Gallery of Evil (Inactive)

Game Master DoubleGold

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Female kasatha Barbarian/Ranger 8 | hp 77/77 [93] | AC 22 [20], T 17 [15], FF 15 [13] | Fort +7 [+9], Ref +10, Will +3 | [Resist fire 5, Half fire damage 1/1] | [Rage rounds/day]: 18/20 | Percept +12

Ingrid will follow along in relative silence.


DungeonMaster

as you all search the south room you find no treasure, no baddies, no traps and it is a table with plates and glasses all over the table with no food on them.


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14
DoubleGold wrote:
as you all search the south room you find no treasure, no baddies, no traps and it is a table with plates and glasses all over the table with no food on them.

continuing the search... on to the next room

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

Perception check for next room: 1d20 + 13 ⇒ (8) + 13 = 21


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna is continually casting detect evil in each room notifying her companions whether she detects anything or not.


Google maps is not liking mobile while traveling so I will only be able to update myself on the map rarely. If someone would be so kind as so keep me with the group, I appreciate it. Semar gets a free roll to detect traps when he gets within 10ft so I'm not too worried about stepping on the wrong thing. Also if I am delayed on posting you can gmpc me or cartmanbeck (Ingrid) can post for me possibly.

Semar will follow the group, taking 10 on perception. (Result = 30)

-Posted with Wayfinder


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna searches to room as well...Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Female kasatha Barbarian/Ranger 8 | hp 77/77 [93] | AC 22 [20], T 17 [15], FF 15 [13] | Fort +7 [+9], Ref +10, Will +3 | [Resist fire 5, Half fire damage 1/1] | [Rage rounds/day]: 18/20 | Percept +12

As will Ingrid Perception: 1d20 + 12 ⇒ (11) + 12 = 23


DungeonMaster

as you all search the next few rooms, there is no traps, no enemies, the rest of the rooms are bedrooms or they are little work rooms, as in a table and a chair or 2 chairs. There are several people in this building cowering in fear, though they are not hostile to you, they are just in their rooms with the door closed getting away from the monsters they saw.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"Fear not good folk, we slew the terrors that attacked you. Are there any of you who are in need of healing? Please come out and let us help you."


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14

"I know this is difficult for all of you. . But could one of you come to the front room and identify the bodies there. . Is one of them Asheron Coyle? "

-Posted with Wayfinder


DungeonMaster

We aren't hurt, but yes Asheron Coyle was killed we saw it and we saw paintings coming to life, so we ran

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

Zee asks, "Do you know where the paintings came from."


DungeonMaster

they tell you about a guy named Darius Finch who they think it came from. This leads you back to town.

I need diplomacy checks asking about Darius Finch please for those who are good at it and where to find him and who he is, etc. I also need survival checks for those who are good at it.


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14

Shar is completely useless with survival and diplomacy

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

Survival check: 1d20 + 13 ⇒ (2) + 13 = 15 Add +4 if tracking is involved.


Sorry for the delay. I am back in town now and good to go.

Semar will ask around about Darius Finch.

Diplomacy: 1d20 + 16 ⇒ (17) + 16 = 33


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna also asks around about Darius Finch...
Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12
Survival: 1d20 + 6 ⇒ (15) + 6 = 21


Female kasatha Barbarian/Ranger 8 | hp 77/77 [93] | AC 22 [20], T 17 [15], FF 15 [13] | Fort +7 [+9], Ref +10, Will +3 | [Resist fire 5, Half fire damage 1/1] | [Rage rounds/day]: 18/20 | Percept +12

Ingrid will follow the group, not really useful at asking townsfolk.

Survival: 1d20 + 12 ⇒ (13) + 12 = 25


DungeonMaster

Darius Finch

He is the Well-Dressed Gentleman is a member of a disgraced noble house. He is little more than a rake with a silver tongue.

"The Gent," as he is often called, is well connected. He seems to have friends in every social circle in Absalom. Pay him enough coin and he can find out anything you want to know.

His name is Darius Finch. The commoners affectionately call him the wealthiest pauper in Absalom. His expertise in manipulating people and ferreting out the city's secrets are as legendary as his spending binges when he gets a few coins to rub together.

Later with all your talking and tracking you are led to an Ivy District--an aristocrat named Belfor Vittanis to know more about the painting, but you cannot find Darius Finch yet. The two had work with each other involving the paintings.

