Gm Æbsolutæxistance's Ræign of Wintær (Inactive)

Game Master Dylos

Character creation rules in Campaign Info


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Oh thank you. :)


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Our awesome posting pace has slowed :-(

Nice maps dm. Great job so far.

But I'm not bring overrun with flaming skellies.


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

I already posted my action. Just waiting for my turn to come again.


Unfortunately play by posts do tend to get slow, but hey at least we are still going, and on the bright side, you will all be level 2 very very soon.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Yeah, sorry I haven't been around. I got sick over the weekend and haven't been on until now.


Man, I really, desperately need more Hit Points. Had I not been able to move, I'd likely have gotten dropped in the first round. >_>


If you survive this battle, you will have more.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Posting my level up stats.

+1 BAB, +1 to all saves, + 8 hp (1d10 + 1Con + 1 Favored class)
Combat Style: Archery
Combat Style Feat: Precise Shot

The Feat and such were a difficult choice, I had to let Rapid Shot go because I want to take my lvl 7 Prestige Class and also get my combat reflexes at lvl 5. I'm planning to take Snap Shot as early as possible.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

My level up was mostly class abilities, though I picked up a couple new skills--Diplomacy and Knowledge (nature). I also got even better at initiative, now with a +10 modifier.


Level Information:
+1 Bab, +8 HP (1d10 + 2 Con)
- Skills (12): +1 Perception, +1 Disable Device, +1 Stealth, +1 Use Magic Device, +1 Knowledge Engineering*, +1 Knowledge Local*, +1 Knowledge Religion*, +1 Bluff*, +1 Climb*, +1 Disguise*, +1 Escape Artist*, +1 Sleight of Hand* (* indicates a new skill)
- Clever Explorer: Add 1/2 Class Level to Disable Device and Perception Checks. Can disable intricate / complex devices in half the normal time, and open a lock as a standard action.
- Uncanny Dodge: Keep Dex Bonus to AC when Flat-Footed. Dex Bonus is still lost if immobilized.

Can someone refresh my memory on how our Saves are supposed to work with multiclassing? I appear to have b@@*@*+sed mine up originally. (Bard gets Reflex and Will, NPC Warrior gets just Fort, but I seem to have both Fort and Will.) It's just choose one progression, right?


Charlotte Greystone wrote:

** spoiler omitted **

Can someone refresh my memory on how our Saves are supposed to work with multiclassing? I appear to have b%&%#+%sed mine up originally. (Bard gets Reflex and Will, NPC Warrior gets just Fort, but I seem to have both Fort and Will.) It's just choose one progression, right?

When multiclassing you add the saving throw bonuses together.

Example:
Level 1 rogue gets +2 to reflex saves.
Level 1 fighter gets +2 to fortitude saves.

You would have +2 on each save because you are of each class.

Your saves would increase appropriately as you level in each class.

An 8th level character that had 7 levels in rogue and 1 level in fighter would have the following:

  • +4 Fort save
  • +5 Ref save
  • +2 Will save

    You would get +2 fort from the rogue at level 7 and +2 fort from the fighter at level 1.

    I hope this makes sense.

    Multiclassing linky.


  • for gestalt specifically, you take the better progression from each class, in this case since bard is good reflex and will and warrior is good fort, you have 3 good saves.


    HP Roll: 1d6 - 1 ⇒ (4) - 1 = 3


    Grand Moff Vixen wrote:
    [dice=HP Roll]1d6-1

    Not rolling for HP, but that's exactly what you would've gotten anyway.


    Thanks for the refresher on Saves. I'm glad the mistake was ripping me off and not making me stronger than I should have been.

    Alias has been updated to reflect the change in level.


    GM Æbsolutæxistance wrote:
    Grand Moff Vixen wrote:
    [dice=HP Roll]1d6-1
    Not rolling for HP, but that's exactly what you would've gotten anyway.

    Oops. I should have gone back over the creation rules from the recruitment thread. Works out anyways.

    Drazheek is updated now.


    Silly me. For some reason I only leveled the sorcerer. I will level the expert class too. I will do it later as I am going to bed now.


    Drazheek is fully updated now.


    Male Human Ranger/Adept 1

    Hi everybody.

