Haven's Cross

Game Master Gritnarr Halldorr

A Classic Dungeons and Dragons mini-campaign based out of the frontier Town of Haven's Cross allowing for shared story telling duties using DnD 5th Edition Rules.


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Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias casts shatter at the 4 bat-things in the tunnel. "Sensitive to sounds, eh?"

shatter: 3d8 ⇒ (2, 6, 4) = 12

Make a CON save. DC=15


A loud, ear-splitting shriek pierces the air to the south. The four creatures jolt in the air.

Con Save for 4: 1d20 + 1 ⇒ (10) + 1 = 11
Con Save for 5: 1d20 + 1 ⇒ (8) + 1 = 9
Con Save for 2: 1d20 + 1 ⇒ (3) + 1 = 4
Con Save for 6: 1d20 + 1 ⇒ (9) + 1 = 10

They all fall to the floor, motionless.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek weaves between Olias and Jorlithar trying to get a shot at the rear of the creatures. He aims his staff and a streak of fire bursts from the tip like a roman candle.

firebolt to hit: 1d20 + 5 ⇒ (3) + 5 = 8
Does this count as flanking, if not ignore...: 1d20 + 5 ⇒ (11) + 5 = 16

firebolt damage if hit: 1d10 ⇒ 9


The firebolt whizzes past the creatures, and singes the already gnarled hair on Jorlitharr's elbow.

Thravum is up!


male Mountain Dwarf Fighter 4

Thravum swipes his hands over his neck where the proboscises had been.

"GAAA... Blood suckin....filthy...flappy...no good....."

Thravum briefly stomps around the area where they fell like a mad man- muttering, splattering, and squishing with his boots.

Satisfied, he charges at Jorlitharr and takes a viscious horizontal swing at one the flying creatures with his axe.

"Back up, Dusty!"

Attack: 1d20 + 7 ⇒ (3) + 7 = 10

Dmg: 1d12 + 1d6 + 6 ⇒ (10) + (4) + 6 = 20

Attack w/advantage: 1d20 + 7 ⇒ (16) + 7 = 23

Dmg: 1d12 + 1d6 + 6 ⇒ (8) + (1) + 6 = 15


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr supresses his fire breath and swings his flail overhead and down on the remaining insect while averting his eyes from the impendinging viscera.

Bug Smash: 1d20 + 3 ⇒ (20) + 3 = 23
Bug Smash: 1d20 + 3 ⇒ (1) + 3 = 4

Damage: 1d12 + 1 ⇒ (12) + 1 = 13x2=26 damage


As Thravum hits, one creature splits in two in a mess of gore. The remaining creature sees this and hesitates just for a moment before Jorlitharr smashes it out of the air.

Out of initiative.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr puts his finger to his lips and listens very carefully paying special attention to any vibrations in the stone floor.

Passive Perception 15


Jorlitharr wrote:

Jorlitharr puts his finger to his lips and listens very carefully paying special attention to any vibrations in the stone floor.

Passive Perception 15

You sense nothing except the quivering blob on the other side of the wall.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr nods to Thravum and nods to the door.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek speaks softly, "It is awfully dark in here. Do any of you object to lighting a torch?"


Dirt Wizard/Geomancer (AC 17, PP 15)
Oleksandr Blackwind wrote:
Olek speaks softly, "It is awfully dark in here. Do any of you object to lighting a torch?"

"I think we'd rather have you able to see than not. Dragons spend most of their time sleeping, I'm assuming noise is more of an issue than vision."


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

A torch floating next to Olek seems to ignite on it's own.


The flickering torchlight sheds light onto a heavy wooden door with a brass handle set into the wall on your left. A large keyhole gapes over the handle.

I'll take active Perception checks and Stealth checks anytime you'd like. I'll always be using your passive Perception to give you updates.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Does it look like the water entering this room is a natural stream/pool formation or does it look like it was diverted into here by the dwarves (or something else)?


Oleksandr Blackwind wrote:
Does it look like the water entering this room is a natural stream/pool formation or does it look like it was diverted into here by the dwarves (or something else)?

You do not see an obvious "entrance" of the water into this room. It's as if the water is feeding into this room from a hidden underwater place. The water is pooled and murky in this room.

You do hear a trickle, but it's coming from the south part of the room. Here the after "disappears" under the wall, but you can bet your staff it'll reappear on the other side. (You are sure you read in a book about Dwarven caves that they would often feed underground rivers from fresh flowing water from the mountains in order to sustain their cave dwelling well-being.)


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male Mountain Dwarf Fighter 4

Thravum nods back at Jorlitharr with a conspiratorial smile and does nothing.


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male Mountain Dwarf Fighter 4

Sudden realization dawns on his face after several awkward moments. He strides to the door and grasps the brass handle (he doesn't seem to have noticed the keyhole). With both hands on the handle he looks back to everyone else to see if they're ready.


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Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Oleksandr nods at Thravum


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Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias nods and winks. ;)


The door opens with little effort when Thravum pulls it. Dwarven-made metal holds up in even the dankest conditions, and the hinges move as if they were installed yesterday.

Ahead of you lies a long room with an open doorway at the very end. Rotting burlap bags, shriveled and dusty food remainders, and cracked barrels are scattered around the floor.

You don't see an ooze in this room, nor any other sign of life in this room.


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"Jorlithar, you said you could sense some sort of ooze in this room?"

Any signs of it slithering away?

investigation or perception: 1d20 ⇒ 15

+6 if investigation is applicable, +0 if perception


Dirt Wizard/Geomancer (AC 17, PP 15)
Oleksandr Blackwind wrote:

"Jorlithar, you said you could sense some sort of ooze in this room?"

Any signs of it slithering away?

