Gob Smash One

Game Master Tacticslion

They be goblins, you be food... why are they so weird, dude?

That's what the W.D.G.F.F. (Western Duchy Goblin Fighting Force) first Reconnaissance and Strike Crew, aka "Gob Smash One" (that's you) have been sent to find out, in the barren mana wastes beyond the edge of the Duchy near the border of Geb in an ancient abandoned outpost called Hightower...


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It's separate enough, so it gets its own post.

Some important rules for you to know:

Taking X: taking 20, taking 10, taking 5, and taking 2.
Critical Skills: Natural 20s and natural 1s do not normally automatically succeed or fail. In some circumstances, this may be altered. The GM will alert you in this case.

These two rules are described in detail, below.

Taking X wrote:


Taking 20: if you have plenty of time, can afford to fail repeatedly (because you will), and have no major distractions or stress (such as a battle or sinking ship) you may take 20. This takes twenty times as long as using the skill normally. If there is a substantial risk due to failure, you cannot take 20 regardless. Use your judgement, but feel free to ask. This is effectively rolling every dice variable 1-20 on a d20 in order.
- You cannot take 20 to perception to scan the horizon, you can take 20 to look around a room.
- You cannot take 20 to climb or swim
- You cannot take 20 to crafting, unless you don't worry about wasted materials

Taking 10: When you are not immediately in danger or distracted, you may choose to take 10 on some rolls instead of rolling a d20 - calculate the check result as if you'd rolled a 10. This is not any sort of guaranteed success, but it's a common safety measure.
- You can take 10 while climbing slowly; not while being shot at by orcs goblins.
- You can take 10 while picking a lock by yourself; not while picking a lock while trying to hide it from the guards watching your
- You can take 10 while using Perception and on guard duty; you can't take 10 while using Perception to actively hunt a hidden enemy you know is nearby.

Taking 5: When you are very confident of success, you may wish to take 5. You can take 5 even when distracted or in danger. However, be aware, taking 5 sometimes incurs penalties in some situations, and, obviously, will result in a relatively low roll. It can still be useful, if you're confident about it. You cannot take 5 in actively opposed checks.
- You can take 5 while climbing a mountain, even if goblins are shooting at you.
- You can take 5 to pick an easy lock while hiding it from the guards.
- You can take 5 to swim in heavy waves.
- You cannot take 5

Taking 2: When you are both very confident of success, and are doing something else at the same time, you may take 2. You may always choose to take 2, no matter what. It's for when you don't really care, and you're trying to do two things at once.
- You can take 2 to pick the lock while really keeping your Perception in full force.
- You can take 2 craft something absentmindedly while walking (usually whittling).

Critical Skills wrote:
Critical Skills: outside of very rare circumstances, skills are not automatic successes on 20s and automatic failures on 1s (though in most cases they will be automatic successes or failures just due to the high number). There are a few cases - usually in certain situations or special opposed rolls - where they will be, however, if it applies to you, the GM will inform you before hand. There are certain abilities that also alter this paradigm.


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Tac, don't miss addressing Death Quaker's concerns at the bottom of the previous page of posts...


EDIT 2:

Lady Firedove wrote:
Tac, don't miss addressing Death Quaker's concerns at the bottom of the previous page of posts...

I am starting to suspect you should change your character to "ninja"...

DeathQuaker wrote:

ETA: On the Opportune Strike thing, which I just saw: am I reading this correctly that the only time the damage kicks in is if a critical hit is achieved or if a character is suffering a negative status effect? If you are using that rule I will rescind my rogue character, as my die roll luck means I would almost never, ever get to use that ability, and trying to set up for a negative status effect would be a royal pain. And especially as I'm playing a small character with a Strength penalty, Sneak Attack's the only way I'm going to get to do damage. Flanking tactics, easy. Getting drop on someone, easy. Hoping someone fails a save/circumstances are right someone is shaken or whatever or the near impossibility of my rolling a 20 on an attack roll? Sorry, no. Especially as it basically adds a gear/feat tax to rogues to have high-crit index weaponry and related feats. That won't work for me.

If that rule is a definite in, then I guess I am a definite out, as I don't really have time to build another character. Sorry to waste your time. :(

Lady Firedove wrote:

DQ, I think Tac is including flanked/flat-footed as negative status effects in this case, so I think your sneak attack would work in all the usual situations ... The main change is static damage instead of rolled, I believe.

That's how he ruled it when I played a rogue in his game IRL.

Lady Firedove is mostly correct.

The other two effects are that there is no specifically limited range to your sneak attack damage - in other words, you also gain the sneak attack even if you are beyond 30 ft., and that it also applies whenever the foe has any negative status condition (which includes flanking).

I'm not actually able to find your ability scores, so I can't comment on your propensity for damage, however...

With this variant rule, whenever you would normally get a sneak attack, as well as whenever an opponent is suffering from a negative status effect, you will gain additional damage. The additional damage is equal to your level +1 - so at 2nd level, that's 3 additional damage (slightly less than an average roll on a 1d6).

