GM Xzaral's PFS Temple of Empyreal Enlightenment - Blue Team (Inactive)

Game Master Xzaral

The Temple of Empyreal Enlightenment


251 to 300 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
The Exchange

oh im sorry, i jumped a round. well when rowan gets going i'll *probably* do that next round

Grand Lodge

Male Half-Elf Rogue(Trapsmith) 1 (HP8/9 AC 16/ T 14/ FF 12, F +1 R +5 W 0, Perception +6, Init +5

Rowan attacks the skeleton next to him.

1d20 + 1 ⇒ (11) + 1 = 12

1d6 + 1 ⇒ (6) + 1 = 7

Hey, I might have actually done some damage since the skeleton has a -4 ac. Woohoo

The Exchange

YA grease! reflex save or be silly


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Rowan finishes off the skeleton damaged by Tiasar's pony, ending it's undead life.

The blue eyed skeleton carefully moves through the pool of grease, choosing to strike at Rowan first, then cleaving into Tiasar's pony. (Rowan takes 7 damage, Pony takes 8 damage).

Round 2 Inish
Alan (Double Move)
Glenn (Double Move)
Jory (Delay with Gastidem)
Mareck (Double Move)
Gastidem (Delays with Jory)
Skeletons (S1 attacks Pony, S2 attacks Rowan)
Rowan (Attck S1)
Tiasar (Cast Grease, Pony attacks S1)
Morde
Blue eye skeleton (Cleaves, Rowan then Pony, -2 AC)

Round 3 Inish
Alan
Glenn
Jory
Mareck
Gastidem
Skeletons
Rowan
Tiasar
Morde
Blue eye skeleton

The Map Link

Dice:

SC A 1d20 + 1 ⇒ (16) + 1 = 17
1d2 ⇒ 2
SCvR 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24; 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
SCvP 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16; 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Once again at work and probably won't be done for another 12 or 13 hours. So I don't want to hold things up but can't access the map so I will post two actions.

Seeing his ally fall, Alan springs into action, his stride growing longer with every step until he launches himself into the air, thrusting the tonfa into the blue eyed skeletons temple.

Charge attack1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16two more if flanking.
Damage
1d6 + 2 ⇒ (6) + 2 = 8

Action 2 is a double move 15 away from an enemy and if I can total defense if not ok.

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

Double move.
I feel the battle may be over by the time I get there...

The Exchange

honey badger gives no craps about the pony lol. luckily they need to continue to save as long as they stay in the grease "Rowan, you should retreat!" A hint of panic creeps into Tiasars voice as he notices his pony fading and Rowan getting a nasty wound. Tiasar uses mage hand to throw a rock at the back of the skeletons head, then yells "Get him our cleric!" bluff:1d20 ⇒ 8


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Alan charges forward, attempting to strike the blue-eyed skeleton, but misses the attack.

Glenn moves forward towards the battle.

Still awaiting Jory and Mareck.

Round 3 Inish
Alan (Charges blue eye skeleton, miss)
Glenn (Double move)
Jory
Mareck
Gastidem
Skeletons
Rowan
Tiasar
Morde
Blue eye skeleton

The Map Link

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Marek continues charging forward through the door Alan has left ajar. As he passes Tiasar, he yells, "Out of the way, out of the way!"

He swings his scarf in a wide arc, feeling the heft of the steel tips, as he brings it down into the blue-eyed skeleton.

I assume Tiasar hasn't moved himself on the map yet for this turn, so I will assume he won't block my charge.

Charge attack 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage 1d6 + 1 ⇒ (3) + 1 = 4

If I'm mistaken on Tiasar blocking Mareck's charge: Mareck stops after a single full 30ft move and goes Total Defensive. He lines himself up for a charge next round.

The Exchange

Oh no, by all means, Tiasar will let the fighter go in front, onwards!

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareck looks about for any sort of item he can use as an improvised weapon. Perhaps the rock Tiasar's mage hand used? Perhaps a broken piece of door as he ran through?

Trying to get a bludgeoning weapon of some sort.

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

yo mareck, grab a femur and go wild! Lol

The Exchange

Oh God Glenn!

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory watches their guide. He doesn't trust him. I will be watching Gastidem closely the entire encounter for reactions.
Perception/sense motive1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (17) + 9 = 26


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Mareck moves in, finding a nearby discarded broom handle to use as a weapon against the undead.

Gastidem looks to Jory. "Uh, if there's undead in here, shouldn't you help them? That might be dangerous or something."

