Giantslayer by DM DoctorEvil

Game Master DM DoctorEvil

Book 2 The Hill Giant's Pledge, Chapter 1: Rivers of Belkzen

Keelboat Map

Giantslayer Loot Tracker


501 to 550 of 2,749 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Initiative: 1d20 ⇒ 14

"Ready! They are a blight! The Smith asks that we obliterate them. May He guide our arms!" replies Baldek with a smile.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Zan gives Nakoma a soft smile before looking at the shadow rats and banging the flat of his blade against the shield and stepping forward.

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma smiles grimly as she blesses Zirelle's morningstar. "I hope so. Most do." she shrugs. "I only know shadow rats by reputation." Nakoma only learned what they are and that they're undead. She didn't get high enough to learn anything else.


Hall of Heroes - Round 1

22 Zan
15 Red Shadow Rat
14 Baldek
11 Blue Shadow Rat
8 Zirelle
7 Nakoma

Zan has the first action of the combat after the weapons are all buffed with a good alignment. The tiny creatures are 10' back from the tunnel entrance, hence just a square off the inset map. Moving through the rubble is considered difficult terrain.

GM Screen:

Red Shadow Rat: 1d20 + 2 ⇒ (9) + 2 = 11
Blue Shadow Rat: 1d20 + 2 ⇒ (13) + 2 = 15


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Zan moves up to the shadowy rats hoping to strike one down and draw the other's ire with his attack.

Scimitar Vs Red: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10


1 person marked this as a favorite.

Hall of Heroes - Round 1 - continued

Moving quickly, Zan is able to hit the nearby rat with his blessed scimitar, cutting it fully in half and ending its unlife.

With Red Rat dead, Baldek is up next. This might be the shortest fight in history...


1 person marked this as a favorite.
Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Good! Praise Desna! Haha.


I had been waiting for Baldek to take his turn but I guess I'll invoke the 24 hour rule since it's been way more than that.

Hall of Heroes - Round 1 - continued

Baldek lowers shield and with his newly enchanted warhammer at the ready, he stalks forward ready to dispatch the remaining rat. He shouts "For Torag" in his gravely voice and brings the mallet down with as much force as he can muster, but the rat is able to shift slightly out of the way and avoids the crushing blow.

Hissing in defiance the remaining rat leaps after Baldek but before it can close, the dwarf swings defensively, catching the rat mid-air, and crushing the life from its undead form.

End of Combat

Because the rats are tiny creatures, they have no reach and must enter the square of the target to attack, this provokes AoO and Baldek made the most of it.

Baldek warhammer: 1d20 + 3 ⇒ (4) + 3 = 7
Baldek AoO: 1d20 + 3 ⇒ (19) + 3 = 22
Baldek dmg, good align: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8


After the two shadow rats are dispatched, there seem to be no more left in the rubble pile. At the end of the tunnel near the cave in, the half-buried form of a person turns out to be a half-orc whose body is barely recognizable from the many, many rat bites that cover all exposed surfaces. The half-orc still wears a suit of sturdy chainmail, and he carries a wand, a silver dagger, a red-gold holy symbol in the shape of a double-headed axe, 6 black onyx gems, and 60gp in coins. Only the wand returns a magical aura.

Spellcraft DC 16:
It is a Wand of Cure Light Wounds with 8 charges remaining.

Know Religion DC 18:
The red-gold double-headed axe is an unholy symbol of Nulgreth - The Blood God, the orc deity of bloodlust and fighting.

I will add the rest of the loot to the tracker, spreading the coins around. You may try to appraise the gems and holy symbol.


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10
(Don't have Knowledge Religion trained.)
Appraise (gems): 1d20 + 2 ⇒ (16) + 2 = 18
Appraise (holy symbol): 1d20 + 2 ⇒ (15) + 2 = 17

Zirelle thanks Nakoma for saving her from a bad rat bite.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

"Two fights with no one being injured, we're starting to work together quite well in a fight." Leaning over to examine the body he turns his head to look back at the others.

