Gm Æbsolutæxistance's Ræign of Wintær (Inactive)

Game Master Dylos

Character creation rules in Campaign Info


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Now that we have our party chosen, it'd be nice for everyone to check in. Also, although I have considered the character's finished, I will need to look over them again, and some people may want to change some things. I don't know how having the one evil character in the group will affect things, but I'm ok with it, as long as it doesn't get out of hand.

Additionally, people may want to look over skills, as I noticed that not a single person has Disable Device (any of the experts could freely pick it as a class skill).


Awesome! Glad to be here. I have recently wanting to play a kobold and this seems like a good opportunity to try.

I can easily get disable device if needed. I do have a high dex for it. Although I have to decide on which skill to drop to get it. Hmmmm.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Glad to be here too.

Improved character sheet much more. Will finish buying gear.

Profession: Herbalist: 1d20 + 8 ⇒ (19) + 8 = 27

Should be set up to handle party healing and buffing nicely as well as handle the diplomatic roll. It will be interesting to see how the LG aasimar cleric of Iomedae will get along with the NE tiefling.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

Thanks for the invite GM.

You may have that Profession check result times 4 Gaandik.

Depending on how much you try and detect auras, you might think him more neutral. Though if you are the inquisitive/evil must be purged cleric we're gonna have a hard time.


Hi everybody. :) Excited to be here.

Grand Moff Vixen wrote:
I can easily get disable device if needed. I do have a high dex for it. Although I have to decide on which skill to drop to get it. Hmmmm.

I could drop one of my dozen knowledge skills for it, if you can't come up with anything.

Actually, now that I look at it, this seems kinda f+%~ed. The Archaeologist Archetype doesn't get Disable Device as a Class Skill, but at level 2, he gets to add half his class level to Disable Device checks. So, if you want me to grab it, I won't get the immediate +3, but I'll more than make up for it later on down the line.


Now that I think about it, I will indeed drop a skill and take disable device instead. I can make it a class skill from the expert class.

No worries Charlotte. I have it covered.


Grand Moff Vixen wrote:

Now that I think about it, I will indeed drop a skill and take disable device instead. I can make it a class skill from the expert class.

No worries Charlotte. I have it covered.

Honestly the kobold does make the most sense to me to have disable device, I was a little surprised you had not already picked it.


GM Æbsolutæxistance wrote:
Grand Moff Vixen wrote:

Now that I think about it, I will indeed drop a skill and take disable device instead. I can make it a class skill from the expert class.

No worries Charlotte. I have it covered.

Honestly the kobold does make the most sense to me to have disable device, I was a little surprised you had not already picked it.

Indeed. I dropped bluff and took disable device instead. It fits better.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik is definitely not a redeemer, more of a smiter (as Iomedae), but I think in this case the campaign/mission will be a much greater good. Giving someone that is helping save the world a hard time would be very short sighted. As Gaandik was given a hard time for being different than human and quite upset at it, it would be hypocritical to stereotype another, even a tiefling.

For RP flavor (and useful to send messages in battle and social settings) I took the ability to telepathically communicate with allies within 60 feet. I thought it would be amusing to use this ability to spam evangelical, short infomercials about Iomedae in your head at times :-)

I will finish buying my gear shortly.

The bard achaelogist can disable magic traps. Unfortunately no disable device as a class skill.

May i suggest this trait to give you a net +4 in disable device:
Vagabond Child (Urban)
You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment.

Benefits: Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.


Gaandik Fatebound wrote:

The bard achaelogist can disable magic traps. Unfortunately no disable device as a class skill.

May i suggest this trait to give you a net +4 in disable device:
Vagabond Child (Urban)
You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment.

Benefits: Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.

Yeah, I had thought about that, but it doesn't really fit the background, so as a rule, I'm kind of against it. There is, however, another trait ("Nimble Fingers, Keen Mind") which does the same thing (at least as far as I'm concerned) and fits the character better, so I'd take that, instead of my "Reactionary" Trait (+2 Initiative).