    I have enjoyed this game immensely, but I must officially bow out as I do not have the time I need to post.

    Drazheek, Gaandik, Charlotte, Indras, and Stigr, You are all great roleplayers and I very much enjoyed playing with you.

    My sincere apologies for not keeping up with posting.

    Absolute, you are a wonderful GM to play with, and I really enjoyed your game. Hopefully, down the road my work situation will change and I'll be able to get back to a point where I can post and can join a future game. Feel free to use Grayson as an NPC.

    I appreciate all the patience and time spent with me. I will definitely be coming back to read of your exploits whenever time allows me to do so.

    Good luck, and high rolls everyone.


    It was good having you, but unfortunately these things happen. Good luck in wherever your adventures take you.


    Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

    Good luck, and I understand, Grayson! Fare well wherever you fare.


    Status:
    HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
    Tiefling Ranger (Skirmisher) 2/Jinx 2

    Good luck to you Grayson. Give us a shout when you have the time again.


    Sorry to see you go Grayson. :( Take care


    Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

    You are cracking me up.

    Just when I was hoping I could someone a break :-)


    Status:
    HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
    Tiefling Ranger (Skirmisher) 2/Jinx 2

    Gaandik I could perhaps melt the ice for you, if the man survives (if he still lives) is another thing. Burning Hands is on my spells known.


    The man has been dead for over a day, but burning hands should get it where you can get the breastplate off his frozen body.


    Going to switch loot conversations over to here so as not to clutter up gameplay.

    Roknar
    Scroll (Divine, unknown)
    3 Flasks (unknown)
    Masterwork Studded Leather
    Dagger
    Light Crossbow / 10 Bolts
    Masterwork Short Sword
    +1 Short Sword
    Cloak of the Yeti (+1 Natural Armor, +2 Intimidate, Endure Elements for Cold Weather)
    Masterwork Thieves Tools
    Spellbook (Alarm, Chill Touch, Expeditious Retreat, Feather Fall, Identify, Locate Object, Ray of Enfeeblement)

    Half-Orc
    Masterwork Hand Crossbow
    Elixir (unknown)
    Potion (unknown) x3
    Tanglefoot bag
    Leather armor
    Dagger
    12 bolts
    Climber’s kit
    Crowbar
    Grappling hook
    Key to chest in area H12
    Masterwork Thieves Tools
    Silk rope (50 ft.)

    ---

    Gaandik only expressed interest in the cloak, and Indras doesn't seem to want anything?

    There are two sets of Masterwork Thieves Tools, so I'd definitely like one of those (Other to Drazheek?). The Masterwork Studded Leather, the +1 Short Sword / Masterwork Short Sword, and Masterwork Hand Crossbow are all things that I could make use of, but obviously I don't want to grab anything that someone else wants, so speak up!


    Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

    Was liking the armor and intimidate affect of the cloak with the breastplate to put Gaandik on the front lines. Gets me to a 19AC.


    Hmm, did I leave the key on the half orc, well he does have it, but I didn't realize I left it. That's the key to one of the chests, the other was on Roknar's key ring.

    I believe the chest you jammed the lock on was Roknar's chest, so you'll have to break that one open cause the key won't work anymore, or you could hire a locksmith/blacksmith to open the chest, but that will cost you money. Breaking open the chest might cause damage to the items inside however. The crowbar could help in breaking it open.

    The other chest has a healer’s kit (5 uses remaining), a belt pouch with 25 sp, and a potion.


    Status:
    HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
    Tiefling Ranger (Skirmisher) 2/Jinx 2

    I don't need anything specific from that loot-list, my bow and greatsword serve me well for the moment and I wear a chain shirt so my AC is also pretty decent at 19.


    Gaandik Fatebound wrote:
    Was liking the armor and intimidate affect of the cloak with the breastplate to put Gaandik on the front lines. Gets me to a 19AC.

    That sounds reasonable to me.

    Waiting to hear from Drazheek and Prophet.


    Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

    Honestly, I'm full up on carrying capacity at the moment, and nothing on the list really interests me except the cloak, which is better served elsewhere. I could take the divine scroll, though I don't have the skill to determine what it is, and Gaandik could probably make more use of it.


