Seagull

GM Squawk's page

117 posts. Alias of Squawk Featherbeak.


Full Name

GM Squawk

Race

Filipino

Classes/Levels

Gamemaster 10/Artist (Starving Artist) 10

Gender

Male

Size

Medium

Age

21

Alignment

True Neutral

Deity

Agnosticism

Location

Philippines

Languages

Common, Filipino

Occupation

Freelance Artist

About GM Squawk

Default PbP Details
---------------
Player Count: 5
Homebrew Style of Play: Decision-making and role-play; light on battles. May change over the course of time.

CHARACTER CREATION:
  • Backstory: 500 words minimum; Should be the focus of your character and sync with most of the character's details.
  • Experience: 1st level
  • Ability Points: 20 Point Buy
  • Wealth: Average gold for desired starting class
  • Health: Max at first level, Average beyond.
  • Alignment Restrictions: no NE or CE. LE characters must have a heavy-set code of honor.
  • Racial Restrictions: Mostly core races. Any others must be approved on a case-by-case basis. No 3PP races.
  • Class Restrictions: No 3PP classes are allowed, however 3PP archetypes may be approved by the GM. Online reference must be available.
  • Traits: 2. You may not choose two traits from the same category. You may choose to take an additional feat instead of these two traits.
  • Favored Class Bonus: You may choose optional favored class bonuses of any of the core races.
  • Format: link

ADDITIONAL RULES:
  • Sneak Attack: Any character that gains Sneak Attack as a class ability gains Cheapy's Oppurtunities Aplenty instead.
  • Leadership: The Leadership feat is not allowed. Clerics and Druids of the Nobility Domain grain the Persuasive feat instead.
  • 2d10: We will be using 2d10 instead of d20. For attack rolls, getting an 18-20 counts as a natural 20, 17 counts as a natural 19 or 20 keen, 16 counts as a natural 18, 15 counts as 19 keen, and 14 sounds as 18 keen.
  • Multiclass BAB: If a character multiclasses between two classes with the same non-full BAB progression, the BAB advances as if he or she did not multiclass. I.E.: A rogue 1/bard 1 would have a BAB of +1, not +0.
  • Multiclass Saves: If a character multiclasses to a class with good saves in a save he or she is already good at, that save gains a -1 penalty.
  • Agile Finesse: Weapon Finesse and Agile Maneuvers are now combined into one fewt called Agile Finesse
  • Weapon Proficiency: Each character may take Weapon Proficiency as a combat trait at level 1. This is only available at level 1 and applies only to one weapon. Any additional weapon proficiencies must be taken as a feat as normal.
  • Weapon Restrictions: No advanced firearms.
  • Spell Restrictions: No Time Stop, Wish, Miracle, or related spells.
  • Atonement and Resurrection: The Atonement spell does not exist. This is figured out through role-playing repentance and acts to prove it.