The Spider God's Bride -

Game Master dain120475

Know, O Man, that the world lays at thy sandaled feet. If thy would take it then stretch forth thy hand and seize all which lays before thee, but be warned – it shall not bend to thy will alone; rather, it shall yield only to the strength of thy arm and the fury of thy blade.

Map of the known world - Here -

Combat Map: - Here -


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Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage
Tairin of the Veils wrote:
Patenemheb: The camel that was nearest to you on the map was Tairin's and she's in the saddle. Not sure where Mehys is in the bunch that stampeded.

Oops, I'll correct.

Patenemheb leaps to his feet and attempts to follow Mehys and stop him doing additional harm.

Move to V4, or W4 if V4 is occupied by camel. Not sure if I can make a ride check in turn 3 or not.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Reflex Save, She Who Knows: 1d20 + 5 ⇒ (7) + 5 = 12

Includes +1 from bardic performance and +1 from aid. Which does no good at all. :(


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

With bardic performance as well, if Paten got to make that Ride check in turn 3, the total would be 14


Sorry I didn't post yesterday - I had a medical emergency. However, it seems we're still waiting on Bjeorn and Cas. As soon as they act we can continue.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern moves to the next Bandit and attacks.
Attack: 1d20 + 11 ⇒ (4) + 11 = 151d10 + 9 ⇒ (4) + 9 = 13


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 4

As the camels panic and stampede around him Caslav fills with relief when the pair directly in front of him strain at their harnesses but remain tethered to the remains of the wagon. The feeling quickly passes, however, when he realizes that most of his cover has run off.

"Daniya - stay put!"

He looks nervously up at Samir and the bandits above him. He's got to make it up there! Setting another bewitched rock into his sling, he sends it sailing towards the bandit harrying Samir. The shot goes wide, but miraculously ricochets off the canyon wall behind the Zorabi and comes back at him from behind...

Standard: attack on bandit 7; Move: none; Swift: none; Free: speech, uncanny luck.

Attack, entropic (magic) stone: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15 targeting bandit 7
+1 enhancement, +1 competence; Range increment 50 feet

Uncanny Luck Re-Roll: Attack, entropic (magic) stone: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22 targeting bandit 7
+1 enhancement, +1 competence; Range increment 50 feet

Damage, entropic (magic) stone: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
+1 enhancement, +1 competence


Bjoern Ghostbear wrote:

Bjoern moves to the next Bandit and attacks.

1d20+11; 1d10+9

Given that Bjeorn did not make the Reflex Roll I will do so at this time.

1d20 ⇒ 3

EDIT: Bjeorn has failed his roll and is considered Prone at -S:4 and has lost 22 HP.

Cas; your rock has hit the target and he seems both shocked and angered... You are currently unharmed.

Paten, you are able to grab your camel and are adjacent to him, but it still took damage; you did not.

Red; you are down 22 HP and you are currently Prone.

Ala, you survived to suffer only 11 HP damage and you're up at -L:8.

I'll toss up the actions for the NPC's soon.


Samir does what he can to continue to climb with a heightened speed -
1d20 + 3 + 3 + 1 + 4 - 5 ⇒ (14) + 3 + 3 + 1 + 4 - 5 = 20

Lyssander attacks Bandit 3 Again
1d20 + 6 ⇒ (19) + 6 = 25

If it hits –
1d6 + 3 ⇒ (6) + 3 = 9

He urges his camel to attack, too –
1d20 + 5 ⇒ (14) + 5 = 19
1d4 + 5 ⇒ (1) + 5 = 6

Hoof 1
1d20 ⇒ 19
1d6 + 2 ⇒ (3) + 2 = 5

Hoof 2
1d20 ⇒ 1
1d6 + 2 ⇒ (3) + 2 = 5

Sefu leaves Lyssander to take care of business and runs to aid Yetara.

Yetara himself against the cliff and begins to cast.

Spell Craft DC 17:

Daniya pulls out of the gear by the wagon the bow and quiver which Samir brought with him and offers it to Caslav -

In Lamuran:

"Can you use this?" she asks him with a desperate sound to her voice as she offers it to Cas.

