Heroes of the Fifth Crusade (Inactive)

Game Master Klokk

My spin on the Wrath of the Righteous AP


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Niesen heads a short distance towards the eastern exit, peering into the gloom. "Looks safe."

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Sczarni

In the rubble you all find four bent fishhooks, three partial candle(15mins light each), one brand new bedroll, 11' baddly frayed hemp twine

The Amulet looks like this


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

A butterfly. Mh, Desna is somehow connected to butterflies, isn´t she? Maybe she smiles on us!


Male Human (Varisian) Cleric 1

"Do we go forward or do with check out this other passage going back the way we came a little ways to make sure we're not leaving unpleasant surprises behind us?"


"Desna smiles on us, and Sarenrae's light will guide us. Let us make sure that we leave no surprises behind. Tanith, let us go and check that passage first."

Dolok will never take anything first - he will always leave others to take whatever spoils/loot we find, and only after everyone else has taken their pick, he might take his share. For now, he does not take anything of the things we found.


Male Human (Varisian) Cleric 1

Tanith says "Someone should pick up that leftover gear, we don't know what is going to be useful."

He moves over to other passageway heading back the way they came. "What do we have here?"

perception check: 1d20 + 7 ⇒ (3) + 7 = 10


Tamaell stuffs the gear in his pack.
"We can look over it later."

Sczarni

Both of the two unexplored Tunnels appear to be the same.. you hear a high picked whistling down both of them.


Male Human (Varisian) Cleric 1

"Let's see if this does go back to where we came from, it wasn't far and we can be sure that nothing comes from behind us that way." Tanith heads down the west passage.

New Perception check if needed:
perception: 1d20 + 7 ⇒ (20) + 7 = 27

Sczarni

You head East, the caves winds about for roughly ten minutes before opening up into a Perfectly square cavern 60' x 60'. There are three exits one East, One South, One Northwest (that you entered the room chamber from. Beyond the three exits to the room, there is nothing absolutely nothing, not even a even a carving upon the walls. Well now that you take a Good look Tanith, it seems as though something very heavy was placed for a very long in the center of this chamber, the stone is actually sunken in a little as though perhaps there were a few tons of weight, maybe not that much, but something heavy enough to leave an imprint in sandstone cave floor.


"We can. I'd rather making sure we got these folks out before looking for trouble."


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto goes to take a closer look at the relief in the floor.

What might this have been?

What´s the form of the imprint? Just a square stone? Can we roll a knowledge check on that?

Sczarni

Nature/Engineering something like that Sure you can.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Knowledge Nature: 1d20 + 4 ⇒ (15) + 4 = 19

Leto´s brows curl in thinking while he looks at the imprint.

Sczarni

You feel as though as answer was just at the tip of your thoughts, but you just cant put your mental finger on it.

Anyone else.. any sorta knowledge check will yield Something, just the dc is different for each of them and Leto just Bairly missed it by a hair.


Knowledge/local: 1d20 + 4 ⇒ (19) + 4 = 23 Not really knowing much about imprints, Dolok imitates the others, looking around and trying to leave the impression that he is "deep in thought".


Male Human (Varisian) Cleric 1

Knowlege Nature aid: 1d20 ⇒ 13
Knowlege Relgion: 1d20 + 4 ⇒ (6) + 4 = 10
Knowlege Planes: 1d20 + 4 ⇒ (20) + 4 = 24
Knowlege Local aid: 1d20 ⇒ 10

Tanith goes "Let's try to brainstorm, maybe together we can figure something out"


"Book learning was never my strength."


"Statue? This doesn's look like a natural cave, so we might have arrived in some old underground city or lair."

Sczarni

Between all of you, you are beginning to piece it together. The indent in the ground is that a small sized sarcophagus, made of a very heavy stone or metal. heavy enough to leave an imprint in the very ground that it was sitting here, for who knows how long. Who or what was intured here you have no idea. But something or someone moved the whole thing from here. There are faint traces in the air of scents that are native to each of the four elemental planes. That is all you can come up with for the now here. It is a puzzle whos answer is beyond you at this moment in time.

You have three choices of direction to travel.
You can head back to the west and go check out that first fork you came to. The air seems to flow to here.

You can head south and see what is within that cave. The air seems to flow from here.

You can head east and see what is within that cave. The air seems to flow from here.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Well, i can feel the airflow, but i don´t really know what that means. Which way should we go? Head back and try the other way or choose one of the new ones?


Male Human (Varisian) Cleric 1

"I hate leaving the unknown behind me but if we're going to get out of here in a reasonable amount of time we can't check everything. Let's go south for now. Unless someone has a better idea."


Not really having any better ideas how to choose the "right way", Dolok just nods lightly on Tanith's proposal: "Yeah, south seems as good as any other direction."

Dolok waits a moment or two to see if everyone else will agree, and then presses forward at the head of their column towards the south.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Perhaps we should check everything down here. I never heard of this part of the city before. Possibly some demons or cultists came from down here, at least all those vermin are still here and we could clean it out. Isn´t that the duty of a crusader?

Sczarni

You head south, marking the both the S and NW passage way behind you with a large X in chalk, even marking the eastern with a large ? The tunnel winds around a fair bit, you think you are now heading west. It opens up into a small chamber.

A stone ledge juts out at a right angle on the south wall of this cavern, three yards off the ground. The leather strap of a rucksack hangs from the edge of the ledge. Above, a narrow fissure yawns up into the darkness. The air seems to be flowing down from up there, it is strong enough to rustle the straps against the sandstone ledge it rests upon.

The chamber you are in is also a square, though the southern wall is broken so it is no longer a perfect square. The intact walls are 45' long, the chamber extends through rubble 55' North-South with 10' Rubble on South. The Ledge is 12' or 3y above the ground dead center South wall. It may be a difficult climb but one could retrieve the rucksack.

