| DoubleGold |
you all find 4 tencacled horrors dungeoneering dc 20 to look them up
and it is mess in here, turned table and chairs.
they aren't paying attention, instead munching on dead bodies and causing havok.
everyone gets one surprise round from their positions
| Sharathiel |
dungeoneering: 1d20 + 9 ⇒ (13) + 9 = 22
Zatqualmie Darksprocket
|
Zee will target the one in the NW corner of the room with his longbow.
Attack roll: 1d20 + 14 ⇒ (15) + 14 = 29 Factoring in point blank shot.
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Sneak attack damage: 4d6 ⇒ (6, 2, 4, 2) = 14 If applicable.
| Sharathiel |
casts Haste.. on all his allies
| Kaydanna Krysstalla |
with her sword drawn Kaydanna rushes in to protect her companions and fight the tentacled spawn. She spends a move action to see if these tentacled creatures are evil...
not sure if the Haste will allow her to make an attack after spending a move action to detect evil
| Ingrid Desertblood |
With her allies in front of her keeping her from taking opportunity attacks from the evil creatures, Ingrid will raise her bow and unleash an arrow at the one in the far corner (NorthEast), after going into a rage.
+2 longbow: 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 22 -4 from soft cover
damage: 1d8 + 6 ⇒ (4) + 6 = 10
They probably couldn't do AOOs anyway since they were flat-footed, but I just wanted to be sure. :)
| DoubleGold |
heroes get some good hits on the enemies and they turn towards the heroes looking hungry
init: 0 + 1d20 ⇒ 0 + (14) = 14 horrors
init: 10 + 1d20 ⇒ 10 + (9) = 19 Sharathiel
init: 4 + 1d20 ⇒ 4 + (16) = 20 Kaydanna Krysstalla
init: 3 + 1d20 ⇒ 3 + (10) = 13 Zatqualmie Darksprocket
init: 5 + 1d20 ⇒ 5 + (9) = 14 our kasatha
init: 7 + 1d20 ⇒ 7 + (8) = 15 Semar Kalanul
init: 4 + 1d20 ⇒ 4 + (4) = 8 seths character, Ikit Klaw
Round 1 start
| Ingrid Desertblood |
Ingrid, taking advantage of the haste cast by Sharathiel, will unleash a volley of arrows at the same horror, using both bows in all four arms (top right on the map):
+2 bow: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 1d8 + 6 ⇒ (3) + 6 = 9
+1 bow: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 1d8 + 5 ⇒ (1) + 5 = 6
+2 bow haste: 1d20 + 16 ⇒ (17) + 16 = 33
damage: 1d8 + 6 ⇒ (6) + 6 = 12
+2 bow iterative: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d8 + 6 ⇒ (4) + 6 = 10
She then five-foot steps back from the doorway to leave room for her allies.
If the creature has DR, add all the shots together before applying DR only once, thanks to Clustered Shots
| Kaydanna Krysstalla |
guessing that this thing is evil
Kaydanna summons the holy power of her faith to smite the evil creatures adding holy blessings to her weapon as a swift action...using smite evil- +4 to attack, +8 to damage, bypasses all DR, Kay gains a +4 to her AC from attacks by the creature, smite will last until the creature is dead or Kaydanna is dead; also using the warpriest blessing of Holy to her sword, +1d6 bonus damage...and swings her Elven Curve Blade at the closest foul tentacle..."IN THE NAME OF ALL THAT IS HOLY AND JUST!"
ECB1: 1d20 + 14 + 4 + 1 ⇒ (9) + 14 + 4 + 1 = 28...
DMG1: 1d10 + 7 + 8 ⇒ (4) + 7 + 8 = 19+Holy DMG: 1d6 ⇒ 3...
ECB2: 1d20 + 9 + 4 + 1 ⇒ (11) + 9 + 4 + 1 = 25...
DMG2: 1d10 + 7 + 8 ⇒ (10) + 7 + 8 = 25+Holy DMG: 1d6 ⇒ 6...
ECB Haste: 1d20 + 14 + 4 + 1 ⇒ (19) + 14 + 4 + 1 = 38...
DMG Haste: 1d10 + 7 + 8 ⇒ (6) + 7 + 8 = 21+Holy DMG: 1d6 ⇒ 2...
Kaydanna has no dungeoneering skill so no roll...
