Hot DM's No Time for Heroes (Inactive)

Game Master Hotaru of the Society

Dungeon World set in Legend of Zelda


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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

We'll go ahead and move discussion over here. I don't think we'll get any more players than we already have, and I'm alright with just having 3-4 players. It would be wise for everyone to discuss which stats they're prioritizing, and which starting moves they're taking. :)

Likewise, it would be ideal to know what sort of 'campaign' you're hoping to see here. :)

I plan to start before next weekend, and would like to have everything in order and straightened out before that. :)


Male Human Thief 1

This is Nohwear. I am thinking of a human Thief with an obsession with poisons. I plan to use the human ability to switch out something for Signature Weapon. It will be a chain. I am thinking of emphasizing DEX. As for the type of campaign, I was think of dungeon crawling.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Dungeon Crawl with some neat lore was actually what I mostly had planned! I always thought the biggest emphasis in the games was the dungeoncrawling + items, which is what drew me to sticking the two together. :) Good to know I'm on target so far!

Also, because starting off poor is sad: Start with 20 'rupees' to buy things with.


Female Human Oracle 1

Dot


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Speaking of(and by speaking of, I mean it just randomly jumped into my mind while looking at a character): Do you guys have any desire to know each other at all, or would you prefer to make your bonds off of first impressions? I think the latter will be significantly easier. :)


I'm fine with either. I don't mind roleplaying out the "getting to know you" stuff. And I'll be building a character too. Today's a hectic day though, so don't mistake silence for absence!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yeah, were up to our ankles in ice where I am... And it's supposed to continue for another ten hours.

You can feel free to spend your 'coin' by the book if you'd like. I'll get a post describing the basic state of the world, and more info for each individual up a little later. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Alrighty! So. First: The world of Hyrule is 'bigger' than it was shown in Ocarina of Time. I'm working off of the idea that the sun rising and setting so fast was simply because it was 'skipping' overland travel, in favor of just keeping you in the action, as such, there -will- be perilous journeys from time to time!

Over the last two years, the world has... slowly fallen apart. It's certainly not apocalyptic, but Hyrule Town has certainly seen better days. The days have grown shorter, too... though not by much. The sky just always seems a little darker, now. People talk of better days, and better times, just as you would suspect. Strangely, the more mundane creatures have begun to take on monstrous features, becoming less and less... the best word for it is... I guess 'normal'. Nothing too terrible, but then, you've also heard about people disappearing. About the other races closing themselves off. It's not as though everything is terrible... but if something doesn't change, it's certainly going to get much worse.

For more information:

If you are Hylian: Are you from Castle Town? Are you from Kakariko? Somewhere more specific or rural? (Kakariko is more poor, and used to belong to the Sheikah. Castle Town is for nobility.)

Mogthrasir: Is your character blending in with the Hylians, or has he taken to a more solitary lifestyle in recent years?

Frogfoot: Does your character hail from Lake Hylia or Zora's Domain? Perhaps somewhere more exotic? (Hylia actually belongs to the Hylians, despite being a high concentration of water. Zora's Domain obviously belongs to the Zora! :p)


Male Human Thief 1

I presume that Castle Town is the big city. If so, that is where I am from, assuming that the story does not need otherwise. Although, if we are meeting for the first time I guess that does not matter.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Correct. Castle Town is effectively the largest city in the area. :)


Female Human Oracle 1

Castle Town seems to be the best for Hylian so I guess I'll take it as well


Male Human Thief 1

I have decided that if we are going dungeon crawling then I will trade out Backstab. Also, since I will have a Signature Weapon what, if anything, should I do about the melee weapon options that Thief comes with?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

You still have those same options. It's up to you whether you opt to take them or not, if presented with other options. And there's always the possibility you get disarmed, in which case, a backup weapon is appropriate. If you don't want the weapon, that's a whole other story. :)


Male Human Thief 1

@Torilin, Copied from the recruitment section:

Zora are lithe a swift. They glide through things with practiced ease. From a narrative standpoint, you may breathe water or air, and water doesn't slow you a bit.

Choose One:

Regal: The other races recognize you as the exotic being that you are, as such, your deals seem all then more tempting. You gain +1 ongoing to Parley.

Platinum Scales: Your scales carry an aura of magic that extends to all who touch you, should you will it. You may share your amphibious traits with anyone besides a goron.


Male Human Thief 1

My crunch is done.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Man. Looking at just that set of lines, I butchered the english language pretty terribly. Well... more likely, my Kindle did. But whatevers. I apologize to humanity.