EDIT: To confirm Lyssander's attack -
1d20 + 6 ⇒ (14) + 6 = 20

If it hits –
1d6 + 3 ⇒ (1) + 3 = 4

EDIT: Lyssander drops bandit 3; Samir is now 35 feet off the ground; Yetara is casting; Daniya is hiding under the wrecked wagon and handing over the bow and Sefu is close to Yetera and ready to try to ascend the cliffs before the bandits have lost their blindness.


Bandit 4 Attempts to shake the Glitterdust again -
1d20 + 2 ⇒ (19) + 2 = 21

Bandit 5 Attempts to shake the Glitterdust again -
1d20 + 2 ⇒ (3) + 2 = 5

Bandit 6 Attempts to shoot Yetara in an effort to disrupt his dark casting...
1d20 + 3 ⇒ (18) + 3 = 21

If it hits -
1d8 ⇒ 2

Bandit 7 is recovering from his assault and does what he can to shoot Cas for hitting him -
1d20 + 3 ⇒ (16) + 3 = 19

If it hits -
1d8 ⇒ 2

EDIT: Bandit 4 is able to shake off the glitterdust and is going to try to attack Sefu as the others are at an odd angle from him.
1d20 + 3 ⇒ (4) + 3 = 7

If it hits -
1d8 ⇒ 4

Yetara attempts his Concentration Check
1d20 + 10 ⇒ (15) + 10 = 25

EDIT: Yetara is successful via his Concentration Check - your move!


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 5

Caslav winces as another arrow grazes him, then loads his final stone into his sling and sends it towards his attacker with a vengeance. He smiles as the stone strikes true, then starts towards Daniya but balks at the rearing camels.

"Throw them to me!" he calls to the girl in Susrahnite.

Attack, entropic (magic) stone: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25 targeting bandit 7

Damage, entropic (magic) stone: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Crit confirm, entropic (magic) stone: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17

Crit damage, entropic (magic) stone: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Standard: attack on bandit 7; Move: none; Swift: none; Free: speaking.

Caslav can't really end up in a valid space if he moves to Daniya, so he'll wait for her to throw him the bow and quiver and spend his actions next round arming himself with them.

Silver Crusade

’My leg is better than I thought, but I definitely broke a couple of ribs…Alive, and it looks like everyone else is still alive, at least for now.’ His back against the cliff face, Ala’Ihys mentally checks on his own health and then peaking around the corner to see how everyone else is doing. ’Lysander is holding his own, and Sefu is trying to get to the girl. If Yetara would kick it, that might solve a lot of our problems. Probably wishful thinking, but we clearly need to get rid of those men up top.’ Focusing on the barbarian ’U3’ slightly to the right, Ala’Ihys leans out, drawing an arrow back to his ear, and slowly exhales as he releases the shaft. Seeing it fly clearly over the nomads head, Ala'Ihys curses. "Blast, I need a clean shot."

He then calls to the Cavalier, ”Lysander can you move your camel south so I can step from behind this rock to shoot?”

It looks like Ala’Ihys position gives the barbarian cover also. Move action: Bullseye shot (divine marksman) Attack: MW Susrahnite Longbow, deadly aim, inspire courage
attack: 1d20 + 8 + 4 + 1 - 1 ⇒ (2) + 8 + 4 + 1 - 1 = 14 for damage: 1d10 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

My post got eaten. Bjoern did indeed fail his roll and as action stood up and second moved towards the next enemy. Does Armor not protect against a stampede? It is also physical attack?


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 5
From her position to the side of her camel, Tairin let herself gently drop to the ground (dismounted camel). She then took a 5ft step to the side of the cliff, pressing herself against it, taking advantage of the partial cover it provided against the Zorabi archer/s above. (She is still holding Haji's lead rope in her hand.) Tairin stopped her singing and began to discreetly cast, laying her off hand holding the reins/lead rope against her side.

Stealth to cast without drawing notice/attention plus Prayer bonus: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

Move action: Dismount camel
Free actions: 5ft step (to J:04) & stopped Bardic Performance
Standard action: Cast Resistance on herself.