The fact that this applies to flanked, as well as all of these means that it's going to come up a lot in play (at least, I presume - at minimum, it will come up as much as normal).

If this still doesn't satisfy, PM me, and let me know.

EDIT:

Additionally, DQ, I suspect everyone - including yourself - will be pleased with something that I've got cooking up. At least I hope they will be. Out of character, anyway. :)

EDIT AGAIN: Also, I missed this, but...

"Sunny" wrote:
I sadly won't have time fro a few more days to adejust Sunny to level 2 and such.

... you don't have to adjust her to level 2. She can remain level 3, at your option. It won't matter for too long, anyway.


It looks like i am one of the last ones to check in o.O
Sorry about that!
I present Stone, the goblin armored hulk barbariab who thinks he is a dwarf :)
Btw, i vote for mythic :)

Crunch is coming next but here is the main fluff.

Stony Fluff:

Stone "Dwarf" Armored Hulk
Str 16
Dex 14
Con 14

Int 10
Wis 8
Cha 8
Power Attack, Knock Back
Heirloom Weapon,
wears heavy armor, a shield and a dwarven boulder helm

Stone was a nice regular goblin from the mana wastes (which is to say batsh*t crazy with an evil streak a mile long and more than just a little mutated) who had been captured by the W.D.G.F.F as an experement and conscripted rather... Compellingly to serve as a regular in the war against the rest of goblinkind, in the name of science. Of course.
Log #433.12C. Strength Enhancements Procedure.
Ref; After-effects.
During our routine Strength Enhancing Procedure (which i perfectly humane, of course) the test subject G223 managed to escape and from where we can only guess has managed to aquire from one of the dwarves stationed here, a dwarven battle helmet and pair of breeches. In addition to the bizzare event subject G223 seems to have taken on the persona of "Stone". He believes himself to be a rather short and off coloured dwarf, completely denying any goblin heritage. We believe that this is a result of a fractured mind stemming from the enhancements and mind alterations that have left him particulary succeptable to mind altering effects. (again, all perfectly humane). We also believe that the timing of Sarg. Gortech Blackbeards dissapearance and these matters is purely conicidental.
Signed. Joseph Bonkers. Head of Reaserch Department.

Some of the compelling methods used to procure such a loyal solder were rather extreme and left this poor goblin with a fractured mind. As result he now quite frqnkly believes he is a dwarf and any notions of goblinness is purely the failings of the less distinguished and noble races. He also believes hinself to be a Paladin. A holy warrior and paragon of dwarvenkind. Lawful and just. Except for his temper...
Stone is NG, he tries hard to be lawful and upstanding most of the time, but when he looses his temper a chaoticness that is most unbecoming of a dwarf surfaces from somewhere...
And that temper can be extreme. Stone often gets mad when you call him a goblin or when you laugh at his squeaky voice or his short stature or write in his presence (because everyone knows that dwarves dont write!).
Stone fights while wearing heavy armor (stoneplate if i can wing it) an a shield at his side. Atop his head sits an awkardly overlarge helmet that has a tendency to flap around and cover his eyes more than anything. Yet itis with this helmet that he is at his most dangerous, headbutting foes in the groin or capping their shins or just takin the bloody thing off and whalloping you with it >.>


No problem, Stone. We're glad you're here!

Also, important notice: Snaglor will not be joining us, as he has real-life concerns and other time constraints getting in the way at present. He is invited, should he so choose, in the future.


I'm really sorry Tacticslion. I didn't realize you had accepted me. My character is intimately tied into being a changeling which is not a short race. I'm sorry if you were waiting on me or anything.

Good luck to everyone in the campaign and I hope it turns out really fun! :)


PM Tac, Larkos. I seriously think he can work your character onto this, even as a changeling...


I was my impression that idea of campaign was that, since Goblins are rampaging and being more effective than usual, we should fight fire with fire. That is, fight short with short. It sounds pretty hilarious and should make a great campaign. I just irrationally hate playing as short races and I seriously hate gnomes playing as or with.


@Larkos: I hate playing Small Sized Fighters. Mainly for the "Hit em in the dangley bits!" that always comes in. Especially with Monks.


Azaelas Fayth wrote:
@Larkos: I hate playing Small Sized Fighters. Mainly for the "Hit em in the dangley bits!" that always comes in. Especially with Monks.

Really, for me, it's because you just can't do as much damage. -2 to Str is one thing and can be overcome. Doing inherently less damage because of your smaller weapons/fists is too much for me.


Meh, I don't care about the amount of damage. If the character concept is good I will gladly play it.

Though, I do love my Halfling Arcane Sorcerer. Man can she throw out damage...


A magic character can obviously work. I can't do martials. A human does 1d8+x damage with his longsword. A halfling does 1d6+x and that x is automatically less due to the STR penalty. The balance is supposed to be that short races have more defensive bonuses but AC becomes worthless as you get to higher levels. Not to mention the defensive gains are not nearly good enough to justify the maximum damage cap reduction.


