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Short Sword on Luna: 1d20 + 1 ⇒ (20) + 1 = 21
Short Sword on Luna: 1d20 + 1 ⇒ (18) + 1 = 19
Miss Chance Over 20: 1d100 ⇒ 66
Damage on Fate: 2d6 ⇒ (2, 5) = 7
Ella strikes out, burying her blade deep in the purple vested mans stomach. He doubles over the blade in pain, but only staggers as it is withdrawn!
In the foyer, the remaining hooligan looks around wildly at his fallen companions before stepping away from Urah to swing desperately at Luna. The blade strikes true, carving a nasty gash that spreads even more blood across the floor!
28 Fate (Damage: 12, Entangled 3/4rds)
24 Ella
23 Imposter
22 Yellow
20 Urah
14 Luna (Damage: 7)
13 Purple
11 Orange
10 Blue (Damage: 12, Unconscious, Bleeding)
Urah, looks like Luna could use a hero!
1d20 ⇒ 2

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Urah, flailing worthlessly at the yellow opponent, moves to try and hit it yet again.
Attack with Bless 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Damage 1d4 + 2 ⇒ (2) + 2 = 4
Cant seee the map. If I can move to flank with Luna, please add 2 to the roll. Also, Urah is terrible.

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Short Sword on Luna: 1d20 + 1 ⇒ (20) + 1 = 21
Short Sword on Luna: 1d20 + 1 ⇒ (18) + 1 = 19
Miss Chance Over 20: 1d100 ⇒ 66
Damage on Fate: 2d6 ⇒ (2, 5) = 7
I'm a little confused as to what happened, did you mean they attacked Fate, when you typed Luna? Or, did you mean to type damage to Luna and accidentally type Fate? Also, from my last post, I am fighting defensively for a current AC 20, so the second attack (if that is where the damage came from) would miss, meaning only 2 points of damage, not seven.

Grandmaster TOZ |

Yeah, I forgot to edit the target, my bad. When in doubt, check the descriptive text and what actually changes in the init tracker.

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Based on my notes, Lunevi was at 5/8 hp (since I don't remember doing anything with healing her since), so I believe she's currently bleeding out?

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In that case, I'll happily take action. :) Thank you for the clarification!
Lunevi takes a step to the right, eyes on the decidedly dangerous enemy before her. She refrains from covering her injuries with her hands to hold the pain at bay.
"Հեռացեք ինձանից:!" she cries out, sight a bit hazy from the pain. Water explodes seemingly from out of nowhere, a geyser slamming into the person that had so grievously wounded her.
Hydraulic Push: 1d20 + 1 + 3 ⇒ (20) + 1 + 3 = 24 Hydraulic Push
Grimacing, she scolds herself, "Ախր, հիմար, ահա ինչ է պատահում, երբ զրահ չեք հագնում!"

Grandmaster TOZ |

AoO on Luna: 1d20 + 1 ⇒ (15) + 1 = 16
Miss Chance Over 20: 1d100 ⇒ 96
Damage on Luna: 1d6 ⇒ 5
Short Sword on Fate: 1d20 + 3 ⇒ (14) + 3 = 17
Luna attempts to blast her assailant away, but the thug catches an opening as she concentrates on her spell. The deep wound is too much, sending her bleeding to the floor!
Upstairs, the one ruffian curses as the goo hardens and cracks, allowing Fate freedom. Bleeding from Ella's stab, the leftmost rogue turns and flees, careful to avoid another attack. "Git back here, coward!" the one yells, attempting to finish Fate off, but the shaman is able to ward away the strike.
28 Fate (Damage: 12)
24 Ella
23 Imposter
22 Yellow
20 Urah
14 Luna (Damage: 12, Unconscious, Bleeding)
13 Purple
11 Orange
Fate and Ella are up!
1d20 ⇒ 4

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Fate takes a step down the stairs. His hands start to work clay. Quickly, two lumps start to take form. The first is a fairly close replica of Luna. Fate then uses his finger nail to gash deep wounds in the 'doll'. The second piece of clay he places in his mouth and begins to chew. A moment later, he blows what seems to be dry sand onto the artificial Luna doll. The sand fills in the deep gashes, temporarily making the Luna doll whole again.
Casting Stabilize on Luna.

