Hmm’s 1-99: Scoured Stars Invasion (Tier 5-6) (Inactive)

Game Master Hmm

MapsPlayer Folder — Contains handouts for ship combat, a spreadsheet of player skills, and other useful information!


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Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten uses the time to move closer to the ramp the refugees will be coming down.

I think this position will allow us to protect them.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Choosing to recover RP from Overseer announcement.

If I am able I would also like to be near the ramp adjacent to Neon.

"I think you are correct. With us together, nothing will break through."


#3-99 ACTUAL MAP

While Jadnura fight off the first wave, the second wave is hit by the rescuers Starfinder, twice the big plant is it!

But despite that, they move closer to the ramp, almost ready to thorn the Starfinder fleeing the outpost! double move

Damages to Huge: 19 + 8 = 27

The exhausted Starfinders move closer to their saviors

Round 1 /2
Active conditions: None

Sorami
Al

================================

Frickin’ Plants

================================

Sev
Neon
Ivok
Antoine

Exhausted Starfinders 1&2

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Excuse-moi, FlorentJe pensais qu'on ne pouvait pas se déplacer durant la transition.

Antoine goes on the front, wielding his camera with the plasma setting.
They will be hit I hope.

plasma (line) vs red: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
plasma (line) vs orange: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

E and F: 1d10 + 6 ⇒ (4) + 6 = 10

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon runs up the slope and casts his spell over the ledge and down at the plant creatures.

Overheat: Fire damage: 2d8 ⇒ (3, 3) = 6 15’ cone, DC 18 Reflex for half

Should get orange and small red, hopefully Neon Ten has cover from the ledge

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Can't pull up full map on mobile, but want to keep things moving, so:

With the lives of more Starfinders on the line, Sev presses the attack!
Full attack
Ranged (Acid dart rifle, dual): 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Damage (A&P): 2d8 + 6 ⇒ (3, 8) + 6 = 17

Ranged (Acid dart rifle, dual): 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Damage (A&P): 2d8 + 6 ⇒ (8, 1) + 6 = 15

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok calls out to the Starfinders, "Keep running! Don't stop and we will hold the line!" He fires another shot from the shock caster before disabling and dropping the weapon in favor of his pike as he charges in to melee.

The shock caster makes an attack targeting an AC 5 intersection. The damage hits everyone within 10 ft. Reflex save for half damage
Bzapt! Firing Static Shock Caster Attack: 1d20 + 7 ⇒ (3) + 7 = 10 Hit
Electricity Damage DC 15 Reflex for Half: 1d12 + 5 ⇒ (9) + 5 = 14

Standard action, fire shock caster targeting three enemies (marked explosion area on map). Drop shock caster. Move up to large plant while drawing cryopike.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none
Sev+ wrote:
With the lives of more Starfinders on the line, Sev presses the attack!

For what it is worth, Sev was firing on the purple frickin' plant's KAC.

Second Seekers (Luwazi Elsebo)

Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Sorami moves over toward the creatures and shoots the orange one.

Trick Attack: 1d20 + 21 ⇒ (18) + 21 = 39

Attack: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 and miss.

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Al maintains their position in order to provide as much fire-support as possible. They continue to send rounds down-range at the huge (crimson) plant creature!

Hutchket Rifle 1: 1d20 + 10 + 2 - 4 ⇒ (7) + 10 + 2 - 4 = 15 vs. KAC
Piercing Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Hutchket Rifle 2: 1d20 + 10 + 2 - 4 ⇒ (9) + 10 + 2 - 4 = 17 vs. KAC
Piercing Damage: 1d10 + 6 ⇒ (8) + 6 = 14

...but probably misses with both shots.


Rapid Team Extraction Protocol quickly goes into effect as transport ships arrive picking up any remaining Starfinders on mission.

