Gameday VII - GM Ietsuna's Champion's Chalice Part 2 (Inactive)

Game Master Ietsuna

Maps

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Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

That is one big lizard! Did you see those teeth snap at Vinnie! Joseph step forward to the edge of the water and tries to use his special dueling technique to finish off the lizard.

Shield Bash: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm?: 1d20 + 3 ⇒ (14) + 3 = 17
damage (P): 1d6 + 3 ⇒ (5) + 3 = 8
Crit damage?: 1d6 + 3 ⇒ (4) + 3 = 7
rapier: 1d20 + 2 ⇒ (11) + 2 = 13
damage (P): 1d6 + 1 ⇒ (2) + 1 = 3

5ft step and full attack action. I have improved shield bash so I still get the shield bonus to my AC.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie again rains punches and kicks upon the creature who dared to try to hunt their new grippli friend.

Flurry, unarmed strike: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d4 - 1 ⇒ (1) - 1 = 0

Flurry, unarmed strike: 1d20 + 5 ⇒ (14) + 5 = 19
dmg: 1d4 - 1 ⇒ (3) - 1 = 2


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Joseph's shield knocks the creature into next week and Vinnie piles on to make sure of it.

Combat over

Purpurrup looks at you all I told you there were predators here. You still want me to go swimming? Her voice is somewhat shaky as she breathes rapidly in and out. Chirp runs up and jumps into the satchel at her hip.

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

”I believe that we showed you that we will protect you! Please retrieve the item we seek!“ Eltran pleads.

diplomacy : 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

Palio stares at the crocodile, "Well, that was exciting!"

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Yes, that was dangerous. I'm worried that it may not be safe for you to swim down there by yourself, Purpurrup. I guess we should probably come with you if we can't think of any other way. I suppose I can hold my breath for awhile, though it sure would help if someone has an extra dagger or something pointy that I could use. Punches don't work very well underwater."

Vinnie will look around the area to see if there are any piercing (or slashing) weapons among the fallen gripplis or halflings that he could make use of. He'd prefer a Small weapon and of course if there happens to be any Monk weapons that would be ideal, though that seems unlikely.


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There were six Small spears and one Small masterwork battleaxe on the battlefield. With no enemies in sight at this moment I will allow taking 10 on the swim checks.

Purpurrup again cautiously enters the water and dives down. After only a very short time she has located the casket. The chains that bound it have long since rusted away and the casket lies upon its lid. You will need to physically lift it from the muck to get it out.

Swim checks to get down, strength checks to lift the casket. Aid absolutely allowed

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie takes one of the small spears to arm himself and then joins the grippli in the water. He's not too strong however, so he offers to aid one of his companions with the lifting.

Swim: 1d20 + 2 ⇒ (10) + 2 = 12
Str to lift, aid: 1d20 - 2 ⇒ (15) - 2 = 13

Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

Joseph grumpily removes his armor. Days like this makes me question why I even left Brevoy. He removes his shield, That shield is too nice to drag into the scummy water.... He then dives into the water.

Swim (take 10): 10 + 3 = 13

Once he is down there he attempts to pull the box out of the water.

Strength Check: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

While people are standing around or swimming into the water, Palio goes around collecting some rocks and places them into a pile near the lake. He then finds a good piece of bark and carves out the words "Palio in the form of rocks; God of the Sun and Moon", then places the carved plaque onto the small pile of rocks.

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

Eltran looks at Palio’s creation and is obviously confused.

”Palio, please tell me that this is no blasphemy and you are not taking the title of my goddess!“ Eltran asks with a raised eyebrow.


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Purpurrup, Vinnie and Joseph manage to push the stone casket over, revealing the idol within. With a lot of effort the idol is brought to the surface and sees the light of day for the first time in centuries.

You maneuver the idol to the shore and place it upon solid ground.

Akmon appears to you once the idol is situated on dry land. Well done, and thank you. That is one of my tasks completed. You have my gratitude.

As Akmon fades another vision of the past comes into focus. A lone cyclops wanders past you with an immense bag slung over one shoulder. He does not seem to notice the writhing of the bag, or the faint, muffled sobbing from within.

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

Palio smiles mischievously at Eltran, "Of course not! Remember what that cyclops told us? Our actions here have an impact on the future, or in our case, the present. I'd love to cause some long lasting confusion that I can see ripple into our time." he then walks over to his creation in the present, "Plus, didn't you know, the cyclops worshiped me as the god of the sun and moon, although they could have done a little better with this statue, must have crumbled over time." he says with a wink.