At Belfor's Townhouse: The trail of the mysterious courier leads to an elegant townhouse on Peacock Court marked number 20. It appears that is occupants are in the middle of some kind of high society party. Numerous carriages line the circular drive leading up to the colonnaded entrance. Some of the drivers and servants stand together, sharing mugs and gossiping, while within the grand home music and laughter drifts out the street on a soft breeze.

You all get to the front entrance of Belfor Vittanis and a dozen servants are guarding the entrance. Yes, how can we help you?


Before they walk up to the gate, Semar will snap his fingers and instantly change into a well dressed and groomed human noble. Disguise self spell like ability

"Stay a couple steps behind me, I'll get us in."

Semar clears his throat, and walks confidently towards the servants. He speaks with the rhythm and diction of a poet, and the arrogance and elitism of nobility. His accent, however, is slightly foreign.

"Ah yes, we are here to meet with Belfor."
diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37


Female kasatha Barbarian/Ranger 8 | hp 77/77 [93] | AC 22 [20], T 17 [15], FF 15 [13] | Fort +7 [+9], Ref +10, Will +3 | [Resist fire 5, Half fire damage 1/1] | [Rage rounds/day]: 18/20 | Percept +12

Ingrid follows Semar, trying to look like she doesn't have four arms and two huge longbows strapped to her back.


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14

Shar follows Semars lead. Aristocrats and their parties. Let Semar or Kaydanna handle this. What a bother.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"Just do not make me uphold a lie. I will not stand for that. But I will let you do your scheming and hold my tongue."

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

Zee will stay to the rear of the group and follow Semar's lead.


DungeonMaster

Semar gets in easily with a good bluff and a disguise.

Area 2. Entry Hall: Mistaken Identity (EL Variable)
Massive double doors of polished dark oak bound in brass open into a wide, vaulted hallway. A grand staircase leads up to a carpeted balcony directly across from the entrance. Closed double doors exit the hall to one side and open doors on the opposite side lead into a large, elegant chamber filled with men and women dressed in expensive outfits. Others seem to be competing at how little they can wear, walking a fine line between indecency and fashion. Music from a group of minstrels competes with the boisterous hum of merrymaking.

Four drunken partygoers stumble down the grand staircase, slurring their words as they debate the merits of wood versus canvas. They spot you and ask if you are here to re-enact a battle.


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14

Still following Semars lead. . From past experience together Semar knows if he needs me to turn an annoying idiot into a toad, all he has to do is ask. at least that is what Shar will love doing once he develops that much magical power. . Right now his only non lethal option for dealing with idiots is to cast a Grease spell on the stairs and watch the ensuing hilarity

He refrains from casting the Grease spell for now. . But it is an option.

-Posted with Wayfinder

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

Zee simply does his best to look small and unobtrusive.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"Apologies, we are not the entertainment. We are looking for Belfor. We will have words with him. Can you direct us to him?"
Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27


Semar will walk alongside Kaydanna, assisting her diplomacy.

Diplomacy Assist: 1d20 + 17 ⇒ (18) + 17 = 35


DungeonMaster

try as you might, they are too drunk to care, and they can barely understand you. Finally they understand you are looking for Belfor. Yeah, he is, I don't know, do you know? as one drunk asks another. Oh, yeah, that way and you can't tell if he is pointing west or north because he hand is swinging in a drunk motion. One tells you how to get to him by avoiding the crowd, but he is so drunk that you can't tell how accurate his directions are, as there is an 72% chance he is right. The other shows you how to get there, but you have to go through a very large crowd of people and some roughnecks wanting to start bar fights and he is only mildly drunk, you know he is right.

Avoid the crowd with 72% accuracy or go through it? DM will roll percentage dice if you avoid said crowd

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

I'm all for avoiding the crowd.


"Let's avoid any more confrontations with these...partygoers. This way to Belfor."

Semar then tries to head in the pointed direction.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

better to avoid innocents even if they are rude and immoral


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14

Avoiding the crowd


Female kasatha Barbarian/Ranger 8 | hp 77/77 [93] | AC 22 [20], T 17 [15], FF 15 [13] | Fort +7 [+9], Ref +10, Will +3 | [Resist fire 5, Half fire damage 1/1] | [Rage rounds/day]: 18/20 | Percept +12

Agreed.


