Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Ha the gloves of reconnaissance would have been useful here.

Silas pulls out the wand again and starts healing.
CLW x2 on Silas: 2d8 + 2 ⇒ (3, 1) + 2 = 6
CLW x2 on Lucanor: 2d8 + 2 ⇒ (4, 6) + 2 = 12
21/50 charges used!

"I have another alchemist's fire, although its my last. I'm up for a look see, never know what clues we'd miss otherwise... Besides maybe there's somebody in addition to Big Krogs who ahem needs burial..."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I'd like to investigate every room unless there is a strong reason not to. It would be ashame to miss a plot hook because we were frightened of swarms.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Frightened? Nay my riend, cautious is the word.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

I agree with Silas that we should check every building. Do torches effect swarms?


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

If you'd coat the ground with oil or kerosine, sure.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Right let's check this building over here", says Silas indicating area #1 on the map.

He decides to look for a window and take a peek before entering...

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Encounter Map

There aren't any windows but Silas takes a peek at through the door and the building looks like a bunkhouse.
This spacious log cabin is filled with beds and
a common table at its center. Twitching bodies
lie concealed beneath the blankets in four
of the beds. A low humming sound is coming
from that direction.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"It looks like a bunkhouse, I can see rough beds, four of them with twitching bodies under blankets, maybe undead. I can hear low humming possibly from the bodies, could be another swarm. Luc are you able to detect undead?"


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"They could be half eaten and the humming is the bugs making a nest."


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"No, I cannot, nor more than ordinary folks least wise."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas ponders and suggests, "How about Hecktor busts the door down and we wait here ready for them if it's undead. If it's another swarm hopefully Gilmork and I can deal with that."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor recalls how that went back at the monastary. Him kicking down the door and the spider biting him in return.

"Sure, works for me. Keep a charge ready in case something wants to bite my leg again okay?"


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork nods as Silas mentions him.
"I'll try, hopefully Gozreh will bless us again with the sound of thunder to scatter the insects if it is them making the humming sound."


Encounter Map

Hecktor barrels through the unlocked and unbarred doors and the "dead" bodies twitch furiously....they situp in the beds and you see their lower jaws have been removed! Locusts spill from their insides to form two swarms of the creatures!The bodies fall limp to the ground, the locusts "animating" them having left.

Initiative rolls:

Locusts: 1d20 + 2 ⇒ (9) + 2 = 11
Jaxom: 1d20 + 2 ⇒ (2) + 2 = 4
Silas: 1d20 + 8 ⇒ (7) + 8 = 15
Gilmork: 1d20 + 3 ⇒ (19) + 3 = 22
Lucanor: 1d20 + 2 ⇒ (2) + 2 = 4
Hecktor: 1d20 + 2 ⇒ (17) + 2 = 19

Surprise Round
Hecktor barrels into the room
Locusts form swarm.
Round 1
Gilmork
Hecktor
Silas
Locusts
Jaxom
Lucanor

Kn:Nature DC 12:
These locusts are pretty large, almost 6 inches long each. They can probably be hurt with weapons, unlike the spiders.[ooc]IE: Not immune to Physical damage, only 1/2 damage from Physical sources.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"O...kaayyy, safety measures say i do not remain in this place."

Hecktor will move back around the corner so he's next to Lucanor.
Readies an attack.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Knowledge Nature: 1d20 + 10 ⇒ (4) + 10 = 14

"These locusts are large enough to be hurt with your weapons. If nothing else beat them to a pulp." Gilmork shouts before he whispers another few words in the Elven tongue.

Spell Failure 1-20: 1d100 ⇒ 70
Another sound of thunder rolls in from Gilmork's mouth and catches both swarms in its radius, centering it on the table.

Sound Burst damage: 1d8 ⇒ 5
DC 15 Fort save or stunned


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Fire in the hole!", shouts Silas as he tosses a vial of alchemist's fire at the southern swarm.