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

Eltran thinks for a moment but it is clear that he does not fully grasp what the norm just told him. He shakes his head and watches the others emerge from the water and is astounded about the new wizen of the giant Cyclops and an innocent person in a bag!

” can we do anything to save the person that is in this bag?!“ he asks worried.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

GM, can you please remind us if this latest vision is connected to the other missions we have from the cyclops?

Vinnie concurs with Eltran. "If we can help them in any way that would be good. But how? We are seeing in to the past I think, so this has already happened..."


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The three missions are to 1. Expose the idol of the Sun and Moon to either the sun or moon. 2. Say a prayer over the tomb of the ape/cyclops hybrids to consecrate the family lines. 3. dispose of the broken idols and artifacts below the Hall of Broken Gods. The vision was not connected with the tasks, just a glimpse of the past through your magic time-machine vision. You cannot interact with the visions, they are just a window into what happened here before. Akmon is, of course, an exception because MAGIC

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

Eltran shakes his head.

”This was truly a very very bad society at the end! Let us proceed to our second mission!“

Eltran starts walking to the tomb after getting directions from Akmon.

”By the way Palio, I have to admit that the cyclops that we are seeing here have nothing in common with the description that you gave us when we were with the venture Captain but I might also be mistaken or I misunderstood as I have a very bad memory!“

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

Palio walks next to Eltran, "I guess what I heard wasn't true! So many myths and legends in cultures, hard to tell what is fact and what isn't"

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

”Yes, yes ... you are the expert. I have to admit that I have to study more like you do!“ Eltran says while nodding to Palio.


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You arrive at the temple. Despite the many, many years that have passed the temple has withstood the ravages of time remarkably well. The enormous doors stand wide open and light comes in through cracks in the walls providing enough light to see by. The ceiling is about 30 feet overhead and the whole room feels huge and cavernous.

This enormous room is little more than bare stone. Two doors lead from this chamber—one to the south descending down a wide stair and one to the west securely shut. A broad stone table, still discolored from ancient bloodstains, sits in the middle of the room with stone chairs laying about it in disarray.

The Sight of the Cyclops reveals that this chamber was once decorated by frescoes depicting cruel violence against cyclopes and smaller humanoids alike. In addition, at least a dozen cyclopes feasting on the flesh of their kin with horrible glee fill the pavilion.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie gazes at the scene with unease. ”Creepy!”

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

"This is truly disgusting!" Eltran says and shakes his head!

Eltran starts searching for the tomb of the ape/cyclops hybrids.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20


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Map is up on slide 5. Table is 8 feet high and small and medium characters can walk under it with no problems. The squares with rubble in are difficult terrain where chairs have crumbled.

As Eltran enters he sees a large stone table 8 feet tall and a number of chairs around it. Over in one corner 4 halflings lean on the walls, talking. Three (yellow, blue and green) all wear similar clothing, while the fourth is dressed differently, more like a warrior. Picture on Dramatis Personae sheet.

They are startled by your appearance and ready to fight.

Initiative:

Eltran: 1d20 + 4 ⇒ (16) + 4 = 20
Gorak: 1d20 + 1 ⇒ (17) + 1 = 18
Joseph: 1d20 + 2 ⇒ (3) + 2 = 5
Palio: 1d20 + 1 ⇒ (15) + 1 = 16
Vinnie: 1d20 + 3 ⇒ (9) + 3 = 12
Purpurrup: 1d20 + 2 ⇒ (11) + 2 = 13
Hazh'a Halflings: 1d20 + 2 ⇒ (12) + 2 = 14
Hazh'a Headhunter: 1d20 + 2 ⇒ (11) + 2 = 13

Combat Round 1 - Bold May Act

Eltran
Gorak
Palio
Blue
Yellow
Green
Red
Purpurrup
Vinnie
Joseph

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak focuses his energy on his legs and strides comfortably into the chamber.

Swift: Sudden Speed (+30 feet to land speed x1 minute)

Now adjacent to the foes, he drives his greatsword into the green one.

Greatsword: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10


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Gorak swings and strikes hard. His greatsword slices into the green enemy.