Well i my Hafling Character would like to beg to differ.

100 av damage per round (in melee combat) at 11th level isn't so bad... :)


A human with the same build would do more is my point. I'd feel cheated about all this.


The thing is this is a Roleplaying Game not a Rollplaying Game.

Combat is around equal to or less than 33.3% of the game. Halflings and such can give you perks for the Adventuring & Roleplaying sections of the game.


Besides, I can sneak up on those gobs and catch 'em by surprise much easier than a big, obvious human could! :)

RPG Superstar 2015 Top 8

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Alright, I'm good. I said same to TacticsLion via PM but also saying here -- with the clarifications, the rule makes more sense and I'm willing to try it out. Sorry for making a fuss.


Yay! I can't wait to meet Ceru over in the Mess Hall. :)


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Sorry for stealing your thread GM Tactics. Didn't mean to boss. Just sorta happened. I mean I wouldn't have taken the shot knowing my partner was standing right there. At least it hit him in the knee and not somewhere vital.


I'm back with a new alias and a new character sheet for approval. It's my first time creating a wizard so let me know if I miscalculated anything.

Character Sheet:
Dijiron
Male Ratfolk Wizard 3 | [Lawful Good]
Age M
Looks Grey fur, Br eyes
Height/Weight 4'1" tall, 75lbs. (Medium)
Homeland Absalom
Deity Abadar
Campaign Tacticslion's
Representing Larkos

Hit Points
HP Gains: 7+4+4+1(Favored Class)
Total HP: 16

Strength
8 (-1)
Dexterity
16 (+3)
Constitution
13 (+1)
Intelligence
18 (+4)
Wisdom
13 (+1)
Charisma
9 (-1)

Initiative +7 = 3 [Dex] +4 [Improved Initiative]

Skills
SKILL Total + Ability Mod. + Ranks + Misc.
Appraise +4 = INT 4+0+0
Bluff -1 = CHA -1+0+0
Craft (alchemy) +9 = INT 4+2+3
Diplomacy -1 = CHA -1+0+0
Disguise -1 = CHA -1+0+0
Escape Artist* +3 = DEX 3+0+0
Fly* +3 = DEX 3+0+0
Handle Animal† -1 = CHA -1+0+0
Heal +1 = WIS 1+0+0
Intimidate -1 = CHA -1+0+0
K (Arcana)† +10 = INT 4+3+3
K (Dungeoneering)† +10 = INT 4+3+3
K (Engineering)† +4 = INT 4+0+0
K (History)† +9 = INT 4+2+3
K (Nature)† +10 = INT 4+3+3
K (Planes)† +10 = INT 4+3+3
K (Religion)† +8 = INT 4+1+3
Linguistics† +9 = INT 4+2+3
Perception +3 = WIS 1+0+0+2
Ride +3 = DEX 3+0+0
Sense Motive +3 = WIS 1+0+0+2
Spellcraft† +10 = INT 4+3+3
Stealth* +3 = DEX 3+0+0
Survival +1 = WIS 1+0+0
Swim* -1 = STR -1+0+0
Use Magic Device† -1 = CHA -1+0+0

* Armor Check Penalty 0
† Trained Only

Equipment
Wizard’s kit

Base Speed [ 30 (6 sq.) ]

AC [13] = 10 +3 [Dex]
Touch AC [13] Flat-Footed [10]

Base Attack Bonus +1
Basic Melee Attack +0
Basic Ranged Attack +4

Fortitude Save +4 = 1 [base] +1 [Con] +2 [Familiar]
Reflex Save +4 = 1 [base] +3 [Dex]
Will Save +4 = 3 [base] +1 [Wis]

CMB +0 = 1 [BAB] -1 [Str] +0 [size]
CMD +13 = 10 +1 [BAB] -1 [Str] +3 [Dex] +0 [size]

Feats
Improved Initiative
Silent Spell
Alertness

Traits
Cynical
Desperate Focus

Carrying Capacity
Light Load: 26lbs.
Medium Load: 53lbs.
Heavy Load: 80lbs.
Lift Over Head: 80lbs.
Lift Off Ground: 160lbs.
Push or Drag: 400lbs.

Languages
Common

6 Bonus Languages (Int+Lin.)
Halfling
Goblin
Orc
Draconic
Undercommon
Dwarven

Wizard Spells Per Day
Level 0 4
Detect Magic

Level 1 2 + 1 [Int] + 1 [Abjuration]
Protection from Evil, Mage Armor, Ray of Sickening, Obscuring Mist
Level 2 1 + 1 [Int] + 1 [Abjuration]
Resist Energy
Create pit
Silent Color Spray

Wizard Spells Known
Level 1
Protection from Evil, Grease, Mage Armor, Obscuring Mist, Ear-Piercing Scream, Ray of Enfeeblement, Ray of Sickening, Color Spray, Magic Missile, Endure Elements
Level 2
Resist Energy, Create pit

Ratfolk
Racial Abilities:
Scent: Some ratfolk have much more strongly developed senses of smell, instead of keen eyes and ears. These ratfolk have the scent ability, but take a –2 penalty on all Perception checks based primarily on sight or hearing. This racial trait replaces tinker.
Darkvision 60ft.
Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. This racial trait replaces swarming.