The chamber has two exits. Dead Center of East wall 15' wide (which you entered from and marked with a large X. Dead Center of West wall 15' wide(Which is unmarked)

You have a feeling that the challenge here is not combat based. I will update the map for you after you deal with this chamber or decide to continue on to the west.


"Let's get that ruck!"

Tamaell will boost someone up. He makes ready to lift.


Smiling, Neisen moves to accept Tamaell's offer of a boost. He won't make him go through with it, though. "Maybe I should boost you up?"


"If anyone has a grappling hook and a bit of rope, this would be much easier. If not, I think there were some ropes and hooks in one of the rooms we passed..." - Dolok says, eyeing his surroundings.

Perception: 1d20 ⇒ 15


climb if no take10: 1d20 + 4 ⇒ (5) + 4 = 9
Tam climbs, using claws if it helps.


"I have a grappling hook and rope," Niesen says. "I don't know why I just felt that I should bring it with me to go to the gathering, but I did, and now I'm glad."

Niesen is also skilled in climbing, so maybe he should make the ascent.

Climb: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19

Sczarni

Tamaell attempts to climb but just cant get over the rubble to get upto the ledge. Niesen however tosses his hook, it catches and with the help of his rope is able to make the climb up to the ledge. He tosses the pack down to Tamaell, Dolok points out the tip of mapcase he can just bairly see a little over on the ledge. Niesen goes over and tosses the map case down to Dolok then shimmys back down the rope, flicks it and catches the grapple as it comes loose.

You can either open the pack/map case or continue to the west, or back trace to the east.


I guess that didn't count as Niesen's mythic ascension.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Let´s see what´s in this map and pack first before going further. I wonder why it was up there.


"Could they have fallen down the fissure?"


Male Human (Varisian) Cleric 1

"Makes as much sense as the rest of today"


"I wonder if we could get back to the surface that way. There's no light, but the fissure could lead up to an underground cavern system that has an exit, or it could lead into somebody's root cellar."

Sczarni

The Satchel is Masterwork and weighs about five pounds with everything inside of it.

It Contains Silverspoons: 1d12 ⇒ 9 inside of a small green silk pouch, 1 Flint & Steel inside of a waterproof stone box, 1 Potion of Heal, Two partial quivers of blunt arrows(34 in total), 2 Vials of Alchemists Fire, 1 Small silver chain with a rabbits foot attached to the chain, 1 Wand with a pair of crossed hammers etched onto it.

The Map Case is Masterwork and also weighs about five pounds.

There is a map inside and notes detailing a location where a cache is reputed to be buried at a chapel midway between Kanabres and Dresden along the border of the Worldwound. There is also a scroll of Prayer and locate object within the case.
Story: Wonder who dropped it?

Sczarni

You have the feeling that you should split up whats in the satchel and continue onwards.

There are two directions you can go. West[unknown], East[Where you came from]


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Is that town really named Dresden?

Go west.


Male Human (Varisian) Cleric 1

West.


Tammaell confesses"I have no clue how to figure out what this wand does. Don't tell anyone."

Sczarni

yes

As you leave the chamber with the ledge, another X mark is placed at the tunnel entrance. Its wanders around for about and about ten minutes later you arrive at a fork in that path.

You have found your way back to the first fork you came to. You know that from the two X's in chalk marking the other to passages from this room.

As you head east to the unknown tunnel it takes a good 30 minutes to walk there. This would be a good time to divide up the stuff you guys found.


Seelah HP 19/19 | AC 18 (20 with shield raised) | F 6 R 4 W 6 | Longsword +7 1d8+4 | Athletics +7 | Diplomacy +5 | Intimidation +5 | Lore +3 | Medicine +4 | Religion +4 | Survival +4 | Thievery +2

Leto would take the rabbit paw if no one objects. Also a silver spoon, because spoons are always handy.


You mentioned Masterwork Satchel - is this the same as MW backpack or not? If yes, Dolok would like to take it. Also, what is the advantage of MW Map Case over the regular?

Similar to others, Dolok takes one of the silver spoons, although he had no idea what to do with it. Then he addresses others: "Since I do not have a way to heal myself or any of the others should you fall, I'd like to ask you to take the Healing potion, but only if that is OK with others? Also, one of the Alchemist fire vials might come in handy."

I will wait if this is OK with others and then put it down on my char. sheet

Turning first to Tamaell, and then to all others, he adds: "As for the wand, Tamaell unfortunatelly, I can not help you. Now, it is obvious that we are loosing some time by running in circles. Did anyone of you mention that he or she is skilled in drawing maps maybe? Maybe what we have in this Map Case can help us not to get lost again?"


Male Human (Varisian) Cleric 1

Tanith takes the rest of the gear that no one else wants. "You never know what might come in handy."

Sczarni

Nope its not a backpack its a satchel or haversack, basically slung over the head/shoulder similar to a messengers pouch. The MW Map/Scroll Case could be enchanted where a normal one could not be. the main requirement beyond casting is masterwork quality items.


After splitting up the gains (spoons and whatnot), Dolok takes the satchel and asks once again if anyone is interested in taking the masterwork scroolcase. If no one replies, he will take it, open it and examine it's contents prior to stuffing it in it's newly acquired haversack. Finally, he takes his position at the head of the column and leads them towards the East.

Sczarni

For some reason the scroll case refuses to go within the Satchel.


Niesen watches with bemused curiosity as Dolok is schooled by his new scroll case.


Dolok finally gives up on trying to push the scroll in the satchel, and tries to simply open the scrollcase and to see it's contents (if any).

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