As more and more jinsul ships enter the Scoured Stars, First Seeker Luwazi Elsebo addresses the Starfinder fleet via all communication devices: “Starfinders, we have already rescued many of our comrades, but we can’t afford to stay here any longer. While our carriers prepare to transition into the Drift, we must ensure that all our transports get back to the carriers. I need all our best starship crews to fight the jinsul ships and buy our fleet some time. The rest of you should help organize a defense of our transports and carriers against jinsul boarding parties. Do not lose heart, Starfinders—there is hope for us if we all work together to get through this!”

Table GMs, all of your current encounters are now ended. Starfinders, you must decide which of these dangerous missions you shall undertake. Remember, we’ll need groups performing both missions if we want to make it out safely. we’ll need to have coverage in space and onboard our ships s the Jinsul will be boarding.

Luwazi Elsebo once again addresses the fleet, “Starfinders, our choices are made. Whether you’re fighting onboard our ships against these invaders or taking the battle to their starships, may luck be on your side. Hold to your selected missions and play to your strengths; we shall make it out of this!”

Table GMs, you can now begin the Part 4 missions.


#3-99 ACTUAL MAP

As the Starfinder fleet begins extracting all remaining rescue teams back to the carriers, all starship crews receive the following message from First Seeker Luwazi Elsebo.

Attention, all starship crews! Jinsul ships are aggressively attacking our retreating transports. Deploy immediately and stop the attackers. There is a heavily armed capital ship nearby—do not engage! I repeat, do not engage the capital ship.

Please, choose what each of your character want to do

Hex: 3d6 + 5 ⇒ (2, 6, 2) + 5 = 15

Note:
During this encounter, tables can use an Aid Token to fire the damaged transport’s weapons (the gunnery check bonus is equal to 4 + 1-1/2 × the ship’s tier) during the gunnery phase. On a success, the target enemy vessel takes 2d8 damage per tier of the PCs’ starship.

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Gunner
Why Do they think that shooting just need a good eye?

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Engineer

"Engines are all warmed up! We will show them our strength!"

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Science Officer

Neon Ten plugs in his datajack and calls out “Ready!

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Floater

Sev pulls up access to a science station from his console.

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Pilot

Al has their exocortex pull up appropriate music in one of their ears to help them focus on the starship combat that lay before them, and settles into the controls.

Engineer/Science Officer(s) - As a reminder, Al has the "Enhanced Shield Regeneration" boon slotted:

RPG Guild Guide wrote:
Once per starship combat, you can spend 1 Resolve Point to push your starship’s shields to the limit. The starship regains a number of Shield Points (SP) equal to the starship tier × your current Wayfinder Reputation Tier. You can assign these SP to any facing, or divide them among any number of facings. A starship can only benefit from this boon once per starship combat encounter.

This is a free action, and Al is currently Tier 3 with the Wayfinders, so if you want them to use this, our ship would instantly gain 18 shield points. Just let them know when/if you'd like them to activate this boost.


#3-99 ACTUAL MAP

Piloting Init:

Ennemy: 1d20 + 15 ⇒ (19) + 15 = 34
Pilot: 1d20 + 15 ⇒ (1) + 15 = 16

★ --- ★ --- ★ --- ★

The enemy's pilots are quite skilled and beat Al 2O3.

You are the first to move.

Round 1
Active conditions: None
(captain may post any time)
Engineer
Pilot
(move your taken)
Science Officer
Gunners

================================
Enemy
================================

Starfinder carrier


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I am back! Thank you Ilmakis!

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten coordinates with Sev+ and at their closest approach scans the nearer enemy attacking the transport.

Science Officer:
Computers, HD jack: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

Sev scans the further enemy attack ship at closet approach.

Floating Science Officer:

Computers for Scan Action: 1d20 + 15 ⇒ (14) + 15 = 29


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The poor beleaguered transport is looking like it needs help!

On this very crowded map, your starship is coming in to protect that damaged transport from two jinsul pilots that are shooting at it. There are also two large formations that are NOT part of this battle — the big enemy Capitol Ship, and the Starfinder Fleet in green. They are doing their own things, and will ignore you for now.