AC now at 28 (+4 for smite, +1 for Haste)
| Sharathiel |
Current Magical Effects and Temp Bonuses
Mage Armor: +4 ac, 21 hr duration
Ablative Barrier 5hp lethal damage per attack converted to non-lethal, max 40hp, 24hr duration
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 1 extra attack on full attack
Mirror Image 4 Images
----------------------------------------------------------------------
casts Mirror Image as Standard Action and then moves between Kaydanna and Semar in front of the beast to be able to full attack next round.
# of Images: 1d4 + 2 ⇒ (2) + 2 = 4
As he moves next to Semar Semar, move to your left(upper left corner) so we can keep the firing lane clear for Z and Ingrid
| Sharathiel |
"Don't block my sword swing."
If possible after casting Mirror Image, I delay my move til after Kaydanna has completed her attack.
I was hoping that Kaydanna was attacking the monster in the bottom left corner of the map while Semar and I attack the one in the upper left. That way no ones back is turned to their adversary..
Sharathiel will move in front of whichever of the 2 beasts on the Left side of the map that Kaydanna is not attacking. Hoping that we engage both of the monsters at the same time to avoid having our backs turned to one of them and thereby not presenting easy targets
| Sharathiel |
@Kaydanna. Understood
-Posted with Wayfinder
| Semar Kalanul |
Semar will use arcane strike as a swift, 5 foot step, and continue his assault.
He will not continue archaeologist's luck, instead he will allow lingering song to continue the effect for this round and next.
attack: 1d20 + 19 ⇒ (2) + 19 = 21
damage: 1d4 + 22 ⇒ (4) + 22 = 26
attack: 1d20 + 19 ⇒ (14) + 19 = 33
damage: 1d4 + 22 ⇒ (1) + 22 = 23
attack: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 1d4 + 22 ⇒ (2) + 22 = 24
| DoubleGold |
after much effort, heroes finally destroy one horror. then they retailate and are ready to eat
as the move forward slap you with tentacles, while one gets a full attack.
hit: 16 + 1d20 ⇒ 16 + (15) = 31 vs saratheil
hit: 16 + 1d20 ⇒ 16 + (14) = 30 vs sartheil
hit: 16 + 1d20 ⇒ 16 + (20) = 36 vs semar
hit: 16 + 1d20 ⇒ 16 + (7) = 23 vs semar
hit: 16 + 1d20 ⇒ 16 + (14) = 30 vs kaydanna
hit: 16 + 1d20 ⇒ 16 + (6) = 22 vs kaydanna
Ikit Klaw is up
okay so some of you were hit twice, some of you once, instead of rolling separate damage for each of you I'm rolling damage once, whatever number comes up is whatever number everyone takes.
dmg: 2d8 + 14 ⇒ (1, 7) + 14 = 22 and if you were only hit once you only took 8 dmg.
| Seth86 |
The rat quickly throws two vials at the creature, erupting in a large blast of fiery death!
RTA: 1d20 + 12 ⇒ (13) + 12 = 25
RTA: 1d20 + 7 ⇒ (19) + 7 = 26
Boom!: 8d6 + 10 ⇒ (5, 6, 6, 2, 5, 2, 3, 2) + 10 = 41
exclude all allies in blast radius. 10ft radius. Everything else DC19 reflex save or take 18 fire damage. If they make the save. Only 9 fire damage. The creature also catches fire. 1d6 extra damage each round untill the fire is doused
| Ingrid Desertblood |
Ingrid steps back from the door and fires at the horror directly in front of the door. On her first attack of the round, she pulls back both bows at once, then she alternates between the two bows for each subsequent attack.
I missed an arrow on that last attack from Manyshot, so I've fixed that this time. :)
Manyshot with both bows at once: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 2d8 + 11 ⇒ (4, 6) + 11 = 21
+2 composite longbow Rapid Shot: 1d20 + 16 ⇒ (8) + 16 = 24
damage: 1d8 + 6 ⇒ (7) + 6 = 13
+1 composite longbow haste shot: 1d20 + 15 ⇒ (12) + 15 = 27
damage: 1d8 + 5 ⇒ (3) + 5 = 8
+2 composite longbow iterative: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 + 6 ⇒ (4) + 6 = 10
Once again, apply any DR they may have only once after adding damage thanks to Clustered Shot.
