[Homebrew] Ashtun Slumbers [Closed]

Game Master Shadowsaint

Deep in the sands of the Clench, an ancient force is awakening.
Initiative: Kyle:2,Nilee:2,Yogort:3,Caliban:3


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Male Assimar Inquisitioner 1

Suspecting this to be a vampire, Kyle is going to make two internal Knowledge checks, the first to be a knowledge Religion to confirm the suspicion, the second a knowledge nature to know if the cow might become a vampire (sorry if these are inaccurate checks for what I want, just let me know and I'll re-roll) Knowledge Religion: 1d20 + 3 ⇒ (14) + 3 = 17 Knowledge Nature: 1d20 + 3 ⇒ (12) + 3 = 15


While this sounds similar to vampires, they do not generally leave green goo at their incision points, and are not as big as in this case. Also while a vampire is weak to the sun, generally what it feeds upon is not, unless they are a vampire.


Male Assimar Inquisitioner 1

Kyle, now more intrigued than ever is ready to go into the cave. "Before we enter the cave and rid the problem, is there anything else we need to know?"


You know as much as we do. Nilee might reiterate her title if you ask kindly. He chuckles and Nilee glares at him. She straps her instrument onto her back and turns to head into the cave.


Male Assimar Inquisitioner 1

Kyle follows as to not leave a damsel to fend for herself (not because he's sexist, but because he's polite) and is going to do a perception check on her and the cave Perception: 1d20 + 9 ⇒ (1) + 9 = 10


Male Assimar Inquisitioner 1

rip


As you squeeze through the crack the light on the other side is significantly lower. There is little chillweed here. Luckily Nilee ahead of you has lit a torch.

The stone is this small entryway is very craggy, but walkable. In all the room is about 25 feet in circumference. To the north there is a a another small passage that winds off into the darkness.

Around this room instead there are mushrooms. Small green fungus very unlike the ones that the halflings were farming.

everyone else please make perception


Male Assimar Inquisitioner 1

Knowledge Nature on the fungus Knowledge Nature: 1d20 + 3 ⇒ (17) + 3 = 20


These mushrooms have a slight anesthetic property to them. They are mild and grow in dim dank areas like seaside desert caves.


female Orc barbarian

Yogort gets in there and looks around perception: 1d20 + 6 ⇒ (13) + 6 = 19


Male Assimar Inquisitioner 1

Kyle is going to grab some mushrooms, because having anesthetic might be handy. Natural flashlights are badass too. He is also going to do knowledge arcana on them to see if they are magic shrooms Knowledge Arcana: 1d20 + 3 ⇒ (12) + 3 = 15 he continues with the group.


Male Shabti Alchemist (Beastmorph) 1

Caliban is going to use his Knowledge Dungeoneering to try and recall any beasts that burn in sunlight and are known for predatory behavior and green slime secretions, since we can assume the creature isn't Undead by Kyle's roll.

Knowledge (Dungeoneering): 1d20 + 7 ⇒ (16) + 7 = 23

Caliban will also gather some of the anesthetic mushrooms, and make his perception check.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Caliban believes that the bite was done by a spider and that it was poison from the bite in the wound. However the boiling in the sun bit does not seem related, that seems the work of some kind of shadow magic.

Caliban luckily looks up and sees, in the dimness of the room, some amorphous black blob stuck to the ceiling making a light squelch sound. In the flickering light of Nilee's torch you see it diesengage from the ceiling with a light pop, falling directly down towards her.


Male Shabti Alchemist (Beastmorph) 1

First, still holding the rake handle, Caliban will shout for everyone to look out, and shove the butt of it into Nilee with force, to push her out of the way of the falling creature, while drawing a bomb from his bandoleer.

He will then drop the stick, and gently toss the bomb where Nilee was for the creature to land on.

Bomb Attack Roll: 1d20 + 4 ⇒ (15) + 4 = 19

Bomb Attack Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Assimar Inquisitioner 1

Kyle 1. Wonders how Caliban knows the mushrooms are anesthetic *COUGH I DIDN'T SEE NO KNOWLEDGE NATURE #META GAMING PIECE OF $hI% COUGH* 2. Is going to roll initiative Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Male Shabti Alchemist (Beastmorph) 1

Push Nilee: 1d20 + 2 ⇒ (20) + 2 = 22


Nilee is thoroughly moved. She daintily twirls out of the way as the giant gloop lands directly where she was.

