Homebrew Campaign || Secret of the Dragons (Inactive)

Game Master Zayne Iwatani

[dice=Tiasar Init]1d20+2[/dice]
[dice=Ruskar Init]1d20+2[/dice]
[dice=Jorn Init]1d20+3[/dice]
[dice=Barbara Init]1d20+6[/dice]
[dice=Stalkid Init]1d20+4[/dice]
[dice=Liath Init]1d20+1[/dice]

Bandit Ambush


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Discussion


Male Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ]
Tyr:
Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ]

Dot!

Glad to be part of this. :)

The Exchange

I'm discussing things!


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

Hello all


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

Dotting and checking in.


Female Human Arcanist 1 - HP 12/12 - AC 12 T 12 FF 10 - Fort 3 Ref 2 Will 3 - Init 6 - Perc 2 - Lvl 1 slots 3/3 - Conc 7 - ArcRes 3/3

Also checking in.


Still need Liliath but we can move forward a little. Unfortunately my place of employment decided I could use some more work. So first Gameplay will come later today hopefully. It will be the current situation with some spoilers for each of you about minor changes in backstory to fit in the game (Mostly names or more info on places you provided) and a small synopsis about the caravan and why you are in it.

The Exchange

Sounds good DM.

Somebody PMd me about a recently joined background, but they didn't sent it via their character and it's hard for me to look for them on my phone, so there will be a small alteration. It's basically going to be Tiasar hiring a bodyguard since he's so sheltered and physically weak.

The Exchange

I just remembered Arcanists also use spellbooks. We get access to extra spells at each level from each other!


You and Barbie can share spells but you still have to pay to transcribe them. I think that's a little over your level 1 budget. I assume the PM came from Juskar since he mentioned being a bodyguard. Tell me if this is the case because I planned on him being from Bastion but he doesn't have to be. When I get the post up this evening you guys can work out mixing backstories more.

The Exchange

Yes, there is still a cost to copy.

If you have other plans for him go ahead, we were just going to say I hired him and that was the end of it.


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

Yea, my bad Tiasar. That was me.

The Exchange

No worries, it's just a little harder to navigate the site on my phone. Once I get a response from the DM we'll see where this is going.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Hi there!

Terribly, sorry. Didn't know you were waiting for me.

Tally ho! =)

The Exchange

As it appears the DM has no objection to the idea, let us have a recent background Jusker.

The basic idea is that Tiasar knows how bad of a survivalist and fighter he is, so he brought some of his saved money and came into the nearest human town looking for somebody to hire as a bodyguard, companion, food hunter, and adviser for the trip ahead of him.

Liberty's Edge

Atk:+12/d8+8| Init: +3|CMD: 15 Perc: +9|FX: | F: 5/6 |SW rnds: 5/5 | SA mins: 3/5| Warpriest 6|DF: +3 |AC 22/11/16| F:+8 R+4 W+8| HP 41/67| 1st: 3/5 (4/4) 2nd: 2/4 (2/2) 3rd: 2/2 Bls: 5/6 |

Change made! I love it!

"You may know it was Leon Stroud, the Dragon's Heart, that stopped your infernal rites!"


How about a slight modification? After the Tiasar almost gets himself killed by goblins, of all things, he hires Juskar to be his personal common sense editor. The ranger stops the wizard from making stupid decisions and will see him all the way to Bastion at least. Now everyone is together. Yaaaaaay.

The Exchange

Haha that's fantastic, I love it!


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

Sounds good! When do we start?

The Exchange

We have started, you should check gameplay.


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

Oh, whoops! I expected the tab title to show there were new posts.

The Exchange

You have to check in before it will do that.


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

Something tells me that between fighting and surrendering, fighting is going to be our better chance.

So I was thinking of having the Roc charge the bandit "leader" with the hopes of saving the driver he's currently threatening. Are there any adamant objections to starting off combat this way?


Male Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ]
Tyr:
Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ]

Normally I'd say go for it, but there are 20 bandits. Even assuming we've got as many as a dozen armed helpers, they still have a bunch of advantages over us. As much as Jorn would be loathe to do so, I don't really think there's anything we can do that won't end up with a lot of dead caravan-folk. I think surrendering and waiting for a better chance to fight back is probably a much safer choice.

The Exchange

In Character
OH GOD WHAT'S HAPPENING DON'T KILL ME PLEASE

Out of Character
I'm going to wait on a map, I want to see what kind of advantage they have as well as how many troops we have with us. If we have something like a dozen armed men with us, then I think we should fight. If we have 5 armed men, then probably not.

Also remember, sleep is OP at this level. Group them up and I can drop a quarter of them with some luck.


too bad its a full round action now.

The Exchange

Honestly, I don't blame them. If it wasn't I would probably make more enchantment specialists who were just absolute terrors at level 1, running around with 3 or 4 DC 17-18 sleep spells prepared. You'd have to send a bunch of elves to stop them.

Dark Archive

Surrender? To NPCs? Saints preserve us! =)

Even with Sleep as a full-round action, 30-40 1st level combatants means at least a few rounds of some static melees, so we should be able to get at least one good Sleep AOE.

Also, 6 in that equation are to our rear and not yet engaged. If they're melee only, they'll be engaged there, but if we pull everyone to the front, they're effectively nullified until they can get into the Theatre.

Also, in character, Liath's been given this task by her Order. There's no way in Hades she's gonna lay down arms while she has spells or hit points left. Jus' sayin'. =)


I figured. You guys are almost evenly matched in numbers. There are two guards per wagon, 4 for the last. Liath and Jorn part of that number. That means you number 18 + pets means 20.

The Exchange

I'm all for it than. Out of character of course.