| Sharathiel |
Current Magical Effects and Temp Bonuses
Mage Armor: +4 ac, 21 hr duration
Ablative Barrier 5hp lethal damage per attack converted to non-lethal, 35/40hp, 24hr duration
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 1 extra attack on full attack
Mirror Image 3 Images
via Magus adding Keen and 1d6 Cold to my Katana for 1 min
-------------------------------------------------------------------
2 hits against Shar
Sharathiel has 4 Mirror Images in effect. Dice roll to determine if I was hit or if it was one of the images. Result of 1= Shar is hit. Any other number means an image is hit and disappears.
attack #1 vs Shar & 4 Mirror Images: 1d5 ⇒ 4
Result= image hit and vanishes
attack #2 vs Shar & 3 Mirror Images: 1d4 ⇒ 1
Result= successful hit against Shar
Shar take 3 hp dam and 5 hp non-lethal dam (Ablative Barrier)
Shars attack
Sharathiel takes a 5ft step to move within attack range of the beast and Full Attacks
a) 5ft step to move within attack range
b) swift action:" At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute." I add Keen and Cold +1d6 to my Katana
c) Shar casts Vampiric Touch defensively
DC for casting 3rd lvl spell defensively is DC 21
Concentration: 1d20 + 19 ⇒ (6) + 19 = 25
d) Using
Spell Combat (Ex)
[See FAQ]
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spellstrike (Su)
[See FAQ]
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Spell Combat + Spell Strike+ Haste=+14/+14/+14/+9 (1d8+15+1d6(cold)/15-20/x2 S)+Spell Dam
My first attack to hit will add 4d6 Vampiric Touch damage. A miss will not cause the spell to be lost.
att#1: 1d20 + 14 ⇒ (6) + 14 = 20
dam: 1d8 + 15 + 1d6 ⇒ (1) + 15 + (3) = 19
att#2: 1d20 + 14 ⇒ (9) + 14 = 23
dam: 1d8 + 15 + 1d6 ⇒ (4) + 15 + (2) = 21
att#3: 1d20 + 14 ⇒ (4) + 14 = 18
dam: 1d8 + 15 + 1d6 ⇒ (8) + 15 + (2) = 25
att#4: 1d20 + 9 ⇒ (20) + 9 = 29
dam: 1d8 + 15 + 1d6 ⇒ (8) + 15 + (4) = 27
att#4 crit confirmation: 1d20 + 9 ⇒ (3) + 9 = 12 wasted crit booo
Vampiric Touch for one successful attack: 4d6 ⇒ (4, 3, 1, 5) = 13
I Know EPIC length attack post.
edit: spell resistance 1d20 + caster lvl 8 + 2 elf racial+ 2 feat
to beat SR for Vampiric Touch: 1d20 + 12 ⇒ (14) + 12 = 26
| Kaydanna Krysstalla |
Kaydanna attacks the horror to the right of the room as you enter.
ECB1: 1d20 + 14 + 4 + 1 ⇒ (3) + 14 + 4 + 1 = 22..DMG1: 1d10 + 7 + 8 ⇒ (8) + 7 + 8 = 23..Holy: 1d6 ⇒ 4
ECB2: 1d20 + 9 + 4 + 1 ⇒ (12) + 9 + 4 + 1 = 26..DMG2: 1d10 + 7 + 8 ⇒ (9) + 7 + 8 = 24..Holy: 1d6 ⇒ 5
ECB Haste: 1d20 + 14 + 4 + 1 ⇒ (18) + 14 + 4 + 1 = 37..DMG Haste: 1d10 + 7 + 8 ⇒ (6) + 7 + 8 = 21..Holy: 1d6 ⇒ 5
...possible critical...
ECB Crit: 1d20 + 14 + 4 + 1 ⇒ (20) + 14 + 4 + 1 = 39..DMG Crit: 1d10 + 7 + 8 ⇒ (3) + 7 + 8 = 18..Holy: 1d6 ⇒ 4
Zatqualmie Darksprocket
|
Zee will target the northernmost horror.
Full BAB Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Haste attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
2nd attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Duration of Gravity Bow 49 rounds. 4 arrows used this combat.
| Semar Kalanul |
52/60HP
As much as I hate to admit/point this out. It looks like I had a crit confirmation against me. Should I use those rolls as crit + confirmation and have you roll another against me? If so, I took 8 and am awaiting more.
