Elgan Dreadwood |
Most sincere apologies. RL/Work. Again. (Need I say more?) :) My son is into almost ALL things lego. Although Star Wars and Ninjago are by far his favorite. Happy Birthday to Moth Jr! My son also had his b-day recently. He just made 9. NOW we have to give him an actual party,... ;)
Elgan seems strangely, distracted. It's almost as if he trying to listen to the breeze then to the words being bandied about in front of him.
The battle is joined! The Regulators leap into action! And still he stands there,...
Until out of the stone of the building itself rises an familiar ally, The Jolly Green Giant!
Elgan burns his turn calling his friend, but saves his charm for later summoning emergency, so it is a full round casting, meaning JGG should appear right before Elgan's next turn if I am correct? He uses the max distance, (moving forward if he has to) to try and get JGG into position behind the Punk swords group.
dungeonmaster heathy |
Most sincere apologies. RL/Work. Again. (Need I say more?) :) My son is into almost ALL things lego. Although Star Wars and Ninjago are by far his favorite. Happy Birthday to Moth Jr! My son also had his b-day recently. He just made 9. NOW we have to give him an actual party,... ;)
Elgan seems strangely, distracted. It's almost as if he trying to listen to the breeze then to the words being bandied about in front of him.
The battle is joined! The Regulators leap into action! And still he stands there,...
Until out of the stone of the building itself rises an familiar ally, The Jolly Green Giant!
Elgan burns his turn calling his friend, but saves his charm for later summoning emergency, so it is a full round casting, meaning JGG should appear right before Elgan's next turn if I am correct? He uses the max distance, (moving forward if he has to) to try and get JGG into position behind the Punk swords group.
Sounds good. He's pretty close; riding on Claw's shoulder.
dungeonmaster heathy |
The first lesser black blade attacks Dok.
He hits once, doing 19 hp in damage with a sword that is now dancing with black fire.
Another attacks Satari San;
also hitting once, for 22 hp damage.
Third attacker goes after Beldan.
21 hp in damage.
The back two cast;
Two fireballs stacked on each other burst off, affecting
Altai, Emrael, Satari, Elgan, and Dok.
(and Claw is in there; he's a damn golem though).
40 hp and 41 hp; dc 17 reflex save each of the two fireball spells for 1/2 damage. (or better if you're an evasive mofo).
Group's attack!!!
Dok |
Ref: 1d20 + 16 ⇒ (15) + 16 = 31
Ref: 1d20 + 16 ⇒ (9) + 16 = 25
Dok presses forward, swinging his falchion at their foes in measured, deadly strokes... (5' step into T 19, please, and start by attacking S 19. If I'm lucky enough to drop him, then subsequent attacks will be leveled at the dude in S 20.)
Falchion attack 1: 1d20 + 22 ⇒ (4) + 22 = 26
Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13
Fire Damage: 1d6 ⇒ 4
Falchion attack 2: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 2d4 + 10 ⇒ (3, 3) + 10 = 16
Fire Damage: 1d6 ⇒ 2
Falchion attack 2 Crit Confirm?: 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 2d4 + 10 ⇒ (4, 4) + 10 = 18
Fire Damage: 1d6 ⇒ 2
Falchion attack 3: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d4 + 10 ⇒ (3, 4) + 10 = 17
Fire Damage: 1d6 ⇒ 1
Emrael Bladewalker |
Reflex v 40-pt fireball 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 including Haste bonus
Reflex v 41-pt fireball 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15 including Haste bonus
I guess she was so hoping for the attacks of opportunity, she was flat-footed or something. A 3 and a 1? Really? *groan* 61 points of smoldering for the miem with the katana...
Emrael steps closer to the scrum U18, please and opens up on the adjacent foe T19 with a full attack before surprising him and his fellows with a gout of greenish flame from her mouth.
Full attack on T19 and casting Dragon's breath in a cone that will catch all of the lesser black blades. Details to come...
Emrael Bladewalker |
Details have arrived...
Activating Arcane Accuracy (+7 to attacks for one round) and taking a 1-point penalty to attacks to bolster concentration check for casting defensively.