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Thank you, Neon and Sev for already posting your actions. To speed this up, I would like it if everyone posts your actions under spoilers until we get Al’s piloting going. Then I will weave everyone’s actions together throughout this fight!

Everyone has a +4 to all Starship Checks for the next 4 rounds, since these ships seem familiar to you — why, you fought one near the planet of Izalraan! I have already applied this bonus to Sev and Neon’s checks.

Neon Ten and Sev both do exceptional scans of the two Jinsul Ships. Here’s what they know:

Basic Information:

  • Living crew complement: 6 (full starship crew)
  • Ship classification: Jinsul Assault Craft - medium transport
  • Size - Medium
  • Speed - 4
  • Maneuverability - Average (Turn 2); Reversible: The starship's overall shape and positioning of its thrusters make it very easy for it to reverse its heading. The ship grants a +2 bonus to Piloting checks to perform a flip and burn stunt.

Defenses: AC 17; TL 17 HP 85; DT —; CT 17 Shields light 70 (forward 20, starboard 15, port 15, aft 20); Power Core Arcus Heavy (130 PCU); Self-destruct.

Weapons: Attack (forward) railgun (8d4), vandal rocket (4d8 plus drones) Attack (turret) linked coilguns (8d4)

Vandal Rocket: The jinsul starship's forward tracking weapon functions identically to a high explosive missile launcher, except that pieces of the rocket's shrapnel animate into drones that continue to rend the ship if it successfully deals Hull Point damage.

Expansions: 5 cargo bays.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Make sure you stay out of their forward arc!

If these are anything like the ships I encountered before, they will focus on offense over everything else. Last one I fought would divert power to weapons rather than trying to regenerate the shields.

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

gunner:
1d20 + 11 + 4 + 2 ⇒ (20) + 11 + 4 + 2 = 37
8d8 ⇒ (3, 2, 8, 1, 6, 1, 2, 5) = 28

Antoine shoots with linked torpedo. (Using also the computer bonus] He sees à Gap in their defence.

1d100 ⇒ 22

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Engineer:
"Diverting power to scanners!"
Engineering Divert: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Divert Power to Science Officers, +2 to their checks

Second Seekers (Luwazi Elsebo)

Female CG damaya lashunta icon operative (spy) 5 | SP 40/40 HP 34/34 | RP 7/7 | EAC 18; KAC 19 | Fort +3(+5 versus P/D); Ref +9; Will +4 | Init: +7 | Perc: +10, SM: +7 | Speed 40ft | Detect Thoughts 1/1 | Active conditions: Resistance Fire 5, Cold 5, Electricity 5

Taunt the Closest Enemy Ship:

Intimidate: 1d20 + 14 ⇒ (15) + 14 = 29 on the piloting phase.

rounds: 1d4 ⇒ 4

Wayfinders

| ES 0/0 | SP 42/42 | HP 40/40 | RP 8/8 | EAC 25 KAC 26 CMD 34 | Fort +6, Ref +13, Will +5 (+2 vs. Disease/Poison/Mind-Affecting effects) | Init +8 | Perception +12 (Darkvision 60ft) | Speed 30' | Active Effects: Memory Module (*) |Combat Tracking (-) | Wireless Hack (-) | Energy Shield (-) | Environmental Seals (8) | Nonbinary CG Android Scholar Mechanic 6

Al nods at Neon Ten's words and starts their attack run.
"It may be a little rough until we close the distance, but I will do the best that I can."

Al tries some defensive maneuvers while closing in on the enemy ships.

Piloting:

Piloting: Evade: 1d20 + 15 + 4 ⇒ (7) + 15 + 4 = 26 DC 24

AC now 23
TL now 22

Movement shown with arrows on map.

GM, quick question - wouldn't we have the +4 for 6 rounds from First Skirmish?

