GM Zimmer's Curse of the Crimson Throne (Inactive)

Game Master zimmerwald1915

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos. It's up to a band of bold adventurers to stop the spread of tyranny before all of Korvosa is crushed beneath the queen's iron fist.


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M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Durriken nods and makes his way to the door, crowbar in one hand and dagger in the other. Once there, he'll check the door for any obvious traps or alarms.

All this is assuming he sees nobody near the door.

Stealth to approach the door from {Q20} 1d20 + 5 ⇒ (6) + 5 = 11
Perception to check the door 1d20 + 6 ⇒ (4) + 6 = 10

Once ready, he'll sheathe his dagger and try the door, assuming he sees no traps.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

A slippery boardwalk clings to the side of the fishery, held together by barnacle-thick pilings that have been worn halfway through their thickness at the waterline.

There are no guards or traps, and a few fishermen who have passed by and spotted you think that you all are silly.

Everyone at area 3, roll an acrobatics check to balance


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

1d20 + 2 ⇒ (13) + 2 = 15 Acrobatics

Tristain marvels at his ease at moving when not carrying his heavy backpack.


Male Human healer NPC

Acrobatics 1d20 + 2 ⇒ (9) + 2 = 11


Male Chelaxian Void Wizard 5

Fredo holds up his arm, palm facing out. "Wait until Durriken gives the all-clear, and then proceed one at a time." There's an edge to Fredo's voice, as if he's peeved at being ignored and having to repeat himself.

I'm going to assume we're saving rolls up for when we actually move onto area 3, instead of all crowding onto area 3 at once.

Acrobatics: 1d20 + 3 ⇒ (6) + 3 = 9


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Durriken moves carefully along the boardwalk, cursing Goffred silently for choosing this entrance.

Acrobatics 1d20 + 1 ⇒ (7) + 1 = 8

Feeling his footing slip, he tries desperately to balance himself...


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Is the boardwalk like a surface covered by a grease spell, or is it you fail, you fall into the water or fall prone. I am asking because wht happens when someone fails is going to dictate what Raseri's going to do.

Raseri waits patiently at M19 and listens to what's going on inside to see if anyone hears or is aware that the group is approaching.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

It's slippery. I'll leave it to that.

As Tristain, Theron, and Durriken follow each other to the boardwalk, Durriken loses his balance and falls prone on the floor. As Theron stays quite close to the rogue, the boards start creaking and groaning alarmingly. Tristain feels his ground a bit more secure, however there is still a bit of a wobble. The sounds is quite intense that it blocks Raseri from overhearing conversation.


Male Chelaxian Void Wizard 5

Fredo tucks his crossbow under his arm and digs the nails on his other hand into his scalp, grimacing in dismay and in pain. "Theron, get back over here, or at least stand on a piling!" he hisses. "Tristain, stay where you are."

In order to stand on a piling, Theron would have to move to N16 if I'm reading the map right.

Fredo doubts he'll be heard over the din of creaking wood, but if there's a chance, he wants to take it.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Tristain stands, confused, and looking around with this 'scythe as if something were about to strike him.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Durriken motions Theron backwards, and motions for Tristain to stay put. If I live through this, I'm burning this place down... He gathers himself back to his feet, and checks the door.

See perception roll above for traps. (Result was 10)

Acrobatics to try to stand up (If necessary) 1d20 + 1 ⇒ (20) + 1 = 21


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Raseri hearing the commotion around the corner sighs and fishes the rope out of her backpack and starts looking for a secure place to tie it off. At the same time she'll try and listen for any signs of alarm.

perception (Spot to tie off the rope): 1d20 + 4 ⇒ (20) + 4 = 24
perception (Listen for alarm): 1d20 + 4 ⇒ (14) + 4 = 18


Male Human healer NPC

Theron calmly backs off, and readies his crossbow - just in case someone comes through the door. move to (N-17)?

perception 1d20 + 7 ⇒ (5) + 7 = 12
stealth 1d20 + 6 ⇒ (14) + 6 = 20


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

Durriken does a quick flip to get up, pushing the floor with his hands and leading into a half-flip, however the wood under him breaks loose and the rogue falls down to the water (O14, right map). He receives no damage as the fall was shallow and the water is deep enough. Theron was able to move away from his flooring to break. There is no alarm as of yet, however Raseri can only find the pilings. They do not make great rope fortification, however it is all that is there.

