yes. ^^


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry about the rake damage, for some reason I rolled bleed damage instead. Use the two claw attacks from before for the to-hits for those.

I put it down to fighting off the flu on top of a crazy week at work.

Monday - Holiday, worked anyway.
Tuesday - Client canceled all internal and external projects, sent their employees into panic mode.
Wednesday - worked 10 hours to wrap up project before Friday.
Thursday - Project re-enabled, sending employees and contractors and my company into a tizzy. I start fighting off flu.
Friday - Flu, flu, flu
Saturday - Flu, flu, flu & Borderlands pre-sequal

Ah, I thought it was a small creature, crap, all the icons were the same size. :(


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Nope! These all crawled out of it. :)

Also, you're fine. I have absolutely no problem with little screwups like that. It's why i ask, to make sure we both understand what's going on. :)

We'll just go with the idea that it was so hunched over that it was an easy target. And besides, I work in a kennel; Tiny cats can Grab -big- things. They just don't really maintain the grapple. ;)

I've still not finished borderlands 1.5. My friend that I played the others with kind of hates it because it breaks established Canon in her head. For me, it's more that it establishes motivations that we hadn't seen, to characters we played in the first one. Oh well! :)


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I'm back.

Is it us, or are there more people to go first?

I forgot to mention that Roy would've tried to convey to Sky to stay safe while they deal with the things. Language and all.

I also got "Another Irish Drinking Song" on iHeartRadio the other day, and I've come to the conclusion that Roy hasn't done nearly enough drinking for his generically Celtic roots. I'll have to fix that. :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

You're up! :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Yeah, note that Scath is 'small' not 'tiny'. :)

I'm fairly certain that a a full grown lynx could grab ahold of a full grown man, and pin him to the ground while ripping his throat out and raking his entrails out. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Mmhmm.

Very probably. But that's also by extension of just grappling as a whole. :P I also thought that Grab allowed one size larger, but it doesn't seem to.

Finally, Hope has been maintaining a readied action to channel harm as soon as you roared ever since you told her to. :P


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)
Hot DM wrote:

Mmhmm.

Very probably. But that's also by extension of just grappling as a whole. :P I also thought that Grab allowed one size larger, but it doesn't seem to.

Finally, Hope has been maintaining a readied action to channel harm as soon as you roared ever since you told her to. :P

Scath, First round wrote:


Scath goes right past the maggots then (they are still surprised until their initiative, and therefore can't make AoO on Scath!), and with a last second snarl to surprise the creature he attacks!

Attack: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
Damage: 1d3 + 6 ⇒ (2) + 6 = 8 + SNeak Attack: 2d6 ⇒ (4, 3) = 7

Immediate action to gain Studied Target bonuses on creature. +1 damage, including to this attack

That was him dropping stealth and attacking, indicating 'let go'. I guess I should have been more clear that 'make attack noises' rather than 'roar'. *sigh*


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It's fine. I'll fudge a bit to have her Channel harm, then hit you with a heal. :)

I did read snarl, but that's kinda growly and not screamy. They're different to me. Easier to split the difference somewhat. :)

I'll include her actions (along with something else) as part of the response to Roy's actions. It'll line up better that way, I -think-.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

This combat is somewhere between a CR8 and 9. It had been intended to be split up a bit more, but Scath-kitty has triggered all of the 'when bad things happen' points of the combat. Pretty much round-by-round. XD

I was leaning towards 7-8 due to the intended staggering. But the 'Trigger it all!' portion is making me rethink the XP...


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

It's worked out so far. I loved that perfect opportunity for the super massive attack from Bear.

This round is going to be a little more underwhelming. :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

On the topic of 'burst fire'. I think it's intended that you make a single attack roll against a single creature, and for each 5 by which you beat its AC, you can put another round in it. :) The cap on your particular weapon is three. The Ebon Maw is -very- dead.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hmm, any ideas what Scath should do with his next level? I'm leaning slightly toward another level dip.

Fighter would give an extra feat, and keep his BAB up.
Barbarian would give another 10 ft of movement, and Rage.
Mouser Swashbuckler would give the ability to have panache (only 1, darn it), but even more importantly, gives Underfoot Assault!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Depending on what you can get from Fighter, it varies very strongly. The right kind of fighter can make a world of difference.

Barbarian doesn't really benefit that much to dex builds. If unchained, this is a different story (but If I'm not mistaken, Natural Attackers benefit much more from strength than dex).

Swashbuckler would also give some ofther things if you continued down its line for a few levels. I'd let mouth count as light or onehanded piercing, though claw would need another feat (or is it already covered by boar style? I can never remember which style does what.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Scath is a strength build.

Weapon Finesse (Combat) wrote:


You are trained in using your agility in melee combat, as opposed to brute strength.

Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.

All natural weapons are already considered light weapons. Bite is always slashing, piercing, and bludgeoning. Claws are bludgeoning and slashing. The rest of the natural attacks all are one type only. (See universal monster rules and search for Natural Attack).

Feral Combat Training is what you're thinking of, and it lets me use boar style with the claws. That's why he gets bleed if he hits with both claws in one round. Feral Combat Training just let's him use any Unarmed Strike ability (like flurry, or stances) with his natural weapons.