Wizard
Arcane Bond [familiar]
Arcane School [Abjuration]
Prohibited Schools [Enchantment and Transmutation]

Abjuration Special Abilities
Resistance (Ex)
You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.

Protective Ward (Su)
As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Familiar: http://www.pathfindersrd.com/bestiary/monster-listings/animals/rat/rat-comm on
7 int
+2 nat armor
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.


Hee hee. Check out the action in the Mess Hall (discussion thread), Dijiron!


I like it, Dijiron! See my PM. Also, I may be re-posting things on that for you, soon... but hopefully not. :D

EDIT for clarification after PM.


Am home after a 12 hour day. Scarfing down dinner so I can go to bed, sleep and get up to do it all again tomorrow.

Good news is that tomorrow is my Friday.

*Does happy dance* (^_^)

Will square away things as soon as I can, much cheers and best wishes to all.

*Finishes scarfing dinner...falls over comatose...*


Sorry everything's so busy right now, Sunny. Hope you sleep well! Good rest to you!


Nooo, I noticed this recruitment only now. D:

Are you still accepting character submission? Like a goblin Dawnflower Dervish or an adorable Kitsune Bard with a slight problem with compulsive lying? :3

EDIT: Nevermind, I've read the thread. You already have a loooot of people. I'll bow out.
Have fun!


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I understand that many of you are busy and have a busy life.

That said, I have some reading for you all to do a little lot of. Apologies. (Also Walls of Text warning - lots and lots of text. I've cross-posted this in Discussion as well but unfortunately with the "ooc" code. Feel free to read either, as they'll be identical except for this note - I'd prefer this one by far. Ugh.)

These are not an attempt to address current issues, nor are they my iron-shod commandments-in-staff-form descending from on-high. These are rules for the betterment and enjoyment of all - especially you!

First, this is how I handle in-character/out-of-character alignment and decisions. (The most relevant parts are quoted below.)

I wish to be clear about this: this is a fun game for the fun of all. If you wish to engage in any sort of PvP behavior, whatsoever, clear it with both the player and the GM - that's me - before hand. Again, let me re-iterate: I do not care what your character "would" do - you are the player and thus you are in charge.

About alignment and Playing in a Group, work with the Players in your character:
Let me quote myself (pretentious, I know; sorry):

I wrote:

First, you have to get something down that's very important.

Occasionally, you must (not "should", but absolutely, postively, with no "if"s "and"s or "but"s MUST) make decisions not because the character would, but instead because it's better for the game, group, and play. After making the decision, you then come up for a reason why it's chaotic evil and in-character.

To give an example:

The CE character is confronted with the option of betraying the party and gaining power, or not betraying the party and sharing their doom.

This sounds like every CE character's dream come true!

But you, as the player, not as the character, must decide to say "no".

Why would you say no?

It doesn't really matter - you can come up with your own reasons; however, here are some possibilities:
1) you're in love with one of the PCs or the princess, or whatever (yes, you're chaotic evil, but you also have reasonable mental faculties and aren't an automaton that always pushes the "chaotic evil" button)
2) you don't trust the creature offering the deal (why should they share absolute power with you once your friends are dead? they reward betrayal - they're obviously not averse to it themselves - and it only makes sense that they'd want to keep whatever they were after more for themselves, or someone they could trust more than a traitor like you would prove yourself to be; thus you cannot, in any reasonable way, trust the creature)
3) you want to see the *%^()$#@!~ burn (why? I dunno - you're chaotic evil; seems legit to me - I mean, you have been trying to kill him this whole time)
4) for better or worse, you (the character) believe the cretins you pal around with are going to succeed (even if you betray them), and it amuses you to no end to have all these goody-two-shoes indebted to you
5) really, you're evil, but you care <expletive*>-all for the "power" offered (because, really, it's just a form of slavery) - this freak can kiss your <expletive*> for <expletive>'(s) sake; the <expletive*>-<expletive*>-<caustic slur**>
6) you suspect that actually accepting this deal will ultimately cause you to be unable to fulfill your own desires or goals (whatever those are) down the road for <insert guess or reason>, or, if you do, you're certain it won't be fulfilling because <insert reason, ex: it wasn't you that earned it, but you had to suffer through "hand-me-downs" or "sloppy seconds" or something>

... and so on. In pretty much any situation, you, the player, make the decision that's best for the gaming group (not best for the characters, but best for the gaming group - for the players, not the PCs), and then justify it in a chaotic evil way.

You can even have a few non-chaotic evil foibles about you (such as truly loving someone or something) so long as that doesn't force you into good behavior.