The skeleton attempts to stand, but proves to be unable, it's bones sliding across the floor as it falls once again, unceremoniously.

Round 3 Inish
Alan (Charges blue eye skeleton, miss)
Glenn (Double move)
Jory (Watches Gastidem)
Mareck (Move to skeletons, picking up broom)
Gastidem (Delays)
Skeletons (S1 Dead, S2 attempts to stand, fail)
Rowan
Tiasar
Morde
Blue eye skeleton

The Map Link

Dice:

S2 A 1d20 + 2 ⇒ (3) + 2 = 5

The Exchange

THAT GREASE "Thank you friends! I'm afraid I have limited spells to affect the undead" Tiasar watches the back door, in case any of the inhabitants decide to come see whats going on

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Because I might be away from my computer here are my rolls against the blue eyed skeleton.

Alan seeing the threat the skeleton imposes throws a strike with his elbow using the tonfa for extra emphasis and then follows up with a side kick.

Attack 11d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4 damage 1d6 + 2 ⇒ (2) + 2 = 4
Attack 21d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 damage 1d6 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Xzaral wrote:
Mareck moves in, finding a nearby discarded broom handle to use as a weapon against the undead.

OK, so if Mareck is able to use the broom handle instead, please note that he has the Catch Off Guard feat that allows him to use improvised weapons (like broom handles) without penalty. Not sure how much damage a broom handle does. Can my previous rolls stand?

The Exchange

@mareck im not the dm, but i would imagine as a club. it's a simple one handed weapon, think it MIGHT fight, but it's up to DM

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

"Gastidem, shall we help together?"


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Club looks appropriate for it, yes.

Grand Lodge

Male Half-Elf Rogue(Trapsmith) 1 (HP8/9 AC 16/ T 14/ FF 12, F +1 R +5 W 0, Perception +6, Init +5

Rowan will move 20 ft south.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Then my previous rolls should fit just fine. 1d6+1


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Rowan withdraws to the south while Tiasar watches for trouble.

The blue eye skeleton takes it's own blade, slashing out first at Mareck, but the force of his strike throws him off balance, missing him and the follow-up strike into Alan. (Missed Mareck, thus no attack from cleave on Alan).

Round 3 Inish
Alan (Charges blue eye skeleton, miss)
Glenn (Double move)
Jory (Watches Gastidem)
Mareck (Move to blue eye skeleton, picking up broom, and attacks, hit)
Gastidem (Delays)
Skeletons (S1 Dead, S2 attempts to stand, fail)
Rowan (Withdraws south)
Tiasar (Delays)
Blue eye skeleton (Cleave w/ Power Attack, miss)

The Map Link

Dice:

SCvM 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13;1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

The Exchange

HAHAHA WHO NEEDS A CLERIC WHEN YOU JUST GREASE THE FLOOR? the best thing is they keep staying in the area so they all have to keep saving hahaha


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Didn't mention, but at the top of Round 4 now.

Round 4 Inish
Alan
Glenn
Jory
Mareck
Gastidem
Skeletons
Rowan
Tiasar (Delayed)
Blue eye skeleton (-2 AC)

The Map Link

The Exchange

Ya Tiasar burned every undead affecting spell he had. I'll continue to watch the door

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

I'm confused. I thought I picked up the broom handle in Round Two, before charging the skeleton. So that would mean a second attack in Round Three. Regardless, Mareck's actions remain essentially the same: ATTACK!

Mareck carefully stays out of the grease and out of the way of the blue eyed skeleton. A shiver runs down his back as some piece of his mind, unconcerned with the ongoing <swing> <dodge> <swing> <duck> of combat, thinks, "It is a skeleton. No flesh, nothing, but it is alive. Its white bones move, making soft knocking noises as cartilage-less arms and legs touch and move."

The young Varisian bravo swings his makeshift weapon as hard as he can, trying to stop the evil spirit animating the skeletal remains of some former temple monk.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

After attacking, Mareck will step directly back five feet, giving the creature room to step towards him.

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

same attack as before, you can take the one above or in case you need them again

would a 5' step give me a flanking bonus?
temple strike with tonfa 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 1d6 + 2 ⇒ (5) + 2 = 7
roundhouse kick 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 1d6 + 2 ⇒ (2) + 2 = 4


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Between Mareck's and Alan's strikes, the blue eyed skeleton goes down, it's bones shattered. All that remains is the one skeleton, unable to move across the greased area.