Also: What he said :) *waves frogfoot over* Those questions still apply to everyone :) I'll get the castle town writeups out to you (with some respective differences) later tonight.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Castle Town:
Over the last two years, things have changed. The guard, moreso than most other things. Their hours have lengthened, if nothing else. But their patrols have become more regular. There aren't any 'more' guards, but rather than moving in pairs, they move in trios, and singular jobs now often result in a pair. It's a subtle change, but a major one. It also used to be significantly easier to at least visit the castle, if not enter it, but for the last year, they've been speaking about major renovations.

None of that would be exceptionally unorthodox, if not for the fact that the guard has become more obsessive. Minor rules must be maintained, and nearly everything that comes or goes gets searched, unless you have an alternative way into the city walls... and most don't.

Legend of Heroes Past:
Two years ago, a Gerudo male entered the temple of time. This isn't significant for most, as most have little reason to associate or have contact with the Gerudo people, but you know that there is only one Gerudo male alive each century, and that he bears the grudge of the entire Gerudo people upon his shoulders. Or so legend says. It isn't lost on you, or those in the know, that the King of the Gerudo showed up just before everything started going downhill. Still, correlation and causation.

Pox and Anya: What are the most important things to you within your societies? Do either of you have friends within the castle proper?

Pox: Tell us of how you came across your ancient chain, or how did it fall to you? What significance does your signature weapon hold?

Anya: Where did you pick up the art of feinting, who taught it to you, and why did you hold onto it?


Female Human Oracle 1

Why did you post ooc in the ooc room

Would freedom be a viable thing for importance? it'd give her more of a reason to be upset about the new guards and IIRC castle town was pretty open

I'll have to work on the next one family is possible but I have another idea if my backstory is ok


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

To draw attention to the specific questions. If I have more, but want to draw attention, I'll use bold or OOC to make the questions more detectable to someone skimming. I've found walls of solid text mostly don't get answered. Making text pretty helps :P

And yeah, that works. :)


Male Human Thief 1

My basic outline is that the chain was inherited from an adventurer. He was a frequent customer who became a close friend. One day Pox received a package that contained the chain. This is what sparked him to finally take up the mantle and put all of his knowledge to use.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

*nods* Works :)


Female Human Oracle 1

Was it ever decide if we were going to know each other before hand or met up for the dungeon crawl? if we are meeting up should we not do bonds?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I was suggesting you do bonds based on first impressions, though I'm not opposed to folks knowing each other, by any stretch of the imagination. :)


Male Human Thief 1

What do you want in our class section?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Well, you'll be the one doing all the rolling... so more like what do -you- want in it?


Male Zora "Diplomat" (Priest) 1, 19/23 HP, 4 XP

Damnit, I thought that because I had dotted the gameplay thread I'd receive notifications about the discussion thread for some reason. Derp. I was wondering why the campaign was so quiet...

I'll catch up on everything that's been said this morning.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

You have to have clicked over to discussion for it to recognize that you care about discussions. Dotting doesn't matter, it just bookmarks the last post you read. :) It's an easy mistake to make :) Also... TMYK? :)


Male Zora "Diplomat" (Priest) 1, 19/23 HP, 4 XP

First question: I will hail from the Zora's domain, but I will make my original home Lake Hylia. I was planning on my character being a sort of diplomat between the Hylians and the Zoras, an emissary who lives in Lake Hylia to serve as a representative of the Zora King. However, the recent changes in castle policy have left him kicking his heels most days, which has driven him to take up adventuring to find out why.

To reflect this role in Zora society, I'll choose

Regal: The other races recognize you as the exotic being that you are, as such, your deals seem all then more tempting. You gain +1 ongoing to Parley.

as my racial move.

I would have reason to know Anya Minx, and perhaps I would have sought out the new goron in town out of curiosity, but I would have no cause to know the thief that I'm aware of. Working on my character sheet now!


Male Zora "Diplomat" (Priest) 1, 19/23 HP, 4 XP

TMYK? The more you know?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Yes, the more you know!

What is one way in which Jabu-Jabu has personally blessed you?

Also, the goron is now a Sheikah!


Where the heck have I been?! I have no good answer. This disappeared at the bottom of the game list after the weekend, and forgot there was another game below the bottom I'm used to. Let's make a Sheikah!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

:p Glad to see you both back. Finding my games can be a bit slow for me, too :p


Lvl 1 Dust Eater | HP 18/23 | AC 0 | D8 | Str -1, Dex +2, Con +1, Int 0, Wis +1, Cha 0 | xp 2/8 | hold 0

Alright, filling in the profile as well. This is Mog.

Shyrin will be from Kakariko then, and she's trying really hard to blend in. So she keeps to herself a lot, wears clothing that covers and conceals, and interacts minimally. Or at least that's how she's continued up to this point.

I realize the avatar I selected looks pretty distinctly "not-hyrulian", but I imagine a shiekah isn't that overtly different. I just really liked the tattoos on the avatar. They seemed fitting!