While that example was for someone who wanted to play a chaotic evil character, I need to be very clear here:

In the same thread I wrote:
The best part is, this is true for any alignment you happen to play! :D

I've long been a fan of how the Giant himself, Rich Burlew, puts it:

The linked article wrote:
When you think about a situation, ask yourself, "Is this the only way my character can react to this?" Chances are, the answer is, "No." Try to refine your character so that you can deal with situations that conflict with your alignment/ethos without resorting to ultimatums, threats, etc. This will often mean thinking in terms of compromise and concession to your fellow players, or at the very least an agreement to disagree.

Just to be clear (again): I am talking to everyone at once (no one in specific). This is supposed to be a fun game for all involved. You know: cats and dogs, sleeping together, pandemonium! Not the other way around!

Related, i.e. On PvP, no you may not without everyone's permission:
If PvP is your idea of fun, that's fine, but you must clear it with the other player first out-of-character, and both of you contact me. PvP will not be allowed until both involved parties have PM'd me their permission. I will not tolerate anything else: life's too short and we've too little time to spend on making people unhappy.

Even if both are on-board, I may have you hold off for a bit: sometimes there are story reasons for this, sometimes it's a game decision, and sometimes I'm just too tired to referee that sort of thing.

Effectively, feel free to ask, but presume (for the most part) it's off the table until all clearance is made.

PvP includes (but is not limited to): attacking another character, casting aggressive or controlling spells on another character (or casting more-friendly or less-directly-controlling ones - such as charm -, then using them to control others), taking others' stuff (even minor or mundane stuff), or otherwise attempting to harm - for a very liberal use of the word "harm" - other players. Refusing to heal someone is okay (though I'd recommend against it). Rolling a bluff, diplomacy, or intimidate is okay. Rolling a bluff, diplomacy, or intimidate and then forcing another player to do something is not - I do not care what your result is. And so on.

No one has engaged in this sort of behavior, yet. I believe no one will, based off the group dynamics and posts we've seen, yet I realize at this late date the importance of clarifying these things.

If you're interested, but someone else is not, I'm sorry - just drop it, and, as Rich says, come up with something different in-character... some kernel or reason or idea.

So, what have we learned so far? Make decisions that work best for your fellow players then justify it in-character, regardless of alignment or class; and no PvP unless you have permission from both the player of the 'target' and the GM before-hand.

On a related note, if someone says or does something that's irritating, frustrating, annoying, or irksome... they probably didn't mean it. It's almost certainly not a slight against you. Relax, have fun, and realize it's not something they're doing to hurt you, or because they don't care - it's just an accident. We're all here to have fun and to be friends... well... sort of. :D

The fact that you're all (currently) under a very subtle compulsion to obey orders (the spirit, not the letter) and not kill each other (though you can still threaten each other or expect to have to kill each other in the future) may be just the thing to keep any untoward violence from breaking out before the game begins... oh, wait, did I say that aloud? Spoiler-alert! OR IS IT?! >:D

None of you realize you're under a compulsion at present. Nothing anyone has done would cause any sort of conflict with said compulsion... in fact, it's all entirely in-line with how it would work. The compulsion works as follows, so you can RP it: if there is any reason, no matter how small, for the group of you to not kill, harm, or otherwise harm each other (see above), it will present itself, and you follow through with that... exactly as has happened so far. It has exactly zero impact on your personality otherwise.

Oh, hey, you magic users may pick up on that at some point, what with your detect abilities and all... though that's not guaranteed. If - and only if - you use detection abilities, You may want to roll me a Perception check and a Will save, in addition to any Spellcraft checks. I will inform you if you notice it or not and what you know about it.

Strangely, though, even if you are able to detect it, you're not too worried about it - none of you are as worried about it as you probably would be, normally. In fact, everything about that is perfectly normal. Funny how normal things are. Well, that's weird, but entirely normal. Oh, look: something important that isn't thinking or talking about this with anyone, right over there! How shiny or otherwise interesting!

Second: You may be interested in reading Doomed Hero's Guide and Advanced Doomed Hero's Guide (by Painlord) to PbP, if you never have. I would make this mandatory, buuuuuuuuuut... some people just don't have the time (Sunny, Layla; I'm looking at you two...! :/ sorry! Have good days!) and I've never been a fan of inequitably-enforced requirements. I strongly recommend them, both for the sake of yourself and your fellow players! Some of you may have already read them: in which case, great!

Regardless, thank you all for showing such interest! I'm looking forward to playing more with you!

Also: soon... muwa-ha-ha-ha-hah... HaHaHaHaHa... aaaAAAHAHAHAHAHAHAHAHAHAH! *lightning and thunder*


Adahn_Cielo wrote:

Nooo, I noticed this recruitment only now. D:

Are you still accepting character submission? Like a goblin Dawnflower Dervish or an adorable Kitsune Bard with a slight problem with compulsive lying? :3

EDIT: Nevermind, I've read the thread. You already have a loooot of people. I'll bow out.
Have fun!

Ah! I just saw this. (Sorry, I've been busy...!)