Spoiler:
Saving info in text form for myself:
Tier 6 Drake
Speed 8
Maneuverability Average (Turn 2)
AC 15 + 6 = 21
TL 14 + 6 = 20

Maneuver: DC 24
Back Off: DC 19
Barrel Roll: DC 19
Evade: DC 24
Flip & Burn: DC 24
Flyby: DC 24
Slide: DC 19
Turn in Place: No Check
Full Power: 1 RP ~> Speed 12, Turn 4 (No Check)


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Ivok successfully diverted power to scanners, enabling Neon and Sev to confirm they got all information in the scans!

Sorami taunts the pilots, which makes them doubt themselves enough to not attempt evasive maneuvers this turn.

Al initiates evasive maneuvers bringing you closer to both vessels.

★ --- ★ --- ★ --- ★

@Al — I thought only 4 people slotted that boon... If all six of you slotted it, sure!

The Jinsul ships split their attention between you! Orange devotes its attentions at the helpless Pegasus that is trying to evacuate Scoured Stars survivors!

Orange Engineering Divert Guns: 1d20 + 10 ⇒ (5) + 10 = 15
They fail to divert!

Gunnery Railguns vs Hapless Transport: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 8d4 ⇒ (2, 3, 4, 2, 1, 3, 1, 2) = 18

Turret Gunnery Railguns vs Hapless Transport: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 8d4 ⇒ (1, 2, 4, 2, 1, 1, 2, 3) = 16

★ --- ★ --- ★ --- ★

Purple devotes its efforts to gunning your Drake down...

Engineering Divert Guns: 1d20 + 10 ⇒ (19) + 10 = 29
They divert!

Gunnery Railguns vs You: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 8d4 ⇒ (4, 4, 4, 1, 2, 4, 2, 4) = 25

Turret Gunnery Railguns vs You: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 8d4 ⇒ (4, 2, 2, 3, 4, 1, 3, 3) = 22

...And utterly fails, twice!

★ --- ★ --- ★ --- ★

Meanwhile Antoine gets a lovely shot off in Purple!

Their sensors are now glitching!

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

"Now, that we are aware of their capabilities and weakness," notes Sev, "I shall endeavor to exploit them."

Sev pulls up the secondary firing controls from his console.
Assuming starship role of backup Gunnery at +9 attack bonus (+3 Dex, +6 ranks Piloting)

@GM Hmmm- Would you prefer that I roll attacks to keep things moving and allow you to determine the applicable arc/weapon, or to wait until the ship has moved for me to choose a weapon?


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ROUND TWO

★ --- ★ --- ★ --- ★

Initiative:
Piloting Roll-Off: Al: 1d20 + 15 ⇒ (16) + 15 = 31
Piloting Roll-Off: Jinsuls: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27

★ --- ★ --- ★ --- ★

They move first!

Orange stays where it is so that it can keep pommeling the transport.

Purple does a flip and burn, anticipating that you might try to come between it and the transport.

Piloting Flip and Burn: 1d20 + 15 - 2 + 2 ⇒ (13) + 15 - 2 + 2 = 28

It successfully flips its heading!

Both engineers divert power to guns!

Orange: 1d20 + 10 ⇒ (12) + 10 = 22
Purple: 1d20 + 10 ⇒ (11) + 10 = 21

You blew a hole in Purple’s front shields, so its science officer tries to rebalance them.

Purple: 1d20 + 10 ⇒ (13) + 10 = 23

It evenly distributes them. 15 + 15 + 20 = 50/4 =12

Now there are 12 in ever quadrant except the front, which has 14!

★ --- ★ --- ★ --- ★

Everyone’s up!!!


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ROUND TWO STATUS

ORANGE: Full Shields, HP
PURPLE: Shields (14, 12, 12, 12) HP -8, Sensors Glitching.
DRAKE (You): Full Shields, HP
PEGASUS TRANSPORT: HP -8, Shields Down

★ --- ★ --- ★ --- ★

Go ahead and post your actions and all rolls! Only gunnery rolls need to be under spoilers. Everyone’s up!

