| Patenemheb Sitayet |
Patenemheb further considers where such bandits may have holed up before replying to Bjoern.
Knowledge Geography to think of suitable locations: 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge Nature to work out which locations might be safest from beasts: 1d20 + 9 ⇒ (19) + 9 = 28
| Caslav of Lamu |
Caslav looks worried as Patenemheb and Bjoern discuss the wounded man's words. They can't seriously be considering an attempt to find these Desert Wolves, can they?
"Surely our duty is to see Yetara safely to his destination, not to endanger him by chasing after someone else's troubles?"
| Dain GM |
Patenemheb is clearly confident in this occurrence, especially as he tends to the man.
Heal: The fact that the guy is coughing up bloody phlegm indicates that he's bleeding internally. You believe it will heal up; but all the conversation has worn him out and agrevated the internal injuries. A full night's rest and another touch of herbs as well as - potentially - magical healing, should be enough to take care of things.
Local on Yilgrah: Rumor has it that he has a collection of bandits that have expanded to an almost private army - but you suspect is more akin to a well-established "crime family". They frequently raid caravans in the Khazistani desert. Further, their "hiding places" are far beyond your experience. If anyone had a more specific location of where these "wolves" hid then it would be likely that they would be hunted and wiped out. As it stands no one really knows where they make their camps in the wilds, some suggesting that they may not even have a permenent camp.
What is known that the majority of the men follow their leader, Yilgrah - a ruthless commander who inspires loyalty out of success and fear; his men do not love him, rather, they obey him because he is successful and those who take up with him are dealt with brutally if they show any dissension. To destroy the man might end the reign of the Wolves, but it would not be an easy fight.
Geography/Nature: It is hard to say without a more precise map or details. But you would assume that they would hold up in a place that is easy to defend; can hold enough feed for their camels and gear; and a place that is not frequented by animals. Such a place might be in the midst of the sands (it would not be frequented by animals) but more likely by rock formations - even so; to have enough water for all of those camels you'd bet they either frequent near to Yirlat Oasis or some other city.
One clue gave you pause - to live in the harsh life of the desert with little food and resources - it is one thing to take prisoners for a night's pleasure; it is quite another thing to keep them prisoner when they are a financial liability. In short; you'd think the survivors are worth something as slaves...
"Well saving some women sounds like a worthy task, we do have an obligation here. And I am not sure we could get them in time?"
Samir's eyes flick from the members of the group and settle on Bjeorn.
"Perhaps both may be achieved. Surely the bandits did not elect to steal women for their own... Likely they desire to sell them at some place - perhaps that place and our own shall merge together in time?" he adds with a shrug, but it is clear he is far more interested in the details that Farrokh had spoken on regarding Zul-Bazzir than anything else that has been said.
"Surely our duty is to see Yetara safely to his destination, not to endanger him by chasing after someone else's troubles?"
At these words the group is suddenly startled by Daniya, who is clapping her hands gently.
"Well said; a noble sentiment, indeed - that you would first place the needs of my... my father before these others is a sign that providence has brought us together," she says with a graceful nod of her head at Caslav.
If no one else has any other feedback at this time, I'll move things forward. For now let me know via Discussion; if I don't see anything the next 24 hours I'll move things forward to the next point of interest.
Ala’Ihys the Archer
|
When Patenemheb finishes his leisurely musing on the staff, he informs the others:
"This staff was once serpent-headed, to represent Zanthiss…But I believe the wielder of this staff either disguised their true power - or was a charlatan, "]
"This man is Farrokh of Jairin, a sell-sword out of Yemar then Zul-Bazzir. A stint as a bodyguard of one Abu Khafi, then for the group who met an unfortunate fate.", thinking grimly of the tents. "They were attacked shortly after nightfall by one Yilgrah and the Wolves of the Desert… They are known to ride hard during the night and find shelter during the day, "
’So the staff was part of an elaborate ruse, I’ll wager the mahogany box belonged to the same person…Hmmmm, Yilgrah and the wolves of the desert?’ When Patenemheb steps away from the patient for a moment, Ala’Ihys steps closer and speaking quietly. ”There was a mahogany box with some peculiar items, Red and Tairin have inspected it. I believe it’s contents will support your theory.”
"Well saving some women sounds like a worthy task, we do have an obligation here. And I am not sure we could get them in time?"
Caslav looks worried as Patenemheb and Bjoern discuss the wounded man's words. They can't seriously be considering an attempt to find these Desert Wolves, can they?
"Surely our duty is to see Yetara safely to his destination, not to endanger him by chasing after someone else's troubles?"
Samir's eyes flick from the members of the group and settle on Bjeorn.
"Perhaps both may be achieved. Surely the bandits did not elect to steal women for their own... Likely they desire to sell them at some place - perhaps that place and our own shall merge together in time?"
Looking from Bjoern to Caslav and then Samir, Ala’Ihys nods his head in agreement, thinking a little on what he has learned. ”Thieves and raiders don’t leave without the spoils, they got what they were after. The question is: ‘How many places can there be in this desert to quickly unload captured slaves?” He winks at Bjoern, ”If we want to rescue those woman, we need to figure out where they will be sold.”
At these words the group is suddenly startled by Daniya, who is clapping her hands gently.
"Well said; a noble sentiment, indeed - that you would first place the needs of my... my father before these others is a sign that providence has brought us together," she says with a graceful nod of her head at Caslav.
Rolling his eyes as he goes to check the perimeter, Ala’Ihys slaps Caslav on the back, and whispers: ”Way to go lover-boy, the damsel in distress approves of your ‘noble sentiment’ I bet Sefu is impressed as hell, too.”
Has Ala’Ihys heard of Abu Khafi or Yilgrah? Does he know of anyplace near, Yilgrah might hide?
knowledge: local (Abu Khafi): 1d20 + 5 ⇒ (6) + 5 = 11
knowledge: local (Yilgrah): 1d20 + 5 ⇒ (7) + 5 = 12
knowledge: geography, (local shelter): 1d20 + 7 ⇒ (2) + 7 = 9
well those are garbage rolls
| Patenemheb Sitayet |
”There was a mahogany box with some peculiar items, Red and Tairin have inspected it. I believe it’s contents will support your theory.”
"My thanks. I will study the box."
Patenemheb will do so once he has finished tending to Farrokh.
Appraise to note the quality of materials and craftsmanship: 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge Local to ascertain origin: 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge Religion to ascertain any religious significance: 1d20 + 12 ⇒ (18) + 12 = 30
Perception to find any hidden compartments or other oddities: 1d20 + 10 ⇒ (2) + 10 = 12
"Well saving some women sounds like a worthy task, we do have an obligation here. And I am not sure we could get them in time?"