Round 4 Inish
Alan (Attack Skeleton)
Glenn
Jory
Mareck (Attack Skeleton)
Gastidem
Skeletons
Rowan
Tiasar (Delayed)
Blue eye skeleton (DECEASED)

The Map Link

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

Rowan, what are you at hpwise?

The Exchange

i think 1 or 0? VERY low

Grand Lodge

Male Half-Elf Rogue(Trapsmith) 1 (HP8/9 AC 16/ T 14/ FF 12, F +1 R +5 W 0, Perception +6, Init +5

I have 1 hit point left.

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

Glenn moves to Rowan and casts Cure Light Wounds.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Back at the garden, Gastidem speaks to Jory. "Well, we can stay here, I suppose. But if you want to go, I suppose I can follow."

The skeleton attempts to stand from the pool of grease, only to find itself once again unable to do so.

At this point, pretty much everyone can go. Only the one skeleton is left.

Round 4 Inish
Alan (Attack Skeleton)
Glenn (Heals Rowan)
Jory (Delay)
Mareck (Attack Skeleton)
Gastidem (Delay)
Skeletons (Stands and falls....again. Anyone feeling a 3 stooges moment?)
Rowan
Tiasar (Delayed)
Blue eye skeleton (DECEASED)

The Map Link

Dice:

S2 A 1d20 + 2 ⇒ (6) + 2 = 8
S2 R 1d20 + 2 ⇒ (7) + 2 = 9

The Exchange

hahaha that grease. im never going a day without that prepared. 3 STOOGES EVERYWHERE Tiasar smiles as the situation seems to be nearly cleaned up "Well lets get rid of this last skeleton then we can go and check the crypt for what we need" Tiasar has Morde fly above the skeleton and check the room for any other suprises.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareck attacks the skeleton until it is destroyed.

Attack 1d20 + 4 ⇒ (9) + 4 = 13
Dmg 1d6 + 1 ⇒ (2) + 1 = 3


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Mareck, the skeleton is on the far side of a pool of grease, so you would have to attempt crossing it to get to it, or use a ranged or reach weapon.

The Exchange

"If you think you can handle this last undead I can remove the grease"

Grand Lodge

Male Half-Elf Rogue(Trapsmith) 1 (HP8/9 AC 16/ T 14/ FF 12, F +1 R +5 W 0, Perception +6, Init +5

Rowan stays full defense.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Can we finish in here and leave before the grease expires?

The Exchange

Doubt it, as a lv 1 wizard my grease only remains for a minute. we spent at least half that time fighting these things


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Rowan stays on the defensive.

Round 4 Inish
Alan (Attack Skeleton)
Glenn (Heals Rowan)
Jory (Delay)
Mareck (Attack Skeleton)
Gastidem (Delay)
Skeletons (Stands and falls....again. Anyone feeling a 3 stooges moment?)
Rowan (Full Defense)
Tiasar (Delayed)
Blue eye skeleton (DECEASED)

Round 5 Inish
Alan
Glenn
Jory
Mareck
Gastidem
Skeleton
Rowan
Tiasar

The Map Link

The Exchange

that poor skeleton lol

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

Didn't want to use one of these yet, but I think the skelly deserves to be put out of its misery.
Glenn takes a 5 foot step and uses his domain ability to cast a fire bolt at the remaining skeleton.
Firebolt: Ranged Touch Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Firebolt: Damage: 1d6 + 0 ⇒ (6) + 0 = 6
Firebolt remaining uses today: 5

Edit: Ouch, max damage. Also, can't remember any penalties/bonuses I get for him being prone, if any.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

With Glenn's firebolt, the last of the undead dies. How do you all wish to proceed?

The Exchange

"Let us hurry and get what we need out of that room" Tiasar walks in the room and starts exploring

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareck follows Tiasar and asks, "What are we looking for exactly?"

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory speaks casually to Gastidem, "How many undead are stashed away on the premises?"


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

"Um, there shouldn't be any. I'm betting they just went into the crypt and saw a skeleton. Probably paranoia." Gastidem shifts nervously from foot to foot. "Sooo, what you all doing here?"

~~~~~~~~~~~~~~~~~

The crypts will take some time to take all the inscriptions, about 12 man hours of labor total. Does anyone wish to inform Jory of the events?

1 to 50 of 542 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Xzaral's PFS Temple of Empyreal Enlightenment - Blue Team Gameplay All Messageboards

Want to post a reply? Sign in.