Captain, let us know where those nodes are assigned.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"We can't let them shoot them down. Too many have already died under our watch! Diverting power to weapons!". Ivok puts his weight behind a spanner trying to forcefully redirect the power cord with pure might.

Engineering Divert to Weapons: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
If successful treat 1s on damage dice as 2s.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Let’s go for the one still targeting the transport! We need to protect it!

Looking to Sorami he asks “Do you want me to target a system or man a third gunnery station?

Will switch stations if captain says, otherwise stay at Science Officer.

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

"If we are able to position the ship with our forward weapons array toward an enemy combatant, Antoine should be able to bring both the turreted torpedo launcher and the particle beam cannon to bear." postulates Sev.
Suggesting a Fire at Will action if we only have 2 gunners this round.

Accordingly, the android prepares to fire the coil gun in whichever arc is closest to the alien ships.

Gunnery (coil gun):

Gunnery (coil gun) w/ familiarity bonus: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
Damage (coil gun): 4d4 ⇒ (1, 1, 3, 4) = 9


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Pilot init: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32

Pilot Evade: 1d20 + 15 + 4 ⇒ (19) + 15 + 4 = 38

Al expertly maneuvers the ship, maintaining dominance over the enemy pilot.


| Extinction | url= |

A fellow Starfinder Drake-class ship passes through your field, lending aid on its way to another section of the fleet. The transponder code identifies the ship as the Silver Retriever.

Dusty Aid Token is yours.


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With the arrival of the arrival of the Aid Token, the beleaguered Pegasus is able to bring guns to bear on the Orange ship that is pestering it, to the surprise of everyone!

Aid Token Gunnery Damage vs Orange: 12d8 ⇒ (5, 2, 2, 7, 5, 4, 8, 8, 1, 6, 3, 5) = 56

They blow through Orange’s front shields, doing 36 hull damage and causing 2 critical effects.

Crit: 1d100 ⇒ 33
Crit: 1d100 ⇒ 78

Orange has glitching weapons and Engines!

Passing that Aid Token to another Starfinder table.


I am the tool of the GM

Click. Whirr.

Botting Antoine

Antoine decides to take Neon and Sev’s advice and hits the Orange transport, twice!

Gunnery: 1d20 + 11 + 4 - 4 ⇒ (8) + 11 + 4 - 4 = 19
Turrent Gun Damage: 8d8 ⇒ (7, 2, 2, 8, 6, 8, 5, 6) = 44

Gunnery: 1d20 + 11 + 4 - 4 ⇒ (16) + 11 + 4 - 4 = 27
Particle Beam Damage: 8d6 ⇒ (5, 6, 5, 3, 2, 5, 3, 5) = 34

Orange Damage Tracker: 36 + 44 + 34 - 15 = 99

Antoine blows the Orange Jinsul ship out of the sky!


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Since you did not do as anticipated, Purple does not have its front guns facing you. It does have front guns still facing the Pegasus though, so it devotes its efforts to gunning you and the Pegasus down.

Gunnery front Railguns vs Pegasus: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 8d4 ⇒ (4, 1, 2, 4, 4, 2, 4, 1) = 22

Turret Gunnery Railguns vs You: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 8d4 ⇒ (2, 4, 2, 2, 2, 4, 1, 4) = 21

Critical Effect: 1d100 ⇒ 20
Your sensors are glitching!

★ --- ★ --- ★ --- ★

Meanwhile, before it gets blown out of the sky, Orange gets one last gasp against the Pegasus.

Gunnery Railguns vs Hapless Transport: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 8d4 ⇒ (1, 4, 1, 4, 4, 2, 4, 1) = 21

Turret Gunnery Railguns vs Hapless Transport: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 8d4 ⇒ (3, 1, 2, 4, 2, 3, 1, 3) = 19

And utterly fails!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

@Neon & Sorami — Feel free to post double actions next turn, I am moving us on!