The problem with swashbuckler beyond a level dip is his cha, which is attrocious, and Panache is pegged off that.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Mmhmm. I knew about BPS and BS for those types of damage, -but- I was confusing 'weapon' with 'manufactured weapon'. :)

I don't really like charmed life, regardless.

I was more focused on Nimble and Menacing Swordplay as options. :)

There's also something to be said for adding the infiltrator, which lets you muzzle people you grapple. :)


I usually just pick stuff that looks fun and hope that I stay on par with other people. XD


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

I have plans, but they involve the future. XD Hecate's basically waiting until making technology is practical for her.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Except for the whole size thing with grapple, doesn't work very often.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Waiting on an action from Hecate and Pierce. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

As it stands, Bear will have to be bitten for at least one more round for everyone to get out. I can automate that if you wish. There is a 100% chance that the swarm will be explodified by Sky's breath weapon after Pierce's fire burned out a portion. So I move to end combat, two votes yes, means yes. :)


Male Eidolon HP (55/55) MC (1/1)

I'm fine with that. Poor Bear should get something nice after this. :P


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Sure


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Probably not too relevant now, but yes. XD


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'll need some sort of outward actions of working with your surroundings before I can move the scene forward. Hecate, in particular, is trained to deal with what was found in this sort of room. Hint Hint. :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

The more precise rules for the metal are as follows:

Voltaic Bronze:

With all forms, Voltaic Bronze has hardness and hit points equivalent to steel items. (Hafted weapons still count as hafted with whatever other material they are crafted from).

The metal has four kinds of charge: Polar (Negative and Positive), Resistant, and Dynamic.

With a positive or negative charge, it behaves as you would expect in an electrical system, delivering that kind of charge with ease.

Weapons crafted from polar voltaic bronze similarly channel electricity away from the wearer; this does not grant the wielder energy resistance. Instead, the blade absorbs and channels electricity to the parts of the weapon that contact enemies. If the weapon is exposed to 10 points or more of electrical damage (such as from an opponent's lightning bolt or by holding it against a power line for 1 full round), the weapon adds +1d4 points of electricity damage to its attacks for the next 2 rounds. If the wielder is wearing Voltaic Bronze and using a Voltaic Bronze weapon, this bonus damage increases to 1d6 points of electricity damage and lasts for 4 rounds. This bonus damage does not stack with electricity damage, such as from a shocking weapon.

With a Resistant charge, Voltaic Bronze rejects electrical charge, acting as a near-perfect insulator. When it is crafted into armor, electricity is drawn out and neutralized, offering some limited protection. Armor crafted from Voltaic Bronze grants the wearer electricity resistance 2.

Finally, a piece of dynamically charged Voltaic Bronze actively breaks down magical energy that it comes into direct contact with. With the exception of other Voltaic Bronze, the material seems to be made out of pure energy, acting as both a brilliant and grey energy weapon or armor, except as noted. Voltaic Bronze can come into contact with magic and creatures that utilize magic. A dynamic weapon deals an additional 2d6 damage against the following creature types: Aberration, Construct, Dragon, Fey, Magical Beast, Outsider, Undead. Against other creature types (unless they are a spellcaster), a Dynamic Weapon passes through them as a gray energy weapon.

Likewise, against mundane objects, a Dynamical Weapon functions as a brilliant energy weapon (with the exception of other Voltaic Bronze). Against a magical object, a dynamic weapon deals an additional 2d6 damage.

A Dynamic Armor grants it wielder SR 11, but does not function against mundane objects. This Spell Resistance can be enhanced for half the price of a normal suit of armor, and ignoring the base enhancement bonus requirements. You may not voluntarily lower the spell resistance granted by Dynamic Armor.

Dynamic Voltaic Bronze otherwise cannot otherwise be magically improved, and cannot be used for effects such as spellstrike.

Regardless of the type of charge, a Voltaic Bronze item can never be reforged, though it may be repaired. In the event of Voltaic Bronze being destroyed or similarly melted down, it becomes ordinary bronze with all of its intrinsic properties.

In its unforged form, Voltaic Bronze is an energetic liquid, and with the proper processes can be formed into any of its charged states and permanently set into a shape of its crafter's choosing. Voltaic Bronze items are always considered masterwork and provide a +5 bonus when utilized in craft (electronics) and similar rolls. Such objects never suffer from glitches for as long as they exist.

Does it look like I missed anything in the writeup? Any logical holes I didn't plug? :)

TL;DR: Weapons can either add electricity damage, or deal additional damage to magical creatures, spellcasters and objects, at the cost of not affecting nonmagical objects and creatures.

Armor can either resist electricity damage, or provide spell resistance at the cost of not affecting nonmagical objects.

In electronics and electrical systems, voltaic bronze is considered a near-perfect metal.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Taking the time to build them? Just collecting parts? Looking through anything other than containers? Anything else I should know about?

I'll push forward with everything you guys decide to do tomorrow.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

I'd have something to do if someone would tell Roy what was going on. :P

801 to 827 of 827 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Hot DM's Pawns of Time All Messageboards

Want to post a reply? Sign in.