Ranged touch attack: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 ⇒ 3


Encounter Map

Round 1
Gilmork casts his spell, dealing 5 damage to the swarms.
Hecktor backs away from danger...
Silas hurls an alchemists fire, dealing 3 damage.
Locusts fly at Hecktor/Silas/Lucanor! One swarm deals damage to Hecktor and Lucanor 1d6 ⇒ 2 the other deals damage to Silas and Hecktor 1d6 ⇒ 1
Jaxom
Lucanor


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Knowledge nature: 1d20 + 10 ⇒ (19) + 10 = 29 Bonus included

Lucanor is too mature to say 'I told you so' , besides, he notices something, "These things are bigger than I expected. It may not hurt them much, but blades might hurt them a little." Fighting a curse as he's bitten, he slashes back with his own sword in an attempt to demonstrate.

to hit: 1d20 + 6 ⇒ (20) + 6 = 26
dmg before halving 1d8 + 4 ⇒ (1) + 4 = 5
Possible crit: 1d20 + 6 ⇒ (10) + 6 = 16
dmg before halving 1d8 + 4 ⇒ (7) + 4 = 11


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Can magic missile effect swarms?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I don't think Magic Missiles works vs swarms :(


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom curses internally. He had never encountered so many bugs in life. Not for the last time he wishes his sister were here. Her icy witchcraft could freeze these bugs solid. It was an unpleasant feeling realizing that his magic could not avail him.

Holding


Encounter Map

Round 1
Gilmork casts his spell, dealing 5 damage to the swarms.
Hecktor backs away from danger...
Silas hurls an alchemists fire, dealing 3 damage.
Locusts fly at Hecktor/Silas/Lucanor! One swarm deals damage to Hecktor and Lucanor 1d6 ⇒ 2 the other deals damage to Silas and Hecktor 1d6 ⇒ 1
Jaxom holds
Lucanor slashes at the locusts, dealing 2 damage Can't crit a swarm

Round 2
Gilmork
Hecktor
Silas
Locusts
Jaxom
Lucanor


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas yelps, "Ugh Locusts!" and takes a step back, enchants his blades with a fraction of his power and sends them scything through the swarm leaving trails of blue light.

Alchemist fire damage round 2: 1d6 ⇒ 4

Attack with Shadow: 1d20 + 6 ⇒ (10) + 6 = 16 Damage if shadow hits: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Attack with Whisper: 1d20 + 6 ⇒ (10) + 6 = 16 Damage if whisper hits: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Swift action: Arcane Strike
5' step: north
Full attack


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I readied an attack, does that still go off?

Round 2

"Pfft, pfft...damn bugs."
Hecktor heaves his scythe and slashes into the swarm.
Scythe w/pa: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Dmg: 2d4 + 11 + 6 ⇒ (1, 2) + 11 + 6 = 20


Encounter Map

@Hecktor Yeah go ahead and roll the readied attack and damage


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Sweet

Readied attack w/pa: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Dmg: 2d4 + 11 + 6 ⇒ (4, 4) + 11 + 6 = 25

Sweet, max dmg


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom backs away from the cloud of bugs.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor backs up and swats, more to avoid any flames than the swarm, which he doubts he can out run.

To hit: 1d20 + 6 ⇒ (18) + 6 = 24
dmg before halving 1d8 + 4 ⇒ (7) + 4 = 11


Encounter Map

24 Hour rule, Gilmork botted

Round 2
Gilmork steps up and smashes some bugs with his club 1d20 + 8 ⇒ (9) + 8 = 17 but fails to squash enough of them.
Hecktor readied attack misses cleaves through a bunch of bugs! Enough of the locusts are destroyed that one of the swarms is dispersed!
Silas whirls around striking with his blades but he fails to smash enough bugs.
Locust swarm deals damage to Hecktor and Silas 1d6 ⇒ 5 Silas and Hecktor must save or be distracted forgot about this last round! Silas: 1d20 + 2 ⇒ (11) + 2 = 13Hecktor: 1d20 + 8 ⇒ (5) + 8 = 13 they make their saves.
Jaxom backs away
Lucanor smashes some bugs, dealing 5 damage to the swarm.

Round 3
Hecktor
Silas
Locusts
Jaxom
lucanor
Gilmork


Everyone up


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor makes another swing.