"Surely our duty is to see Yetara safely to his destination, not to endanger him by chasing after someone else's troubles?"
"Perhaps both may be achieved. Surely the bandits did not elect to steal women for their own... Likely they desire to sell them at some place - perhaps that place and our own shall merge together in time?"
"Well said; a noble sentiment, indeed - that you would first place the needs of my... my father before these others is a sign that providence has brought us together."
Looking from Bjoern to Caslav and then Samir, Ala’Ihys nods his head in agreement, thinking a little on what he has learned. ”Thieves and raiders don’t leave without the spoils, they got what they were after. The question is: ‘How many places can there be in this desert to quickly unload captured slaves?” He winks at Bjoern, ”If we want to rescue those woman, we need to figure out where they will be sold.”
Patenemheb raises a hand to signal that he wishes to speak. And then does so.
"Farrokh here has internal bleeding. Another night of tending, especially with magical healing-", he glances at Red, "-should see him live."
"Yilgrah has gathered bandits into a small army, or rather, a criminal family. They have raided many caravans in the wastes of Khazistan. Because he is successful, he attracts followers. And he keeps them through fear and brutality. He is the head of that particular snake. If he catches wind of any value in our caravan, he would not hesistate to butcher or sell us all. Striking first has merit as a plan - *if* we could find them."
"They may not have a permanent camp, and no outsider would be allowed to know of it and live. They require defensible locations with feed and water for all their camels, but free of dangerous beasts. The middle of the wastes, or better still, rock formations. Perhaps near the Yirlait Oasis or a city. Especially a city that buys slaves.", he finishes, looking at the others.
Knowledge Local for details on Abu Khafi: 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge Local for knowkedge of slave trade: 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge Local for details on Yirlait Oasis: 1d20 + 9 ⇒ (1) + 9 = 10
| Dain GM |
"My thanks. I will study the box."
It is literally a standard Seance Kit; but with the magical scrolls included via standard book prices; nothing more than that.
Looking from Bjoern to Caslav and then Samir, Ala’Ihys nods his head in agreement, thinking a little on what he has learned. ”Thieves and raiders don’t leave without the spoils, they got what they were after. The question is: ‘How many places can there be in this desert to quickly unload captured slaves?” He winks at Bjoern, ”If we want to rescue those woman, we need to figure out where they will be sold.”
You do not know of a place; but you are not so sure about Yirlat being a place to offload slaves. You wonder if they have connections in the town known as Dipur - it is to the east and borders the western side of the Khazistan mountains.
They may even have bases near to Dipur as it's close to mountains and could shelter large groups of camels, but it is a journey about three days east of your position and you are headed west.
Yilgrah is a bandit chief in charge of the Desert Wolves; that much is known. As to Abu Khafi? Actually, despite your roll, you have vaguely heard of him; only because - apparently - he is connected to a rather well known temple of Belit-Lil that is in Zul-Bazzir, something your former mistress would have mentioned on occassion. If this Farrokh person worked for Abu Khafi he may have more to say on the subject...
Patenemheb raises a hand to signal that he wishes to speak. And then does so.
"Farrokh here has internal bleeding. Another night of tending, especially with magical healing...
You are indeed able to take care of the man; the party is able to rest and they are then able to proceed without incident for the rest of the day when they camp safely.
After a full night of rest and more magical healing in the morning this Farrokh seems extremely indebted to you - specifically Paten. He is now following Paten around much like Samir seems to follow Tairin.
Though the two men have radically different skill sets, it's clear that Farrokh's most important asset is that he has personal knowledge of the city you're journeying to and will be able to provide it if you need it.
Even so, the party continues on the desert without incident. However, they now must provide food and water to Farrokh; and he is forced to travel on foot as he has no mount, though he does not protest as on a purely practical level he has no where else to go.
The party proceeds without incident for the next two days - this puts them roughly three days from the Oasis.
| Dain GM |
August 20th
Time: Roughly 10:30 PM
Location: On the road to Yirlat Oasis
Moon Cycle: Full Moon 7th of September
Moon Cycle
Weather Conditions: Dry, windy, cool
Temperature: 60 F, or roughly 15.5 C
The party has set up camp at this time and after a long journey they seem to be resting, though the day has become far warmer.
That night there is a change in the wind and those who are awake notice it.
I need to know who is on watch, if there is a watch schedule and pretty much how your camp is set up. Meantime, what of Farrokh? Is he armed; armored or geared in any way? If so, what does he have? Finally; how do you lay your camp out regarding its placement on or near the road?
Those on Watch are free to make a Survival Check; if you want to Take 10 on Perception for Watch Duty, I’ll allow that, otherwise feel free to toss up a check.
Ala’Ihys the Archer
|
with Patenemheb
’A crime family, that makes sense. He’s right, they would need a place that would barter in slaves. I don’t think that would be Yirlat, Dipur is more likely, They may even have bases near there.’ Nodding his head in agreement with Patenemheb, ”I’ve heard of Yilgrah and his the Desert Wolves, I would guess they have hidden locations near Dipur, where they can sell slaves.” He looks to those who had talked about ‘rescuing’ ”Unfortunately Dipur is three days east, and we are headed west.”
at the earliest convenience
After the hard day’s journey Ala’Ihys first sees to the camels then helps set up the camp. As they settle down to eat the evening meal, he asks Farrokh, ”How long did you work for Abu Khafi? My former mistress, knew him well and spoke of him often.”
sense motive: 1d20 + 6 ⇒ (3) + 6 = 9
survival: 1d20 + 8 ⇒ (1) + 8 = 9
perception: 1d20 + 8 ⇒ (3) + 8 = 11
wow, could those have sucked any worse?
Didn’t the two camels that were pulling the wagon live? Couldn’t Farrokh ride one of them? As for food there was the 2 lbs of dried meat from his camp. I thought we had a 'night watch' I will look for it
| Patenemheb Sitayet |
After closely examining the box, Patenemheb quietly informs the others:
"This box has a few scrolls of some interest, but could easily be the tool of a charlatan."
with Patenemheb
’A crime family, that makes sense. He’s right, they would need a place that would barter in slaves. I don’t think that would be Yirlat, Dipur is more likely, They may even have bases near there.’ Nodding his head in agreement with Patenemheb, ”I’ve heard of Yilgrah and his the Desert Wolves, I would guess they have hidden locations near Dipur, where they can sell slaves.” He looks to those who had talked about ‘rescuing’ ”Unfortunately Dipur is three days east, and we are headed west.”
Patenemheb listens carefully.