Fair enough. I hope you have good gaming, where 'ere you go!


Alexander Durant wrote:
Sorry for stealing your thread GM Tactics. Didn't mean to boss. Just sorta happened. I mean I wouldn't have taken the shot knowing my partner was standing right there. At least it hit him in the knee and not somewhere vital.

Hey, we all do it. I know I do.

That said, if you keep hanging around, I'm going to have to start putting you to work...


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Misunderstood the starting level. Here is my adjusted character sheet:

Character Sheet:
Dijiron
Male Ratfolk Wizard 2 | [Lawful Good]
Age 21
Gender M
Size Small
Looks Grey fur, Br eyes
Height/Weight 4'1" tall, 75 lbs. (Small)
Homeland Absalom
Deity Abadar
Campaign Tacticslion's
Representing Larkos

Ratfolk Traits:
Initiative: Total +7 = 3 [Dex] +4 [Improved Initiative]

Defenses
hp: 12 (7+5.5)
Fortitude +4 = (1 [base] +1 [Con] +2 [Familiar])
Reflex +4 = (1 [base] +3 [Dex])
Will Save +4 = (3 [base] +1 [Wis])
Base Speed [30 (6 sq.)]
AC [13] = 10 +3 [Dex]; Touch AC [13] Flat-Footed [10]
NOTE: be sure to pick the the Caster's Armor and adjust this!

Ability Scores
Strength 8 (-1) Dexterity 16 (+3) Constitution 13 (+1)
Intelligence 18 (+4) Wisdom 13 (+1) Charisma 9 (-1)

Attack Bonuses
Base Attack Bonus +1,
- Basic Melee Attack +0
- Basic Ranged Attack +4
CMB +0 = (1 [BAB] -1 [Str] +0 [size])
CMD +13 = (10 +1 [BAB] -1 [Str] +3 [Dex] +0 [size])

Feats
1) Improved Initiative, (b) Scribe Scroll, (b)Alertness [familiar]

Traits
Cynical Ear: add 2 when determining your Hit Dice for Intimidate checks, and increase the DC of all Diplomacy checks against you by 2.
Desperate Focus: You get a +2 bonus on Concentration checks.

Skills: Skills Total = (Ability Mod. + Ranks + Misc.)
Appraise +4 = (INT 4 + Ranks 0 + Misc. 0)
Craft (alchemy) +9 = (INT 4 + Ranks 2 + Class 3 + Misc. 0)
Escape Artist* +3 = (DEX 3 + Ranks 0 + Misc. 0)
Fly* +3 = (DEX 3 + Ranks 0 + Misc. 0)
Intimidate -1 = (CHA -1 + Ranks 0 + Misc. 0)
K (Arcana)† +9 = (INT 4 + Ranks 2 + Class 3 + Misc. 0)
K (Dungeoneering)† +9 = (INT 4 + Ranks 3 + Class 3 + Misc. 0)
K (History)† +9 = (INT 4 + Ranks 2 + Class 3 + Misc. 0)
K (Nature)† +9 = (INT 4 + Ranks 2 + Class 3 + Misc. 0)
K (Planes)† +9 = (INT 4 + Ranks 2 + Class 3 + Misc. 0)
K (Religion)† +8 = (INT 4 + Ranks 1 + Class 3 + Misc. 0)
Linguistics† +9 = (INT 4 + Ranks 2 + Class 3 + Misc. 0)
Perception +5 = (WIS 1 + Ranks 0 + Race 2 + Misc. 2)
Sense Motive +5 = (WIS 1 + Ranks 0 + Race 2 + Misc. 2)
Spellcraft† +9 = (INT 4 + Ranks 2 + Class 3 + Misc. 0)
Stealth* +3 = (DEX 3 + Ranks 0 + Misc. 0)
* Armor Check Penalty 0
† Trained Only

Carrying Capacity
Languages: Taldan (Common), Draconic, Dwarven, Halfling, Goblin, Orc, Undercommon
Racial: Taldan (Common); Bonus Languages (INT) Draconic Halfling, Goblin, Orc; Linguistics Dwarven, Undercommon

Equipment
Wizard’s kit
Quarterstaff
spell component pouch
Traveller's outfit

Carrying Capacity
Light Load: 26 lbs.
Medium Load: 53 lbs.
Heavy Load: 80 lbs.
Lift Over Head: 80 lbs.
Lift Off Ground: 160 lbs.
Push or Drag: 400lbs.