[dice=investigation or perception]1d20

+6 if investigation is applicable, +0 if perception

"Seems like it's on the other side of this wall" , he points south and tries to determine any cracks or hidden spaces on the rockface.


Jorlitharr wrote:

"Seems like it's on the other side of this wall" , he points south and tries to determine any cracks or hidden spaces on the rockface.

This is Molly on Kris' computer, so this is "Haven's Cross GM Molly" typing.

Your expertise in examining rocks tells you that this was a well-built room, crafted with smoothly cut stones. You don't find any cracks or hidden spaces.

The stone floor is worn into a long, straight path leading away from you and to an open doorway at the far end of the room.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr will peer down the hallway ahead of the light source.


You see another room with disintegrating bags of what you assume to be dry food stuffs and other provisions. The floor is worn leading off to the right, and you assume there could be another door in that room.


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr will examine the wear pattern closely.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Investigation: 1d20 + 2 ⇒ (2) + 2 = 4


Looks like lots of feet have walked on the stone floor. A lot. For lots of years.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

Olias looks over Jorlitharr's shoulder to see what he can make out.

perception: 1d20 + 3 ⇒ (11) + 3 = 14
investigation: 1d20 + 4 ⇒ (2) + 4 = 6


Olias Anaran wrote:

Olias looks over Jorlitharr's shoulder to see what he can make out.

You see that the floor has been worn down the middle, in a horizontal line leading from the door you're peering through. You see it lead out a doorway on the farside of the room and curve to the right. Your best guess is that there must be another storage room aside from this one you see.

From what you know of Dwarven stone building, things are meant to last. This floor must have been well traveled daily in order for the floor to be this worn.

You don't think it has been traversed recently.


Anyone left in the hallway can make Perception checks if you wish.


Olias, you suddenly hear a far off ripple of water to the south.

Oleksandr, you hear faint the crunch of stone on stone, as if something took one step.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"There's water south of us, and possibly something in it. Shall we investigate? Slowly? "


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

"I think it may not be in the water anymore and it is about to investigate us if we don't move."


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr will make a puzzled face and quickly trace his stone secrets rune on the floor in an attempt to see what's moving, failing that he'll peer around the corner.


male Mountain Dwarf Fighter 4

"Yer quiet types wanna go first, er you want me to go first real slow? Or do we wait here for something what needs axin?"

Thravum looks eager.

And confused.


Jorlitharr wrote:
Jorlitharr will make a puzzled face and quickly trace his stone secrets rune on the floor in an attempt to see what's moving, failing that he'll peer around the corner.

You still only sense the oooooze in the same place as before.

I believe taking a peep at the battlemat would clear up the confusion on where noises are coming from. Sorry this seems to be so confusing.


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

"Perhaps you should go first, Thravum. You're a bit.. uhhh. heartier than the rest of us, should things go wrong. I'll be right behind you."

Olias will follow about 10 feet behind Thravum down the hallway with his crossbow readied.


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male Mountain Dwarf Fighter 4

Thravum slowly edges his way to the south, axe leveled before him like a blind man with a stick. He can see in the dark.

His eyes are peeled for the sources of the crunching and/or splashing....


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr moves behind Thravum, next to Olias and tries to read the stones to sense any creatures sending tremors, however tiny, through the floors and walls like ripples on a pond.

(I see any creatures touching the stone within 30ft)


The four of you make your way down the short hallway.

After about twenty feet the hallway opens up into a large, long room. To your right, you see more dark, murky water trickling quietly from the wall; you realize that it must be connected to the same water you saw in the previous room by some underground tunnel. This water has also pooled, using the wall as three of its edges.

A steady stream of water is slowly flowing off to the left from the murky pool, hugging the edge of the wall in front of you. A massive stalagmite looms from the ground about twenty feet from you. As you peer around the corner to the left, you spy a tall, large pile of what looks like stony rubble, dirty rags, and other debris stacked in the corner. To the left and southwards, a narrow stone bridge crosses over the stream of water.

Thravum, your keen dwarven eyes see a ripple in the large pool to your right. It seems like the ripples are circling from a spot in the middle of the pool. You do not see any sort of creature in the water that would have made the ripple. You do not see anything that would have made a "crunching" sound either. In fact, you do not see anything that appears to be alive in the room before you.

See battlemat update for clarification on locations of everything and what the room looks like!


Dirt Wizard/Geomancer (AC 17, PP 15)

Jorlitharr whispers to Thravum : "Thravum. Hit that stalactite as hard as you can as fast as you can. Trust me."


male Mountain Dwarf Fighter 4

"Yer puttin the new edge on her, Dusty!"

Thravum leaps forward and smashes the stalactite with a 2 handed blow.

attack if necessary: 1d20 + 7 ⇒ (6) + 7 = 13


CRUNCH of steel on stone. You don't seem to make a dent at all on the stoney surface. The stalagmite is still and looms over Thravum.

Roll for initiative!

Initiative roll for stalagmite: 1d20 - 1 ⇒ (20) - 1 = 19


Male Human Lev 4 Wizard/Mage Armor AC16/Spell DC 14

Olek seems puzzled. He looks back and forth between Thravum and the stone then to the other party members. He shakes his head and readies his staff.
init: 1d20 + 4 ⇒ (1) + 4 = 5


Male Half-Elf Level 4 Bard (AC 13; Spell DC 15)

initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Dirt Wizard/Geomancer (AC 17, PP 15)

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


male Mountain Dwarf Fighter 4

initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Initiative order:

Thravum
Stalagmite
Olias
Jorlitharr
Oleksandr

Thravum is up!


male Mountain Dwarf Fighter 4

"Now what Dusty?"

Thravum is looking about, confused, expecting something to materialize. He readies an action to attack any threats that appear.

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