"Well the half orcs are definitely involved. His armor still looks serviceable, maybe Nakoma or Baldek might be interested in it if we can clean up some of the gore. The question is did the stop because the rat things scared them off or did they already have what they wanted. I can see them leaving the digging gear behind to be discrete but the gems would be easy to carry if it was a planned withdrawl. If it wasn't the rats scaring them off the only reason I can imagine why they'd leave the gems is they planned to return, but this place has been undisturbed for some time."


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

I can clean off the gore magically once the armor is removed. No worries.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma nods at Zirelle. "You're welcome."

Nakoma examines the holy symbol with narrowed eyes.

Knowledge Religion: 1d20 + 4 ⇒ (2) + 4 = 6

"I don't recognize this god..." she remarks.

Looking at the gear she nods in agreement. "Might as well take it all."


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

"There's still a lot we have to find out, but I think it's without a doubt at this stage there's more to it than one missing man. I don't think we'll be putting an end to this today. I think after we are finished the Plague House I think selling off the valuables to get better gear might be an idea." He securely puts the gems into his backpack.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma contemplates this and then nods. "Yes... This is bigger than Rodrik. Bigger than the vandals. This is... worrisome."

She frowns. After a moment she prays to Desna, renewing the light on her starknife, and then heads over to the door.

"Ready?"


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Zan nods before moving into position and checking the door for traps.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6+1 Vs Traps


Just one more fact that I didn't mention before but might or might not be germane to any discussion. The half-orc cleric pulled from the rubble was covered with many, many rat bites, but it was also clear that the back of his head was caved in, as if from a blow from behind.

The door leaving the room of statues is not trapped and when opened, it reveals nothing except what was already known, a short hall to the southeast that leads back into the center room, and a single door immediately to the northwest.

That door is not trapped, but it is locked tight when the group tries it.

Perception DC 15:
As you try the door, and discuss what to do next, a voice from inside the locked room must hear you because a series of shouts and cries erupts from inside. "Help me! I'm locked in here!" cries the voice which is in Common and sounds like man's voice.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Nakoma cocks her head and holds up her hand for silence. She listens intently...

"Someone's in there. They say they're locked inside. Speaking Common and... male by the sound of it."

Leaning against the door, Nakoma shouts, "We're coming! Who are you?"

She listens for an answer, then moves out of the way so Zan can try to pick the lock.


From the other side you hear a muffled voice, "I am Othdan, a shepherd. Let me out! I've been waiting for someone to rescue me! Help!"


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Zirelle hefts her morningstar and whispers Be ready. It could be a trick. We have no idea who is down here.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

"I'm not so good with locks but I'll give it a go."

Disable Device: 1d20 + 10 ⇒ (8) + 10 = 18

...assuming that doesn't work.

Zan frowns before taking out some different tools and trying the door again.

Disable Device: 1d20 + 10 ⇒ (15) + 10 = 25


"Anyone ever heard of Othdan the shepherd?" Baldek warns as softly as he can. The last two days had obviously raised his sense of paranoia...

Then he adds before they free what could be an enemy, shouting to the captive: "Othdan, tell us more! Who are your parents? Where do you live? Where do you live, or pray, or play?!"


No one has heard of Othdan in town but there are farmers and others who make their living from the land, that live outside the walls of Trunau itself, who hope to make it inside the gates if real trouble arises.

"My parents are dead," says the voice from the other side. "They were killed in the last orc raid. I live in a shack in the hills, where I watch over my sheep. I pray simply to Erastil, my own shepherd."

There isn't time for more through-the-keyhole discussion before Zan is able to get his picks set just right, and pop the door. Entering the room, you see an old cast-iron furnace and a pile of coal occupy the corners of this cramped chamber. Ash and fallen rubble clutter the area around the furnace where the chimney above has collapsed.

A tan, thin youth with a mop of ragged blond hair stands just inside the door, looking rather malnourished and pale. The young man smiles wanly. "Thank heaven you came for me. I expected to die in this place. Please can we get out of here?"


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Zirelle gives him some trail rations.

What happened to you? How did you come to be here?


Baldek nods at Zirelle's generosity and gives him a bit of whiskey from his own flask: "Looks like you've been through a rough patch Othdan. Take your time. Eat first. You'll be out soon enough." says Baldek, though he makes sure, blocking the doorway with his width, that the boy can't get out.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma eyes the young man, then moves back outside the room to watch for danger while Zirelle and Baldek deal with him.