Durriken, roll for perception. Everyone including Durriken, please roll initiative.

Please note I made a mistake in labeling the map. The right part is the "basement" level of the map, however I made the mistake of labelling it one step to the left, so 1st floor a1 (which we should call 1A1) would be on top of basement b2 (which we should call 2B2)

GM Screen:
1d20 + 7 ⇒ (17) + 7 = 24


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

GM Squawk: I suggest adding the dice code for all the party's inits to the 'Campaign Info' tab and copy/paste that for inits. The game will go much quicker if the GM just rolls them when appropriate.

Tristain stands like a yahoo, watching Durriken go for a dip, unable to react in time.

1d20 + 2 ⇒ (12) + 2 = 14 Init


Male Human healer NPC

Round #*
AC 16, touch 13, flat-footed 13
HP 9/9
Fort +3 Ref +4 Will +5
Effects:*action:

Initiative 1d20 + 3 ⇒ (14) + 3 = 17


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

"Helvete!"

Skald:
"Dammit!"

Initiative: 1d20 + 5 ⇒ (5) + 5 = 10 Welp, that could have gone better.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Durriken sputters and looks around for some way to haul himself out of the water.

Perception 1d20 + 6 ⇒ (10) + 6 = 16
Acrobatics to see if he held onto the crowbar 1d20 + 1 ⇒ (19) + 1 = 20

What's that?

Initiative 1d20 + 3 ⇒ (19) + 3 = 22


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

Initiatives
???- 24
Tristain- 14
Theron- 17
Raseri- 10
Durriken- 22
Goffred: 1d20 + 3 ⇒ (4) + 3 = 7

Round Order:
[list]

  • ???
  • Durriken
  • Theron
  • Tristain
  • Raseri
  • Goffred


  • Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    Durriken's view= A narrow space exists under the fishery, with about four feet of room between the floor of the building above and the languid, foamy river water below. Wooden pilings support the building, and moss and cobwebs hang thick from ropes and rusted chains between them. A wooden walkway floats on the river surface, winding along the inner wall of pilings that supports the building’s frame above, leading from the sodden barge to the east all the way west to a wooden door that leads into an understructure below the fishery’s landbound half.

    To much dismay, no matter how agile Durriken proved to be, the wood was just too slippery for him to grasp on. He plummets into the water without damage, however, the rogue's splash catches the attention of one of Westpier's agressive denizens.

    Reaching roughly eight feet long, a bluish gray shark moves to 2-P11 with alarming speed to scout for whatever has disturbed its home. Staring into the scarred eyes of our rogue, the shark has a pale tan belly, and a bluish gray back, mottled with irregular brown spots.

    Now Durriken's initiative

    Battle Map after shark's turn


    M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

    Well, this is going well...

    Unable to think of any other way to deal with the threat, Durriken hurls the crowbar at the approaching shark.

    Attack with improvised weapon (-4, range 15 ft, -1) 1d20 - 1 ⇒ (3) - 1 = 2

    Maybe it'll distract it... As the crowbar splashes uselessly into the foam, Durriken makes for the shore.

    Swim (untrained) 1d20 + 0 ⇒ (15) + 0 = 15

    Should be enough to take a move action to 2-O-16, adjacent to the shoreline. If that's a cliff, he'll move to 2-O-12 instead. He'll draw a dagger as part of the move in either direction (if possible while swimming). End Turn.


    Male Human healer NPC

    Theron crouches and fires at the shark. This is your warning .. swim along now..
    1d20 + 3 ⇒ (8) + 3 = 11


    M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

    Round 1

    Tristain stands ready, unsure how to help Durriken.

    Tristain delays, not sure how to help Durriken outside of helping Raseri with the rope.

    GM Squawk, does the rest of the walkway seem unsafe or in danger of collapsing?


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    The whole walkway is of the same quality


    CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

    Whoops just now noticed that Tristain's in delay.

