Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Normally in a chase you need to make dex checks to see who manages to run faster, but as a barbarian you simply have a higher base land speed. It's only a matter of time. Which is why Toramin didn't even think about doing a chase


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Lindale is about to give chase when the barbarian beats him to it and he instead attacks the man left on the ground.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

As the human stands back up, Toramin takes a swing at him.

AOO: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11


Toramin silently swings his deadly hammer, shattering the mans right humerus bone. The man drops his sword as his arm falls limp to his side. He goes white faced but remains standing, looking around at all of you. He clumsily draws a dagger with his left hand (it's clear to any man who's every held a sword that he's never fought left handed in his life) and holds it up, teeth bared. "I'll not fail in my duty! I'll kill ye all with my bare hands if I have to!"

Dice:

Location: 1d8 ⇒ 7


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

"Indeed you fought well. Matching our minotaur for strength is no easy feat. But if you will not surrender you must die."

And with that Lindale stabed forward...

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

If he drops his sword from the AOO does he not hit me with it later when he gets up?


I have a personal rule about not going back and changing combat actions unless there are extreme circumstances (such as character death). Chronologically this happened after he struck you.

Even in the mans damaged condition he manages to move enough that Lindales blade meets armor instead of flesh. But between Gabriel and Lindale hammering away at him he falls down, gasping for breath and unable to move. The man refuses to admit defeat, but now he is simply too physically handicapped to continue fighting.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Fair. It just means he was doubly lucky in this case. :-)


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Seeing Toramin take a blow to the throat made Dalton gasp for breath as well. Ghastly! Not normally the most compassionate person, the bone-chilling noise of the Dwarf struggling to draw breath made him shudder. Dalton was no healer, but he had to do something...

Heal: 1d20 + 1 ⇒ (2) + 1 = 3

The only way I can help him is to stop his foe... Using the last of his energy, Dalton focused his mind on the assailant. If I can only stop him, maybe we can make it out of this... It didn't even occur to him the fight was essentially already won, he was so shaken.

Telekinetic Fist: 1d20 + 1 ⇒ (14) + 1 = 15 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Then he collapsed.

Unconscious.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin mimes tying up the struggling guard as he goes to check to see if the two guards he downed are still alive. Simply being on the opposing side does not abrogate my duty to work towards their common good.

Heal: 1d20 - 1 ⇒ (15) - 1 = 14


Just so you know Dalton, the man just collapsed because it is physically impossible for him to continue. As brave as your action is, the threat has already been neutralized.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Does Bjorkus capture and return with the kid?


It takes a good half a minute, but Bjorkus runs down and tackles the lad. He cries and begs for mercy the entire way back.

So, what to do now?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Well, hopefully, Toramin will find some keys and other interesting items as he checks the head guard's vitals and empties his pockets.


You find a ring of keys (7 to be exact), a very fine looking masterwork dagger, a golden ring around his finger that Dalton can tell is real gold (appraise to know more), and a magnificent silver cape.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Quit your ballin' or you're gunna get a lot worse than a little roughed up", Bjorkus growls as he return to the group with the young archer over one brawny shoulder.

He drops him adjacent the other prisoner and begins tying him up.

"You alright Dalton?"


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Is he alive? In either case, Toramin will strip him of his armor. That s+$~ is expensive. :-)

Toramin will also search the other guards. Any information or valuable could give them an edge. The dwarven paladin doesn't even bother to talk, but he will line up behind Dalton for some healing from Gabriel's wand.


Doesn't take a cleric to pronounce this man dead, his necks at nearly a 90 degree angle.

Before you start looting, give me three perception and heal checks everybody.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Heal: 1d20 ⇒ 12
Heal: 1d20 ⇒ 16
Heal: 1d20 ⇒ 1

I smell everything!