Keeping Watch (Perception): 1d20 + 3 ⇒ (15) + 3 = 18


1 person marked this as a favorite.

Othdan tears into the dried meat and fruit with relish, as you imagine someone who was starving would. He chews and talks, but doesn't stop eating to dialogue. When asked how he came to be here, the lad nods sheepishly (how else would a shepherd nod?).

"I am great fool, is how! Durgen bet me I wouldn't go into these ruins at night, and to show him, I came here late on evening after the gates were closed. I spend many nights outside the gates so that didn't concern me. Durgen says this place is haunted, and I wanted to prove him wrong. But next thing I know, I am getting hit upside the head, and wake up in here. The half-orc comes at night and checks on me and gives me some foul soup and black bread. I don't know why he's keeping me here."

He looks around nervously. "We should really get out of here before he comes back!"

Neither Nakoma who is outside the door keeping watch nor Baldek who is in the doorway see or hear anything out of the ordinary during this conversation.


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Zirelle nods. You're right. We should leave, but while you're still eating, tell us: what is the half-orc's name? What does he or she look like? Help us get to the bottom of this.


Baldek goes back to the corpse they found and takes something easily recognizeable, his shirt for example, and brings it to the boy to see if he recognizes it.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Zan furrows his brow considering the matter but doesn't want to comment on the matter, the lad had been through enough for now.


Othdan responds to questions: "The orc who took me never gave his name. He was very short with me. He comes here most every night and meets with someone. I could hear them talking but it wasn't in a language I understood. The other voice, it didn't sound quite...human. My captor was a half-orc, dark hair, greenish skin. Big in the shoulders but moved easily, not lumbering like some big men are. He was older too, like my father would be if he were still alive." He's trying is best to remember and be helpful, but there are some things he just doesn't know.

When Baldek shows the lad the chainmail shirt found on the dead priest or the holy symbol, he shakes his head. "The green-skin that captured me doesn't wear metal armor. He wore leathers and a belt, and carried a big club with a spiked head and a shorter sharp blade. He had a keyring with a key to this door, but also another key on it, smaller like to a chest or locker."

He finishes chewing the dried foods, and nods his head, ready to get the heck out of there.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

"I have an idea, maybe we could keep the young man out of sight for the day and lay an ambush since he's coming at night. If we can capture him we might be able to unravel some of the mysteries." Zan looks around the area keeping an eye out for locations to set up to lay an ambush.


Othdan hears that plan and gets rather animated. "Just show me to the way out, and I'm gone. You don't have to hide me, just point me in any direction that gets out of this place."

Might be good mention that you left for the Plague House first thing in the morning, and despite the series of adventures you've had there, it is not quite noon at this point. Still pretty far from dark, if you have other things in mind.


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

We have an appointment tonight anyway (remember dinner at Sara's house, and she said she would try to bring Katreza), so if we were to lay a trap we would have to get help/tell the guard in order to make it happen. We could split up, but I feel like at least the group that lays wait for the half-orc needs back-up, and we also can't miss the chance to talk to Katreza.

Good idea, but we have an appointment tonight already. Will you tell the guard and get them to help?

Zirelle also pulls up Detect Magic, just in case Othdan is actually a bad guy casting an illusion, but if he still seems sincere, she is willing to let him go after that check.

Explore more? Let the kid go? Do we think he will tell/warn someone?


"The Smith has tested him enough, I'd say. We let you go if you promise not to show your face near here until a few days have passed, right lad?" says Baldek, feeling a sense of kinship with the boy, if only for his time as a bandit and his imprisonment.

To the others, he comments: "Indeed, this is a great plan, with the only problem that it is still early. Now, our quarry is cunning. He's probably the one using the chest and disguising himself. We must take extreme precautions if we are to catch him unaware. By His Anvil, I'd rather stay here and try to catch him, or his ally with the strange voice! But then, as Zirelle said, there's Katreza, if he shows up! Everyone seems to turn up dead these days..."

Laughing, he adds, "And we haven't finished exploring this place, haven't we?"