=======

(Active Effects: Yetara's Luck bonus via Prayer: gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 1 round/level (not sure what level Yetara is), Resistance on Tairin: +1 resistance bonus on saves for 1 minute.)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Patenemheb gauges the fight. And sees the gap.

In Taraamite, he shouts:

"ALA'HYS! SHOOT NOW!"

Wise Counsel to give Al'hys a +4 insight bonus to next ability check

Patenemheb hopes that his aid will help turn the tide. If not, his next musings will be on the nature of the Underworld.


At this time Yetara reaches out his hand and touches Sefu and lets out a series of dark and hideous sounding words as he does so –

Spellcraft DC 17:

Spider Climb

Sefu leaps to the rocks and begins to ascend swiftly; quickly ascending to 20 Feet above the ground.

Meanwhile, a Swarm of spiders crawl out of some broken cracks in the rock and move up quickly to Bandit 4 (the Spider Swarm will arrive at the summit on Yetara's next turn, but you can all see them appear as they rush up the cliff toward the enemy.[/ooc]

Samir continues to try to ascend the cliffs with accelerated climbing –

Accelerated Climbing
1d20 + 3 + 1 + 3 + 4 - 5 ⇒ (18) + 3 + 1 + 3 + 4 - 5 = 24

Lyssander does what he can to guide the bulk of the camels away from the party.

Daniya tosses Caslav the bow.

EDIT: Samir has now reached 50 Feet with Accelerated Climbing - next round he will be able to get over the ledge; however, the enemy can now attack him with relative ease at this point.

Sefu is 20 Feet up the wall and moving fast.

Yetara is watching the stuff on the heights, but his eyes are hard and dangerous - Daniya, for all her bold words the night before, seems to be outright afraid at the open killing in the canyons...


Bandit 4 attempts a shot at Ala -
1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

If it hits -
1d8 ⇒ 2

Bandit 5 attempts to shake the Glitterdust again -[/ooc]
1d20 + 2 ⇒ (6) + 2 = 8

Bandit 6 attempts to dump rocks on Tairin below -

Rocks on Tairin - Reflex Save of 15 for half damage
2d6 ⇒ (2, 3) = 5

Bandit 7 sees Samir come to the summit, Rages, and attempts to hit him
1d20 + 3 + 6 ⇒ (2) + 3 + 6 = 11

If it hits -
1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

EDIT: In a staggering bad roll the Bandit misses Samir so now it's your turn...


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

A very battered Red stands, looks fearfully at the huge camels milling around her and then uses her Healing Hex on herself, muttering "Sláinte" as she gathers her arcane power. Her posture straightens and she looks less distressed as the magic takes effect.

Healing Hex: 1d8 + 3 ⇒ (5) + 3 = 8


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Reflex save plus Luck bonus plus Resistance bonus (DC 15): 1d20 + 8 + 1 + 1 ⇒ (13) + 8 + 1 + 1 = 23

(Successful. Tairin takes half = 2 damage from rocks. Current HP:28/30)

(I'll post this round's actions once I'm home from work. I need to figure out what Tairin can do and I don't have the time right now.)


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21

Of course. That magic is most appropriate for a servant of Yot-Sothoth to possess. And Red certainly has been gifted. I really must speak with her more on such.

To Sefu, he shouts in Susrahnite:

"Do not falter! Press on from the dangerous edge!"

Wise Counsel for +4 insight bonus to Sefu's next ability check


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 6

"Thanks!"

Caslav grabs the quiver and bow from the ground, slinging the former over his shoulder and giving the latter a quick test pull on it's string. He then nocks an arrow and begins studying targets.

Standard: picking up bow and quiver; Move: none; Swift: none; Free: none.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 6

The Zorabi scoundrel was tossing rocks down upon her and she managed to move out of the way of most, except for a medium sized rock which hit her on the right shoulder. Tairin bit down to stop herself from crying out from the quick, sharp pain. There was a small cut where the edge of a rock had pierced her skin, but it was not too deep. She would take care of it after the Zorabi jackals were dispatched.