First Attack 1d20 + 18 - 2 - 1 - 3 + 1 + 7 ⇒ (7) + 18 - 2 - 1 - 3 + 1 + 7 = 27 including Spell Combat, Concentration, Power Attack, Haste, Arcane Accuracy
Damage 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17 including one-handed Power Attack
Second Attack 1d20 + 13 - 2 - 1 - 3 + 1 + 7 ⇒ (19) + 13 - 2 - 1 - 3 + 1 + 7 = 34 including Spell Combat, Concentration, Power Attack, Haste, Arcane Accuracy
Damage 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17 including one-handed Power Attack
Crit Confirmation for Second Attack 1d20 + 13 - 2 - 1 - 3 + 1 + 7 + 7 ⇒ (10) + 13 - 2 - 1 - 3 + 1 + 7 + 7 = 32 including Spell Combat, Concentration, Power Attack, Haste, Arcane Accuracy, Critical Perfection
Damage 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15 including one-handed Power Attack
Haste bonus Attack 1d20 + 18 - 2 - 1 - 3 + 1 + 7 ⇒ (11) + 18 - 2 - 1 - 3 + 1 + 7 = 31 including Spell Combat, Concentration, Power Attack, Haste, Arcane Accuracy
Damage 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17 including one-handed Power Attack
Concentration check (DC 23) 1d20 + 24 ⇒ (5) + 24 = 29
Dragon's Breath 12d6 ⇒ (1, 1, 2, 1, 4, 4, 5, 2, 5, 3, 5, 6) = 39 acid damage in 30' cone (DC 21 Reflex save for half) that should cover all of the lesser black blades and miss all of the Regulators
Satari-san |
Reflex saves: 1 1d20 + 17 ⇒ (15) + 17 = 32, 2 1d20 + 17 ⇒ (2) + 17 = 19, with improved evasion.
Satari moves, sways slightly, and the hungry flames flash past leaving him unsinged.
He seizes the wrist of the nearest katana wielder, and attempts a simple hip throw using his opponent's momentum. Trip: 1d20 + 24 ⇒ (8) + 24 = 32. If successful, he gets an AOO.
Elgan Dreadwood |
Righty!
Save 1: 1d20 + 11 ⇒ (12) + 11 = 23
Save 2: 1d20 + 11 ⇒ (12) + 11 = 23
Elgan SHIFTS as the fireballs streak in, And after the flash and smoke have cleared, the furry ferret head of the shifted elf pops up over Claw's broad shoulder, behind which he had taken refuge. He very slowly and deliberately reaches up with a paw to snuff the tiny flaming strand of hair on the top of his head.
He shifts again, the large feline predator (Still clinging to Claw's large shoulder-plate) roaring his fury as he directs his large, stony, vine-covered friend to the attack!
The Jolly green giant roars his agreement, and unleashes stony hail upon the sword-swingers in front of him. The vine-y stone giant's vine covered club lashes out with surprising speed,...
Strike 1! : 1d20 + 21 ⇒ (11) + 21 = 32
Strike 2! : 1d20 + 15 ⇒ (8) + 15 = 23
Dmg for strike 1: 2d8 + 21 ⇒ (8, 6) + 21 = 35
Dmg for Strike 2: 2d8 + 21 ⇒ (3, 8) + 21 = 32
Growling to himself, Elgan casts another spell, one granting him the toughness and resilience of the mighty bear!
Cast Bear's endurance upon myself, THEN I'll get up close and personal! :)
dungeonmaster heathy |
Reflex saves: 1 1d20+17, 2 1d20+17, with improved evasion.
Satari moves, sways slightly, and the hungry flames flash past leaving him unsinged.
He seizes the wrist of the nearest katana wielder, and attempts a simple hip throw using his opponent's momentum. Trip: 1d20+24. If successful, he gets an AOO.
He throws the guy. AOO away; he's on the ground set up for a butt stomp of death.
dungeonmaster heathy |
The giant's able to get up behind the two douchebags that cast fireballs last time, and smacks one of them almost into oblivion. Apparently their stoneskin and whatever else they got going on is resistant to Green Giants. B4 takes a couple really hard throttles though.
Altai Iscarni |
I duffed both saves, so I'm down from 87 to 5 hp! Too many friendlies around, so I'll settle for more precise stuff:
Altai comes out of the twin explosions looking much worse for wear. He points at the closest undead menace, blasting it with gouts of flame.
5' step to V16 before hitting B2 with Scorching ray, using my Staff of fire. Ray 1: Attack roll 10+10=touch AC 20, damage 4d6=16 fire. Ray 2: Attack roll 11+10=touch AC 21, damage 4d6=15 fire. Ray 3: Attack roll 10+10=touch AC 20, damage 4d6=15 fire. I also activate Claw's Shield master ability - better late than never...
Claw the Golem |
Claw's not hurt by the fire, but he's slowed.