"If they are bound east, then so be it. Catching them in the desert carries much risk and much uncertainty. I cannot in good conscience recommend that course of action with much short of an army."
And at a time where Farrokh must answer the call of nature, he mentions:
"I would speak on the matter of Farrokh. I believe he could be a worthy addition to our defenses, suitably rearmed. He is already motivated."
Patenemheb and Tairin were on first watch together I believe. I have no objection to repeating that. Farrokh could take over Lysander's place in the watch, if the party agrees to arming him and trusting him with such a duty.
| Dain GM |
After the hard day’s journey Ala’Ihys first sees to the camels then helps set up the camp. As they settle down to eat the evening meal, he asks Farrokh, ”How long did you work for Abu Khafi? My former mistress, knew him well and spoke of him often.”
He shrugs and responds carelessly. It seems he feels that if you wished him ill that you would have already taken action against him; as you have succored and healed his wounds he is not only indebted to you, but he seems to behave as if they idea of you doing him harm is illogical - after all, it would be a waste of resources to heal him if you merely meant to kill him the next day....
"Ah! You ask of my former master? Him I worked for through nearly two years. He did not pay me overmuch, but he was free with rewards to those of his employ that offset such trivium," he says, his white teeth gleaming bright in the depths of his thick, black beard.
"He was a prominent leader in the Pleasure District and very successful. Even so, there were times when patrons might have to be... restrained... if their celebrations were too overzealous," he adds with a ribald laugh.
"I parted with him on neutral terms; he is not my ally, but I would suspect that he would not be an enemy to me, either... I would be pleased to introduce you to some of his chief assets if you wish?" he asks casually.
At this time I've not heard back from anyone else except Paten and Ala.
Regarding Farrokh - Paten; to clarify, at this point he's allied himself to you personally. Unless the others protest, his equipment is up to you, but if you elect to arm and armor him that would be handy as it would mean he is going to be connected to you personally.
Also, I'm just going to use Ala's rolls at this point and assume whatever happens will happen on his watch... Unfortunately, I haven't got a break down on the camp, so I'll have to wing that, too...
1. Sense Motive - despite your natural 1, you believe the above assessment to be accurate.
2. Survival - again; the rolls are pretty bad, the only thing you notice of any note at all is that it feels much warmer than it normally does at night - even for the desert. But that could be a coincidence.
Ala; not sure who is on watch with you currently; to make this move faster I'm going to assume it's Samir.
That said, he'll toss up an Aid Check to assist you -
Samir's Perception Check -
1d20 + 8 ⇒ (9) + 8 = 17
Opposed Check - via Perception
1d20 + 13 ⇒ (7) + 13 = 20
EDIT: even if you were able to Aid Samir your total would only be 19 and the opposition stealth is 20. That said, the opposition gets the first move via a surprise round; then we roll initiative.
As the majority of the party slumbers Samir and Ala content themselves moving near to the fire. The camels and the horses are properly hobbled for the night and the entire camp is not far from the road - perhaps only about fifty or sixty feet.
The night grows long and somewhat dull when you notice that the horse and camels seem to be suddenly agitated - as if something was disturbing them that you cannot quite sense.
This causes a sense of tension with both you and Samir and you are both suddenly suspicious of any potential sudden threats.
Despite your apprehension you seem to be caught at off guard at what comes shambling out of the desert into the dim light of the campfire.
Something out of a nightmare growls low in its throat and looking up you see a ragged creature with decayed skin drawn taut over corded muscles and bony limbs. Its lower jaw is over-sized and lined with jagged, bloodstained teeth. Its hands end in black, viciously curled claws, and it has donkey hooves instead of feet.
The stench of the grave is strong around it.
"By Akhlathu’s Beard!” Samir cries out in horror.
The creature moves very quickly - easily more than the majority of the company, except - perhaps - for Bjeorn.
It lets out a gurgling growl which sounds like hideous laughter, as if it is unconcerned with your party overhearing it and relishing the thought of fresh meat.
Knowledge Checks to Identify can be made - but for now I need Ala to make a Initiative Check against the creature.
Creature's Initiative -
1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11
| Dain GM |
I will post more after Init is determined
[dice=init]1d20+9
Well, it's Group Initiative and you easily won - so game's to you... though the rest of your party is still sleeping, I guess.
Samir lets out a loud yell Free Action
"Awake, awake - death has come for us!"
Naturally he's Hold Action until after you make your move ;)
Ala’Ihys the Archer
|
"Ah! You ask of my former master? Him I worked for through nearly two years. He did not pay me overmuch, but he was free with rewards to those of his employ that offset such trivium," he says, his white teeth gleaming bright in the depths of his thick, black beard.
"He was a prominent leader in the Pleasure District and very successful. Even so, there were times when patrons might have to be... restrained... if their celebrations were too overzealous," he adds with a ribald laugh."I parted with him on neutral terms; he is not my ally, but I would suspect that he would not be an enemy to me, either... I would be pleased to introduce you to some of his chief assets if you wish?" he asks casually.
’Ah, a similar experience to my own, if not exact. It doesn’t sound like he felt the same kinship with Abu Khafi as I had with Mei Mei, but that’s ok. I was a follower of Belet-Lil before I met Meu Mei, she just helped me strengthen the bond. So how much do I tell him? For his sake, probably the less the better. ’ Chuckling lightly, ”I understand completely I worked in a bathhouse in Belthar before I met these travelers. As for meeting some of his ‘chief assets’ we will have to wait and see how profitable this trip ends up being.” He nods to the man, and continues with his task.
Later
Moving near Patenemheb, Ala’Ihys speaks to him. ”I’ve been talking to Farrokh, he seems competent enough, Has anyone offered him the use of gear, so he may help defend the camp?”
Now
’Why is the evening so uncomfortably warm? Is that what’s bothering these beasts?’ Shifting from foot to foot, Ala’Ihys stops leaning on his bow and looks around for Samir, planning to ask his friend if the evening feels unusually warm, when he hears Samir cry out. Looking first toward his friend then the south, in the darkness he sees the cavernous maw charging toward him, practically on him already. ”Blast!”
Somewhere in the distance he hears Samir calling a warning. He lifts his bow, feeling as if he is moving through mud. The beast’s hideous laughter washing over him, he breaths a prayer as it nears. "Goddess of the moon help me." Reaching back, drawing two arrows from his quiver, the time being measured by the drumming of the beasts odd hooves, now visible in the firelight. He knocks the first arrow and let’s fly, quickly knocking and firing the second.
