Lieutentant Pavo Voc

Tanith Petrovich's page

51 posts. Alias of Ghost1776.


Full Name

Tanith Petrovich

Race

Human (Varisian)

Classes/Levels

Cleric 1

Gender

Male

Size

Medium

Age

22

Alignment

Lawful Good

Deity

Ragathiel

Languages

Common, Varisian

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 15
Charisma 8

About Tanith Petrovich

Tanith Petrovich:
:
Human (Varisian) Cleric 1
LG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense:

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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 14 (1d8+6)
Fort +4, Ref +0, Will +4

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Offense:

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Speed 20 ft.

Melee heavy shield bash +0 (1d4+4) and
cold iron bastard sword +4 (1d10+4/19-20) and
cold iron dagger +4 (1d4+4/19-20) and
silver light mace +4 (1d6+4)

Ranged cold iron dagger +0 (1d4+4/19-20) and
cold iron javelin +0 (1d6+4)

Special Attacks channel energy, destructive smite

Cleric Spells Prepared (CL 1st; concentration +3):
1st (2/day)—protection from evil, bless, bless
0 (at will)—stabilize, guidance, light

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Special Offense and Defense Notes:

1)Two handed basterd sword use, must drop shield
(AC to AC16, T10,FF16)
cold iron bastard sword +4 (1d10+6/19-20)

2)Whetstone - Tanith has honed all his blades (bastard sword,
dagger, javelins)with his Whetstone they all
do +1hp damage on their frist hit.

Statistics:

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Str 18, Dex 10, Con 14, Int 10, Wis 15, Cha 8

Base Atk +0; CMB +4; CMD 14

Feats Extra Channel, Toughness

Traits: Child of the crusades, Reactionary, Seeker

Drawbacks: Paranoid

Skills Acrobatics -7 (-11 jump), Climb -3, Escape Artist -7, Fly -7, Knowledge (planes) +4, Knowledge (religion) +4, Perception +7, Ride -7, Stealth -7, Swim -3

Languages Common, Varisian

SQ aura, domains (leadership, rage), inspiring command, spontaneous casting

Other Gear Four-mirror armor, Heavy wooden shield, Cold Iron Bastard sword, Cold Iron Dagger, Cold Iron Javelin (2), Silver Light mace, Backpack, masterwork (11 @ 12 lbs), Belt pouch (3 @ 0.76 lbs), Blanket, Chalk, Flint and steel, Holy symbol, wooden (Ragathiel), Torch (4), Wandermeal (4), Waterskin, Whetstone, 30 GP, 3 SP, 9 CP
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Special Abilities:

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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.

Child of the Crusades (1/day) Against possession/incapacitation, free action: Reroll failed save, keep 2nd result.

Cleric Channel Positive Energy 1d6 (4/day) (DC 9) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Leadership) Associated Domain: Nobility

Cleric Domain (Rage) Associated Domain: Destruction

Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not bee

Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack.

Inspiring Command (1 allies)(5/day) (Su) Allies gain +2 Attack AC, CMD, skill checks

Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Special Disadvantages:
Paranoid: Aid Another DC 15 for attempts to help you.

Background:
Tanith grew up in a Crusading family. For as long as the Worldwound has existed his family has struggled against it. Almost birth he was prepared to take his place in the war and uphold tradition. The constant tales of how demons can take over the minds of their foes have been driven deeply into Tanith’s psyche. These tales have made him twitchy, suspicious and jumpy. His friends say Tanith checks for traps in his own bathroom before he uses it and the morning. The saying was meant as joke, but Tanith does occasionally do that.

Description:
Tanith stands almost six feet tall, weights 180 lbs. He is tan, well muscled, has dark hair, and hazel eyes