Combat Round 1 - Bold May Act

Eltran
Gorak
Palio
Blue
Yellow
Green -10
Red
Purpurrup
Vinnie
Joseph

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

Sorry for the delay, real life has been really crazy this week.

Palio moves forward to reach the red enemy with his hypnotic stare. He then casts paranoia on the red enemy.

DC 17 will save with a -2 penalty or become hostile to all creatures (plus more penalties). This lasts for 3 rounds.

"Have fun beating each other up!" he says while smiling mischievously.


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I see Eltran moved through under the table.

Red Will Save, DC17: 1d20 + 3 - 2 ⇒ (8) + 3 - 2 = 9

The Yellow enemy throws something toward, but not directly at the group by the door. As it strikes the ground there is a massive BOOM.

He threw a Thuderstone. Vinnie, Palio, Joseph and Purpurrup please make a Fort save, DC15 of be deafened

Blue runs up to the table.

Green takes a five foot step back from Gorak and draws a bow.

Red turns and claws at the Green enemy with its long fingernails, sharpened to paints.

Red Claw 1: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Green falls to the floor unconscious and bleeding. Red turns its next raking strike to yellow.

Red Claw 2: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Puppurrup Fort Save: 1d20 + 0 ⇒ (12) + 0 = 12

Combat Round 1/2 - Bold May Act

Eltran
Gorak
Palio
Blue
Yellow (-4)
Green (-14, unconscious and bleeding)
Red (Paranoia until round 4)
Purpurrup (Deafened, 1 hour)
Vinnie
Joseph

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Fort DC 15: 1d20 + 4 ⇒ (8) + 4 = 12

Vinnie reels from the Thunderstone, and then begins to shout, "My ears, my ears! I can't hear anything! You'll pay for this!"

He scampers under the table and lets loose a flying kick at Blue.

Unarmed Strike: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d4 - 1 ⇒ (4) - 1 = 3


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Defened, For Reference:
A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components.

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

Sorry, my post was swallowed. I make a Double move.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Seeing Red's attack on Green, Gorak reconsiders his next move. Instead of pursuing, red or yellow, he simply steps back, laughing.

"I don't want to get in the middle of your squabble, no sir! You gents work out your differences"

5 foot step back, readied action to attack the first hostile creature in range

Readied Attack:

Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

dc 15 fort save: 1d20 + 4 ⇒ (2) + 4 = 6

Comrades? I cant hear anything! How do I fix this?!?Any talking should go in spoilers so us deaf people can not read it, just a suggestion.

Joseph begins to move around the table to become part of the action, his armor makes him slow so he can only get about half way there.

Double move action.

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

Fort save: 1d20 + 3 ⇒ (11) + 3 = 14

All Palio can hear is ringing, "What?".

He then stares at Blue and casts Daze.

DC 16 Will save with a -2 penalty or lose your next turn.


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Palio, daze has a verbal component and you have a 20% chance to fail because of deafened so I'll roll a D100. 1-20 the spell fails

Deaf Palio: 1d100 ⇒ 85

Spell goes off

Blue Will Save: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18


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Vinnie's strike goes wide of Blue.

Red swipes at Yellow with his claws.

Red Claw 1: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Red Claw 2: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Yellow makes a break for it attracting a stray swipe from Red and Eltran AoO if you want it Eltran

Red Claw AoO: 1d20 + 5 ⇒ (1) + 5 = 6 Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Purpurrup stays where she is, seemingly momentarily paralyzed with fear.

Combat Round 2/3 - Bold May Act

Eltran
Gorak
Palio (Deafened, 1 hour)
Blue
Yellow (-4)
Green (-14, unconscious and bleeding)
Red (Paranoia until round 4)
Purpurrup (Deafened, 1 hour)
Vinnie (Deafened, 1 hour)
Joseph (Deafened, 1 hour)

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

Using AoO vs yellow

MW Scimitar, Dervish Dance feat for Dex to hit, Blade of mercy trait for non-lethal damage w/o -4 to hit : 1d20 + 5 ⇒ (19) + 5 = 24
Damage Scimitar, Dervish Dance feat for Dex to damage, Blade of mercy trait for non-lethal +1 to damage : 1d6 + 5 ⇒ (2) + 5 = 7

Crit Confirm : 1d20 + 5 ⇒ (10) + 5 = 15
Crit Damage : 1d6 + 5 ⇒ (5) + 5 = 10

Free action: If that was a hit then using ‘Enforcer’ feat to Intimidate/Demoralize as a free action to give the opponent the ‘shaken’ condition for as many rounds as the opponent received non-lethal damage.