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Perception: 1d20 - 1 ⇒ (12) - 1 = 11
Perception: 1d20 - 1 ⇒ (9) - 1 = 8

Heal: 1d20 - 1 ⇒ (6) - 1 = 5
Heal: 1d20 - 1 ⇒ (1) - 1 = 0
Heal: 1d20 - 1 ⇒ (3) - 1 = 2


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

dice:
perception check: 1d20 + 5 ⇒ (10) + 5 = 15
perception check: 1d20 + 5 ⇒ (16) + 5 = 21
perception check: 1d20 + 5 ⇒ (16) + 5 = 21
heal check: 1d20 ⇒ 3
heal check: 1d20 ⇒ 4
heal check: 1d20 ⇒ 9


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Heal: 1d20 + 2 ⇒ (13) + 2 = 15
Heal: 1d20 + 2 ⇒ (8) + 2 = 10
Heal: 1d20 + 2 ⇒ (16) + 2 = 18


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Perception 1: 1d20 + 2 ⇒ (12) + 2 = 14
Perception 2: 1d20 + 2 ⇒ (18) + 2 = 20
Perception 3: 1d20 + 2 ⇒ (3) + 2 = 5

Heal 1: 1d20 ⇒ 4
Heal 2: 1d20 ⇒ 15
Heal 3: 1d20 ⇒ 15


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus was talking to Dalton before this perception check business started.


From either watching closely or looking at his wounds, you can all tell that guard 4 isn't as injured as he's acting. In his collapsed state he holds a dagger in hand. Didn't he drop with shortswords in hand?

Dice:

Gabriel Perception: 3d20 ⇒ (14, 1, 2) = 17
Gabriel Heal: 3d20 ⇒ (17, 7, 17) = 41


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin stomps on the ground and shakes his head. If that fool tried anything funny, he would get the joy of a dwarven longhammer. (It after all, has better reach than a dagger.)

Readied Action (If the guard does not immediately drop his dagger and surrender): Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11


Also, just to clarify, any spoilers that require a succesful check are always treated as 'only' spoilers, which means please do not look at it unless you actually succeed at the check.

The guard huffs and drops his dagger, then raises his hands above his head. "Can't blame a man for trying. If you would allow me, I would stand up and fully disarm myself."

Assuming you guys let him stand up, if not tell me

The man stands up slowly, trying to raise both hands over his head but grimacing with his left arm gets to about shoulder height. He starts taking out daggers, and by the times he's done there's a pile of 14 daggers in front of you. He takes off his voluminous cloak and rolls up his sleeves, showing he has no more hidden weapons. He holds his injured arm up with the other, leaning against the stone wall a good 15 feet away from you all. "I'm not fool enough to take you all on. Although that one might be." He jerks his head towards the big man Bjorkus was wrestling, now unconscious. "Wouldn't heal him if I were you. He's so loyal he'd bite your guts out if you gave him half the chance." He glances at the young lad. "So, what do you intend to do with me and the boy?" He glances to each of you carefully, judging you.

DC 23 Perception:
When he shifted all his daggers around he managed to very subtly slip one into his right hand, which he is now holding against his left arm.

Sense Motive DC 15:
He seems to care for the young lad. Not as a brother or anything too serious, but he seems concerned for his safety.

Sense Motive DC 20:
He cares little for the other two. His loyalty to this cause seems weak, perhaps he has another reason?

Dice:

Sleight of Hand: 1d20 ⇒ 11


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7

Toramin senses nothing, nowhere about no one.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Unable to speak, Toramin shrugs and pantomimes someone being restrained. He also pulls out his holy symbol, draws his hand across his throat, and the shakes his head in a negating fashion.

He is trying to convey that they will be constrained, but not killed (for religious reasons).

Yay, charades!


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Would charades be a bluff check? If so, Charades: 1d20 + 1 ⇒ (17) + 1 = 18


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Sense Motive: 1d20 ⇒ 12

"I don't think we're gunna kill you two unless you give us a reason to", Bjorkus explains as he finishes tying the boy up. "Cooperate and it won't need to come to that."

"Why don't we start with the sewers", the bull says. "What's goin' on down here. There's some kinda poison or somethin'."