She led Haji 5ft forward and quickly tied her rope to the other camel to ensure Haji did not bolt and hurt herself.

Then using the camel and the rock wall for some cover, found hand and foot holds in the rock and began to climb up, steadily at first to see how she would go. She remained pressed as close to the rock face as possible, in case the enemy from above threw more rocks down on her.

Climb with Luck bonus from Prayer (DC 15): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Two move actions: Tie her camel to the other one, and, begin to climb the rock wall. She manages to get up 7 ft (1/4 speed) out of the 50ft rise.

============

(HP: 28/30. Active Effects: Yetara's Luck bonus via Prayer: gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 1 round/level (not sure what level Yetara is), Resistance on Tairin: +1 resistance bonus on saves for 1 minute.)

Silver Crusade

”Dain GM” wrote:
Bandit 4 attempts a shot at Ala… If it hits ..

It hit, and DR prevented damage, so a 20 rolled and a 19 rolled and no damage, of course the camels are killers, who’d of thunk it? :-)

Patenemheb Sitayet wrote:
Wise Counsel to give Al'hys a +4 insight bonus to next ability check

”Thanks!” Seeing Lysander move his camel to the southern side of the canyon, Ala’Ihys steps that direction, just in time for an arrow to ricochet off of his armor,

”Blast!” He glares up at the shooter, just in time to hear Patenemheb tell him to ‘fire now.’ Drawing an arrow from his quiver, ”I intend to.” He nocks the arrow and drawing the fletching to his cheek, notes the wind, and the man’s movement and exhaling slowly releases the shaft.

Unable to hear Tairin’s song any longer, he watches along the edge of the wall to see if everyone else is still moving.

Same target as before, ’wise counsel' + 4, 5 ft step, Move action: Bullseye shot (divine marksman) Attack: MW Susrahnite Longbow, deadly aim,
attack: 1d20 + 8 + 4 + 4 - 1 ⇒ (17) + 8 + 4 + 4 - 1 = 32 for damage: 1d10 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Standing next to an enemy Bjoern attacks the enemy.
Attack: 1d20 + 8 ⇒ (20) + 8 = 281d10 + 8 ⇒ (10) + 8 = 18
Confirm: 1d20 + 8 ⇒ (1) + 8 = 91d10 + 8 ⇒ (3) + 8 = 11


Yetara directs the swarm which come to assail the bandit blinded by Glitterdust (bandit 5).

Swarm Damage
1d6 ⇒ 2

With Spider Climb still on Sefu is able to climb half his overland speed again and is now 40 feet up the cliff wall and should be at the top next turn.

Samir is on the edge of the cliff and takes a slice at the bandit near to him -

Attack with Scimitar on Bandit 7
1d20 + 3 + 5 ⇒ (10) + 3 + 5 = 18

If it hits -
1d6 + 5 ⇒ (1) + 5 = 6

Daniya huddles under the wagon for cover...

EDIT: Bandit 7 took another 5 Damage


Barbarian 4 grimly dumps some heavy rocks on Bjeorn...
2d6 ⇒ (5, 6) = 11

NOTTE: Reflex Save of 15 for half damage

Barbarian 5 makes a Willpower Save vs the Glitterdust
1d20 + 2 ⇒ (15) + 2 = 17

Makes a Fortitude Save against being "distracted" via the special ability of the spiders
1d20 + 7 ⇒ (14) + 7 = 21

Then seeing the threat around him, he rages and attempts to attack...

Attack -
1d20 + 3 + 6 - 1 ⇒ (7) + 3 + 6 - 1 = 15

IF it hits -
1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Barbarian 6 - seeing Samir, rushes to flank him with his friend... and he also rages...

Attack -
1d20 + 3 + 6 + 2 - 1 ⇒ (9) + 3 + 6 + 2 - 1 = 19

IF it hits -
1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Barbarian 7 assails Samir from the other side -
Attack -
1d20 + 3 + 6 + 2 - 1 ⇒ (15) + 3 + 6 + 2 - 1 = 25

IF it hits -
1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

EDIT: Barbarian 5 saves vs. both Glitterdust and Distracted; he attempts to assail the spider swarm and fails. Barbarian 6 and 7 both hit Samir - Samir takes a total of 15 Damage.