Semar will 5 foot step, use arcane strike, and full attack with haste.
attack: 1d20 + 19 ⇒ (15) + 19 = 34
damage: 1d4 + 22 ⇒ (2) + 22 = 24
attack: 1d20 + 19 ⇒ (19) + 19 = 38 crit chance
attack: 1d20 + 19 ⇒ (6) + 19 = 25 confirmation roll
damage: 2d4 + 44 ⇒ (4, 4) + 44 = 52 52 damage if it confirms, 26 if not
attack: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d4 + 22 ⇒ (3) + 22 = 25
| DoubleGold |
after several attacks and taking out another horror, it is their turn as they tentacle and bit
hit: 16 + 1d20 ⇒ 16 + (2) = 18 vs kaydanna
hit: 16 + 1d20 ⇒ 16 + (4) = 20 vs kaydanna
hit: 16 + 1d20 ⇒ 16 + (6) = 22 vs Semar
hit: 16 + 1d20 ⇒ 16 + (8) = 24 vs Semar
hit: 16 + 1d20 ⇒ 16 + (16) = 32 vs Zatqualmie Darksprocket
hit: 16 + 1d20 ⇒ 16 + (4) = 20 vs Zatqualmie Darksprocket
hit: 16 + 1d20 ⇒ 16 + (13) = 29 vs Zatqualmie Darksprocket
hit: 16 + 1d20 ⇒ 16 + (17) = 33 vs Semar
bite: 1d20 + 16 ⇒ (13) + 16 = 29 vs kaydanna
bite: 1d20 + 16 ⇒ (3) + 16 = 19 vs Semar
dmg: 3d8 + 21 ⇒ (3, 8, 2) + 21 = 34 equals damage you take if you were hit with tentacles 3 times. 25 dmg if hit twice and 10 damage if hit once
bite dmg: 3d6 + 7 ⇒ (6, 3, 3) + 7 = 19 damage applied if you were bitten
about the crit, I did roll, but I must have edited it out, anyway, that crit did not confirm.
| Sharathiel |
Current Magical Effects and Temp Bonuses
Mage Armor: +4 ac, 21 hr duration
Ablative Barrier 5hp lethal damage per attack converted to non-lethal, 25/40hp, 24hr duration
Haste +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 1 extra attack on full attack
Mirror Image 3 Images
-------------------------------------------------------------------
@DoubleGold Looking at the map I think that the attacks for Zatqualmie are meant for Sharathiel. Please let me know if I am correct.
2 hits against Shar
Sharathiel has 3 Mirror Images in effect. Dice roll to determine if I was hit or if it was one of the images. Result of 1= Shar is hit. Any other number means an image is hit and disappears.
attack #1 vs Shar & 4 Mirror Images: 1d4 ⇒ 1
Result= successful hit against Shar
attack #2 vs Shar & 3 Mirror Images: 1d4 ⇒ 1
Result= successful hit against Shar
wow horrible rolls. 25 damage for being hit twice. After Ablative Barrier= 15 hp dam, 10 hp non-lethal. After subtracting from the 13 temp hp from Vampiric Touch= 2hp dam, 10hp non-lethal
Shars attack
Sharathiel continues attacking the tentacled beast in front of him.
a) Shar casts Shocking Grasp defensively
DC for casting 1rst lvl spell defensively is DC 17
Concentration: 1d20 + 19 ⇒ (5) + 19 = 24
b) Using
Spell Combat (Ex)
[See FAQ]
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spellstrike (Su)
[See FAQ]
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Spell Combat + Spell Strike+ Haste=+14/+14/+14/+9 (1d8+15+1d6(cold)/15-20/x2 S)+Spell Dam
My first successful hit will add 8d6 Shocking Grasp damage. A miss will not cause the spell to be lost.
att#1: 1d20 + 14 ⇒ (6) + 14 = 20
dam: 1d8 + 15 + 1d6 ⇒ (1) + 15 + (3) = 19
att#2: 1d20 + 14 ⇒ (3) + 14 = 17
dam: 1d8 + 15 + 1d6 ⇒ (2) + 15 + (1) = 18
att#3: 1d20 + 14 ⇒ (10) + 14 = 24
dam: 1d8 + 15 + 1d6 ⇒ (2) + 15 + (1) = 18
att#4: 1d20 + 9 ⇒ (12) + 9 = 21
dam: 1d8 + 15 + 1d6 ⇒ (1) + 15 + (6) = 22
Shocking Grasp on the first successful attack: 8d6 ⇒ (1, 6, 1, 5, 4, 3, 1, 1) = 22
edit: note that there is 1d6 cold dam (already included) from his katana to prevent regeneration
| Semar Kalanul |
Semar will 5 foot step forward, reactivate archaeologist's luck, and attack the nearest one.
