Bucko Rackingclaw |
Bucko and Velag set to work brewing potions until each goblin has
one potion of CMW 2d8+5
one potion restoration, lesser
Tempted to start brewing potions of flying in a few levels!
Bucko slaves over his cauldron until the job is done.
GM Goblin King |
Fair enough. The LK drops in and out, bringing lizzies to loot the library, and gives you a couple potions of l. r., and a remove curse, too.
His lizard minions haul out lots of books, and he's very interested in all of it. Nothing else happens while you brew.
GM Goblin King |
Bucko can make 1 potion a day. You have 2 Cmws, 2 l.rs, and a remove curse. You guys can decide who carries what.
GM Goblin King |
So, 2 days pass, and LK seems satisfied with what he's looted from the temple. No shinies, just stacks of ancient books. He bids you adieu, and vanishes with his goodies.
You know that the Wind Whisperers are about a day away, almost due south. There's a fairly easy to find path to their settlement from where you are. The Riders can saddle up and go when they're ready.
GM Goblin King |
OK, if we're all 6th levelized and got our toys, we'll continue the treacherous trek tomorrow!
GM Goblin King |
With their banner high, the mighty Riders hasten to the lands of their kin. With their spiffy new gear and greater power, surely there is nothing that can stand in their way!
The veracity of the above statement will be tested right now. After a light lunch of boggard arms and a few swigs of lizard booze, our heroes remount and continue south. They pass through what was clearly an encampment of the boggardly sort, and an hour later find themselves facing a group of creatures intent on heading north.
They see 6 boggards ahead of them. Two are mounted on axebeaks! Without hesitation, the mounted boggards lower their lances in preparation for a mighty charge. The other 4 boggards follow suit, greataxes at the ready!
Initiative:
mounted boggards
Klepy
Tark
Bucko
foot boggards
Velag
Seeing that Tark is obviously the deadliest and bravest among you, the first of the mounted boggards charges him directly, bellowing boggard insults, his swift mount snapping its vice-like jaws.
He hits Tark, piercing the gobbie for 19 damage, but his axebeak misses.
The second one follows suit, and again, manages to hit Tark while his mount fails. The poor cavalier takes 18 more damage. They end their turns at either side of Tark.
Kleeeeeeeepyyyyyyyyyy!
Bucko Rackingclaw |
How far away were the Boggards originally and how far behind are the un-mounted Boggards.......
Axebeak speed is 50
Boggard speed is 20
Charge is a multiplier of speed up to twice speed......
GM Goblin King |
Yeah, everybody saw everybody at 100' and the boggards charged. The ones on foot aren't there, yet.
You're single file, 10' apart, and the mounted boggies are next to Tark after charging. I could have been clearer...
Klepy |
Hmmm. Times like these that them assassin skills would come in handy. Oh well such is life. Klepy is gonna move to flank with Tark and attack.
Acrobatics if needed:1d20 + 12 ⇒ (17) + 12 = 29
Attack:1d20 + 12 ⇒ (3) + 12 = 15 For:1d3 + 3d8 + 1 ⇒ (3) + (5, 7, 4) + 1 = 20 +3 Bleed
GM Goblin King |
Your dog is like Bucko's:
N Medium animal
Init +2; Senses low-light vision, scent; Perception +1
DEFENSES
AC 16, touch 12, flat-footed 13 (+2 Dex, +1 natural)
Studded leather barding (50 gold) +3 +5 –1
hp 13
Fort +4, Ref +4, Will +1
Immune disease
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+3 plus allergic reaction)
STATISTICS
Str 15, Dex 14, Con 15, Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Toughness
Skills Stealth +5 (includes armor check penalty)
SPECIAL ABILITIES
Allergic Reaction (Ex)
A goblin dog's dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog's bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack). Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.
(put this in your player info)
He can try to bite the axebeak. 1d20 + 2 ⇒ (4) + 2 = 6
He missed. If he'd hit, the axebeak would have to roll a save or lose 2 cha and dex.
Tark Bashflat |
Angered at not being able to charge at them, Tark spits at the un-flanked boggard and attempts to give him a couple of smacks.
BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
ATTACK ROLL 1 (Earthbreaker): 1d20 + 14 ⇒ (8) + 14 = 22
ATTACK ROLL 2 (Earthbreaker): 1d20 + 9 ⇒ (11) + 9 = 20
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +4
Cockatrice Challenge (sole attacker): +2
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 22 ⇒ (8) + 22 = 30
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 22 ⇒ (4) + 22 = 26
Fangz who is clearly more interested in eating chicken, attacks the axebeak.
Fangz bite: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 5 ⇒ (10) + 5 = 15
Bucko Rackingclaw |
Bucko targets the charging boggards with a sleet storm.....
Sleet storm
Sleet Storm
School conjuration (creation) [cold]; Level druid 3, magus 3, sorcerer/wizard 3, witch 3; Domain weather 4
CASTINGCasting Time 1 standard action
Components V, S, M/DF (dust and water)
EFFECTRange long (400 ft. + 40 ft./level)
Area cylinder (40-ft. radius, 20 ft. high)
Duration 1 round/level
Saving Throw none; Spell Resistance no
DESCRIPTIONDriving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).
The sleet extinguishes torches and small fires.
GM Goblin King |
The unmounted boggards do not appear outside the storm this round.
Velag! Save the day!