"Only poison down here is sitting on that green handled blade at your feet." He grunts and shifts on the wall. "Yer right tho, something's going on down here, wish I could tell you more. Just got pressed into service a few weeks ago." He cricks his neck, licking some blood off his lip. "There'll be no badgering from me or the boy, neither of us have any love for the country or their mad king. Let us go and we'll keep our silence."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Not yet. What kinda defense is past that door?" Bjorkus asks.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin makes the universal sign for "yeah, yeah what he said."


The man has that look about him that tells you he's a man not used to taking orders. "Don't know. Was brought down from the outer city, told to hold the door. Haven't been past the door, was very specifically forbidden to go past it." He glances south "There's a patrol coming in a few minutes." He looks back. "I can cover for you, me and the lad can. We'll tell em the other two went off to take a piss. Should give you a little more time before they sound the alarm."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Sense Motive: 1d20 ⇒ 7

Bjorkus casts the drow a glance, "What do you think?"


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26

"Why would we trust you when the next patrol comes around? You seem to about the boy here but not the others, why? Is he a relative?"
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18


Your first sense motive check is sufficient for both, I should have specified that. You can read both spoilers.

"Because I want nothing more than to flee the capitol and never look back. Can't well do that if you tie me up and leave me to the kings mercy. Rather have you just slit my throat down here." He glances at the boy. "He's a good kid. Done nothing wrong to end up here, needed money for him family, but couldn't do anything but hunt. Wasn't even that good at is, as your noble archer over there probably could tell."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Think we can trust 'em?" Bjorkus asks with a snort.

"Or should we slit his throat like he says?"


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

second sense motive was for if he told any lies.


Ah, as far as you can tell he's being honest. There's something more than meets the eye with him, but as far as what he said he would do he seems honest


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin pantomimes walking. He doesn't think anybody should die down here if they need not. If he can get the kid passed the monsters, he would end up surrounded by our army and whatever safety that might imply.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Still reeling from the fight, Dalton stumbles over to the group. "Let him fib to his fellows, buy us some time. I'd rather be far away from them as can be." Dalton clearly wants nothing to do with either one, distancing himself from the talker behind the meatier party members. One close shave too many...


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Assuming Lindale doesn't tell him to stop.

Bjorkus shrugs.

"Alright. We're gunna let you go and you're gunna buy us some time and then make yourselves scarce once the coast is clear. Get out as quick as you can, somethin' down here is poison", the bull rumbles while untying both prisoners.

"But if you tell anyone ‘bout us and I find out ‘bout it, I'll track you two down and you'll wish we gutted you here in this s*@#-hole. Ya got it?" the bull asks with an angry snort and a glare at the young archer.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

roll intimidate?
Im not sure to let him go or not.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin pulls out the map, and shows the exit to the quick guard, and the pantomimes surrendering. It would be foolish for them to escape their oppressors only to be cut down by our army.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Any sort of mechanical intimidation isn't going to last once we leave anyway. This is going to have to be a roleplaying intimidation. =)


The man looks inquisitively at the pantomiming dwarf. "Oh don't worry, I'm not that easy to catch. I'll probably slip right out from under their fingertips. These were...special circumstances." He starts re-arming himself. "It is much appreciated master half minotaur, but you might have to get in line for my head." He finishes up looking how he did before, making sure his wound is covered. He motions for the lad to come over, then says "We both know you couldn't lie to a blind, dumb beggar so just keep your mouth shut." He smiles, pushing the lad off to his post. "If I were you I'd hide around the corner you walked in from. We don't patrol outside the inner circle."

I'll give Gabriel and Arjax a chance to post before I move on. Especially if one of them still don't trust the man


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin starts moving the bodies and the loot out of sight. Dalton doesn't look so good; I hope the lad can help him.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Lindale points his sword at the man before he can pick up his weapons. "Once we get past the door, what will we find?"
Sense Motive: 1d20 + 6 ⇒ (16) + 6 = 22

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