Woah, thanks for the push she says wiping the hair from her eyes. What a nasty thing you are huh


Male Shabti Alchemist (Beastmorph) 1

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Nilee Init: 1d20 + 2 ⇒ (4) + 2 = 6
Goo Init: 1d20 - 2 ⇒ (18) - 2 = 16
Yogort Init: 1d20 + 2 ⇒ (10) + 2 = 12

Order
Caliban,
Goo,
Kyle
Yogort,
Nilee

The Goo lands as the glass vial shatters beneath him and it seems to sizzle and melt, but holds together intact.


Male Shabti Alchemist (Beastmorph) 1

First:

Knowledge (Dungeoneering): 1d20 + 7 ⇒ (1) + 7 = 8 to determine what this thing is. I'm assuming an ooze?


It looks like some sort of jelly. You can see floating inside of it are bits of mushroom and a few corroding skeletons of bats and rats. With your perception you can see that it seems firmer and condensed on Nilee's side, and more gelatinous on your side. The bottom also seems thick and congealed. You can see Nilee through it sillouetted by her torch.


Male Shabti Alchemist (Beastmorph) 1

"Nasty indeed." Caliban draws his morningstar from his belt.

"It's about to get a whole lot nastier though..." he says, as he swings for the largest mass of slime two-handed.

Attack Roll with Morning Star: 1d20 + 2 ⇒ (1) + 2 = 3


Nilee looked impressed at first after you saved her and made a witty quip, but as your Morningstar comes down short of the Glob she begins to laugh lightly. The Glob seems to flow backwards towards Nilee then gushes forward towards Caliban.

Slam Attack: 1d20 + 3 ⇒ (6) + 3 = 9

But it plops loudly to his side.


Male Assimar Inquisitioner 1

"Smooth move renaissance man. Looks like you aren't part of the 'black death' though" as Kyle uses his rapier on the Glob. Rapier Attack: 1d20 + 2 ⇒ (5) + 2 = 7. Kyle will also analyze the creature that just fell in front of everyone. Dungeoneering: 1d20 + 7 ⇒ (14) + 7 = 21


Kyle, after another witty retort also fails to get purchase in the strange Goo, despite it not making any swift dodges.

Kyle recognizes this as an Umbra Jelly. They are light sensitive and harden when exposed to light. They are acidic and digest things they absorb, and split when cut.


female Orc barbarian

Yogort hating spiders! goes into a rage and takes out her orcs axe and goes to attack the spider! Attack roll with Orc axe: 1d20 + 8 ⇒ (12) + 8 = 20


female Orc barbarian

Assuming that I hit I'm gonna roll for damage. Damage: 1d8 + 7 ⇒ (3) + 7 = 10


Yogort steps up and makes a giant cleave into the jelly, carving out a piece with his axe. It plops onto the floor and wiggles slightly, and then just gives out and dissolves. The rest of the Goo jiggles as it is carved, and you see some of the mushrooms it landed on and absorbed, as well as the skeletons, seem to dissolve further. The corner Yogort chopped off fills in slightly.

Nilee sees this and steps back slightly, retrieving the lyre from her back. She begins to strum and hum lightly. Each of you feels energized and alert.

You get a plus one to damage and attack rolls from now on


Male Shabti Alchemist (Beastmorph) 1

"Renaissance Man? Clever," says Caliban, as he pulls a Sunrod out from his pocket. "... because I think it's time for this thing to get Enlightened!"

He strikes the Sunrod on the ground to ignite it, and jams the glowing top towards the Umbra Jelly.

Attack Roll: 1d20 + 3 ⇒ (5) + 3 = 8


female Orc barbarian

yogort calms down realizing that there was no spider after all and that someone must have tricked her.she keeps her Axe in hand and makes a perception check just in case there might be a big spider somewhere! perception: 1d20 + 6 ⇒ (12) + 6 = 18


Although losing his footing slightly Caliban manages to light his sunroof and place it in the side of the jelly near him. With the extra light in the room, and a sunroof placed in its side, the jelly seems to crust over.

strength: 1d20 + 3 ⇒ (7) + 3 = 10

slam: 1d20 + 3 ⇒ (8) + 3 = 11

It manages to move ever so slightly but is too slow to hit Caliban back.

Yogort does not see any spider, but out of this cavern is another thin hallway sloping down. Hanging from the ceiling it appears like there are small cobwebs. The walls of the crack are also very smooth, as if sanded.


Male Assimar Inquisitioner 1

Kyle is going to move to flank the goo with his friend Caliban and attack the goo with his rapier, being carful to aim not near the sunrod so it does not knock it out. Rapier attack roll: 1d20 + 3 ⇒ (8) + 3 = 11 and if he hits he damages for Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Shabti Alchemist (Beastmorph) 1

Caliban brandishes his morning star again, and strikes at the now harden portions of the creature, hoping to shatter it with another two-handed swing.