Did we figure out where the tunnel leads?


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma considers her companion's words, then examines the young man. "Let the boy go. He'll be sure to stay out of sight if he's got any sense in his head."

"We should finish our exploration of this place before moving on. When we return to town I can inform the guards. We can get a group of them organized to lay in wait here while we meet with Katreza. Perhaps, Desna willing, we'll have time to reach the ambush before the half-orc appears."

She shrugs, clearly considering such things out of her hands.

"Come on, boy," she remarks, drawing her star knife. "The exit's this way."

Leading the boy out of this place if there's no complaints.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

"We can decide later but let's get this young man to safety and finish making this place safer. At the very least if I can buy a bear trap or two in town it might be worth leaving some surprises in case he shows up. Worth considering at least."


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)
Nakoma wrote:
Leading the boy out of this place if there's no complaints.

No complaints UNLESS detect magic comes up with something illusionish... he seems legit. Just want to be sure.


The tunnel was only about 20' long before an insurmountable cave-in closed it off. It leads nowhere.

Zirelle concentrates on the youth for a few seconds invisibly divining for the presence of magical auras around the shepherd. She is not surprised when no dweomer is found on or around the boy.

Leading Othdan back to the center room and up the ladder, Nakoma is careful not to re-trigger the haunt in the burnt room. She shows him to the door, and the boy sprints away from the place without a look back, headed in the direction of Trunau's main gate.

Rescuing Othdan earns the party a story award of 800xp (200 each). That raises your cumulative total to 1350/2000 or 67% of what is needed for level 2. Nicely done!


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma watches for a moment, to ensure he seems to be off in the right direction, then nods and heads back inside.

"I want to look in the room the boy was kept in," she announces as she rejoins her allies."Ready?"

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Checking out the room Othdan was kept in, then the last unrevealed room downstairs?


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Ready. says Zirelle, following Nakoma.


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Zan nods. His eyes flicker to the spot afflicted by the haunt but he remains silent.


Baldek nods and readies shield and hammer.


After showing Othdan to the door and watching him sprint off, Nakoma returns to the others in the basement of the Plague House. She looks through the room that Othdan was held in, but other than the rusty old furnace and a pile of ancient coal, she sees nothing else of interest in the small room.

You haven't been everywhere in the lower level, but you have opened all the doors and seen all the rooms so far. Want to go upstairs next?


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

"We should check out the rest of these corridors, I think we missed some before heading upstairs."

Did we fully check the room where we saw the ooze, not entirely sure


"Wise counsel. Let's check around." Baldek says, and takes his place within the group as they move around the place and search it.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

I think the room where we found the ooze, and the room we passed through while fighting the ooze are the only places we didn't really search down here, right?

Nakoma follows Zan and Baldek into the room where we discovered the ooze, then looks around.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


HP: -10/20, AC: 19, FF: 17, Touch: 12, Fort +4, Ref +5, Will +2, CMB +5, CMD: 17, Initiative +2, Perception +6 (+1 Vs Traps)

Zan checks over the area with Nakoma keeping his eyes peeled for traps and secret doors and compartments.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22+1 Vs Traps


The room that once held the gelatinous cube was filled with little niches holding ceramic and metal urns, some broken, others still whole.

There was a statue of one of Iomedae's celestial emissaries, Jingh, pictured as a flaming wheel in one corner. Directly behind the statue, Zan finds a niche that has a handhold behind a broken ceramic urn. Pulling and twisting the handhold releases a bolt and an entire section of the wall swing forward, revealing a secret passage beyond.

The passage is a 5' dark hallway, filled with cobwebs and years of dust from disuse. The hallway leads to a wall at the far end, where a sliding panel takes you back into the furnace room. The door is well disguised from the other side, and hard to notice.

I assume your sense of completion is satisfied now. What next?


Map | Zirelle (pic) | 6|7|6|9|8|5 | Ex-Pirate | Homeworld: Arden (Spinward Marches 1011) | (Additional link to Profile)

Zirelle suggests that they proceed upstairs.

501 to 550 of 2,749 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Giantslayer by DM DoctorEvil All Messageboards

Want to post a reply? Sign in.