Intimidate vs. DC 10 + the target’s Hit Dice + the target’s Wisdom modifier : 1d20 + 7 ⇒ (2) + 7 = 9

————————-

Eltran immediately starts his battle dance ...

Move action to start battle dance: Only for Eltran +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. Round 2-10.

Current stats: Dex +4, battle dance +2, +1 Masterwork = +7. Damage: d6, + 4 Dex, +2 battle dance +1 Blade of mercy trait if nonlethal damage = +6 or +7 nonlethal. Sorry for the breakdown but I am doing this for myself to keep everything transparent.

* * * *
Eltran attacks the blue vicious Halfling!

MW Scimitar, Dervish Dance feat for Dex to hit, Blade of mercy trait for non-lethal damage w/o -4 to hit , battle dance : 1d20 + 1 + 4 + 2 ⇒ (13) + 1 + 4 + 2 = 20

Damage Scimitar, Dervish Dance feat for Dex to damage, Blade of mercy trait for non-lethal +1 to damage : 1d6 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8

Free action: If that was a hit then using ‘Enforcer’ feat to Intimidate/Demoralize as a free action to give the opponent the ‘shaken’ condition for as many rounds as the opponent received non-lethal damage.

Intimidate vs. DC 10 + the target’s Hit Dice + the target’s Wisdom modifier : 1d20 + 7 ⇒ (20) + 7 = 27


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Eltran hits the Yellow enemy as it rushes past not confirmed then slashes the Blue enemy and shakes his faith in himself.

Combat Round 2/3 - Bold May Act

Eltran
Gorak
Palio (Deafened, 1 hour)
Blue (-8NL, Shaken 8 rounds)
Yellow (-4, -7 NL)
Green (-14, unconscious and bleeding)
Red (Paranoia until round 4)
Purpurrup (Deafened, 1 hour)
Vinnie (Deafened, 1 hour)
Joseph (Deafened, 1 hour)

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

I know daze normally has verbal components, but mine doesn't. I'm a psychic caster, my spells only have emotion and thought components.


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Ok, noted. I do not have any experience with occult casting.

Grand Lodge

Male CG Human (Brevoy) Ranger (fortune finder) 2 HP 21/21 | AC 19 T 12 FF 17 | CMB +5, CMD 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +6, SM: +4 | Speed 20ft |

Joesph finishes circling the table and finally gets in the fight. He swings his big shield at the halfling who deafened him.

Masterwork Heavy Steel Shield: 1d20 + 5 ⇒ (11) + 5 = 16
damage (P): 1d6 + 5 ⇒ (5) + 5 = 10

Move action to move and standard action to attack once.


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Joseph cuts down the yellow enemy.

Combat Round 2/3 - Bold May Act

Eltran
Gorak
Palio (Deafened, 1 hour)
Blue (-8NL, Shaken 8 rounds)
Yellow (-14, -7 NL, unconscious and bleeding)
Green (-14, unconscious and bleeding)
Red (Paranoia until round 4)
Purpurrup (Deafened, 1 hour)
Vinnie (Deafened, 1 hour)
Joseph (Deafened, 1 hour)

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

Vinnie lets loose with a flurry of punches and kicks towards Blue.

Unarmed Strike, Flurry, flank: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
dmg: 1d4 - 1 ⇒ (2) - 1 = 1

Unarmed Strike, Flurry, flank: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
dmg: 1d4 - 1 ⇒ (3) - 1 = 2


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Vinnie's first strike hits, but his second misses as the blue enemy rocks on his heels.

Combat Round 3 - Bold May Act

Eltran
Gorak
Palio (Deafened, 1 hour)
Blue (-1, -8NL, Shaken 8 rounds)
Yellow (-14, -7 NL, unconscious and bleeding)
Green (-14, unconscious and bleeding)
Red (Paranoia until round 4)
Purpurrup (Deafened, 1 hour)
Vinnie (Deafened, 1 hour)
Joseph (Deafened, 1 hour)

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Gorak adjusts his top hat before wading back into combat with the red creature. Greatsword blade glistening, he tries to drive it down onto the creature.