    Raseri hurries to O-19, handing one end to Goffred, and throws the other end close to Durriken.

    Throw: 1d20 + 4 ⇒ (18) + 4 = 22

    "Grab the rope, we'll pull you up!"


    Male Chelaxian Void Wizard 5

    Round 1

    So help me, Irori, can you give them the sense to follow directions next time?

    As he prays, Fredo drops his crossbow to the ground and takes the rope end from Raseri. Fortunately the mechanism doesn’t go off. He moves behind her to help pull Durriken up, waiting for her command.

    Move to O20

    Seeing Tristain’s indecision, Fredo tries to direct him. "Do you hesitate because the wood's unsteady?" he asks, in a demanding tone. Not that that prevented you from rushing onto it against instruction and sense. "You can use magic. That fish'll go after Durriken. It’s not safe to move, so stay where you are, but stop it before it gets to him. Put up a barrier. Charm it."

    Fredo's just guessing at Tristain's magical abilities, but he did not seem like he'd ever been to a university. That meant whatever he could do was internal or inspired...he had mentioned his connection to Korvosa itself. "Will it to happen. You know your subject. You've sketched her portrait a thousand times. But that knowledge is not enough. You must know what you want, and most important of all, you must grasp it. Will her to provide." Fredo grimaces slightly. He'd badly condensed years of theory with no nuance, and he wasn't even sure if it would help Tristain.

    "Well," he says to Raseri, the corner of his mouth twitching, "There goes all hope of being quiet. Only speed counts now. Durriken gets out of this, and we go in the west door." Fredo does not seem resigned or disappointed at having to abandon his plan. His body is still straight and controlled as ever as he prepares to pull. He looks frustrated, but determined.

    Aid Another on Raseri’s eventual Strength check to haul Durriken up: 1d20 - 1 ⇒ (16) - 1 = 15


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    Oops. I've been referring to Durriken as a rogue. lol. Forgot the reasons why I brought him here.

    A beautiful tandem of teamwork as Raseri and Goffred ready to haul Durriken up as he swims close to the hill under the walkway where Tristain and Theron stand. Durriken is not able to make it all the way though, as he may only swim a fourth of his move speed, rounded down. The druid thinks of what to do, and delays for the whole round. The inquisitor's bolt missed the shark, who now swims towards the ranger and takes a bite.

    bite attack against 17 AC: 1d20 + 4 ⇒ (19) + 4 = 23
    bite damage if ever: 1d6 + 1 ⇒ (5) + 1 = 6

    Durriken's HP: 5/11

    New Map


    M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

    Tristain hears Goffred yelling at him, but in the excitement and noise of Raseri's yelling and his attention on the shark, Tristain does not really make sense of what is being said.

    Holding onto his staff tightly and across his body (hoping that if a plank breaks, the ends of the staff will catch on the wooden frame), Tristain will carefully walk back to safety.

    1d20 + 2 ⇒ (11) + 2 = 13 Acrobatics

    Assuming he makes it back..."Wut?" Tristain asks of Goffred.


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    I'm guessing you mean N19

    Tristain is able to walk back fast enough to keep Theron's ground stable. He is also easily able to jump the distance from where Durriken fell.


    Male Chelaxian Void Wizard 5

    "Good, you're safe," says Fredo, seeing Tristain appear at his side. There wasn't any point repeating his instructions if Tristain was going to ignore them, but the man deserved a response. "We'll talk when this is done. Durriken needs pulling up, and Theron needs help keeping the fish off him."


    CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

    Strength to haul Durriken up: 1d20 + 2 ⇒ (8) + 2 = 10 that's just embarrassing...

    Raseri tries to pull Durriken to safety as soon as he has the rope.

    "Well the front door's right there if we're in that big a hurry." she says to Goffred in an almost too calm voice.


    M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

    Tristain moves to help Raseri with her next tug...a question on his mind.

    Why doesn't Durriken just climb the rope?

    Tristain pulls.

    1d20 ⇒ 19 Str check


    Male Chelaxian Void Wizard 5

    Fredo pulls in unison with Raseri, straining a little to talk through the lift. "Which will be faster: all of us picking our way through Theron's caltrops, picking them up so we can move freely, or rounding a corner?" He detects the passive aggression in Raseri's voice, so he stops himself from saying what's running through his head.