Full Attack: MW Susrahnite Longbow; Rapid shot (-2), deadly aim (-1/+2), point blank shot (+1/+1)
attack: 1d20 + 8 - 1 - 2 + 1 ⇒ (7) + 8 - 1 - 2 + 1 = 13 for damage: 1d10 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
attack: 1d20 + 8 - 1 - 2 + 1 ⇒ (20) + 8 - 1 - 2 + 1 = 26 for damage: 1d10 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6
confirm crit: 1d20 + 8 - 1 - 2 + 1 ⇒ (8) + 8 - 1 - 2 + 1 = 14 for damage: 2d10 + 4 + 4 + 2 ⇒ (10, 3) + 4 + 4 + 2 = 23
| Patenemheb Sitayet |
During the previous conversation with Farrokh
"Knowing some of your former master's assets might be worthwhile. Any patrons of especial interest?"
Later
Turning to the others:
"Unless someone strenuously objects, I will instruct Farrokh to equip himself with a set of leather armour, scimitar and short bow taken from the recent raid against us. If they are to be sold, then surely he may make use of them in the meantime and aid us in the process."
Unless someone does vocally object, Patenemheb will do just that and point Farrokh towards the seized arms and armour.
Patenemhen will pointedly offer Farrokh his own Yar-Ammonite masterwork curved bronze dagger, with the words:
"As I cannot currently secure more for you, I shall loan this to you, on condition that you will defend my person and those in this caravan as best you are able."
Now
Patenemheb awakens with a start at the calls.
Grave danger, if Samir yells so.
And then he realises what the other sound is.
He throws back his bedroll, picks up his staff, and stands up swiftly.
Knowledge Arcana to assess whether this is a work of sorcery: 1d20 + 11 ⇒ (6) + 11 = 17
Knowledge Nature to identify a beast: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge Planes to identify an otherworldly creature: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge Religion to identify a beastly servant or work of a god: 1d20 + 12 ⇒ (11) + 12 = 23
Survival to assess the threat: 1d20 + 8 ⇒ (14) + 8 = 22
| Tairin of the Veils |
Dain: Re Red's post, did she manage to heal our wounds - lethal and non lethal damage before this threat came to be?
Tairin heard the warning shout and rose quickly, shaking off sleep for it seemed she had barely time to fall asleep before she was woken again.
Tairin moved out of her bedroll and picked up her weapons by her side and stood, looking in the direction of the threat and trying to see it without her dancing lights.
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge Arcana to assess whether this is a work of sorcery: 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge Nature to identify a beast: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge Planes to identify an otherworldly creature: 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge Religion to identify a beastly servant or work of a god: 1d20 + 9 ⇒ (1) + 9 = 10
| Dain GM |
During the previous conversation with Farrokh
"Knowing some of your former master's assets might be worthwhile. Any patrons of especial interest?"
He shrugs.
"Things may change in a day - much more in more than a month and I have been gone at least that long. Rest assured I shall introduce you to all that I know when we arrive," he says.
"Unless someone strenuously objects, I will instruct Farrokh to equip himself with a set of leather armour, scimitar and short bow taken from the recent raid against us. If they are to be sold, then surely he may make use of them in the meantime and aid us in the process."
Farrokh is pleased to wear the gear you provide him. It should be noted that for combat bonuses and penalties that he only has one eye, and this effects certain attacks and skills...
Looking first toward his friend then the south, in the darkness he sees the cavernous maw charging toward him, practically on him already. ”Blast!”
The shot slams into the creature, but even without any idea of its power you feel that it is able to Reduce the Damage considerably - enough that your arrow does not even seem to effect it...
Also; it does not Crit.
Samir raises his bow as well and takes a shot at the creature -
Attack -
1d20 + 3 + 5 + 1 - 1 ⇒ (1) + 3 + 5 + 1 - 1 = 9
IF it hits -
1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
EDIT: In a fit of wrought nerves he manages to drop his bow...
He throws back his bedroll, picks up his staff, and stands up swiftly.
At this time you Sefu charge out of the tent with his sword in his hand, but he is dressed only his loincloth and has not donned his armor... Yetara and Daniya are still within the tent.
Dain: Re Red's post, did she manage to heal our wounds - lethal and non lethal damage before this threat came to be?
Absolutely - you are fully healed and at full health when this happens.
Tairin moved out of her bedroll and picked up her weapons by her side and stood, looking in the direction of the threat and trying to see it without her dancing lights.
Tairin - depending on where you're standing you should be able to see the creature with the same description as offered above.
You and Paten can both do Knowledge Checks as part of your Move Actions and we'll keep those rolls; however, I'll reveal the results next turn so the others can act this round; especially as sharing the stats on the creature now may effect their actions.
Also, if everyone can adjust your character on the map where they'd end up, that would be good. Remember; you have only 30 feet of Movement. Also, the firelight sheds a 30 foot radius of normal light followed by an additional 30 feet of dim light if that helps for strategy...
| She Who Knows |
Red awakes at the commotion and moves out of her tent sleepily. Seeing the monstrosity that has entered camp, she says "That would be right. Cailleach Sciath!"
That is a move action and casting the mage armour spell on herself.
| Patenemheb Sitayet |
He shrugs.
"Things may change in a day - much more in more than a month and I have been gone at least that long. Rest assured I shall introduce you to all that I know when we arrive," he says.
Patenemheb nods slightly.
"I understand. And that will be most helpful."
Farrokh is pleased to wear the gear you provide him. It should be noted that for combat bonuses and penalties that he only has one eye, and this effects certain attacks and skills...
Understood. To confirm, that's leather armour, scimitar and shortbow he now has. Were there any spare arrows for him?
”Blast!”
At this time you Sefu charge out of the tent with his sword in his hand, but he is dressed only his loincloth and has not donned his armor... Yetara and Daniya are still within the tent.
Patenemheb, feeling the night air through his nightclothes, takes a deep breath and jogs outside, stopping not far from Ala’Ihys.
He sees the foe and shouts in a bizarre tongue:
"Begone, foul one! Depart this place!"
Intimidate, demoralise opponent: 1d20 + 0 ⇒ (18) + 0 = 18
Are there any modifiers to the check for using that language?
Demoralize Opponent
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.
Fail: The opponent is not shaken.
Action Demoralizing an opponent is a standard action.
Retry? You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.
Knowledge checks as part of his move action, demoralise as a standard action
| Caslav of Lamu |
Round 1
Caslav jolts awake from his bedroll beside the fire as shouts and roars fill the camp. Scrambling to his feet, he stares wide-eyed at the monstrous creature charging into their midst as his hand digs beneath his shirt to retrieve his concealed dagger.
Knowledge (dungeoneering) / if applicable: 1d20 + 9 ⇒ (1) + 9 = 10
Standard: drawing a hidden weapon; Move: standing; Swift: none; Free: none.