Claw reaches over to the badly singed Altai. With surprising gentleness, he touches the wizard, who promptly looks a bit better.
Claw casts Cure critical wounds on Altai. Damage healed: 4d8+14=33.
Claw also gets an AoO if the tripped guy tries to stand next turn: 13+16=AC 29, damage 3d8+8=22 slashing.
dungeonmaster heathy |
I duffed both saves, so I'm down from 87 to 5 hp! Too many friendlies around, so I'll settle for more precise stuff:
Altai comes out of the twin explosions looking much worse for wear. He points at the closest undead menace, blasting it with gouts of flame.
5' step to V16 before hitting B2 with Scorching ray, using my Staff of fire. Ray 1: Attack roll 10+10=touch AC 20, damage 4d6=16 fire. Ray 2: Attack roll 11+10=touch AC 21, damage 4d6=15 fire. Ray 3: Attack roll 10+10=touch AC 20, damage 4d6=15 fire. I also activate Claw's Shield master ability - better late than never...
B2 is fragged, totally, and explodes in a smoldering non damaging way, mummified parts go flying everywhere and everybody is covered in old people flakes.
dungeonmaster heathy |
Claw's not hurt by the fire, but he's slowed.
Claw reaches over to the badly singed Altai. With surprising gentleness, he touches the wizard, who promptly looks a bit better.
Claw casts Cure critical wounds on Altai. Damage healed: 4d8+14=33.
Claw also gets an AoO if the tripped guy tries to stand next turn: 13+16=AC 29, damage 3d8+8=22 slashing.
right on; keeping that in mind.
Pendobar 'Pip' Bushytoe |
Huzz-ugh. Tired
Pip fires into the crowd, looking for available targets. His sword warbles on Remember those +3 bonuses
Additional damage for Manyshot (if first shot hits): 1d8 + 17 ⇒ (4) + 17 = 21
Bow Attacks (farther than 30'/all feats/Inspire courage/Haste/+2bow/+3arrows):
1d20 + 18 ⇒ (9) + 18 = 271d20 + 18 ⇒ (13) + 18 = 311d20 + 16 ⇒ (9) + 16 = 251d20 + 16 ⇒ (6) + 16 = 221d8 + 17 ⇒ (7) + 17 = 241d8 + 17 ⇒ (2) + 17 = 191d8 + 17 ⇒ (4) + 17 = 211d8 + 17 ⇒ (8) + 17 = 25
Emrael Bladewalker |
I'll leave it to one of the others, but I wanted the party to know I'm expecting to be afk, more or less, for the next few days. Feel free to DMPC Emrael in my absence. She's not planning anything fancy at this point, just good old-fashioned bladework.
Elgan Dreadwood |
I'll take a whack at it! heheh, ;P
Beldan's last posted action on last page was a sneak attack. So,...
Beldan looks at the guy, He grins. Then proceeds to use his rapier as a sewing needle, stabbing at the guy twice before bounding away.
Two attacks with Keen icy burst rapier, including all bonuses I could find:
1d20 + 23 ⇒ (9) + 23 = 321d20 + 18 ⇒ (17) + 18 = 35
Dmg for both:
1d6 + 1 + 1d6 ⇒ (1) + 1 + (4) = 61d6 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5
Second att was a possible crit; confirm?:
1d20 + 18 ⇒ (10) + 18 = 28
Crit damage makes the 5 into a 10, and adds 1d10 1d10 ⇒ 4
Total damage 20, and he cartwheels away to hide again:
Acrobatics 1d20 + 30 ⇒ (14) + 30 = 44
Unless I missed something? and he can use his sneak attack without hiding again? (Sorry, never played a high level rogue before) :)
Emrael Bladewalker |
Attack of opportunity on the fellow standing up...
Still applicable: Arcane Accuracy (+7 to attacks for one round) and taking a 1-point penalty to attacks to bolster concentration check for casting defensively.
Attack 1d20 + 18 - 2 - 1 - 3 + 1 + 7 ⇒ (19) + 18 - 2 - 1 - 3 + 1 + 7 = 39 including Spell Combat, Concentration, Power Attack, Haste, Arcane Accuracy
Damage 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17 including one-handed Power Attack
Crit Confirmation 1d20 + 18 - 2 - 1 - 3 + 1 + 7 + 7 ⇒ (12) + 18 - 2 - 1 - 3 + 1 + 7 + 7 = 39 including Spell Combat, Concentration, Power Attack, Haste, Arcane Accuracy, Critical Perfection
Damage 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20 including one-handed Power Attack