    Can none of these people think? Maybe it's too charitable to attribute this mess to overeagerness and a contrary attitude.


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    The slope proves muddy. However, it is not too high and Durriken makes it by a hair.

    Meanwhile, the shark swims near the coast, watching the team eagerly.


    M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

    Durriken clutches at his leg, nods to Raseri and Goffred, tosses a glare at the others, then fixes his gaze on the shark. Every creature needs to eat. Next time, do not pick me...

    Animal Empathy to calm the shark 1d20 - 1 ⇒ (1) - 1 = 0

    Seeing the shark is too hungry to calm, he turns to Goffred. "There's another walkway floating on the water, between the boat and a lower story. There must be a door down there. Though I'd prefer not to go swimming again."


    CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

    Ah whoops, I missed the post where he said he did it. I know we talked about it, but I didn't realize he did it. Read Raseri's last comment with the heavy sarcasm that would be there, because I don't think Raseri's that forgetful.

    Raseri finishes helping Durriken up the slope. She turns to Fredo and attempts to keep the venom out of her voice.

    "Alright, do we even need to concern ourselves with trying to be sneaky anymore?"

    She doesn't wait for an answer and rushes to the door on the west side of the building, being sure to avoid the area with the caltrops. As she makes her way over there, she'll grab her sword and call back to the others, "Grab the rope, and hurry up!"

    Sorry Durriken. I don't have the skills to help you right now, hopefully that won't get infected.

    Once she's there she'll check the door to see if it's locked, and open it it is not, otherwise...
    Strength (bust down the door): 1d20 + 2 ⇒ (15) + 2 = 17 better, much better


    Male Chelaxian Void Wizard 5

    "Leave the shark, then," says Fredo, coiling the rope and collecting his crossbow from where he dropped it. "We'll want it there if Lamm tries to get out that way."

    He trundles after Raseri, making sure to remind Theron, "Durriken needs your talents."


    M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

    Durriken mutters a curse as Goffred and Raseri run off. "Come on, before they get themselves killed. Aid me when we get there." He takes off after the other two, drawing axe and dagger as he moves. This is falling apart around our ears, and we're not even in the building yet... He hears a crack as the woman reaches the door. Well, maybe.


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    lol. oh wow. I had to read a chain reaction of events just cause of what happened

    The door breaks easily, and you hear two men from other rooms start to complain.

    "Who the bloody hell keeps breaking the fishery? That you, Hookshanks?"

    "Wasn't me. Must be the kiddies. Come out ya little rats. The bossman's gonna wanna see you"

    A single desk sits in front of Raseri, a moldy chair pushed up against the far side. A small pile of ratty furs and straw is heaped under the table. On this pile of furs and straw is an aggressive-looking dog.

    The dog bites Raseri.

    attack: 1d20 + 2 ⇒ (11) + 2 = 13
    damage: 1d4 + 1 ⇒ (4) + 1 = 5
    Initiatives
    Tristain: 1d20 + 2 ⇒ (7) + 2 = 9
    Raseri: 1d20 + 5 ⇒ (1) + 5 = 6
    Durriken: 1d20 + 3 ⇒ (2) + 3 = 5
    Theron: 1d20 + 3 ⇒ (11) + 3 = 14
    Goffred: 1d20 + 3 ⇒ (12) + 3 = 15
    Dog: 1d20 + 1 ⇒ (8) + 1 = 9
    NPC1: 1d20 + 1 ⇒ (1) + 1 = 2
    NPC2: 1d20 + 2 ⇒ (11) + 2 = 13

    New Map

    Initiative

    • Goffred
    • Theron
    • NPC2
    • Tristain
    • Dog
    • Raseri
    • Durriken
    • NPC1


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    Sorry. Got Busy. So ignoring the last post...

    Area 2
    A fifteen-foot-wide loading dock abuts the side of the building here. A few carts sit nearby, partially loaded with large tar-caked barrels marked with a fish-shaped splotch of red paint on the side. Double doors to the immediate south of the loading dock’s ramp provide access to the building’s interior, while a rickety flight of stairs descends nearly to the river’s surface to the east, where a second door provides a secondary entrance.

