
GM Xzaral |

Rowan finishes off the skeleton damaged by Tiasar's pony, ending it's undead life.
The blue eyed skeleton carefully moves through the pool of grease, choosing to strike at Rowan first, then cleaving into Tiasar's pony. (Rowan takes 7 damage, Pony takes 8 damage).
Round 2 Inish
Alan (Double Move)
Glenn (Double Move)
Jory (Delay with Gastidem)
Mareck (Double Move)
Gastidem (Delays with Jory)
Skeletons (S1 attacks Pony, S2 attacks Rowan)
Rowan (Attck S1)
Tiasar (Cast Grease, Pony attacks S1)
Morde
Blue eye skeleton (Cleaves, Rowan then Pony, -2 AC)
Round 3 Inish
Alan
Glenn
Jory
Mareck
Gastidem
Skeletons
Rowan
Tiasar
Morde
Blue eye skeleton
SC A 1d20 + 1 ⇒ (16) + 1 = 17
1d2 ⇒ 2
SCvR 1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24; 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
SCvP 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16; 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

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Once again at work and probably won't be done for another 12 or 13 hours. So I don't want to hold things up but can't access the map so I will post two actions.
Seeing his ally fall, Alan springs into action, his stride growing longer with every step until he launches himself into the air, thrusting the tonfa into the blue eyed skeletons temple.
Charge attack1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16two more if flanking.
Damage1d6 + 2 ⇒ (6) + 2 = 8
Action 2 is a double move 15 away from an enemy and if I can total defense if not ok.

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honey badger gives no craps about the pony lol. luckily they need to continue to save as long as they stay in the grease "Rowan, you should retreat!" A hint of panic creeps into Tiasars voice as he notices his pony fading and Rowan getting a nasty wound. Tiasar uses mage hand to throw a rock at the back of the skeletons head, then yells "Get him our cleric!" bluff:1d20 ⇒ 8

GM Xzaral |

Alan charges forward, attempting to strike the blue-eyed skeleton, but misses the attack.
Glenn moves forward towards the battle.
Still awaiting Jory and Mareck.
Round 3 Inish
Alan (Charges blue eye skeleton, miss)
Glenn (Double move)
Jory
Mareck
Gastidem
Skeletons
Rowan
Tiasar
Morde
Blue eye skeleton

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Marek continues charging forward through the door Alan has left ajar. As he passes Tiasar, he yells, "Out of the way, out of the way!"
He swings his scarf in a wide arc, feeling the heft of the steel tips, as he brings it down into the blue-eyed skeleton.
I assume Tiasar hasn't moved himself on the map yet for this turn, so I will assume he won't block my charge.
Charge attack 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage 1d6 + 1 ⇒ (3) + 1 = 4
If I'm mistaken on Tiasar blocking Mareck's charge: Mareck stops after a single full 30ft move and goes Total Defensive. He lines himself up for a charge next round.

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Mareck looks about for any sort of item he can use as an improvised weapon. Perhaps the rock Tiasar's mage hand used? Perhaps a broken piece of door as he ran through?
Trying to get a bludgeoning weapon of some sort.

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Jory watches their guide. He doesn't trust him. I will be watching Gastidem closely the entire encounter for reactions.
Perception/sense motive1d20 + 9 ⇒ (10) + 9 = 191d20 + 9 ⇒ (17) + 9 = 26

GM Xzaral |

Mareck moves in, finding a nearby discarded broom handle to use as a weapon against the undead.
Gastidem looks to Jory. "Uh, if there's undead in here, shouldn't you help them? That might be dangerous or something."
The skeleton attempts to stand, but proves to be unable, it's bones sliding across the floor as it falls once again, unceremoniously.
Round 3 Inish
Alan (Charges blue eye skeleton, miss)
Glenn (Double move)
Jory (Watches Gastidem)
Mareck (Move to skeletons, picking up broom)
Gastidem (Delays)
Skeletons (S1 Dead, S2 attempts to stand, fail)
Rowan
Tiasar
Morde
Blue eye skeleton
S2 A 1d20 + 2 ⇒ (3) + 2 = 5

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Because I might be away from my computer here are my rolls against the blue eyed skeleton.
Alan seeing the threat the skeleton imposes throws a strike with his elbow using the tonfa for extra emphasis and then follows up with a side kick.
Attack 11d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4 damage 1d6 + 2 ⇒ (2) + 2 = 4
Attack 21d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 damage 1d6 + 2 ⇒ (4) + 2 = 6

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Mareck moves in, finding a nearby discarded broom handle to use as a weapon against the undead.
OK, so if Mareck is able to use the broom handle instead, please note that he has the Catch Off Guard feat that allows him to use improvised weapons (like broom handles) without penalty. Not sure how much damage a broom handle does. Can my previous rolls stand?