Caslav always sleeps under the open if able.
| Dain GM |
Knowledge Checks and Language
Hmm... well, I'm not sure if the creature can understand you; but the language is certainly intimidating. Question - given that you are using a dark and mysterious tongue, would it effect just the creature, or all creatures that can hear it? In other words; would your allies be afraid if they heard you utter a dark, horrible and intimidating curse that they cannot understand?
If it's language specific you may need to speak the right language - if it's the power of the words themselves then it's likely that all who hear it - be it ally or enemy - would be potentially intimidated by the power of the dark and hideous tongue you uttered.
In either case, as the creature is more than 30 feet from you I'm assuming you're planning on doing that next round after the creature moves up?
Also; I'll still allow you to do Knowledge Checks via part of your next Move Action, but I don't know what checks you'll roll, or what the results are - can you toss up the rolls and checks you'd like to make for this creature? As soon as I see them, I'll be able to respond to them.
[ooc]Round 1
Caslav jolts awake from his bedroll beside the fire as shouts and roars fill the camp. Scrambling to his feet, he stares wide-eyed at the monstrous creature charging into their midst as his hand digs beneath his shirt to retrieve his concealed dagger.
Knowledge (dungeoneering) / if applicable = 10
Standard: drawing a hidden weapon; Move: standing; Swift: none; Free: none.
Caslav always sleeps under the open if able.
You have almost no idea but one - you suspect this creature is a type of Undead monstrosity; perhaps, somewhere south of the road, there is a place which houses the remains of the dead?
In which case this creature has prowled from its resting place to do unspeakable things...
Yet no dead man has the legs and feet of a donkey - this is not a dead man but some other thing of darkness, long dead, which has risen to feed upon the living!
FYI - Cas is savvy enough about dead/undead stuff to realize that something must have prompted this creature to have wandered; after all, you camped less than 100 feet from the main road.
If caravans use this road frequently (and you know they do) and the road was this close to a burial place for the undead creatures to prowl the grounds at night, then people who used this road would have likely been attacked by these things before and you would almost certainly have heard rumors of it.
In short, your gut tells you that something must have caused this thing to stir this night - either that or it wandered far from its burial place for a purpose.
Again, this is just a hunch; you don't know more than that and you're not even sure if those things are accurate; but if you survive this fight you may want to pursue those options in the future...
Ala alone managed to score a wound against the creature and so draw its ire.
With that it extends its arms to the sides and a green, sickly fire seems to be kindled on the claws and crackle from its rotted fangs.
It then advances and attacks Ala -
Bite Attack
1d20 + 10 ⇒ (11) + 10 = 21
If it hits -
1d6 + 6 ⇒ (3) + 6 = 9
Plus Fire Damage - Fire not subject to DR
1d6 ⇒ 2
EDIT: I believe that hits for a total of 9 damage, +2 fire -1 for DR for a net of 10 Damage.
The bite scores your arm badly, but worse is the knowledge that this creature did not have the time to use both claws upon you.
You fear that if it did have the chance to Attack Fully then it would be far, far more dangerous...
| Dain GM |
Samir, rushes behind Ala to attempt to flank the creature, desperate to aid his friend...
Drawing his scimitar as part of his move action he moves to M:7 and attacks with flanking
1d20 + 2 + 3 + 5 - 1 ⇒ (13) + 2 + 3 + 5 - 1 = 22
IF it hits -
1d6 + 1 + 2 + 5 ⇒ (1) + 1 + 2 + 5 = 9
Sneak Attack Damage for Flanking
2d6 ⇒ (5, 3) = 8
Sefu, enraged at this creature, takes up his sword and rushes without tactics to hit it in the side...
Moves to L:8 and attacks it with his bastard sword using Two Hands, Rage and Power Attack -
1d20 + 4 + 5 - 2 ⇒ (11) + 4 + 5 - 2 = 18
If he hits -
1d10 + 7 + 4 ⇒ (5) + 7 + 4 = 16
EDIT: Both attacks have hit - yet all who are present can sense this creature too far less damage than it should have based on the power and savagery of the blows...
At this time Farrokh has rushed from his tent; apparently moving slower than others due to his wounds. He stands ready near to Paten, but is not able to attack quite yet.
Finally, Yetera himself has stepped from the tent and stares at the creature, his face twisted with both horror and rage...
Again; Yetera has moved a bit slower but he is here now; no sign of Daniya...
Your move...
| She Who Knows |
Red shuffles forward slightly, considering the situation, then employs the Fortune Hex on Bjoern, exclaiming {b]"Hon Atek!"[/b]and she then proceeds to chant in some language not meant for human vocal apparatus, using the Cackle Hex to extend the duration of Fortune.
Fortune (Su)
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Ala’Ihys the Archer
|
it dawned on me that a knowledge check would be a good thing, but I wanted the rolls separate from the attacks. So, here we go, I assume that he can look at the thing while he is fighting it, and it’s appearance may jog his memory.
knowledge: dungeoneering : 1d20 + 7 ⇒ (18) + 7 = 25
knowledge: geography: 1d20 + 7 ⇒ (19) + 7 = 26
knowledge: local: 1d20 + 5 ⇒ (12) + 5 = 17
knowledge: Nature: 1d20 + 7 ⇒ (6) + 7 = 13
knowledge: religion: 1d20 + 7 ⇒ (6) + 7 = 13
’blast that thing is going to…’ ”Aaauuuggghhhh, Get off me” Realzing the creature was not stopping, Ala’Ihys ducks his left shoulder to take the brunt of the beasts ire. He feels the fangs sink into the meat of his left bicep, feeling the sickly green flames burn. Tearing his arm away before the fangs can gain purchase, he stumbles back, as his fellow guards attack the beast with their blades. Catching himself, He raises the heavy bow, steadying himself, as his weakened arm begins to shake. ”What are you?” He focuses on the creature, drawing two more arrows, firing at point blank range at the beasts head and shoulders.
5 ft step to ‘J7’ Full Attack: MW Susrahnite Longbow; Rapid shot (-2), deadly aim (-1/+2), point blank shot +1/+1
attack: 1d20 + 8 - 1 - 2 + 1 ⇒ (17) + 8 - 1 - 2 + 1 = 23 for damage: 1d10 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13
attack: 1d20 + 8 - 1 - 2 + 1 ⇒ (19) + 8 - 1 - 2 + 1 = 25 for damage: 1d10 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
EDIT: I believe that hits for a total of 9 damage, +2 fire -1 for DR for a net of 10 Damage.
I thought DR is 3, so – 8?
| Dain GM |
”Dain GM” wrote:EDIT: I believe that hits for a total of 9 damage, +2 fire -1 for DR for a net of 10 Damage.I thought DR is 3, so – 8?
