Undine

Torilin's page

69 posts. Alias of Dalton the Thirsty.


Full Name

Torilin

Race

Zora

Classes/Levels

"Diplomat" (Priest) 1, 19/23 HP, 4 XP

Gender

Male

Size

M

Age

24

Strength 8
Dexterity 9
Constitution 13
Intelligence 12
Wisdom 16
Charisma 15

About Torilin

Appearance:
Kind Eyes
Bald
Flowing Robes
Thin Body

Damage: D6

Racial Move: Zora
Regal: The other races recognize you as the exotic being that you are, as such, your deals seem all then more tempting. You gain +1 ongoing to Parley.

Deity: Lord Jabu-Jabu

• Controls: the fish kingdoms, the tides
• Represents: the oceans and seas
• Worshippers: The Zora people
• Enemies: the encroaching ice, any who threaten the Zora
• Demands: Sacrifices of Fish

Special Abilities:

Invocation
When you call out for your deity's aid in a time of need, choose a Blessing and roll +WIS. On a 10+, your deity will intervene on your behalf - the GM will tell you how. On a 7-9, your deity will grant your Blessing, but you will also need to choose a Requirement.
Blessing
• Your invocation manipulates the realm your deity Controls.
• Your invocation commands something your deity Represents.
• Your invocation bolsters your deity's Worshippers.
• Your invocation rebukes your deity's Enemies.
Requirement
• Your invocation is obvious and immediate, drawing attention to you.
• The intervention is subtle or takes a while to manifest.
• Your deity demands something in return. The GM will tell you what.
• The divine experience leaves you dizzy with euphoria (or terror). You take -1 ongoingto Invoke until you have time to pray quietly for a while.

Divine Ward
When you call upon your deity for protection for yourself or an ally, roll +WIS. On a 10+, grant two of the following effects to the subject of your prayers. On a 7-9, grant one, and your prayers draw unwanted attention.
• Take +2 Armor forward
• Heal 1d8 damage
• Take +1 forward to Defy Danger
• An approaching enemy is driven back

Lead the Flock
When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss, the mob turns on you. Spend your hold 1-for-1 on the following:
• bring people forward and deliver them to you.
• bring forward all their precious things.
• unite and fight for you.
• fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
• go quietly back to their lives.