Greatsword: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Grand Lodge

CN Gnome Mesmerist (Spirit Walker) 1, Fey Prankster Bard 1 | HP 18/18 | AC 15 T 11 FF 15 | CMB -4, CMD 8 | F: +3, R: +4, W: +4 | Init: +0 | Perc: +4, SM: +4 | Speed 30ft | Mesmerist Tricks 6/6, Bardic Performance 7/9 | Spells: Mesmerist 1st 0/3, Bard 1st 2/3| Active conditions:

Palin casts daze again on blue with the -2 penalty from the stare.

Liberty's Edge

Small Male LG Vanara Unchained Monk 1 Shaman 4 | HP 42/42 (+10 temp) | AC 21 T 21 FF 16 (with Mage Armor & Barkskin 27, 22, 21) | CMB 1, CMD 21 | F +6, R +8, W +10 | Init +4 | Perc +13 SM +9 | Speed 30' (Climb 20') |Battle Spirit 4/4 | GM Reroll 1/1 | Active Conditions: Mage Armor, Barkskin, False Life | Acrobatics +8, Climb +10, Swim +2

May not get another chance to post for a bit, so going to post this now on the assumption that Vinnie will still be flanking Blue when his turn comes up.

Unarmed Strike, Flurry, flank: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
dmg: 1d4 - 1 ⇒ (4) - 1 = 3

Unarmed Strike, Flurry, flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
dmg: 1d4 - 1 ⇒ (4) - 1 = 3


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Gorak's swing misses the Red halfling. He miss-judges the height of its head.

Blue Will Save: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

The blue enemy stops still in his tracks, dazed by Palio

Red claws at Gorak again.

Red Claw 1: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Red Claw 2: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d3 + 1 ⇒ (2) + 1 = 3

After one missed claw the second hits Gorak, raking across his upper arm.

Combat Round 3/4 - Bold May Act

Eltran
Gorak (-3)
Palio (Deafened, 1 hour)
Blue (-4, -8NL, Shaken 8 rounds)
Yellow (-14, -7 NL, unconscious and bleeding)
Green (-14, unconscious and bleeding)
Red (Paranoia until round 4)
Purpurrup (Deafened, 1 hour)
Vinnie (Deafened, 1 hour)
Joseph (Deafened, 1 hour)

Vinnie's second strike hits blue squarely in the belly.

Dark Archive

N Male follower of Pharasma and Brigh | Looks like a Tian-Taldane human (actually mostly human Ifrit) | Outsider (Native), Humanoid (human) | Bard 6 | | HP 67/67 | AC 24 T 11 FF 23 | CMB -4, CMD 13 | F: +8, R: +8, W: +7 | Init: +5 | Perc: +9, Bluff: +16, Dipl: +16, SM: +6 | Bardic Performance 22/26 | Lore Master 1/1 | Reroll 1/1 | Bard 1st 4/6, 2nd 5/5 | Speed 20 ft | Active conditions: images, +4 initiative

Eltran continues his battle dance and attacks the blue vicious Halfling!

MW Scimitar, Dervish Dance feat for Dex to hit, Blade of mercy trait for non-lethal damage w/o -4 to hit , battle dance, flanking : 1d20 + 1 + 4 + 2 + 2 ⇒ (8) + 1 + 4 + 2 + 2 = 17

Damage Scimitar, Dervish Dance feat for Dex to damage, Blade of mercy trait for non-lethal +1 to damage : 1d6 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12


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Blue is down. I will leave it off to see how Red goes and post a full update in a while.

The Concordance

Half-Orc Occultist 2 | Focus 7: Trans 3/5, Abjur 2/2 | Active powers: +1 Saves, +2 Str, +30ft, +1 Weapon| HP 16/17 | AC 17 T 11 FF 16 | CMB +6, CMD 17 | F: +7*, R: +5*, W: +5* | Init: +1 | Perc: +5, SM: +3, Darkvision 120' | Speed 20ft | Spells 1: 3/4 |Active conditions: None
Skills:
Acrobatics -3, Appraise +4, Bluff -2, Climb 0, Dipl +2, Disg -2, Intim -2, Know(arcana) +8, Know(eng) +8, Know(hist) +8, Know(local) +5, Know(planes) +8, Know(religion) +8, Spell +9, Stealth -4, UMD +10

Great Sword: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9

Angered by the new rip in his red coat, Gorak redoubles his assault on the halfling.

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