Velag Wordeater |
Velag motions Bayleff over to the remaining boggard, wishing Tark had struck down the flanked one, as Bayleff attacks the axebeak.
Left hand (+1 Shortsword of Frost): 1d20 + 12 ⇒ (4) + 12 = 16 for 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 (cold)
Right hand (+1 Shortsword): 1d20 + 12 ⇒ (2) + 12 = 14 for 1d4 + 2 ⇒ (3) + 2 = 5
Bayleff (bite) 1d20 + 2 ⇒ (18) + 2 = 20 for 1d6 + 1 ⇒ (5) + 1 = 6 and Trip: 1d20 + 2 ⇒ (1) + 2 = 3
GM Goblin King |
Round 2:
The remaining mounted boggard is hurt, but not dead, and swings at Tark with his greataxe, doing 10 more damage. His mount misses.
Klepy |
If the one I was sticking is still up and flanked, I stickm again. If not I move to flank a new targer.
Attack:1d20 + 12 ⇒ (5) + 12 = 17 For:1d3 + 3d8 + 1 ⇒ (2) + (6, 1, 1) + 1 = 11 +3 bleed
Also if I am already flanked
Attack:1d20 + 12 ⇒ (2) + 12 = 14 For:1d3 + 3d8 ⇒ (2) + (5, 7, 5) = 19 +3 bleed
GM Goblin King |
He dies after one stick. The axebeaks freak out with no one controlling them, and seem confused. Tark's turn.
Tark Bashflat |
"Bah", says Tark as he was preparing to charge straight forward at the now concealed boggards. He looks at the axebeaks beside him and flurries away.
UN-FLANKED AXEBEAK:
BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1
ATTACK ROLL 1 (Earthbreaker): 1d20 + 15 ⇒ (9) + 15 = 24
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (3) + 16 = 19
FLANKED AXEBEAK:
BAB: +1
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Flank: +2
ATTACK ROLL 2 (Earthbreaker): 1d20 + 11 ⇒ (11) + 11 = 22
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
DAMAGE ROLL 2 (Earthbreaker): 1d10 + 16 ⇒ (2) + 16 = 18
Fangz bite: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Trip: 1d20 + 5 ⇒ (3) + 5 = 8
Normal: 23
Raged: -2
Current AC: 21
Normal: 71
Raged: +12
Wounds: -47
Current HP: 36
Bucko Rackingclaw |
Bucko watches the ice storm continue and uses Tark's healy stick...
"Jus keepsin tha meats cold fer eatin later!"
Wand CLW
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (5) + 1 = 6
"Klepies an Velagses hurts?"
GM Goblin King |
The next round, 3 of the 4 remaining boggards emerge from the sleet storm, and seeing their leaders dead and one axebeak still standing, run the other way.
Velag Wordeater |
Velag says, "We should getses them before them reportses."
He yells out (in Common), "Come back, Froggies! Not done killing you yets! We hungry and only have handful of tadpoles!"
He readies his longbow and spurs Bayleff into action while bringing the bow up to splatter some froggies.
GM Goblin King |
You'll have no trouble catching up to the last one. Roll to hit and damage.
There's still one in the storm.
Velag Wordeater |
Velag says, "Me get far one. You take close one."
He rides forward and wills a sliver of the Grey Man's hatred into the bow as he fires the "lead" fleeing froggie...
Composite Longbow: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 for 1d6 + 2 + 2d6 ⇒ (4) + 2 + (6, 2) = 14 {Bane} (Add +1/+1 if Velag can get within 30' without needing a double move from Bayleff... )
Tark Bashflat |
BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Mounted Charge: +4
ATTACK ROLL 1 (Earthbreaker): 1d20 + 18 ⇒ (11) + 18 = 29
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (7) + 16 = 23
GM Goblin King |
Klepy and Velag both hit the farthest boggard, and Tark whacks the close one real good.
They're both still up, though, and all 3 turn to face you. They're spaced apart, but close ranks to make their stand, The second one moves to Tark, and takes a swing at Fangz, confirming a crit!
37 damage.
The injured ones also close in, but one misses horribly, and the farthest one can't manage a charge, and is still 15' away to the south.
Tark finds himself flanked. The rest of you are 20' or more from him. Velag; 20', Klepy; 50' Bucko; 60'.
Tark Bashflat |
Just a quick note, Tark used a 100' movement to charge past the boggard, using ride-by-attack. Did they each have enough movement to get to Tark and to flank him?
In the event they did have enough movement to get to Tark:
Tark will attempt to deflect the incoming blow on Fangz. 1d20 + 13 ⇒ (8) + 13 = 21
Once I have confirmed if they were able to move up to Tark, then I'll post further my attack action.
GM Goblin King |
Sorry. Moved the minis last night and got the distances wrong this morning. Tark would indeed be too far away to be attacked. He can instead turn and make another run.
Tark Bashflat |
Hurray. Tark again makes another ride-by attack on the same boggard, moving his full 100'.
BAB: +6
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Mounted Charge: +4
ATTACK ROLL 1 (Earthbreaker): 1d20 + 18 ⇒ (1) + 18 = 19
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
DAMAGE ROLL 1 (Earthbreaker): 1d10 + 16 ⇒ (1) + 16 = 17
Wow, curse of the 1's that round.
In Tark's frantic fury he tries to bash off the head of the boggard as he races by him, but he misses so badly that he nearly throws himself off his mount.