GM Xzaral |

Rowan withdraws to the south while Tiasar watches for trouble.
The blue eye skeleton takes it's own blade, slashing out first at Mareck, but the force of his strike throws him off balance, missing him and the follow-up strike into Alan. (Missed Mareck, thus no attack from cleave on Alan).
Round 3 Inish
Alan (Charges blue eye skeleton, miss)
Glenn (Double move)
Jory (Watches Gastidem)
Mareck (Move to blue eye skeleton, picking up broom, and attacks, hit)
Gastidem (Delays)
Skeletons (S1 Dead, S2 attempts to stand, fail)
Rowan (Withdraws south)
Tiasar (Delays)
Blue eye skeleton (Cleave w/ Power Attack, miss)
SCvM 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 13;1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

GM Xzaral |

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I'm confused. I thought I picked up the broom handle in Round Two, before charging the skeleton. So that would mean a second attack in Round Three. Regardless, Mareck's actions remain essentially the same: ATTACK!
Mareck carefully stays out of the grease and out of the way of the blue eyed skeleton. A shiver runs down his back as some piece of his mind, unconcerned with the ongoing <swing> <dodge> <swing> <duck> of combat, thinks, "It is a skeleton. No flesh, nothing, but it is alive. Its white bones move, making soft knocking noises as cartilage-less arms and legs touch and move."
The young Varisian bravo swings his makeshift weapon as hard as he can, trying to stop the evil spirit animating the skeletal remains of some former temple monk.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
After attacking, Mareck will step directly back five feet, giving the creature room to step towards him.

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same attack as before, you can take the one above or in case you need them again
would a 5' step give me a flanking bonus?
temple strike with tonfa 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 1d6 + 2 ⇒ (5) + 2 = 7
roundhouse kick 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 1d6 + 2 ⇒ (2) + 2 = 4

GM Xzaral |

Between Mareck's and Alan's strikes, the blue eyed skeleton goes down, it's bones shattered. All that remains is the one skeleton, unable to move across the greased area.
Round 4 Inish
Alan (Attack Skeleton)
Glenn
Jory
Mareck (Attack Skeleton)
Gastidem
Skeletons
Rowan
Tiasar (Delayed)
Blue eye skeleton (DECEASED)

GM Xzaral |

Back at the garden, Gastidem speaks to Jory. "Well, we can stay here, I suppose. But if you want to go, I suppose I can follow."
The skeleton attempts to stand from the pool of grease, only to find itself once again unable to do so.
At this point, pretty much everyone can go. Only the one skeleton is left.
Round 4 Inish
Alan (Attack Skeleton)
Glenn (Heals Rowan)
Jory (Delay)
Mareck (Attack Skeleton)
Gastidem (Delay)
Skeletons (Stands and falls....again. Anyone feeling a 3 stooges moment?)
Rowan
Tiasar (Delayed)
Blue eye skeleton (DECEASED)
S2 A 1d20 + 2 ⇒ (6) + 2 = 8
S2 R 1d20 + 2 ⇒ (7) + 2 = 9

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hahaha that grease. im never going a day without that prepared. 3 STOOGES EVERYWHERE Tiasar smiles as the situation seems to be nearly cleaned up "Well lets get rid of this last skeleton then we can go and check the crypt for what we need" Tiasar has Morde fly above the skeleton and check the room for any other suprises.

GM Xzaral |

Rowan stays on the defensive.
Round 4 Inish
Alan (Attack Skeleton)
Glenn (Heals Rowan)
Jory (Delay)
Mareck (Attack Skeleton)
Gastidem (Delay)
Skeletons (Stands and falls....again. Anyone feeling a 3 stooges moment?)
Rowan (Full Defense)
Tiasar (Delayed)
Blue eye skeleton (DECEASED)
Round 5 Inish
Alan
Glenn
Jory
Mareck
Gastidem
Skeleton
Rowan
Tiasar

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Didn't want to use one of these yet, but I think the skelly deserves to be put out of its misery.
Glenn takes a 5 foot step and uses his domain ability to cast a fire bolt at the remaining skeleton.
Firebolt: Ranged Touch Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Firebolt: Damage: 1d6 + 0 ⇒ (6) + 0 = 6
Firebolt remaining uses today: 5
Edit: Ouch, max damage. Also, can't remember any penalties/bonuses I get for him being prone, if any.

GM Xzaral |

"Um, there shouldn't be any. I'm betting they just went into the crypt and saw a skeleton. Probably paranoia." Gastidem shifts nervously from foot to foot. "Sooo, what you all doing here?"
~~~~~~~~~~~~~~~~~
The crypts will take some time to take all the inscriptions, about 12 man hours of labor total. Does anyone wish to inform Jory of the events?