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Trusting to Urah to defeat the remaining thug on the ground floor, Ella continues to press on up the stairs, blade flashing before her in a deadly web of steel.
Rapier: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5
Confirm?: 1d20 + 7 + 1 + 1d6 ⇒ (6) + 7 + 1 + (6) = 20 Inspiration
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Riposte: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5

Grandmaster TOZ |

Shortsword on Urah: 1d20 + 1 ⇒ (1) + 1 = 2
Luna skewers the remaining threat as he is distracted calling for his fleeing ally. Below, the man shakes blood from his sword and swings for Urah's head, but has to grab hold of the statuary to keep from losing his balance.
28 Fate (Damage: 12)
24 Ella
23 Imposter
22 Yellow
20 Urah
14 Luna (Damage: 12, Unconscious)
13 Purple
11 Orange (Damage: 11, Unconscious, Bleeding)
Urah, one foe left in the battle! Time for redemption!

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If Urah’s skin wasn’t already crimson, it would be blazed from embarrassment. All he could do was swing his blade yet again.
Attack with Bless 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15
Damage 1d4 + 2 ⇒ (4) + 2 = 6

Grandmaster TOZ |

Urah manages to inflict a serious gash on Luna's assailant, causing the man to stagger back with a yell. Above, the fleeing thug opens a door and disappears inside, slamming it behind him.
28 Fate (Damage: 12)
24 Ella
23 Imposter
22 Yellow (Damage: 6)
20 Urah
14 Luna (Damage: 12, Unconscious)
13 Purple
Ella and Fate have the run of the stairs at this point!
1d20 ⇒ 15

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Fate quickly sculpts a star. Holding it gingerly in the palm of his hand, he gently blows on it. It softy glows as it falls apart into glowing motes that surround Urah's opponent.
Stardust (5/day) (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -1 to attack & perception checks for 1 round.

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Rather than get too spread out, Ella vaults down the stairs, spinning round the column to come up behind the last rapscallion.
Rapier: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Bending over Luna with a look of concern showing through the heavy powder on her face, she asks soberly, "Is she...?"

Grandmaster TOZ |

Miss Chance Over 20: 1d100 ⇒ 17
The shadows of the pillar cause Ella to run the mans coat through, narrowly missing his gut. "This job don't pay enuff!" he cries, dodging away from Ella and past Urah. Withdraw action.
28 Fate (Damage: 12)
24 Ella
23 Imposter
22 Yellow (Damage: 6)
20 Urah
14 Luna (Damage: 12, Unconscious)
13 Purple
Urah, you have an AoO to take. Are you chasing him if he gets away?

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"Let him go. I will see to Luna. Ella, see if there really are any children upstairs. I do not put anything past these identity thieves."
The shaman take his clay and applies it directly to the undine's wounds.
CLW: 1d6 + 2 ⇒ (4) + 2 = 6

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"Hrnggggg," Lunevi moaned as she returned to consciousness. Still, the coolness of the clay staved off the sharpness of the pain and each breath she took was not unlike its own unique piece of nutrition for her body. "That was a terrible idea and I'd like to never do that again," she grimaced, sitting up before carefully standing.
"Thank you, Fate," she nods towards the shaman. Glancing around, she frowned. "It looks like he got away, huh? What next?"

Grandmaster TOZ |

The sound of fleeing footsteps and slamming doors fades as the last foe disappears. The house falls silent, the gloom of the main hall casting the aftermath of the fight in nightmarish shadows.

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Ella uncovers a gem at her belt that glows with a strong, continuous light and heads back towards the stairs.
"I'll lead the way"
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Grandmaster TOZ |

The landing above spreads out to left and right, the balcony running the length of three sides of the room. Doors to many rooms remain closed, little noise betraying any one hiding behind them.
Marked the rooms for ease of reference. Where do you investigate next? Rooms 10 and 16 were where the enemies entered.

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Grimacing from the wounds that linger yet, Lunevi summons forth her ice armor. It would only last for an hour, but it was better to be on the safe side than not. She cast cure light wounds on herself and remained towards the rear, reloading her crossbow as they advanced.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
If nothing else, that last unhappy jaunt had proven that she was one hundred percent not a front-liner.
All the same, she kept her eyes and ears open for anything the others may have missed.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Ice armor adds +4 to her AC for one hour.

