
Indras Heskel |

Posting my level up stats.
+1 BAB, +1 to all saves, + 8 hp (1d10 + 1Con + 1 Favored class)
Combat Style: Archery
Combat Style Feat: Precise Shot
The Feat and such were a difficult choice, I had to let Rapid Shot go because I want to take my lvl 7 Prestige Class and also get my combat reflexes at lvl 5. I'm planning to take Snap Shot as early as possible.

"Prophet" |

My level up was mostly class abilities, though I picked up a couple new skills--Diplomacy and Knowledge (nature). I also got even better at initiative, now with a +10 modifier.

Charlotte Greystone |

- Skills (12): +1 Perception, +1 Disable Device, +1 Stealth, +1 Use Magic Device, +1 Knowledge Engineering*, +1 Knowledge Local*, +1 Knowledge Religion*, +1 Bluff*, +1 Climb*, +1 Disguise*, +1 Escape Artist*, +1 Sleight of Hand* (* indicates a new skill)
- Clever Explorer: Add 1/2 Class Level to Disable Device and Perception Checks. Can disable intricate / complex devices in half the normal time, and open a lock as a standard action.
- Uncanny Dodge: Keep Dex Bonus to AC when Flat-Footed. Dex Bonus is still lost if immobilized.
Can someone refresh my memory on how our Saves are supposed to work with multiclassing? I appear to have b@@*@*+sed mine up originally. (Bard gets Reflex and Will, NPC Warrior gets just Fort, but I seem to have both Fort and Will.) It's just choose one progression, right?

Grand Moff Vixen |

** spoiler omitted **
Can someone refresh my memory on how our Saves are supposed to work with multiclassing? I appear to have b%&%#+%sed mine up originally. (Bard gets Reflex and Will, NPC Warrior gets just Fort, but I seem to have both Fort and Will.) It's just choose one progression, right?
When multiclassing you add the saving throw bonuses together.
Example:
Level 1 rogue gets +2 to reflex saves.
Level 1 fighter gets +2 to fortitude saves.
You would have +2 on each save because you are of each class.
Your saves would increase appropriately as you level in each class.
An 8th level character that had 7 levels in rogue and 1 level in fighter would have the following:
You would get +2 fort from the rogue at level 7 and +2 fort from the fighter at level 1.
I hope this makes sense.

Grayson Thornwarden |

Hi everybody.
I have enjoyed this game immensely, but I must officially bow out as I do not have the time I need to post.
Drazheek, Gaandik, Charlotte, Indras, and Stigr, You are all great roleplayers and I very much enjoyed playing with you.
My sincere apologies for not keeping up with posting.
Absolute, you are a wonderful GM to play with, and I really enjoyed your game. Hopefully, down the road my work situation will change and I'll be able to get back to a point where I can post and can join a future game. Feel free to use Grayson as an NPC.
I appreciate all the patience and time spent with me. I will definitely be coming back to read of your exploits whenever time allows me to do so.
Good luck, and high rolls everyone.

Charlotte Greystone |

Going to switch loot conversations over to here so as not to clutter up gameplay.
Roknar
Scroll (Divine, unknown)
3 Flasks (unknown)
Masterwork Studded Leather
Dagger
Light Crossbow / 10 Bolts
Masterwork Short Sword
+1 Short Sword
Cloak of the Yeti (+1 Natural Armor, +2 Intimidate, Endure Elements for Cold Weather)
Masterwork Thieves Tools
Spellbook (Alarm, Chill Touch, Expeditious Retreat, Feather Fall, Identify, Locate Object, Ray of Enfeeblement)
Half-Orc
Masterwork Hand Crossbow
Elixir (unknown)
Potion (unknown) x3
Tanglefoot bag
Leather armor
Dagger
12 bolts
Climber’s kit
Crowbar
Grappling hook
Key to chest in area H12
Masterwork Thieves Tools
Silk rope (50 ft.)
---
Gaandik only expressed interest in the cloak, and Indras doesn't seem to want anything?
There are two sets of Masterwork Thieves Tools, so I'd definitely like one of those (Other to Drazheek?). The Masterwork Studded Leather, the +1 Short Sword / Masterwork Short Sword, and Masterwork Hand Crossbow are all things that I could make use of, but obviously I don't want to grab anything that someone else wants, so speak up!

GM Æbsolutæxistance |

Hmm, did I leave the key on the half orc, well he does have it, but I didn't realize I left it. That's the key to one of the chests, the other was on Roknar's key ring.
I believe the chest you jammed the lock on was Roknar's chest, so you'll have to break that one open cause the key won't work anymore, or you could hire a locksmith/blacksmith to open the chest, but that will cost you money. Breaking open the chest might cause damage to the items inside however. The crowbar could help in breaking it open.
The other chest has a healer’s kit (5 uses remaining), a belt pouch with 25 sp, and a potion.

Indras Heskel |

I don't need anything specific from that loot-list, my bow and greatsword serve me well for the moment and I wear a chain shirt so my AC is also pretty decent at 19.

"Prophet" |

Honestly, I'm full up on carrying capacity at the moment, and nothing on the list really interests me except the cloak, which is better served elsewhere. I could take the divine scroll, though I don't have the skill to determine what it is, and Gaandik could probably make more use of it.

Charlotte Greystone |

I believe the chest you jammed the lock on was Roknar's chest, so you'll have to break that one open cause the key won't work anymore, or you could hire a locksmith/blacksmith to open the chest, but that will cost you money. Breaking open the chest might cause damage to the items inside however. The crowbar could help in breaking it open.potion
I'm not sure what the cost is going to be like, but I'll take the chest over to a Blacksmith. I'm too curious not to. And we did just get a decent amount of money.
Which reminds me - I'm throwing together a spreadsheet to track loots if that's okay with everyone. It'll just make it easier to calculate our wealth and such.

Indras Heskel |

I'll take the Elixir of Hiding if nobody wants it, same goes for the Potion of Spider Climb.
If nobody tries to identify the scroll and other potions, I'll keep them with me till I get another chance to.
Also is there a chance for me to get some materials for a bow back in Heldren? If we have downtime and rest I'll try to make myself a masterwork longbow +2. If not I'll go look for good trees when we camp.

GM Æbsolutæxistance |

Also is there a chance for me to get some materials for a bow back in Heldren? If we have downtime and rest I'll try to make myself a masterwork longbow +2. If not I'll go look for good trees when we camp.
You won't have that much downtime for now, as the villagers will let you rest for the night, but after that they will pretty much try to push you back into the forest to finish what you started, they don't want the pocket of winter expanding.

Indras Heskel |

So we are selling the 2 daggers, the light crossbow with 10 bolts, the mwrk short sword and the spellbook.
The hand crossbow with 12 bolts, 50 ft hemp rope from my inventory (I'll take the silk rope instead), tanglefootbag, Leather Armour, climber's kit crowbar, grappling hook (does anyone feel a hint as well), Potion of Invisibility, Potion of Pass Without Trace.
We keep 545.5 in gold pieces and possibly the Potion of Lesser Restoration, which I think would be very handy.
I can look up the sale value of those items, but I'll have to get back on that.
Edit + the stuff from inside the newly opened chest, I guess we could sell almost all of it.

Indras Heskel |

I hear you Gaandik, I'm in the same tough spot now as well.
I thought Indras would head out and scout some more on until he spots something interesting be it either an enemy or an object.