attack: 1d20 + 19 ⇒ (18) + 19 = 37
damage: 1d4 + 20 ⇒ (4) + 20 = 24
attack: 1d20 + 19 ⇒ (18) + 19 = 37
damage: 1d4 + 20 ⇒ (4) + 20 = 24
attack: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d4 + 20 ⇒ (1) + 20 = 21
confirmation 1: 1d20 + 19 ⇒ (6) + 19 = 25
damage: 1d4 + 20 ⇒ (2) + 20 = 22
confirmation 2: 1d20 + 19 ⇒ (8) + 19 = 27
damage: 1d4 + 20 ⇒ (2) + 20 = 22
| Ingrid Desertblood |
Ingrid will five-foot step and then full-attack shoot at the tentacled horror who has taken less damage (which Kaydanna is currently attacking).
Manyshot with both bows at once: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
damage: 2d8 + 11 ⇒ (3, 6) + 11 = 20
+2 composite longbow Rapid Shot: 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 27
damage: 1d8 + 6 ⇒ (1) + 6 = 7
+1 composite longbow haste shot: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
damage: 1d8 + 5 ⇒ (3) + 5 = 8
+2 composite longbow iterative: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
damage: 1d8 + 6 ⇒ (7) + 6 = 13
Once again, apply any DR they may have only once after adding damage thanks to Clustered Shot.
| Kaydanna Krysstalla |
Kaydanna continues to strike at the same creature as she struck before...
ECB1: 1d20 + 14 + 4 + 1 ⇒ (7) + 14 + 4 + 1 = 26..DMG1: 1d10 + 7 + 8 ⇒ (7) + 7 + 8 = 22+Holy: 1d6 ⇒ 1
ECB2: 1d20 + 14 + 4 + 1 ⇒ (7) + 14 + 4 + 1 = 26..DMG2: 1d10 + 7 + 8 ⇒ (9) + 7 + 8 = 24+Holy: 1d6 ⇒ 5
ECB Haste: 1d20 + 14 + 4 + 1 ⇒ (20) + 14 + 4 + 1 = 39..DMG Haste: 1d10 + 7 + 8 ⇒ (1) + 7 + 8 = 16+Holy: 1d6 ⇒ 3
ECB Possible Crit: 1d20 + 14 + 4 + 1 ⇒ (7) + 14 + 4 + 1 = 26..DMG Haste: 1d10 + 7 + 8 ⇒ (4) + 7 + 8 = 19+Holy: 1d6 ⇒ 1
| Sharathiel |
oops forgot to roll for SR
SR penetration for Shocking Grasp: 1d20 + 12 ⇒ (19) + 12 = 31
| DoubleGold |
okay so you all finish off the monsters and they turn into puddles of paint when they die, as if that is what they were made of in the first place. You see broken tables and chairs and papers scattered all over the floor, but nothing of interest in this room. You can see in the room south of here is a beautiful dining table with lots of chairs and the wood has been untouched. The room south of here has no mess at all.
What do you do now that the battle is over?
| Sharathiel |
"thanks Zee. . I'm good for now. " Shar sets loose an Ioun Stone that begins circling his head. regeneration 1hp /hr
After casting Detect Magic he begins scanning the rooms .
-Posted with Wayfinder
| Ingrid Desertblood |
Ingrid searches along with Zee, hoping to find some useful tomes.
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
| Sharathiel |
Shar pays special attention to the puddles of paint. . Monsters dissolving into paint upon death. Now that's just weird.
Perception : 1d20 + 17 ⇒ (7) + 17 = 24
Still using detect Magic
-Posted with Wayfinder
Zatqualmie Darksprocket
|
Zee says, "We may as well proceed as a group to search the whole house. Let's go in the room to the south and circle around from there."
Perception check for south room: 1d20 + 13 ⇒ (18) + 13 = 31
| Sharathiel |
Zee says, "We may as well proceed as a group to search the whole house. Let's go in the room to the south and circle around from there."
---------------------------------------------------------------------Following Zee through the house concentrating on Detect Magic