Actually; I didn't realize you had a Breastplate on - that only allows you a 20 Foot movement - meanwhile, same with the buckler when you firing your bow - that is; I didn't realize you had that, too.
That said; I'm glad you let me know - I was afraid I might have to pull punches on this fight. So sure; you have a DR of 3 - and you can only move 20 Feet. Thank you for reminding me, I appreciate it.
Ala's first arrow seems to wound it marginally - the second arrow not even seeming to affect it at all...
Bjeorn; as per your last comment on the Discussion Thread I took the liberty of moving your character back 20 Feet as I'm still not sure if you can move your character on the map; unfortunately, even if you move forward 20 feet now, you won't be able to help your comrades this round.
| Patenemheb Sitayet |
Patenemheb was trying a gambit. He calculated that since most, if not all, of his allies realise that he has much knowledge of languages, that him speaking an unusual one is not something so unusual for him.
And perhaps this creature could be shaken by his words directed at it.
Patenemheb sees the creature properly, and worry creases his face.
We may not survive this otherworldly thing. But I will not say *that* out loud.
"Bjoern! Strike the undead thing swiftly, it will require many heavy blows to pierce its otherworldly carcass! Farrokh, advance and flank the creature, facing Bjoern! It may veil itself from sight!"
Full round action to use Wise Counsel to give Bjoern a +4 to his next ability check.
| Tairin of the Veils |
After briefly conferring with Patenemheb, Tairin called out a swift warning to her companions, "Beware. We believe it to be a Great Ghul; an Undead; mind its claws and bite. It can create spawn and alter its form among other things." (Free action)
Electing to remain behind Bjoern for the time being, and guarding Yetara who stood behind her, Tairin, with scimitar in hand, raised her voice in song, hoping to inspire her companions to greater depths of courage.
Standard Action: Begin Bardic Performance: Inspire Courage. Round 1 of 8. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Caslav of Lamu |
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Round 2
Why us?!
Caslav stares as his comrades barrage the monster with arrows and swordstrokes to little effect. It has risen from the rotten earth to feed upon the living... He looks down to the dagger in his hand. Like Ikhtanabu Xul. He shivers, remembering how that dead priest's touch had drained him, an effect he had only just recovered from. Am I cursed to find such creatures, and them me?
He gulps as he realizes what he's about to do. Rushing past Ala’Ihys he stands between the archer and the ghul, it's stench filling his nostrils and turning his stomach. Visions of the creature rending him limb from limb immediately flash through his head. If I'm to do this, I must be sure it dies before it has a chance to retaliate... Weaving the knife through the air at head level, Cas tries to distract the creature's eyes to gain an advantage once it's attention is properly misplaced.
"Bjoern! Strike the undead thing swiftly, it will require many heavy blows to pierce its otherworldly carcass! Farrokh, advance and flank the creature, facing Bjoern! It may veil itself from sight!"
His eyes dart guiltily to his comrades. Of course... more targets for it couldn't hurt...
"Surround it, so it cannot escape through such trickery!" he blurts out.
I am a cowardly wretch.
*
Bluff / Feint: 1d20 + 12 ⇒ (13) + 12 = 25 or 21 if enemy not a humanoid.
Feint (link).
[dice=Bluff / Surround it to "prevent escape"]1d20 + 12[/dice]
Uh-oh... :)
Standard: feint; Move: 10 feet to K:07; Swift: none; Free: speaking.
| Dain GM |
** spoiler omitted **
Ala's arrows hit the creature, but only one seems to injure it - if at all.
Paten, Red and Tairin do what they can to aid.
Farrokh hurries out to aid his master.
Meanwhile, Bjeorn grips his sword and charges the enemy and manages to strike it hard with his blade.
This succeeds in getting his attention...
Enemy's Full Attack on Bjeorn -
Bite attack -
1d20 + 10 ⇒ (12) + 10 = 22
If it hits -
1d6 + 6 ⇒ (3) + 6 = 9
Plus 1d6 Fire Damage
1d6 ⇒ 3
Claw Attack 1
1d20 + 10 ⇒ (19) + 10 = 29
If it hits -
1d4 + 6 ⇒ (1) + 6 = 7
Plus 1d6 Fire Damage
1d6 ⇒ 5
Plus 1 Point of Bleed Damage
Claw Attack 2
1d20 + 10 ⇒ (17) + 10 = 27
If it hits -
1d4 + 6 ⇒ (3) + 6 = 9
Plus 1d6 Fire Damage
1d6 ⇒ 3
Plus 1 Point of Bleed Damage
EDIT: The creature hit with 2 or more attacks and can add Rend to the damage -
1d6 + 6 ⇒ (5) + 6 = 11
EDIT: With your DR of 3 the following is how much you've endured after the DR of 3 for each attack: After the DR 3 then Bite did only 6 Damage; Claw 1 did 4 Damage; Claw 2 did 6 Damage; Rend did 8 Damage and you suffered a total of 11 Damage - Therefore, after your DR you took 35 Damage and you also suffered 1 Point of Bleed Damage starting next round...
Your Move -
Ala’Ihys the Archer
|
’Blast! Realizing that his arrows had little to no effect, Ala’Ihys looks about as the others rush out, breathing easier, as they call out instructions and come to aid. ’Yes Bjoern, strike quick… veil itself? Great Ghul? Undead? Alter it’s form? This is not good!’ A nervous Ala’Ihys calls out as he draws two more arrows. ”If it’s undead can it die again?” As Ala’Ihys goes to fire, he sees Caslav and then Bjoern rush in, ’So brave! I’m not surprised that Bjoern is rushing in, he has a huge sword, but Caslav just has a knife. I don’t know that I could do that.’ he pauses for a moment leaning around the brave Caslav and then releases both arrows in a quick succession.
Full Attack: MW Susrahnite Longbow; Rapid shot (-2), deadly aim (-1/+2), point blank shot +1/+1, deadeye bowman
attack: 1d20 + 8 - 1 - 2 + 1 ⇒ (5) + 8 - 1 - 2 + 1 = 11 for damage: 1d10 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
attack: 1d20 + 8 - 1 - 2 + 1 ⇒ (17) + 8 - 1 - 2 + 1 = 23 for damage: 1d10 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15
Is only Caslav providing soft cover from where Ala’Ihys is at, or is anyone within melee of the beast? Deadeye bowman, When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.
| She Who Knows |
| 1 person marked this as a favorite. |
Red employs the Fortune Hex on Samir, exclaiming "Hon Atek! Does anyone know what this thing is? Aside from hostile, I figured that out."Red then proceeds to chant in some language not meant for human vocal apparatus, using the Cackle Hex to extend the duration of Fortune.