Your Move...


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 7

Climb plus Luck bonus (DC 15): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

(Makes it up another 7 feet. Total climbed 14ft. Remaining 36ft.)

And as she climbed steadily, careful of her head being beaten by rocks, Tairin resumed her singing, voice raised, hoping once again to bolster the spirits and courage of her companions.

"The spring of my youth
gushes
and dances in a gust of wind
in colors
and voices
that were born from the desert..."

Move action: Climb cliff face.
Standard action: Resume Bardic Performance (Inspire Courage).

==========
(HP: 28/30. Active Effects: Resumes Bardic Performance (Inspire Courage, +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Round 4 of 8), Yetara's Luck bonus via Prayer: gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 1 round/level (not sure what level Yetara is), Resistance on Tairin: +1 resistance bonus on saves for 1 minute.)

Silver Crusade

’There is ‘Red’, Bjoern and Patenemheb I hope Tairin, Samir and Caslav are ok. We need to get those raiders away from the edge, one arrow at a time may not be enough.’ Standing his ground as the camels mill about him, Ala’Ihys smiles when he hears Tairin’s song start up again. ’Well, she’s still alive.’ Feeling inspired by her song, He draws two arrows and fires them in quick succession at the barbarian who appears to be swatting at flies. ’V3’?

Calling to Lysander, "Either use your bow, or get off that beast and start clearing rocks so we can get out of here. I don't care which, but do something other than sitting there on you camel!"

Full Attack: MW Susrahnite Longbow, inspire courage, rapid shot, deadly aim
attack: 1d20 + 8 + 1 - 2 - 1 ⇒ (12) + 8 + 1 - 2 - 1 = 18 for damage: 1d10 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
attack: 1d20 + 8 + 1 - 2 - 1 ⇒ (10) + 8 + 1 - 2 - 1 = 16 for damage: 1d10 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Red reaches out and touches Bjoern, exclaiming "Goral. Bjoern, my power supports you. Now climb the cliff and kill our foes." and then proceeds to murmer incessantly in same tongue not suited to human lips and less suited to human minds.

That is using the fortune hex on Bjoern and then cackling.


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Patenemheb sees the sense in Red's words.

Direct and timely. And what *is* that language?

Linguistics to identify language or understand it: 1d20 + 8 ⇒ (8) + 8 = 16

Knowledge Religion for a different angle on understanding the meaning of the strange tongue: 1d20 + 12 ⇒ (4) + 12 = 16

He shouts over to Bjeorn:

"Climb swiftly! The handholds are many, as are our foes!"

Wise counsel for +4 insight bonus to Bjeorn's next ability check.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 7

"Samir!" Caslav tries to aim into the swordsman's melee, but can't anticipate the movements of the Nabastissean and the two bandits. I'm as likely to kill Samir as I am an enemy - I cannot help him! Looking down the canyon he sees Yetara directing his magic and Sefu near to gaining the ledge.

"Sefu! Yetara! These men seek to crush Daniya - help Samir defeat them!"

He then looses an arrow down the length of the ravine at the bandit covered in spiders. Covered in spiders...

Attack, bow: 1d20 + 2 + 1 - 4 ⇒ (13) + 2 + 1 - 4 = 12
+1 competence, -4 range (if shortbow) or non-proficiency (if longbow)

Damage, bow: 1d6 + 1 ⇒ (5) + 1 = 6
+1 competence

Standard: attack with (short?)bow against bandit 5; Move: none; Swift: none; Free: speaking.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern slings his shield and sheathes his sword, then does his best to climb the cliff.
Climb: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Bjoern- You have the Fortune Hex cast on you and I am Cackling. You get a re-roll each round so long as you stay within 30 feet.
Fortune (Su)
Effect: The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Cackle (Su)
Effect: A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Red, as my first already beat the 15, There was no need to roll a second time. ;-)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

OK I didn't know if you knew about the advantage or not. And you have to elect to use it before you make the first roll.