Spellcasting:
Wizard Spells
Wizard Spells Per Day and Prepared (Concentration +7 = 3 [CL] + 4 [INT] + 2 [trait])
- Level 0 (Cantrips): 4 [class]
- Detect Magic, prestigitation, dancing lights, mage hand
--------
- Level 1: 2 [class] + 1 [INT] + 1 [Abjuration]
- Mage Armor, Ray of Sickening, Obscuring Mist, (abj.) Protection from Evil
--------
----------------------------------------------------------------
Wizard Spells Known
- Level 0: all but enchantment and transmutation spells
- Level 1:
** Abjuration: Endure Elements, Protection from Evil
** Conjuration: Grease, Mage Armor, Obscuring Mist
** Divination:
** Evocation: Ear-Piercing Scream, Magic Missile
** Illusion: Color Spray
** Necromancy: Ray of Enfeeblement, Ray of Sickening

Class Features:
Wizard Class Features
Arcane Bond [familiar]
Arcane School [Abjuration] (Prohibited Schools [Enchantment and Transmutation])
Abjuration Special Abilities
Resistance (Ex)
You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.

Protective Ward (Su)
As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Familiar (Su)
You have a familiar. He is described below.

Familiar:

Rat
<Taq>, the Rat; CR 1/4
XP 100
LG Tiny magical beast
Init +2; Senses lowlight vision, scent; Perception +1
--------------------
DEFENSE
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 1/2 of master's [6 at present]
Fort +4, Ref +4, Will +4
--------------------
OFFENSE
--------------------
Speed 15 ft. , climb 15 ft., swim 15 ft.
Melee Bite +4 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.
Special Defenses Improved Evasion
--------------------
STATISTICS
--------------------
Str 2, Dex 15, Con 11, Int 6, Wis 13, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 v. trip)
Feats Weapon Finesse
Skills Climb +10, Stealth +18, Swim +10; Racial Modifiers +4 Stealth
Languages -
Special Abilities Alertness, Deliver Touch Spells, Empathic Link, Share Spells
--------------------
SPECIAL ABILITIES
--------------------
Alertness (Ex)
While a familiar is within arm's reach, the master gains the Alertness feat.
Deliver Touch Spells (Su)
If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time, the master casts a touch spell, he can designate his familiar as the "toucher". The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Emapthic Link (Su)
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Improved Evasion (Ex)
When subject to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw, and half damage even if the saving throw fails.

Share Spells
The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of himself. A Wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Also Dijiron doesn't really wear armor. He has mage armor for that and furthermore he frankly finds most armors offensive because they are made for either tall people or furless people.

Edit: Backstory is now up in my alias.


1 person marked this as a favorite.

I have decided that Dijiron shall wear the armor (this has nothing at all to do with the fact that I just now found the stats for it...) but he won't really like it. Luckily he has the endure elements spell.

Would the acid resistance stack with my school ability or should I pick another element?

Updated AC:
AC 18, touch 14, flat-footed 16 (+2 Dex, +1 natural, +2 size, +3 armor)


Hey, Dijiron, sorry about almost killing your familiar over in the mess hall (discussion thread). Whoops! My bad! Thought he was just some local pest. Glad I didn't hurt him! :)


1 person marked this as a favorite.

I don't take it personally but Taq does. And since Taq and I are bonded down to our very souls, I do take it personally. :P


GM Tacticslion wrote:
Alexander Durant wrote:
Sorry for stealing your thread GM Tactics. Didn't mean to boss. Just sorta happened. I mean I wouldn't have taken the shot knowing my partner was standing right there. At least it hit him in the knee and not somewhere vital.

Hey, we all do it. I know I do.

That said, if you keep hanging around, I'm going to have to start putting you to work...

Depending on what you need I would gladly help out. Trying to get the hang of Pathfinder again after spending a bunch of time holding off the craving with A Song of Ice & Fire RPG and some light Call Of Cthulhu.


Azaelas Fayth wrote:
GM Tacticslion wrote:
That said, if you keep hanging around, I'm going to have to start putting you to work...
Depending on what you need I would gladly help out. Trying to get the hang of Pathfinder again after spending a bunch of time holding off the craving with A Song of Ice & Fire RPG and some light Call Of Cthulhu.

Hah! Well, though I was joking, I certainly do appreciate your enthusiasm!

I'll definitely let you know if I have any chores for you to take care of in the future - PMs will be away, if I do! :D

... actually, that's not a bad idea. Once I have the time and am able to write something up, I'll PM you with some things that you might be able to take care of... if I recall and get the time! (And, you know, the internet doesn't cut out or something.)


Okay then. Look forward to it.


When is everyone's posting time? I keeping seeing a lot of 2:00-4:00 am EST. I have to wake up early for work so I can't post then. I occasionally have lulls during work (8:00-5;00) where I can post and can post irregularly when I'm at home.

Grand Lodge

I'm West coast, I'm usually up from 6-7am to about 10-11pm. I have weird work schedule and I'll usually have free time at work though it is random throughout my day. Today I'm heading out for a day trip, and will not have internet again til I get home tonight. Hope it doesn't get too exciting without me...

I can guarantee a post a day, and will most likely be able to do 4 or 5 regularly.


I am East Coast (GMT+5 IIRC), and I too am seeing a lot of stuff during my bedtime, but in a group as large as this, it's gonna happen. I just hope nobody is offended if I don't respond/don't respond right away, I'm just having a lot of trouble keeping up at the moment (especially as I'm still working on my character --- I have to say it's very hard to keep up with RP when still tweaking character sheet/buying gear).