I had forgotten about the ability to disarm magical traps, though. Perhaps it would be a good idea for me to take the trait after all.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

I thought Vagabond child as less restricting as it does not require you to worship Brigh as Nimble Fingers, Keen Mind does. Indiana Jones did hang out with some outcasts and outlaws!

Brigh is the goddess of invention and seems to particularly favor creations that take on a life of their own, like clockworks or constructs. Unfortunately, the sort of creative minds who engage in the sort of invention that Brigh most favours, are those who are not prone to worship—they tend to devote themselves to invention instead. As a result, her following is not very large.

Brigh is an interesting diety and fits your alignment.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

I guess Gaandik and Indras stand on opposite spectrums of how we'd become after being discriminated against/bullied around. Indras got the harsher attitude instead of the friendly one.

As for the Nimble Fingers, Keen Mind trait, perhaps we can reflavor it if it doesn't suit your background Charlotte. That is if the GM approves.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Good to be here, sorry it's been a bit--been traveling. I should be able to post over the next few days, though.

As for dealing with our evil tiefling, Prophet is considered a heretic by the main clergy of Erastil in the north, and he's LN, so he isn't dead set against working alongside an "evildoer." He'll probably check everybody out once he gets to detect alignment, but that's just because he likes knowing what kind of people he's dealing with. As long as Indras doesn't do anything overtly evil or destructive, there should be no problems.

Disable Device totally doesn't fit me, so I'm glad somebody else grabbed that.


Checking in ladies and gents!

Thank you GM for the invite. I apologize for not posting sooner this weekend. But weekdays actually work better for me.

I intend to more fully flesh out Grayson's backstory and personality tomorrow morning, and I'm really looking forward to starting!


Male Human Ranger/Adept 1

Any idea as to when we'll be kicking off the adventure?


Grayson Thornwarden wrote:
Any idea as to when we'll be kicking off the adventure?

Patience grasshopper, I just barely woke up :)


The scene has been set for the introduction. Heldren is a pretty accepting place, so even a kobold shouldn't be too out of place in the tavern, though I'm sure rumors have already been flying about mentioning said kobold, though many of the villagers have likely forgotten the rumor or moved on to something more juicy.


Male Human Ranger/Adept 1

Didn't mean to come off as impatient. I'm at work, and trying to properly manage my time online today.

Thanks.


Mmmm, cherry icee from Burger King. Only paid $1 for a large.


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

I seem to have forgotten my Jinx's Familiar and its abilities, so if I'm getting it right, my familiar stores 3 level-1 spells + 3 additional spells due to my Int modifier?
That is in addition to my normal spells right?

So my choice for Familiar is an Ermine, and I'll call it Argen.
I guess it is no problem to have a familiar and an animal compaion when I reach level 4.

Added Argen in now.


Indras Heskel wrote:

I seem to have forgotten my Jinx's Familiar and its abilities, so if I'm getting it right, my familiar stores 3 level-1 spells + 3 additional spells due to my Int modifier?

That is in addition to my normal spells right?

So my choice for Familiar is an Ermine, and I'll call it Argen.
I guess it is no problem to have a familiar and an animal compaion when I reach level 4.

Added Argen in now.

It works like the Witch's familiar, you store all spells on your familiar, the 3+int mod is all the first level spells it knows.


I realized I picked a feat which I thought was the one I wanted but in fact I grabbed a different one.

The feat Drazheek has is Draconic Aspect.

The feat I meant to take is Draconic Breath.

May I swap out the feats?


Draconic Breath requires Draconic Aspect, I think you took the right feat.


GM Æbsolutæxistance wrote:
Draconic Breath requires Draconic Aspect, I think you took the right feat.

Lack of sleep, go away. Now I remember. I meant to take draconic breath at 3rd level. Nevermind!


Male Human Ranger/Adept 1

Sorry for not being available to post over the weekend folks. Some unexpected events prevented me from being available.

I'm back, and shouldn't have any problems posting regularly this week.


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

Gaandik, I have been going over in my mind about your cold resistance and I finally figured out why it was bothering me.

Northern Ancestry wrote:
One of your parents came from the North, and the tales of the frozen lands at the top of the world that you grew up listening to excited your imagination. Alternatively, maybe one of your ancestors passed on the blood of some frost-rimed creature. You feel most alive during the chill of winter, and as a child, you spent hours playing in the snow. You rarely feel the cold, and you’ve always had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source.