Samir attacks the same bandit that he assailed before, hoping to finish him so they cannot flank -

Attack -
1d20 + 3 + 5 ⇒ (17) + 3 + 5 = 25

If it hits -
1d6 + 5 ⇒ (3) + 5 = 8

Meanwhile, Sefu attempts his ascent, though with Spider Climb -
1d20 + 10 + 8 ⇒ (6) + 10 + 8 = 24

Yetara, seeing that Sefu is far from Daniya calls to him -

"Never mind the girl; your oath is to me!"

Though this is a free action, clearly he does what he can to direct the swam to attack the same bandit...

Swarm attack on Bandit 5
1d6 ⇒ 1

Sefu seems to hesitate, but he turns and rushes forward to the barbarian swarmed with Spiders and enduring two of Ala's feathered shafts...

Unfortunately, he cannot climb to the cliff top, move to the enemy and attack on the same round; though he is poised to do so right away...

Meanwhile, despite the trials of the enemy, Daniya sticks out her head and sees the enemy near to her that Cas had fired on, but had missed... She pulls out a wicked looking dagger from her side and throws it hard at the same enemy that Samir struck at...

1d20 + 6 + 1 - 8 ⇒ (15) + 6 + 1 - 8 = 14
If it hits -
1d4 + 1 ⇒ (4) + 1 = 5

EDIT: Yetara's swarm does not hurt Bandit 5; but Samir does a total of 7 Damage to Bandit 27 Damage

Enemy turn...


Barbarian 4 dumps more rocks on Bjeorn -

Rock Damage
2d6 ⇒ (3, 3) = 6

NOTE: Reflex Save of 15 for half damage

Barbarian 5 attempts to crush the spiders -
1d20 + 3 + 6 ⇒ (13) + 3 + 6 = 22

If it hits -
1d6 + 6 ⇒ (6) + 6 = 12

Barbarian 6 attempts an attack on Samir -
1d20 + 3 + 6 + 2 - 1 ⇒ (1) + 3 + 6 + 2 - 1 = 11

If it hits -
1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Barbarian 7 attempts an attack on Samir as well -
1d20 + 3 + 6 + 2 - 1 ⇒ (20) + 3 + 6 + 2 - 1 = 30

If it hits -
1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

EDIT: Barbarian 5 has destroyed the last of the spiders and is now free to attack...

Barbarian 6 Misses Samir and 7 rolls to confirm -
1d20 + 3 + 6 + 2 - 1 ⇒ (1) + 3 + 6 + 2 - 1 = 11

If it hits -
1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

EDIT: Samir was struck but not by a critical hit; even so, he as suffered a total of 23 Damage and you suspect he is doing fairly poorly though he is still up.

Your move...


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Patenemheb urges Bjoern on.

"Swifter! Samir needs aid!"

Insight bonus to Bjoern's next ability test


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Refl: 1d20 + 3 ⇒ (19) + 3 = 22
One damage!


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 8

Tairin's song continued to travel/echo through/across the pass, invigorating and inspiring her allies into action. (Free action to maintain Bardic Performance)

She continued to climb steadily at first, her confidence growing with each successful attempt. She then sped up a little, trying to climb faster to aid Samir above.

Climb with Prayer bonus (DC 15): 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 (Climbs another 7 feet)
Accelerated Climb with Prayer bonus (DC 15): 1d20 + 4 + 1 - 5 ⇒ (17) + 4 + 1 - 5 = 17 (Climbs another 15 feet)

Tairin's now climbed a total of 14+7+15=36 feet out of 50ft.

Two move actions to climb this round.

===

(HP: 28/30. Active Effects: Bardic Performance (Inspire Courage, +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Round 5 of 8), Yetara's Luck bonus via Prayer: gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 1 round/level (not sure what level Yetara is), Resistance on Tairin: +1 resistance bonus on saves for 1 minute.)