Fortune (Su)
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Due to Cackle the Fortune Hex is in effect on both Bjoern and Samir and will be so long as I continue to Cackle. Eventually I can get all our combatants a re-roll once a round, as massive benefit and really what Witches are great at. However, this is nugatory if people do not make use of it, like Bjoern last round. BJOERN USE YOUR RE-ROLL!
| Patenemheb Sitayet |
Sense Motive on Caslav: 1d20 + 8 ⇒ (19) + 8 = 27
Hmmm. Caslav is planning something. If only reckoning that the others will slay the ghul before it slays them, and that fleeing would be more dangerous in these lands.
Seeing Bjoern's wounds, Patenemheb's belief in the gravity of the situation is reinforced.
"The ghul can be slain! Try for strong blows over many!"
Full action for Wise Counsel to Bjoern, +4 to next ability check. That should pair nicely with the reroll from Red's fortune hex and a +2 flanking bonus from Farrokh or Caslav.
| Tairin of the Veils |
Tairin continues her song; rousing/bolstering the courage of her allies (Free action to maintain bardic performance).
Moving her scimitar into her off hand, Tairin draws her scorpion whip with her true hand and moves forward 10 ft to K:09 to stand beside Bjoern. Seeing how gravely wounded her bodyguard was, she unfurls the whip and strikes at the Gul, hoping to distract the creature from further assault on Bjoern.
Standard action: Aid another - Bjoern - with scorpion whip (AC 10): 1d20 + 4 ⇒ (10) + 4 = 14 (Successful, giving Bjoern a +2 to his AC against Great Gul's next attack)
Active Effects: Inspire Courage (Round 2 of 8): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Bjoern Ghostbear |
Does this mean also to attack rolls? AFAIK Attack rolls are not ability checks?
Taking down his shield for added protection Bjoern attacks again.
Attack: 1d20 + 15 ⇒ (7) + 15 = 221d10 + 10 ⇒ (3) + 10 = 13
Reroll: 1d20 + 15 ⇒ (12) + 15 = 271d10 + 10 ⇒ (10) + 10 = 20
| Caslav of Lamu |
Round 3
"Sefu, wait upon me!"
Cas bides his time, waiting seemingly endless moments until after Samir makes his attacks, then lashes out with his magical dagger from a reserved, defensive stance. Once his own attack is complete he tumbles around the creature - doing his best not to give the undead horror an opening for attack - to be opposite Sefu and to help draw the ghul's attention away from the bodyguard's own offensive.
So I'm looking to delay until after Samir has gone, then take my round before Sefu attacks, so as to grant both Samir and Sefu a flanking bonus.
Attack, dagger +1 undead bane: 1d20 + 2 + 2 + 1 + 3 - 4 ⇒ (14) + 2 + 2 + 1 + 3 - 4 = 18 (or 16 if not undead) enemy may be denied Dex bonus to AC depending on results of last round's feint attempt.
+2 flank, +1 competence/inspire courage, +3 enhancement/undead bane (reduced to +1 if not undead) -4 fighting defensively.
Damage, dagger +1 undead bane: 1d4 + 1 + 3 + 2d6 + 2d6 ⇒ (3) + 1 + 3 + (6, 5) + (1, 5) = 24 (or 16 if not undead).
+1 competence/inspire courage, +3 enhancement/undead bane (reduced to +1 if not undead), +2d6 sneak attack, +2d6 undead bane (negated if not undead).
Acrobatic / Move safely through threatened square: 1d20 + 8 ⇒ (16) + 8 = 24 DC = enemy's CMD.
Standard: attacking ghul, fighting defenisvely (+3 dodge to AC); Move: starting in K:07 and ending in square L:06 attempting to negate AoO via Acrobatics; Swift: none; Free: delaying initiative until immediately after Samir.
| She Who Knows |
Does this mean also to attack rolls? AFAIK Attack rolls are not ability checks?
Yes, but not damage. Description- Fortune (Su)
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made.| Caslav of Lamu |
I believe Bjoern's asking about Patenemheb's Wise Counsel bonus.
| Dain GM |
Is only Caslav providing soft cover from where Ala’Ihys is at, or is anyone within melee of the beast? Deadeye bowman.
I think he was providing soft cover, but not anymore.
Meanwhile, the final group of allies attack -
Samir attacks again with Cas's +2 Flanking bonus-
1d20 + 2 + 3 + 5 - 1 ⇒ (8) + 2 + 3 + 5 - 1 = 17
If it hits -
1d6 + 1 + 2 + 5 ⇒ (5) + 1 + 2 + 5 = 13
Sneak Attack Bonus
2d6 ⇒ (1, 2) = 3
Farrokh moves to flank with Samir -
Attack with flanking and scimitar -
1d20 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8
Damage -
1d6 + 1 ⇒ (1) + 1 = 2
Sefu then attacks -
1d20 + 4 + 5 - 2 ⇒ (1) + 4 + 5 - 2 = 8
If he hits -
1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
EDIT: Seriously?
Samir does his re-roll -
1d20 + 2 + 3 + 5 - 1 ⇒ (20) + 2 + 3 + 5 - 1 = 29
EDIT: That's what I'm talking about!
Samir rolls to convert -
1d20 + 2 + 3 + 5 - 1 ⇒ (8) + 2 + 3 + 5 - 1 = 17
If it hits -
1d6 + 1 + 2 + 5 ⇒ (1) + 1 + 2 + 5 = 9
EDIT: Never mind...
| Dain GM |
The enemy has suffered heavy damage from the company, including Ala, Bjeorn and Samir - however, both Sefu and Farrokh have - apparently - dropped their blades!
But now his eyes are alight with rage and he turns to strike at the foe who did the most brutal damage to him!
Specifically Caslav at this time - however, as soon as Caslav falls he uses his next attack on Bjeorn -
Bite attack -
1d20 + 10 ⇒ (8) + 10 = 18
If it hits -
1d6 + 6 ⇒ (2) + 6 = 8
Plus Fire Damage
1d6 ⇒ 5
Plus 1 Bleed damage
Claw 1 Attack -
1d20 + 10 ⇒ (20) + 10 = 30
If it hits -
1d4 + 6 ⇒ (1) + 6 = 7
Plus Fire Damage
1d6 ⇒ 2
Plus 1 Bleed damage
Claw 2 Attack -
1d20 + 10 ⇒ (11) + 10 = 21
If it hits -
1d4 + 6 ⇒ (3) + 6 = 9
Plus Fire Damage
1d6 ⇒ 2
Plus 1 Bleed damage
Roll to Convert Bite damage -
Claw 1 Attack -
1d20 + 10 ⇒ (6) + 10 = 16
If it hits -
1d4 + 6 ⇒ (2) + 6 = 8
Plus Fire Damage
1d6 ⇒ 1
EDIT: Cas, your AC with your Fighting Defensive is 18 - you have a DR of 1, I believe - this is the results
21 Normal Damage after DR; 9 Fire Damage and 1 Bleed Damage.
You've fallen and are now unconscious at -6 and bleeding out losing 1 Point via Bleed Damage each round - however, your attack did do 24 Damage - probably the most that anyone has done against the creature, specifically as your weapon bypassed it's DR.