Scythe w/pa: 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14
Dmg: 2d4 + 11 + 6 ⇒ (2, 4) + 11 + 6 = 23

Seemingly the swarm was good at dodging.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

A note of revulsion and rising panic creeps into Silas's voice as he shouts, "Ugh, GET OFF ME!"

Again he tries to strike the locusts with his blades but its like fighting a shadow.
Attack with Shadow: 1d20 + 6 ⇒ (15) + 6 = 21Damage if shadow hits: 1d6 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Attack with Whisper: 1d20 + 6 ⇒ (2) + 6 = 8Damage if whisper hits: 1d6 + 3 + 3 ⇒ (1) + 3 + 3 = 7

Swift action: arcane strike
Full attack
I need to buy more alchemist's fire.


Encounter Map

Round 3
Hecktor slashes around but can't manage to kill enough of them!
Silas kills enough locusts to dispel the swarm!
Locusts
Jaxom
lucanor
Gilmork

Combat Over

Payden says Damn, you boys are good at finding trouble.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Days not over yet, likely to be more where that came from", spits Silas, grimacing in pain from the multitude of scratches and bites.

He gingerly gets out his wand which already looking worn and starts healing.
CLW on Silas: 3d8 + 3 ⇒ (3, 5, 3) + 3 = 14
CLW on Hecktor: 3d8 + 3 ⇒ (2, 8, 3) + 3 = 16
CLW on Lucanor: 2d8 + 2 ⇒ (7, 7) + 2 = 16
25 out of 50 charges used!

Silas cautiously pokes his head into the room to see what's there.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Thanks for the healing.", he then turns to payden.

"Trouble finds us, and we've been able to put it all down thus far. Who knows, trouble might test the metaphorical "new kids on the block" next."


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork scoffs as Payden mentions them being good at fidning trouble.

Rather we're good at solving trouble more than you are, coward. If he ever so much as gets the idea of double crossing us I'll put an arrow through his eyes.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

New kids on the block being you rotten lot.

"But, there's still 1 building we've not yet checked."
Hecktor points at #3.
"Would you do the honors, sheriff?"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Niles did Silas find anything? He had a good perception roll.


Encounter Map

Inside the building there is a chest that is unopened. Otherwise the room doesn't hold anything that you can see. You said poked your head in, not that you went in to search


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"There's a chest in here. Let's see what's in it?"


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Try detect magic, if you have it? A colleague once took a sparkblast trying to open a chest. He lived, but it took a day or two before he was fully back in action."

Oh ye olde games, not having disable traps or high magic resistance gets you a huge fireball to the face ^^


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas nods and hums his magic detecting charm, and takes a good look around the room, and the test.

Silas casts detect magic.


Encounter Map

Silas doesn't detect any magic, but finds that the chest is trapped. If tripped a log would swing out of the adjoining wall and smack whomever was standing in front of the chest in the groin area.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Uhh that chest, I think its trapped! One of those logs probably swings out, or there's a hidden spike or something.", announces Silas. He chews his lip for a while and then asks Lucanor, "Luc, I know you had some, ahhem ...unorthodox training. Did it cover situations like this?"


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Gilmork hears Jaxom's voice whisper in his ear. These kobolds seem to be after family jewels. Your friends seem to mistrust these other men. Do you want them dead?

Using Message


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor whispers something to Silas
"Maybe we want Payden or one of his goons to try prying the lock.", with a meaningful look and a smirk.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas raises one eyebrow and smiles slightly whispering, "Good notion, but they probably heard me."


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Message back to Jaxom:
"If they are stupid enough to get themselves killed we wouldn't let a tear about them. Don't actively kill them though."

"That trap sounds nasty indeed Silas. Can you see a way for us to safely disarm it?"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Lucanor has a decent disable device, that's kind of my hope. Otherwise try and set it off with a 10' pole.


Encounter Map

Lucanor attempts to disarm the trap 1d20 + 9 ⇒ (3) + 9 = 12 the log swings out at him but at least he isn't flatfooted! 1d20 + 10 ⇒ (8) + 10 = 18 it hits him square in the naughty place for 1d8 ⇒ 1

Inside the chest:
A bunch of promissary notes from the company store, 479GP worth. Also six potions, labeled "For Emergencees only, signed Mutters".

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