Emphasis in bold. Your cold resistance from the trait does not stack with your racial resistance. You should have 5, not 7.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Good catch. Will roll my damage now.
1d6 ⇒ 4
fort: 1d20 + 4 ⇒ (4) + 4 = 8


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

For initiative, assume I will be using tactics to take the highest of two rolls. I may move this ability to influence another later, but the opportunity to fire off an early bless before anyone acts is why I will try to go early myself for now.


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

The language I am using is Gujarati. I used google translate.


Google translate is a very nice tool, of course it probably makes very little sense to someone who's native tongue it is for non-latin languages, however I did the same.


I was hoping to possibly give Drazheek the chance to try to convince the creature not to eat his allies, but it was hungry.


Status:
HP 11 | AC 15 | T 14 | FF 12 | CMD 0 | F -1 | R +3 | W +4 | Init +5 | Per +8

Not that Drazheek is good at diplomacy or anything.


Well better then what the book said to do in any case, I figured it'd try to talk to a kobold.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Hey, just want to let everyone know that I'm going to be away until Saturday--off to intern at a summer camp for the week. Please GMPC me as needed! As sad as it is to be taken out of the fight, it's actually not that bad considering I won't be around to control Stig anyway.


Thanks for letting me know, I'll try not to kill you while you are away.


Going to a PFS game day today out of town so likely won't be posting any updates until later tonight PST.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Rather than burn a channel, my intent is to keep Stigr in reserve so he can be healed with other party members. I assume we are going until we rescue the lady. If we are, we have already burned 3 CLWs in a short time. Luckily we started with plenty of healing resources.

By getting two-fers and three-fers with channeling, we can probably get there. Good pace so far GM, I think we are doing well.


Depending on how far it ends up being, we could always camp for the evening.


Male Human Ranger/Adept 1

BTW, I will be out of town most of next week. On the 13-14 for a business trip, and then 15-19 on vacation. I should be able to post at least once a day, though it may be spotty.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

That went well!


Male Human Ranger/Adept 1

sorry for the absence team! I'm back, and will be getting caught up on posts today.

I should be able to post by this afternoon.


Male Half-Orc Medium (Relic Channeler) 2 | HP 5/18 | AC 15, touch 11, FF 14, CMD 15 | Fort +2, Ref +2, Will +4 | Init +1, Perception +5 (darkvision 60 ft)

Actually, I just realized something: because of magical healing, I have no nonlethal damage. Am I still fatigued? I know sometimes it's a case-by-case thing when it comes to what gets rid of that condition.


You would no longer be fatigued in that case.


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Gaandik's channel cured the rolled amount in lethal and nonlethal.


I will have a post once I get home this evening. Been very busy for me at work lately.


Male Human Ranger/Adept 1

everybody alive?


Status:
HP: 20/20; AC: 19, T: 14, FF: 15; CMD: 18; Fort: 4, Ref: 9, Will: 4; Init +5; Perception +8
Tiefling Ranger (Skirmisher) 2/Jinx 2

I am, waiting on Absolute to post again


Aasimar [hp = 10/10; AC15/T8/ff15; F +3; R-2; W+6 CMD 9] Cleric 1 Channel Energy (7/7) Intimidate Swift(1/1) INIT -2

Here too as well. As we have time to discuss tactics, the free round seemed the ideal time to drop the buffing bless. Especially if more than two turned up.

We can push right into the structure as it appears our initial volley was quite devastating. The bless will last for 9 more rounds.


I was waiting to see if Drazheek wanted to do something the round before combat starts, but I'll likely start combat soon even without a post from Drazheek.


Male Human Ranger/Adept 1

Just so everyone knows, (as things like this often turn into big arguments in some campaigns) I'm not upset at the way this situation has unfolded. I just saw an opportunity for RP, and decided that I wanted Grayson on the more humane Good side of these situations.

Also, Charlotte! I really enjoyed your response post, beautiful imagery. I will hopefully respond in short order.

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