Grandmaster TOZ |

Ella: 1d20 + 4 ⇒ (13) + 4 = 17
Fate: 1d20 + 9 ⇒ (7) + 9 = 16
Gilli: 1d20 + 2 ⇒ (1) + 2 = 3Whoops, that shouldn't have been there. :/
Lunevi: 1d20 + 2 ⇒ (18) + 2 = 20
Urah: 1d20 + 2 ⇒ (8) + 2 = 10
Imposter: 1d20 + 8 ⇒ (20) + 8 = 28
Fate opens the door to reveal a room painted with fanciful nursery rhyme characters over its walls. A chest of drawers stands against the far wall, flanked on either side by beds. A window over each bed allows the light of day into the room. A grappling hook is embedded in the wall of one open window.
A boy and girl sit huddled by the window, guarded by the imposter. On seeing Fate, the children scream in terror. "Fear not, children! I shall vanquish these villains!" the man boasts, tossing a bag at Fate's feet. Another flare of flashing powder bursts over Fate, Luna, and Ella! DC13 Fort save to avoid being blinded for one round.
Ranged Touch: 1d20 + 5 ⇒ (16) + 5 = 21
28 Imposter
20 Lunevi
17 Ella
16 Fate
10 Urah
The party is up! Please make your saves and take your actions.

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Fort: 1d20 ⇒ 6
Yelping, Lunevi covers her eyes, backing out of the way to recover.
Five-foot step out of the way and she makes sure to keep her staff handy since she heard children's voices. The fewer projectiles there are, the less chance there is of collateral damage.

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"Sweet unmerciful Gorum, my rust-blinded eyes!"
Fort: 1d20 + 2 ⇒ (8) + 2 = 10
Ella backs up to let Urah save the day!

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Urah moves to the front, guarding his teammates as they fell back. As they recovered, he called out to the enemies in the other room. ”come out for your proper thrashing. I’m a blade master. Let the children go and we might let you walk out of here.”

Grandmaster TOZ |

"We'll see about that, villian!" the man sneers back, stepping forward to engage. He draws his second blade as he slices forward with the lonsword already in hand. The rest of the party recover their eyesight in time to see Urah dealt a grievous blow!
Longsword on Urah: 1d20 + 5 ⇒ (10) + 5 = 15
Damage on Urah: 1d8 + 2 ⇒ (8) + 2 = 10
28 Imposter
20 Lunevi (Damage: 3)
17 Ella
16 Fate (Damage: 12)
10 Urah (Damage: 10)
Added in remaining damage from last fight, let me know if I erred.

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"Urah, if you're not certain how skilled your opponent is, I've found I have far less petard-hoisting when I focus on taunts after I've just done something dazzling and impressive."
Rapier: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Ella nimbly flicks the imposter's blade aside before whipping her own across his torso in a thin ribbon of scarlet
"It's a far surer way to make your mark."
Parry: 1d20 + 7 ⇒ (13) + 7 = 20
Riposte: 1d20 + 7 ⇒ (20) + 7 = 27
Piercing: 1d6 + 4 ⇒ (4) + 4 = 8
Confirm?: 1d20 + 7 ⇒ (9) + 7 = 16
Extra Damage: 1d6 + 4 ⇒ (1) + 4 = 5
If Bless is still active, +1 to all attacks, parries, and ripostes

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”Haha, is that the best you have? Barely a mark,” he mutters, the sound muted by the blood pooling in the back of his throat. He swings his kukri.
Attack 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d4 + 2 ⇒ (2) + 2 = 4

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I believe Lunevi's at full health (8/8) after Fate's CLW of 6 and her own of 3.
Lunevi winces in sympathy when she sees the strike and steps forward to touch his shoulder. It's the last of her better spells for the day, but Urah undoubtedly needs it much more than she.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Grandmaster TOZ |

Back from SkalCon, going to see if we can finish this fight! I'll assume Fate wants this guy to have less chance to hit.
Seeing the deadly accuracy of the party's foe, Fate sculpts another star to obscure the man's vision with motes of stardust. Ella manages to graze the man's arm, forcing his longsword strike wide away from her beleaguered ally. Luna's healing energy races to compete with the savage attacks as the shortsword scrapes along Urah's side, the gash bleeding heavily!
Longsword on Urah: 1d20 + 3 ⇒ (4) + 3 = 7
Damage on Urah: 1d8 + 2 ⇒ (8) + 2 = 10
Shortsword on Urah: 1d20 + 3 ⇒ (20) + 3 = 23
Confirmation on Urah: 1d20 + 3 ⇒ (18) + 3 = 21
Damage on Urah: 2d6 + 2 ⇒ (1, 4) + 2 = 7
28 Imposter (Damage: 8)
20 Lunevi (Damage: 3)
17 Ella
16 Fate (Damage: 12)
10 Urah (Damage: 9)
Luna took 12 from that last fight, so the 6 and 3 healing should leave her at 3 damage remaining. Party is up!