Bjeorn, you are now down to 1 HP due to bleed damage.
Farrokh and Sefu have dropped their swords.
EDIT: Seeing the threat Yetara begins casting a spell...
Ala’Ihys the Archer
|
” Try for strong blows over many?” what does he want me to do, hit it with my bow?’ glancing at Patenemheb from the corner of his eye, Ala’Ihys is shocked when he sees Caslav jump in front of him, stabbing the beast with a dagger, then going down under it’s ferocious attack. Gasping, ”Blast boy! What are you doing?” Quickly drawing arrows is quick succession he prays, ’ Belet-Lil , keep my friend Caslav alive, we can’t let him die a virgin.’
Full Attack: MW Susrahnite Longbow; Rapid shot (-2), deadly aim (-1/+2), point blank shot +1/+1. Inspire +1/+1
attack: 1d20 + 8 - 1 - 2 + 1 + 1 ⇒ (12) + 8 - 1 - 2 + 1 + 1 = 19 for damage: 1d10 + 2 + 2 + 1 + 1 ⇒ (2) + 2 + 2 + 1 + 1 = 8
attack: 1d20 + 8 - 1 - 2 + 1 + 1 ⇒ (7) + 8 - 1 - 2 + 1 + 1 = 14 for damage: 1d10 + 2 + 2 + 1 + 1 ⇒ (2) + 2 + 2 + 1 + 1 = 8
well, those aren't great, would Ala'Ihs have noticed the damage the dagger did to the creature? would a survival roll or perception work? Both are +8
perception: 1d20 + 8 ⇒ (4) + 8 = 12
wow, these really suck
| Dain GM |
well, those aren't great, would Ala'Ihs have noticed the damage the dagger did to the creature? would a survival roll or perception work? Both are +8
[dice=perception]1d20+8
wow, these really suck
It's 10:30 at night and you're fighting at campfire - however, the creature seems relatively intelligent; it goes for the target who does the most damage and it did react pretty strongly to Cas's attack (it seemed to be pretty hurt) and it attacked Cas directly who just fell, while ignoring Sefu, Bjoern and Samir - you'd wager Cas did something to hurt it worse than the others - and it's logical that either Cas is suddenly very dangerous with a blade or his weapon is very dangerous, you'd wager the weapon - in any case he has fallen and his weapon is at his feet. If you can get to the weapon and pick it up, you think that will be very useful...
| She Who Knows |
Red unleashes an Ear Piercing Scream and then continues to chant, exclaiming "Cluas Peataí Grá"
damage: 1d6 ⇒ 4
That is the spell Ear Piercing Scream, standard action and the Cackle Hex, move action.
"You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage."
| Dain GM |
Red unleashes an Ear Piercing Scream and then continues to chant, exclaiming "Cluas Peataí Grá"
[dice=damage]1d6
That is the spell Ear Piercing Scream, standard action and the Cackle Hex, move action.
"You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage."
Unless there's a specific clause which lets you interrupt your Cackle with other spells, I'm going to have to deny your spell OR the cumulative bonus via the Cackle ends.
The duration of the Cackle isn't the issue - the issue is that you cannot stop cackling to utilize a spell - cast the spell - then continue to cackle after the spell. In short; the cumulative bonus for Cackling non-stop is negated if you can also cast spells or call out to people. For example - it is a Free Action to talk - you cannot interrupt the Cackle to give advice via Talking/Free Action and you cannot interrupt the Cackle to cast a spell.
| Dain GM |
Bjoern does press the attack.
[Dice=Attack]1d20+15; 1d10+10
[Dice=Attack]1d20+15; 1d10+10
You manage to hit...
Does this mean also to attack rolls? AFAIK Attack rolls are not ability checks?
Taking down his shield for added protection Bjoern attacks again.
[Dice=Attack]d20+15; 1d10+10
[Dice=Reroll]d20+15; 1d10+10
You can't draw an item, including a shield (how are you able to draw your shield? Weren't you carrying it?) without provoking an AoO - I missed this earlier or I would have already done that and that would have changed a lot of things.
Unfortunately, I'm off to work; see you all later today...
| Tairin of the Veils |
Noting Caslav's fall under the creature's ferocious assault and fearing the same would befall Bjoern soon enough, Tairin sings louder, hoping to buoy the spirits and courage of the allies in their efforts against the Undead beast. (Free action to maintain)
Then she flicks the barbed end of the scorpion whip at the Greater Gul,
Attack with Scorpion Whip and Inspire Courage: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Lethal Damage, if hits: 1d4 + 1 ⇒ (2) + 1 = 3
Confirm crit: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 (I don't believe that crits)
Active Effects: Inspire Courage (Round 3 of 8): An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Patenemheb Sitayet |
Seeing Caslav's efforts and the clear and brutal reaction from the ghul, Patenemheb swiftly calculates, and concludes that:
Using the battle as cover for his actions, Patenemeheb seizes the limp form of Caslav and pulls upon him, to bring him to safety.
Patenemheb's aim is to bring Caslav to where he himself stand now, hence not moving Paten's token on the map.
Strength: 1d20 + 0 ⇒ (14) + 0 = 14
With some effort, Patenemheb retrieves the slight Lamuran, and gets to work. With no time to pull out his full set of surgical tools, he gets to work with whatever he has to hand, urgently trying to stem bleeding and clear airways.
Your actions deserve better than a death at the hands of that monstrosity, Caslav.
Heal: 1d20 + 15 ⇒ (18) + 15 = 33
Patenemeheb is saddened for a moment, but the dire situation requires his attention.
Your actions deserved better than a death at the hands of that monstrosity, Caslav, whatever your secrets were.
He shouts to Ala’Ihys:
"Move swiftly, strike beneath the creature's blows!"
Wise counsel on Ala’Ihys, a +4 to next ability check. Whether it's attack or acrobatics or other.
@All: These particular spoilers are both possibilities. I have no issue with anyone reading these, they are only in spoilers to avoid possible confusion or distraction.