I too work (and I go to bed at 10) and I can post a little from work (as I am right now) but I've got leechblock installed to keep my access to a minimum (so I focus on work when I need to)! (And inevitably, leechblock always kicks in when I am in the middle of typing a sentence and don't get a post posted.)

I figure we post as best we can, when we can, and that's all we can do.


I'm East Coast USA, like Ceru (as is Layla/Lady Firedove, incidentally). I'm a stay-at-home dad, thus I work on my posts slowly with a rabid toddler leaping on me and biting my head until I finish and wrestle him. Thus... lots of time, and no time at all. I've never physically worked harder in my life, and so much of it is sitting. Phenomenal contradiction. Entirely worth the exhaustion. :D


East coast here as well,

I am in a busy time at ork, and posting has slowed, coupled with long posts that I need to read through makes it a little slower for me right now.

I too am skipping any more pre-announcement stuff.

the fact that Lulu is not hog tied to her mule to keep her out of trouble probably means that everything is good.


I'm glad to see plenty of people on the East coast. I just don't like seeing that someone has started a conversation with me and I can't respond until the RP has already moved on. :(


No worries, Dijiron! It's okay if the conversation jumps around a bit.


not to worry I have limited online time at work lately and the walls of text are starting be annoying.

I finsh reading and by the time I can respond to it there is another wall of text, which If i don't read might render any response moot.


It's Tacticslion. Walls of text are his thing. What did you expect? ;)

Also, with eleven players, there's likely to be a lot of posts to read.

However, try not to stress about it. A character in the group very well may miss some of what some others in the group say, or may not remember exactly what the drill sergeant shouted, so I'd say, go ahead and post in character when the inspiration strikes, and don't worry if you haven't caught every detail. :)


Lady Firedove wrote:
It's Tacticslion. Walls of text are his thing. What did you expect? ;)

This is all too true.

Lady Firedove wrote:
Also, with eleven players, there's likely to be a lot of posts to read.

Also true!

Lady Firedove wrote:
However, try not to stress about it. A character in the group very well may miss some of what some others in the group say, or may not remember exactly what the drill sergeant shouted, so I'd say, go ahead and post in character when the inspiration strikes, and don't worry if you haven't caught every detail. :)

And again!

... somehow you keep getting to the things I want to say, before I can. Ranger... or ninja?! You decide... :D

Effectively, don't stress if you don't get every detail.

There seems to be a kind of odd gist that comes to you from others' minds. See my sum-up-post for details to avoid having to read walls of text.


Hey Shaedo, I wanted to mention this here because Dijiron isn't perceptive enough to do it in character, he doesn't hate Kitsune. Ratfolk are native to Tian Xia like Kitsune so he knows what they are and that they're not evil or likely to eat him. He just dislike actual foxes because they eat mice and his whole species is genetically predisposed to liking mice.


Got it Dijiron. Thanks for the clarification! Shaedo comes from a clan that has been out of Tian Xia for a pretty long time, so she actually doesn't know much about the natives there- including the larger part of her own people. She had heard of ratfolk, but wasn't sure on sight that Dijiron is one of them. At first, perhaps out of wistful thinking, she thought he was kitsune, and so initiated the riddle game.
While she had a momentary doubt, I don't think Shaedo has any hard feelings towards Dijiron. Shaedo enjoys his company, and had the riddle game gone on a little longer, would have given a final riddle that referenced all of her previous riddles. The answer to that would have been shown by a quick shift into her kitsune form for her fellow riddler to see!


That's a pretty cool way to reveal it. Props.

Dijiron doesn't know much about Tian Xia either except from stories his family told. He's never been there. I don't think he's ever seen a Kitsune in his/her fox form in person but he's seen drawings.


Thanks. : D

Shaedo mainly knows what she does from her travels around Garund and a little around Avistan. And from lot's of riddle matches with lot's of people (bardic knowledge). : )
Right now, Shaedo's kitsune form is exposed, mainly due to the disorienting effect of the training. She has lost track of what form she is in. When everyone fully wises up, she'll probably resume her human / sylvan form. Maybe even attempt her dramatic reveal on another day around the camp fire or something.


Hey, guys: from what I can tell, Shaedo needs to select traits and and Stone only has one (big ears). If you're stuck, I may recommend "Defender of the Society" for Stone (you could call it "Iron Dwarf", "Defender of the Line", or "I Am Invincible!", or something; you don't have to be associated with the Pathfinder Society), while I might recommend "Silent Hunter" (ignore the regional presumption of Nidal) and "Barroom Talespinner" (you could call it "Clever Performer" or "Inspired" or something) for Shaedo.

This is, by the way, not to tell you what to do with your characters - it's just some stuff I thought looked nice for them - no rush or push, but an offering.

(I sometimes feel daunted by the number of traits published that are... less than stellar... myself.)

Feel free to ignore!

EDIT: to clarify I was talking to Shaedo when I did. :)

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