[Homebrew] Ashtun Slumbers [Closed]

Game Master Shadowsaint

Deep in the sands of the Clench, an ancient force is awakening.
Initiative: Kyle:2,Nilee:2,Yogort:3,Caliban:3


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Male Assimar Inquisitioner 1

Kyle will stealthily go down the steps to investigate Stealth: 1d20 + 10 ⇒ (3) + 10 = 13


As Kyle descends the stairs not only are there bloodied foot prints down the steps, but there is also a deep red streak spiraling above them. Over and over again above it in Celestial it reads 'Louder, Louder, Louder'. This is repeated all the way until the bottom of the stairs where they open up into a larger room. This time it cuts into the center instead of having an opening from the perimeter into the center of the tower. A set of banisters are elaborately carved from the bone and make a swirling pattern.

This room appears to be a straight hallway. At the base of the stairs sit two raised platforms on either side. To the left of the stairs stands a skeleton in a purple robe with black highlights. Another one of these robes lay on the ground next to two bodies dressed in light leather armor. The hallway is lined with doors, and in the farthest one of the right a slight whimpering can be heard.


Male Assimar Inquisitioner 1

"Well that's not very creative, such repetition is sedative!" Kyle thinks out loud while descending, "Rhyming with the same word. Such blasphemy is unheard!" Kyle is going to check the hallway for traps and maybe even check some of the rooms stealthily on his way to the whimpering. Perception: 1d20 + 9 ⇒ (8) + 9 = 17 Stealth: 1d20 + 10 ⇒ (15) + 10 = 25


Kyle quietly makes his way down from the stairs and opens a few of the doors on his way by. They open easily and inside is what looks like a commode. A slab of marble with a hole upon the top sits about chair height in each one. You now stand outside the door with the whimpering in it.

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