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Mmhmm. Avatars are just for show and to give a general idea. I've killed myself way too many times trying to find a perfect avatar. Eventually you just settle for the best you can get, in my experience. :P Personally, I really like that avatar :)

Which human move are you leaning towards? If Eclectic, how did you get the move you are trading for, or what sort of training is your character undergoing that is unusual?


Lvl 1 Dust Eater | HP 18/23 | AC 0 | D8 | Str -1, Dex +2, Con +1, Int 0, Wis +1, Cha 0 | xp 2/8 | hold 0

Shyrin should be discerning realities quite a bit. Wisdom isn't her highest bonus, but it's the stable attribute of the class. So I'll go with the Reputation move. Now for a decision on what she should always be aware of...

The thought of precognition from always getting a free "What is about to happen" looks appealing. The "What here is valuable" is always a tempting option, which would probably be the best choice mechanically because it seems like it would always be helpful. But true to the character concept, "What here is not what it appears to be?" is the best fit. She doesn't get fooled often, and sees past the surface.

Final answer, Terry.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Alrighty :) That was actually part of the source of that move when I was designing it in my head. :)

I'll get each of your bits of info set up sooner, rather than later. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Zora's Domain:
As you've already pointed out, the ice of the mountain has been slipping down from above. Try as you might, the waters of Jabu-Jabu's domain slowly grows more and more chill. You are sure that he will survive, but there is still fear that his gentle visage will be cut off from your people before long. What is perhaps stranger, is the fact that some of the other Zora have begun to discover bits of stone the color of sunset, clear like glass, throughout the domain. It is a particularly sturdy material, and seems to be impervious to normal flames. Some Zora seem to understand what it is better than others and have begun to research a way to forge it, higher within Zora's Domain.

Kakariko Village:
Perhaps the area with the most significant changes... or perhaps you see the changes more easily because of your heritage. Kakariko is the homeland of the Sheikah, resting within the shadows of Death Mountain, and is effectively a colony of the Hylian empire at this point. Storms have slowly descended upon your home, bringing more and more rainy days. It doesn't always rain, but more often than not, it can be expected. The city used to be protected by castle guards, as well, but they have been pulled back to Castle Town for reasons never stated. You suspect more than just the weather is changing. Something stirs in the shadows, and beneathe the earth... and even in the skies. Hyrule is on the precipice of change.

To those I haven't yet asked: What are those things that your characters hold most dear?


Male Human Thief 1

I value knowledge above all, both academic and practical. All of his Thief moves come from his intellect and constant tinkering. In meany ways he is like a wizard who has not been out of the academy for that long.


Male Zora "Diplomat" (Priest) 1, 19/23 HP, 4 XP

Above all else, I care about my people, the Zora. Lord Jabu-Jabu and the Zora live in harmony, each protecting one another. The recent encroaching ice, tied with the unpleasant relations with the Hylian crown, have worried me greatly.


Lvl 1 Dust Eater | HP 18/23 | AC 0 | D8 | Str -1, Dex +2, Con +1, Int 0, Wis +1, Cha 0 | xp 2/8 | hold 0

The Past and its preservation, or her Ancestors the Spirits to be more precise. She doesn't always know what their plan is, but they have a perspective beyond hers and she has agency to act on their behalf.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Also, to clarify for the caravan, there are four others, but they definitely don't seem of adventure-quality. The guard stands out, because they -are- adventure-ready, and Talon stands out because he definitely is -not- and seems to have very little in the way of possessions. They do have wares, though, if you wish to enquire about buying more mundane things.

Pallo, notably, has 'eyes like a hawk'.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

As an aside, I do appreciate that all of the PCs now have white backgrounds, and the DM has a solid one. I find that mildly interesting. :)


Male Zora "Diplomat" (Priest) 1, 19/23 HP, 4 XP

Hey, you're right! I like that too. I like the new forum avatar (it's an Undine) much better than my previous one. That former fishy face didn't look to hold much charisma.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

But it did manage to capture the 'exotic' part. :P


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

If you guys ever feel like you're expressly waiting on me, just say something. I tend to respond as soon as I feel I have something to respond to... this means that if you go more than 1-1.5 days without me responding, I'm either dead, wish I were, or didn't see something you thought was important. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

As it has been two weeks since Noh posted here, are you guys interested in more members, or would you prefer to stick with what you have? I'm happy with whatever you like!


Male Zora "Diplomat" (Priest) 1, 19/23 HP, 4 XP

Let's reopen recruitment! We're still very early on in the campaign, easy enough to find another I'm sure.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

No one else interested in commenting? I doubt we'll get any more fish, even though the concepts seemed to merge beautifully. But hey... more gear for you guys if they don't, yeah?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'll wait for a second aye, then push it forward monday if no one has said yes.


Female Human Oracle 1

It's not my world so it's up to you

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