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Aaaa, I completely forgot! Thanks :)
Maintaining contact with Urah, Lunevi adds another spell with a touch of guidance: "ալիքները ցույց տալ ձեզ ճանապարհ." She then takes a step back to give the others the space to maneuver as necessary.
+1 competency bonus to a single attack, saving throw, or skill check

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Not certain if this NPC has been hit with Misfortune yet (DC 15). If not, that is my next move. If he has been, then I will attack with the blowgun.
Blowgun {into melee} IF NOT ABLE TO HEX: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 161d2 ⇒ 1

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Ella does her best to duel this impostor without actually slamming her shoulder into Urah.
Rapier: 1d20 + 7 ⇒ (6) + 7 = 13
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5
Parry: 1d20 + 7 ⇒ (14) + 7 = 21
Riposte: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing: 1d6 + 4 ⇒ (6) + 4 = 10

Grandmaster TOZ |

Will Save vs Misfortune: 1d20 + 1 ⇒ (8) + 1 = 9
Longsword on Urah: 2d20 ⇒ (8, 15) = 23 8+4 = 12
Shortsword on Ella: 2d20 ⇒ (5, 18) = 23 5+4 = 9
Ella and Urah harry their opponent with strikes, but the man manages to evade, if only just barely against Urah. The winds of fortune are not so easily avoided, as his twin strikes become clumsy and the blades unwieldy. Urah easily manages to dodge the twin strikes, causing the man to curse sharply.
28 Imposter (Damage: 8, Misfortuned)
20 Lunevi (Damage: 3)
17 Ella
16 Fate (Damage: 12)
10 Urah (Damage: 9)
That misfortune was WELL timed!

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Seeing as it worked so well the first time, Lunevi repeats her spell, this time targeting Fate with the touch of competence guidance brings.
"Ես անհանգստանում եմ երեխաների համար," she says, frowning.

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Rather than try to make space for her more acrobatic ways of fighting, Ella instead tries to work well with Urah's sweeps, using them to help create an ever closing web of steel.
Rapier: 1d20 + 7 ⇒ (17) + 7 = 24
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
Parry: 1d20 + 7 ⇒ (14) + 7 = 21
Riposte: 1d20 + 7 ⇒ (6) + 7 = 13
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7

Grandmaster TOZ |

Longsword on Urah: 1d20 + 4 ⇒ (15) + 4 = 19
Damage on Urah: 1d8 + 2 ⇒ (8) + 2 = 10
Shortsword on Fate: 1d20 + 4 ⇒ (10) + 4 = 14
The ducking and dodging of the melee causes Fate's dart to fly high over the target, even with Luna's guidance. Ella manages to succeed where Urah fails, catching the man in the shoulder from around the corner.
Freed of Fate's hex, the villain slashes a savage gash in Urah's side, knocking him to the floor. Stepping up, he turns his short sword to Ella, who manages to easily deflect the blow but misses the return shot.
28 Imposter (Damage: 15)
20 Lunevi (Damage: 3)
17 Ella
16 Fate (Damage: 12)
10 Urah (Damage: 19, Unconscious, Bleeding)
Whoops, forgot to update the rounds. Hopefully we don't go ten rounds like my team did in the final battle of Death on the Ice.

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"Bastard! You'll pay for that!"
Rapier: 1d20 + 7 ⇒ (11) + 7 = 18
Piercing: 1d6 + 4 ⇒ (3) + 4 = 7
Despite her words, Ella retreats once she strikes, hoping to draw the villain out of his corner.
Parry: 1d20 + 7 ⇒ (16) + 7 = 23
Riposte: 1d20 + 7 ⇒ (17) + 7 = 24
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5