Attack Roll w/ Morning Star: 1d20 + 3 ⇒ (14) + 3 = 17

Damage w/ Morning Star: 1d8 + 4 ⇒ (2) + 4 = 6


Kyle is able to land a hit on the Goo, cracking through the crust and piercing through the jelly.


female Orc barbarian

Yogort doesn't like to kill/ hurt things unless there spiders so shes just gonna chill right here.


Nilee steps back and sings a second verse of her battle hymn, envigorating the party.

Caliban manages to crunch through the Jelly and carve out a piece with his Morningstar, splitting the jelly into two smaller ones. They flow to either side, one to hit Caliban the other to hit Nilee.

Slam 1: 1d20 + 3 ⇒ (9) + 3 = 12
Slam 2: 1d20 + 3 ⇒ (9) + 3 = 12

Both miss and just roll into seperate blobs.

Kyle gets an aoo


Male Assimar Inquisitioner 1

Kyle lashes at the prospect of an AOO AOO: 1d20 + 3 ⇒ (20) + 3 = 23 DMG: 1d6 + 3 ⇒ (5) + 3 = 8 Kyle will then attack the other blob if within reach (if not he attacks the same one) Rapier ATT: 1d20 + 3 ⇒ (19) + 3 = 22 DMG BABY: 1d6 + 3 ⇒ (6) + 3 = 9


Male Assimar Inquisitioner 1

WTF both of those were crits


Male Assimar Inquisitioner 1

confirm crit 1: 1d20 + 3 ⇒ (19) + 3 = 22 crit confirm 2: 1d20 + 3 ⇒ (12) + 3 = 15 Kyle as he crits each of the goos says "you guys are just Glob awful, aren't you?"


The Goos melt away as their form dissolves.

Alright enough with the one liners huh? Leave the glib remarks to me next time we get in a goey situation. Nilee says and puts the instrument on her back.


Male Shabti Alchemist (Beastmorph) 1

"Don't look at me; mine were pretty good," Caliban says, scrubbing some of the corrosion stains from his morning star.

Perception Check to see if they left anything of value behind when they dissolved: 1d20 + 5 ⇒ (9) + 5 = 14

If there's nothing there, Caliban takes the lead this time and continue down the crack, with is bomb launcher attached.


Male Assimar Inquisitioner 1

Kyle is going to follow them down the path. "Wow, that's room clearer if you know what I mean?" Referring to Caliban's bomb launcher. "Pretty neat"


Male Shabti Alchemist (Beastmorph) 1

"This?" Caliban turns his bomb launder in his hand, trying to understand why anyone would think his weird hand basket launcher was 'neat.'

"It's alright," he says when his eyes suddenly glaze over. "It takes up a hand slot, but allows me to add 10 feet to my range increment with splash weapons and bombs by ten feet, increasing the maximum throwing distance from 20 squares to 30 squares ..." Caliban shakes his head and blinks. "Uh, what? Sorry, dozed off there for a second."


Male Assimar Inquisitioner 1

"Note to self, alchemy related things put some people into a trance. Neato." Kyle continues along the path


The hallway jutting out of the cavern takes a step down and continues downward. Cobwebs lightly line the walls, though some are singed lightly along the walls which appear sanded. The hallway comes to a T with another passage which looks like an unrelated section of stone. The stone here is dark black and smooth in large brick chunks. It veers to the left and right.

The entrance here is broken into the new section of stone, as if something jarred some bricks loose.


Male Assimar Inquisitioner 1

Kyle will make an internal knowledge dungeoneering check to try and understand which way each of these look like they lead. Dungeoneering: 1d20 + 7 ⇒ (4) + 7 = 11


Neither seems to have discerning marks. The path to the left does look slightly more eroded than the one to the right (as if something acidic crept down it).


The cobwebs seem thicker to the right, but line the whole thing. The passages turn at either end.


Male Assimar Inquisitioner 1

Kyle wants to investigate to the right for completionist purposes. "Can we check the right before we follow the ooze to the left?"


After clearing the Temple to Ka the party sought the advice of a Fortune teller named Gail. She was struck by divine enlightenment and turned an ancient scroll the party had found into a map. It updates with information on places the party knows about and has traveled to.

The map led them south and east to a tower made of bone. Tanker, a dune walker druid on his way to dune willow accompanied the party there, but went on his way. He gave them a willow medalion that will signal if they are in dire need.

Inside they found a servants quarters and an armory which had a fancy Armour and a magic ring guarded by regenerating skeletons. Also inside were some books and notes, and a Map of a unknown place called Sangoria. Over the bedroom door the name Sibal was written.

With bloodied footsteps leading down into the next room, what will the adventurers do?

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