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern works his way up the cliff. Double move.
Climb: 1d20 + 9 ⇒ (4) + 9 = 13
ClimbRR: 1d20 + 9 ⇒ (10) + 9 = 19
Climb: 1d20 + 9 ⇒ (17) + 9 = 26
ClimbRR: 1d20 + 9 ⇒ (8) + 9 = 17

Silver Crusade

round eight

’Blast, what has Samir gotten himself into.’ Hearing Samir may be in trouble, Ala’Ihys pushes his way around one of the milling camels, he see’s Samir at the top of the cliff being assailed by two nomads while others still climb. ’Sefu should be able to handle himself for a moment.’ Drawing an arrow Ala’Ihys fires at the most wounded barbarian, hoping to give Samir respite."Blast" cursing, as the wind above the cavern, catches the arrow and sends it off course.

Move action: 15 ft. to 'M7' the shot is greater than 120 ft. Attack: MW Susrahnite Longbow, deadly aim, inspire courage
attack: 1d20 + 8 + 1 - 1 - 2 ⇒ (2) + 8 + 1 - 1 - 2 = 8 for damage: 1d10 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7


Ala - your shot does indeed go wide - meantime, I believe as Bjeorn is no longer 30 feet within the cackle he no longer benefits from the bonus next round.

Finally, if I could get actions this round from Red and Cas then I will be able to post up the NPC's Actions...


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 8

Cas hastily squeezes his head and one shoulder through the bow as he pushes past a camel to the canyon wall below Samir and the bandits. He then tries to climb, but the awkwardly hanging bow and upset dromedary prove too distracting.

Climb vs DC 15: 1d20 + 4 ⇒ (3) + 4 = 7

Standard: Climb check (failed); Move: 10 feet to G:04; Swift: none; Free: none.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Red spends the whole round moving towards the rear of the caravan.

I had posted, but the site ate it. Grrr.


At this time I'll have Sefu attack Barbarian 5 with Rage -
1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

If it hits -
1d10 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Yetera, disgusted by the enemy, elects to try to Intimidate them -

"By the power of every god living, dead and yet to be your souls shall be shriven from thy flesh and your naked mind left exposed to the darkest of hells!" he bellows.

Intimidate to Demoralize Bandit 5-
1d20 + 11 ⇒ (3) + 11 = 14

Samir elects to try to defeat at least one of the enemies near him -

Attack on Bandit 7
1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26

If it hits -
1d6 + 5 ⇒ (2) + 5 = 7

Daniya takes another knife from her sleeve and throws it at the same bandit -

Attack on Bandit 7
1d20 + 6 - 8 ⇒ (7) + 6 - 8 = 5

If it hits -
1d4 + 1 ⇒ (1) + 1 = 2

EDIT: Sefu is able to hit his target and does an additional 13 damage - Bandit 5 has taken 36 damage. Yetera attempts to Demoralize the Bandit (DC = 10+level+Wisdom Modifier) and is successful; bandit 5 is considered "Shaken". Samir was able to have a critical potential on Bandit 7, and Daniya missed - Samir will attempt to convert.

Rolling to Convert -
1d20 + 3 + 5 ⇒ (10) + 3 + 5 = 18

If it hits -
1d6 + 5 ⇒ (4) + 5 = 9

EDIT: The roll was successful and the convert worked - Bandit 7 has lost 42 HP and is now dead.

Enemy Move Soon...


Seeing that he cannot get past his friend, Bandit 4 dumps more rocks down on Bjeorn -

Reflex Save for Half - remember; you need to make a Climb Check to maintain your grip if you are damaged with the rocks -
2d6 ⇒ (1, 4) = 5

Bandit 5 takes another attack at Sefu, though it is not as hard as before as he is considered Shaken...

Bandit 5 Attacks Sefu -
1d20 + 3 + 6 - 2 ⇒ (16) + 3 + 6 - 2 = 23

If it hits -
1d6 + 6 ⇒ (5) + 6 = 11

Finally, the fresh Bandit near to Samir attacks him with his scimitar and rage -
1d20 + 3 + 6 ⇒ (2) + 3 + 6 = 11

If it hits -
1d6 + 6 ⇒ (4) + 6 = 10

EDIT: Bandit 4 did some modest damage to Bjeorn, but you all have little doubt that the Northman will not be greatly wounded, if at all - though it is possible the rocks may cause him to tumble from the cliffs - yet only time shall tell! Bandit 5, though Shaken, still manages to hit Sefu - at this Daniya lets out a shriek of fright as the wound scores an ugly slash across his arm.