    Had Indras rolled higher on the scroll, I'm sure no one would want it anyway, also although he wasn't able to figure out what the scroll was, I will say this, it had an evil aura (not that that bothers Indras).


    GM Æbsolutæxistance wrote:
    I believe the chest you jammed the lock on was Roknar's chest, so you'll have to break that one open cause the key won't work anymore, or you could hire a locksmith/blacksmith to open the chest, but that will cost you money. Breaking open the chest might cause damage to the items inside however. The crowbar could help in breaking it open.potion

    I'm not sure what the cost is going to be like, but I'll take the chest over to a Blacksmith. I'm too curious not to. And we did just get a decent amount of money.

    Which reminds me - I'm throwing together a spreadsheet to track loots if that's okay with everyone. It'll just make it easier to calculate our wealth and such.

    https://docs.google.com/spreadsheet/ccc?key=0AihDNbSFh1bJdFBWZ3JCdnRsM3ByeW ZUNnhiRDZ1MHc&usp=sharing


    I didn't previously realise that the Hand Crossbow was an exotic weapon, so I'm not taking that after all. I did update my sheet to reflect my new armour / thieves tools.


    Status:
    HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
    Tiefling Ranger (Skirmisher) 2/Jinx 2

    I'll take the Elixir of Hiding if nobody wants it, same goes for the Potion of Spider Climb.

    If nobody tries to identify the scroll and other potions, I'll keep them with me till I get another chance to.

    Also is there a chance for me to get some materials for a bow back in Heldren? If we have downtime and rest I'll try to make myself a masterwork longbow +2. If not I'll go look for good trees when we camp.


    Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

    Those are perfect for you.

    Scale was 50gp new--should work in trade.

    750gp is the magic number for clw wand.


    Drazheek will probably try to identify any magic items. Spellcraft for the win!


    Indras Heskel wrote:
    Also is there a chance for me to get some materials for a bow back in Heldren? If we have downtime and rest I'll try to make myself a masterwork longbow +2. If not I'll go look for good trees when we camp.

    You won't have that much downtime for now, as the villagers will let you rest for the night, but after that they will pretty much try to push you back into the forest to finish what you started, they don't want the pocket of winter expanding.


    Status:
    HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
    Tiefling Ranger (Skirmisher) 2/Jinx 2

    So we are selling the 2 daggers, the light crossbow with 10 bolts, the mwrk short sword and the spellbook.

    The hand crossbow with 12 bolts, 50 ft hemp rope from my inventory (I'll take the silk rope instead), tanglefootbag, Leather Armour, climber's kit crowbar, grappling hook (does anyone feel a hint as well), Potion of Invisibility, Potion of Pass Without Trace.

    We keep 545.5 in gold pieces and possibly the Potion of Lesser Restoration, which I think would be very handy.

    I can look up the sale value of those items, but I'll have to get back on that.

    Edit + the stuff from inside the newly opened chest, I guess we could sell almost all of it.


    Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

    Stigr will also give the shield to Yuln, which leaves a few pounds for him to carry.


    Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

    Happy Thanksgiving.
    Will be on road soon. Still here.


    Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

    Looks like we are slowing down even more.


    I'm thinking about calling this game, we've made very little progress since the group hit level 2, and I think interest is being lost.


    Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

    I do see the social contract of a post a day easier said than done.


    Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

    I've just been at a standstill of what to do. I'm not sure where we'd go from here, other than "let's go that way."


    I'm in the same boat as Prophet. I wasn't posting simply because I didn't actually have anything to add. I'm definitely really enjoying this game, we just seem to be at something of a lull for the moment.


    Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

    well, there are four of us here ready to go, a very positive sign.

    Sorry for the somewhat snarky post-all my PbPs are slowing down :-(

    Let us try to get back on track!


    Status:
    HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
    Tiefling Ranger (Skirmisher) 2/Jinx 2

    I hear you Gaandik, I'm in the same tough spot now as well.

    I thought Indras would head out and scout some more on until he spots something interesting be it either an enemy or an object.


    I'm not saying that I am entirely blameless either. But it is good to see that aside from th one who hasnt posted since October you all responded rather quickly.

    Unfortunately I don't have as much time now as when I started the campaign so updates from me have been stagnant.

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