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Antoine decides stress himself and tries to hit the enemy with the front arc.(broadside)

gunner:

Gunnery: 1d20 + 11 + 4 - 2 + 1 ⇒ (17) + 11 + 4 - 2 + 1 = 31
Turrent Gun Damage: 8d8 ⇒ (5, 5, 6, 6, 7, 6, 5, 8) = 48

Gunnery: 1d20 + 11 + 4 - 2 ⇒ (10) + 11 + 4 - 2 = 23
Particle Beam Damage: 8d6 ⇒ (3, 2, 1, 3, 4, 2, 2, 2) = 19

Gunnery: 1d20 + 11 + 4 - 2 ⇒ (16) + 11 + 4 - 2 = 29
coilgun: 4d4 ⇒ (3, 3, 1, 2) = 9


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

What a dramatic battle this has been! The Pegasus managed to get off shots of its own, and working with Antoine, it blew Orange out of the sky! Meanwhile, Sev as backup gunner managed to get a shot off on Purple, clearing out more of its AFT shields.

Piliot Initiative Roll Off:

Al: 1d20 + 15 + 4 ⇒ (12) + 15 + 4 = 31
Jinsuls: 1d20 + 15 ⇒ (18) + 15 = 33

They win initiative, meaning you move first!

★ --- ★ --- ★ --- ★

ROUND THREE STATUS

ORANGE: Dead in Space
PURPLE: Shields (14, 12, 12, 3) HP -8, Sensors Glitching.
DRAKE (You): Shields (4, 25, 25, 25), Full HP, Sensors Glitching
PEGASUS TRANSPORT: HP -30, Shields Down

Everyone’s up — Sorami and Neon have two actions! Remember, you move first.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Last turn:

Neon targeted Orange’s engines.
Engineering: 1d20 + 17 + 1 - 2 ⇒ (17) + 17 + 1 - 2 = 33

This turn:

Neon Ten decides to target Purple’s power core.
Engineering: 1d20 + 17 + 1 - 2 ⇒ (3) + 17 + 1 - 2 = 19


Al decides to back off a bit! “Prepare for full reverse thrusters!

Back Off: 1d20 + 15 + 4 ⇒ (20) + 15 + 4 = 39

Second Seekers (Luwazi Elsebo)

Android Technomancer 10 (Scholar Theme) | N Active conditions: none

"Might I suggests a fly-by attack?" posits Sev.
As broadside action uses all weapons in one arc, a fly-by would allow an attack with another arc, if I am not mistaken.

Gunnery (aft coil gun) if fly-by successful:

Gunnery (coil gun) w/ familiarity bonus: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Damage (coil gun): 4d4 ⇒ (2, 4, 2, 3) = 11


That would have required we be able to move through their space. Unfortunately we were not in a position to do so.” Al answers.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Purple does not like that you backed up!

Purple Flip & Burn: 1d20 + 15 + 2 - 2 ⇒ (7) + 15 + 2 - 2 = 22

It fails its flip and burn and only skids forward two squares, half of its speed!

★ --- ★ --- ★ --- ★

Jinsul Engineering: 1d20 + 10 ⇒ (20) + 10 = 30

The crazy Jinsul diverts power to the guns instead of repairing shields like a good Starfinder would.

The more sensible science officer does try to rebalance what is left of the shields...

Jinsul Science: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18

...but his glitchy equipment fails him!


Ivok diverts power to the shields!

Engineering: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32

The ship regains 10 shield on the only one that is currently down.


I am the tool of the GM

Click. Whirr.

BOTTING SORAMI

Sorami taunts the enemy starship’s gunners.

Intimidate: 1d20 + 14 + 4 ⇒ (8) + 14 + 4 = 26

“You Jinsul gunners are pathetic. We will wipe you like bugs splattered on our windshield.”

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