Meanwhile, it seems that Samir is very lucky as Bandit 6 missed him completely... That said, it's now your move!


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 9

Tairin's song continued in strength to bolster her allies. (Free action to maintain.)

Looking for new hand and foot holds, Tairin attempted to continue climbing upward, yet she could not manage to gain momentum or find access.

Again, she attempted to move up the cliff face and still, she made no momentum and her fingers curled into the rock and dirt out of sheer frustration. I was not born to climb cliffs in such a fashion.

Climb with Prayer bonus (DC 15): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 (A Climb check that fails by 4 or less means that you make no progress.)

Climb with Prayer bonus (DC 15): 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 (A Climb check that fails by 4 or less means that you make no progress.)

Tairin attempted two move actions to climb the cliff, but she made no progress. She is still currently 36ft up.

===

(HP: 28/30. Active Effects: Bardic Performance (Inspire Courage, +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Round 6 of 8), Yetara's Luck bonus via Prayer: gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 1 round/level (not sure what level Yetara is), Resistance on Tairin: +1 resistance bonus on saves for 1 minute.))


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Round 9

By the time I climb this wall Samir will be long dead. Caslav readies the bow again as he moves back into the canyon, but this time he ducks under the camel and attempts to hide behind it's bulk, hoping to stay hidden from the raging bandit above. If he thinks I'm still down there trying to climb the wall, maybe he won't see my next arrow coming.

Keeping himself low and his bow horizontal to the ground, he peeks up across the camel's back and sends an arrow into the vicious melee between Samir and the bandit...

Stealth: 1d20 + 14 ⇒ (6) + 14 = 20

Attack, (short?)bow: 1d20 + 2 + 1 - 4 ⇒ (18) + 2 + 1 - 4 = 17 (if longbow, 13)
Targeting enemy in square G:03. +1 competence, -4 shooting into a melee
Damage, (short?)bow: 1d6 + 1 ⇒ (6) + 1 = 7
+1 competence
(Damage, if longbow: 1d8 + 1 ⇒ (6) + 1 = 7)

Standard: attack with bow; Move: 10 feet to G:06 with Stealth, drawing bow as part of move action; Swift: none; Free: none.

Silver Crusade

’Good, Samir put the one down.’ Calling out to his friend, ”well done Samir!” Ala’Ihys quickly draws two more arrows knocking and firing in quick succession at Samir’s remaining assailant.

more than 120 ft. so -2, Full Attack: MW Susrahnite Longbow; Rapid shot (-2), deadly aim (-1/+2), precise shot, inspire courage (+1/+1)
attack: 1d20 + 8 + 1 - 1 - 2 - 2 ⇒ (16) + 8 + 1 - 1 - 2 - 2 = 20 for damage: 1d10 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
attack: 1d20 + 8 + 1 - 1 - 2 - 2 ⇒ (2) + 8 + 1 - 1 - 2 - 2 = 6 for damage: 1d10 + 2 + 2 + 1 ⇒ (10) + 2 + 2 + 1 = 15


Male Enlightened Yar-Ammonite Scholar 5 | HP: 36/36 | AC: 14 (14 Tch, 10 Fl) | CMB: +3, CMD: 13 | F: +1, R: +4, W: +8 | Init: -4 | Perc: +14 (+18 stonework), SM: +12 | Speed 30ft | +2 to Reflex saves and +2 AC (dodge) versus traps | See as Detect Magic | 0 non-lethal damage

Patenemheb keeps looking around, seeing the precarious balance the fight hangs in.

I shall either have a great deal of work to do after this - or very little.

In Yar-Ammonite, he shouts to Tairin:

"Swifter! Samir and you can flank him!"

Wise Counsel for a +4 insight bonus to Tairin's next ability check

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