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

Although I'm not for surrender, I'm thinking maybe starting off with the sleep spell or the like would be a better move now that I've thought more on it.

I know this tunnle is dwarven built, but is it old and mossy, or are their at bunch of plant-life for decoration or anything? If there is enough plant life around the few to the front I have Entangle ready to go which could help us.

Does anyone else have some good control spells prepared?


Female Human Arcanist 1 - HP 12/12 - AC 12 T 12 FF 10 - Fort 3 Ref 2 Will 3 - Init 6 - Perc 2 - Lvl 1 slots 3/3 - Conc 7 - ArcRes 3/3

If Tiasar and Barbie coordinate their actions well, assuming we win initiative, in a single round we could take out of the fight a good number of them between his sleep and my color spray.

I'm also hoping for a map since col.spray is 15 feet cone so I need to target the closest ones. Standard action though so I could get into a favourable position.

I say let's go for it.

@GM: do you roll the d4s for color spray's rounds of effect, or do I?

The Exchange

Convince Tiasar and that's an excellent idea.

Barbie, the general rule of thumb if you roll for everything involving your spells except for saves against it. There can be some exceptions (like teleport), but they are few and far between.


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

I think the group (5 men?) near the front is "grouped together". I'm not sure how close but I think they are the best targets for Color Spray considering it's small range and AoE.

I'm not sure what we could do to make the most out of Adhesive Spittle, other than if anyone makes their saves.

As far as me, Entangle effects a 40ft. area and causes creatures that fail their saves to gain the entangled condition. The major downside is I would have to have the area effected have some plant life in it...and I have to say this place seems like it might be devoid of it. Alternatively I can Summon Nature's Ally 1...but there aren't like any "amazing" options to summon from.

Sleep is sleep...which is amazing...and hopefully can put down a few of those that are surrounding our carts.

Between these spells it'll put us at a distinct advantage even though they may have had the drop on us, but I definitely think we would need to open with them and not just some full-blown attack.


Female Human Arcanist 1 - HP 12/12 - AC 12 T 12 FF 10 - Fort 3 Ref 2 Will 3 - Init 6 - Perc 2 - Lvl 1 slots 3/3 - Conc 7 - ArcRes 3/3

Barbie could choose to cast 3 color sprays if needed. Just sayin' ;-)


I put a map up. Dungeon Grid is super easy to use. The map isn't of a tunnel but a crevice or valley. The walls are 10ft high and the ones at the front are visible. The six in the back aren't and only Stalkid knows for now. I am not sure if you can move things but place yourself where you want.

Dark Archive

When I click on it, it just says "You are not connected to any maps."

Do I need to do something else or...?

The Exchange

You need to have an account. Or just sign in with a facebook or google account.


Male Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ]
Tyr:
Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ]

I logged in with my Google+ account, and it's still not showing it for me. Weird.

The Exchange

I took the liberty of adding all of our tokens to the map.

Also try zooming out, as you may only be seeing part of it.


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

It's telling me the same thing, "You are not connected to any maps." I tried logging in with both Facebook and Google+, and it says the same thing on both.

Dark Archive

Just, point of note, I made a blank map, and when I hit the "Share Map Link" option, the link it gives me is a lot longer than the URL that is tied to the Bandit Ambush link. Jus' sayin' the whole thing might not have linked. =)


How about now?


Male Human Nova | Danger +1, Freak +3, Savior +0, Superior +0, Mundane -1 | Influences: Silver Shadow | Conditions: Insecure, Guilty

Works!


Male Dwarf Goliath Druid 1 [ HP: 11/11 | AC: 14 T: 11 FF: 13 | CMD: 14 | F: +4 R: +1 W: +5 (+3 vs. poison, spells & spell-likes) | Init: +3 Per: +7 | 1st: 2/2 ]
Tyr:
Male Tyrannosaurus Animal Companion (Totem Guide) 1 [ HP: 9/9 | AC: 17 T: 13 FF: 14 | CMD: 16 | F: +3 R: +6 W: +2 | Init: +3 Per: +6 ]

Yep, works for me now, too.


Male Human Druid 1| AC: 16/12/14 | HP: 9/11 | F +4, R +2, W +6| CMB +0, CMD 12 | Init +4 | Perc +8

For simplicity's sake, are pets going on their master's turn?


yes


Female Human Arcanist 1 - HP 12/12 - AC 12 T 12 FF 10 - Fort 3 Ref 2 Will 3 - Init 6 - Perc 2 - Lvl 1 slots 3/3 - Conc 7 - ArcRes 3/3

Having trouble with the map, I've just described Barbie's turn, I'm confident the GM will work it out.

Dark Archive

Map works for me. Now perhaps I can help Barbie.

1) Current action:

If Barbie moves to I16, she can angle the cone to affect the bad guys at G16 and G18. Does that sound reasonable?

2) Description:

Barbie, basically it's a corridor, and you are currently behind the lead wagon. The sides of the corridor are lined with bandits, with 5 of them capping the end in a T.

3) Strategy.

If we neutralize the bad guys to the sides of all of us, and then work our way back, helping all the guards, we can negate the 5 at the front, and force them to leave cover and come to us.

Whereas if we charge those 5, we'll be removing ourselves from the effective area, take shots on approach, and we'll be of no help to the rest of the guards.


Female Human Arcanist 1 - HP 12/12 - AC 12 T 12 FF 10 - Fort 3 Ref 2 Will 3 - Init 6 - Perc 2 - Lvl 1 slots 3/3 - Conc 7 - ArcRes 3/3

Looks like it works now. So Barbie moves to I19 and her cone affects H19, G18-19-20 and F18-19-20. She doesn't drop prone, the wagon and the guard should be enough to provide some cover.

Edit: first time that IE works better than Chrome.

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