    During the day, the double doors into Area 7 are kept ajar or even wide open, thus not needing a Strength Check. The demand for cheap fish slurry keeps the fishery busy, and they ship out one or two wagons of the foul stuff each day, generally near evening. The orphans in Area 7 do the heavy lifting while a peculiar orphan oversees.

    Area 7
    The stink in this room, a mixture of fish and sweat, is enough to make the eyes water. To the east, a large wooden trough holds a hideous mound of half-rancid fish, seaweed, and brine. Filthy seawater and fish blood stain the floor around this trough. A pair of wooden chutes lead from this trough through holes in the northern wall into a larger room to the east. To the west, a desk and chair sit in one corner while a tall cabinet sits in the other.

    A dozen of orphans toil here, using pitchforks to feed fish into the chutes that empty into the slurry tank in area 8 whenever someone calls out for more fish. Now and then, one needs to clamber into a chute to unclog it.

    "Hey Hooks. The planks in front of my door are broken. Rotten Lambs." says a voice of a man you do not see."

    "You did this, you rotten scum? I oughta feed you to Bloo for this." says the taskmaster as he saps the children who seem terrified at the word 'Bloo', [b]"Get back to work! I'll let the boss decide what to do with you later.


    CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

    Raseri drew her sword when she rushed over to the door. I'm guessing that Raseri doesn't see any blonde-haired girls.

    Cold fury blazes in her eyes as she sees the abuse the taskmaster. Her hands tighten around the sword's hilt as she comes to the brink of unleashing her fury, but manages to throttle the anger welling up inside her enough to remain in control.

    Her quick strides bring her within reach of the taskmaster. Her voice is as cold as the snowy lands from which her people are from.

    "Tell me, or be gutted like the worthless scum you are, where are my sisters?"

    She readies her sword and barely leashes her anger.

    Initiative, because I know I'm not going to scare this guy into telling me: 1d20 + 5 ⇒ (3) + 5 = 8


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    Raseri and anyone who wishes to interact with the taskmaster, please roll perception.


    CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

    Perception: 1d20 + 4 ⇒ (16) + 4 = 20


    M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

    Durriken rounds the corner, stopping behind Raseri and to her side (When the map goes up, place me 10 feet back, and off to whichever side puts me looking through the door's opening). He takes in the scene in front of him, looking for whomever Raseri is talking to.

    Perception 1d20 + 6 ⇒ (8) + 6 = 14


    Male Human healer NPC

    Perception 1d20 + 7 ⇒ (5) + 7 = 12

    also..:

    I would like to have healed Durriken already. 1d8 + 1 ⇒ (6) + 1 = 7 hp


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    Durriken, please read Theron's spoiler

    1d20 + 5 ⇒ (17) + 5 = 22

    wow. totally wasn't expecting that roll to be that high


    M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

    Tristain sides near the back, watching Raseri work her 'diplomacy'.

    This is going to get hairy soon, Tristain thinks as he grips his 'scythe tighter.

    1d20 + 9 ⇒ (6) + 9 = 15 Perception


    M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

    Got it.

    stats:

    HP:11/11
    AC: 17 ff: 14 touch 13
    Fort: +3, Ref: +7, Will:+2
    CMD: 16

    What is going on here?


    Male Human healer NPC

    "Children .. why don't you wait outside " indicating the doorway we just entered. "We wish to speak with these gentlemen alone."


    Male Filipino Gamemaster 10/Artist (Starving Artist) 10

    Theron, that's a Diplomacy check. Please roll.
    1d20 + 3 ⇒ (3) + 3 = 6

    Possible Initiatives when Goffred arrives
    Raseri= 8
    Durriken: 1d20 ⇒ 4
    Theron: 1d20 ⇒ 6
    Tristain: 1d20 ⇒ 14
    Goffred: 1d20 ⇒ 19
    Taskmaster: 1d20 ⇒ 3
    Child 1: 1d20 ⇒ 4
    Child 2: 1d20 ⇒ 8
    Child 3: 1d20 ⇒ 10

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