DungeonMaster

okay so you make it all the way to the kitchen, the last room before you would reach him. You run into some drunk and mentally defected guests. Ah, Dinner is served as they point their knives towards you all. All 4 of them. And you can see they have steak served up and a bunch of non meat products, but none human.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

Kaydanna concentrates while Detecting Evil to see if there is and if she can pinpoint it...
"How Odd...she quips to the others...

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

Zee tries to hide somewhere/somehow.

Stealth check: 1d20 + 17 ⇒ (19) + 17 = 36


"Gentlemen, go back to your meal, no need for hostilities."

diplomacy: 1d20 + 16 ⇒ (10) + 16 = 26


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14

Shar waits to see if Kaydanna and Semar can defuse the situation


Female kasatha Barbarian/Ranger 8 | hp 77/77 [93] | AC 22 [20], T 17 [15], FF 15 [13] | Fort +7 [+9], Ref +10, Will +3 | [Resist fire 5, Half fire damage 1/1] | [Rage rounds/day]: 18/20 | Percept +12

Ingrid stretches her four arms and puts her hands on her two longbows, threateningly, but does not draw them yet.


DungeonMaster

They are not evil and they let you pass, you get to the man you are looking for. Ladies and Gentlemen, I'm about ready to uncover these paintings and you know that if you uncover the paintings it will unleash evil, but this man does not know you either, so he may or may not believe you.


"Mr. Belfor. I assure you, you do not want to do that."

Semar makes it very clear that he does not mean that he will cause any problems, but rather it is another source that will cause the disturbance.

diplomacy: 1d20 + 16 ⇒ (8) + 16 = 24


DungeonMaster

Is there a good reason you want to prevent me from revealing these paintings? Are they ugly, messed up, or the wrong paintings in general?


Male Elf Magus(Kensai Bladebound) 8 + Sorcerer(Sage) 1 w/ Arcanist 7 HP 57/60, non-lethal dam 15 | AC 21 | T 21 | FF 11 | with Mage Armor|AC 25 | T 21 | FF 15 | F +11| R +10 | W +9| Init + 10| Perc +13 (+15 wielding Blade)
Daily Buffs & Pools:
Mage Armor +4 ac 21 hr dur/Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr dur/POOLS: Arcanist 7/10 Magus 4/7 Blade 12/14

no map. can't tell how close we are

trying to make an impression Shar

Dimensional Slides (Su)::
The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
-------------------------------------------------

next to the Man, grasping his hands to prevent him from unveiling the painting. Trust me! You don't want to do that!

I wont even bother with a diplomacy, intimidate etc rolls.. (Shar has no charisma someone else better step in and talk to him)

Liberty's Edge

Male Gnome Ranger - Rogue Gestalt/8 | HP 68/68 | AC 24, FF 21, T 14 | F +8, R +9, W+4 | Init +3^ | Perc +13*

Zee says, "The creatures depicted in the painting you sent Asheron Coyle came to life and killed him. They were only put down after a serious fight, turning into puddles of paint as they died. If these paintings come from the same source it is to be expected that sort of thing would happen again."

He's got a pretty high Bluff skill modifier, but he's not bluffing. So ...

Diplomacy check: 1d20 + 1 ⇒ (1) + 1 = 2

Once again the RNG aligns with the forces of darkness.


Female
ATK:
Ranged +11, Melee +13
Half Elf Warpriest 13 (HP:121/121)(AC:30 FF:28 T:15)(F:+14 R:+11 W:+16)(Init:+8)(Perception:+18)(CMD:28)

"Good Sir, I must concur with my companions here. Those paintings are not what they seem. They are evil, trust us. If you unleash those paintings for others to see you will put everyone in a position of harm. Let us deal with this, expunge the evil here, and then you can continue with your affairs."
Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16 and nada...


Female kasatha Barbarian/Ranger 8 | hp 77/77 [93] | AC 22 [20], T 17 [15], FF 15 [13] | Fort +7 [+9], Ref +10, Will +3 | [Resist fire 5, Half fire damage 1/1] | [Rage rounds/day]: 18/20 | Percept +12

"Yes, we had to fight the damn things ourselves. You must believe us!"

Diplom: 1d20 + 1 ⇒ (5) + 1 = 6


Were those assists to my initial diplomacy, or are we doing another check? I'm not sure if I should roll again.

"It might be best to leave the paining covered and continue with the party. We would like to speak to you in private when you are available."

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