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In the rubble you all find four bent fishhooks, three partial candle(15mins light each), one brand new bedroll, 11' baddly frayed hemp twine
The Amulet looks like this

Dolok Kadarn |

"Desna smiles on us, and Sarenrae's light will guide us. Let us make sure that we leave no surprises behind. Tanith, let us go and check that passage first."
Dolok will never take anything first - he will always leave others to take whatever spoils/loot we find, and only after everyone else has taken their pick, he might take his share. For now, he does not take anything of the things we found.

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You head East, the caves winds about for roughly ten minutes before opening up into a Perfectly square cavern 60' x 60'. There are three exits one East, One South, One Northwest (that you entered the room chamber from. Beyond the three exits to the room, there is nothing absolutely nothing, not even a even a carving upon the walls. Well now that you take a Good look Tanith, it seems as though something very heavy was placed for a very long in the center of this chamber, the stone is actually sunken in a little as though perhaps there were a few tons of weight, maybe not that much, but something heavy enough to leave an imprint in sandstone cave floor.

Leto V. Derexhi |

Leto goes to take a closer look at the relief in the floor.
What might this have been?
What´s the form of the imprint? Just a square stone? Can we roll a knowledge check on that?

Leto V. Derexhi |

Knowledge Nature: 1d20 + 4 ⇒ (15) + 4 = 19
Leto´s brows curl in thinking while he looks at the imprint.

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Between all of you, you are beginning to piece it together. The indent in the ground is that a small sized sarcophagus, made of a very heavy stone or metal. heavy enough to leave an imprint in the very ground that it was sitting here, for who knows how long. Who or what was intured here you have no idea. But something or someone moved the whole thing from here. There are faint traces in the air of scents that are native to each of the four elemental planes. That is all you can come up with for the now here. It is a puzzle whos answer is beyond you at this moment in time.
You have three choices of direction to travel.
You can head back to the west and go check out that first fork you came to. The air seems to flow to here.
You can head south and see what is within that cave. The air seems to flow from here.
You can head east and see what is within that cave. The air seems to flow from here.

Leto V. Derexhi |

Well, i can feel the airflow, but i don´t really know what that means. Which way should we go? Head back and try the other way or choose one of the new ones?

Leto V. Derexhi |

Perhaps we should check everything down here. I never heard of this part of the city before. Possibly some demons or cultists came from down here, at least all those vermin are still here and we could clean it out. Isn´t that the duty of a crusader?

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You head south, marking the both the S and NW passage way behind you with a large X in chalk, even marking the eastern with a large ? The tunnel winds around a fair bit, you think you are now heading west. It opens up into a small chamber.
A stone ledge juts out at a right angle on the south wall of this cavern, three yards off the ground. The leather strap of a rucksack hangs from the edge of the ledge. Above, a narrow fissure yawns up into the darkness. The air seems to be flowing down from up there, it is strong enough to rustle the straps against the sandstone ledge it rests upon.
The chamber you are in is also a square, though the southern wall is broken so it is no longer a perfect square. The intact walls are 45' long, the chamber extends through rubble 55' North-South with 10' Rubble on South. The Ledge is 12' or 3y above the ground dead center South wall. It may be a difficult climb but one could retrieve the rucksack.
The chamber has two exits. Dead Center of East wall 15' wide (which you entered from and marked with a large X. Dead Center of West wall 15' wide(Which is unmarked)
You have a feeling that the challenge here is not combat based. I will update the map for you after you deal with this chamber or decide to continue on to the west.

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Tamaell attempts to climb but just cant get over the rubble to get upto the ledge. Niesen however tosses his hook, it catches and with the help of his rope is able to make the climb up to the ledge. He tosses the pack down to Tamaell, Dolok points out the tip of mapcase he can just bairly see a little over on the ledge. Niesen goes over and tosses the map case down to Dolok then shimmys back down the rope, flicks it and catches the grapple as it comes loose.
You can either open the pack/map case or continue to the west, or back trace to the east.

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The Satchel is Masterwork and weighs about five pounds with everything inside of it.
It Contains Silverspoons: 1d12 ⇒ 9 inside of a small green silk pouch, 1 Flint & Steel inside of a waterproof stone box, 1 Potion of Heal, Two partial quivers of blunt arrows(34 in total), 2 Vials of Alchemists Fire, 1 Small silver chain with a rabbits foot attached to the chain, 1 Wand with a pair of crossed hammers etched onto it.
The Map Case is Masterwork and also weighs about five pounds.
There is a map inside and notes detailing a location where a cache is reputed to be buried at a chapel midway between Kanabres and Dresden along the border of the Worldwound. There is also a scroll of Prayer and locate object within the case.
Story: Wonder who dropped it?

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yes
As you leave the chamber with the ledge, another X mark is placed at the tunnel entrance. Its wanders around for about and about ten minutes later you arrive at a fork in that path.
You have found your way back to the first fork you came to. You know that from the two X's in chalk marking the other to passages from this room.
As you head east to the unknown tunnel it takes a good 30 minutes to walk there. This would be a good time to divide up the stuff you guys found.

Leto V. Derexhi |

Leto would take the rabbit paw if no one objects. Also a silver spoon, because spoons are always handy.

Dolok Kadarn |

You mentioned Masterwork Satchel - is this the same as MW backpack or not? If yes, Dolok would like to take it. Also, what is the advantage of MW Map Case over the regular?
Similar to others, Dolok takes one of the silver spoons, although he had no idea what to do with it. Then he addresses others: "Since I do not have a way to heal myself or any of the others should you fall, I'd like to ask you to take the Healing potion, but only if that is OK with others? Also, one of the Alchemist fire vials might come in handy."
I will wait if this is OK with others and then put it down on my char. sheet
Turning first to Tamaell, and then to all others, he adds: "As for the wand, Tamaell unfortunatelly, I can not help you. Now, it is obvious that we are loosing some time by running in circles. Did anyone of you mention that he or she is skilled in drawing maps maybe? Maybe what we have in this Map Case can help us not to get lost again?"

Dolok Kadarn |

After splitting up the gains (spoons and whatnot), Dolok takes the satchel and asks once again if anyone is interested in taking the masterwork scroolcase. If no one replies, he will take it, open it and examine it's contents prior to stuffing it in it's newly acquired haversack. Finally, he takes his position at the head of the column and leads them towards the East.