Mareq Bolthune 
                
                
                
                
                  
                
                
              
              
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Ha! 'Never to return.' Good one, Alan!
Mareck begins to swish his rapier back and forth, his eyes closing in weird reverie, perhaps remembering moments of terror and exhilaration past.
Describe how to get to Dakang, Gastidem. You will not be... coming with us. When violence breaks out, we cannot chance an unknown factor in our midst.
***... or at our backs.***
When Mareck finally opens his eyes, they are shadowed, full of something dark and unforgiving; something hard and born of necessity, shrunk down into the depths of a soul, rarely released upon the world.
| GM Xzaral | 
"Well, you just round about to the corner and up the hallway. The aasimar guard the way, so you'll need to get by them somehow. I'm sure you can manage that," the gnome eyes your weapons as he says it, his intent obvious. "Of course he usually doesn't...WHAT THE HECK IS THAT?!"
Gastidem suddenly points to the far doorway, where sits a strange creature. This creature’s bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness. The hostility from the creature is obvious as it makes it's way towards the group.
If you want to make a knowledge check, please roll a d20 and list releveant knowledge skill modifiers. Alan, Mareck and Jory are up first (I'll act Gastidem after I see Alan and Mareck's actions posted).
Round 1
Alan
Mareck
Gastidem
Jory
Creature
Rowan
Tiasar
Glenn
Alan 1d20 + 3 ⇒ (13) + 3 = 16
Glenn 1d20 + 1 ⇒ (4) + 1 = 5
Jory 1d20 + 1 ⇒ (10) + 1 = 11
Mareck 1d20 + 3 ⇒ (13) + 3 = 16
Rowan 1d20 + 5 ⇒ (3) + 5 = 8
Tiasar 1d20 + 2 ⇒ (3) + 2 = 5
Gastidem 1d20 + 1 ⇒ (13) + 1 = 14
Creature 1d20 ⇒ 10
              
                
                
                   
                
                
                   Jory Redcap 
                
                
                
                
                  
                
                
              
              
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Jory doesn't care much where it comes from--he mostly wants to put arrows in it and send it back.
Stepping toward it he is glad he was still covering the gnome.  He is a flurry of motion as he puts two arrows toward the flatfooted creature quickly.
Shot 1 hit/damage1d20 + 4 ⇒ (10) + 4 = 141d8 + 3 ⇒ (7) + 3 = 10
Shot 2 hit/damage1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (6) + 3 = 9
              
                
                
                   
                
                
                   Alan Baird a'Lorien 
                
                
                
                
                  
                
                
              
              
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Alan seeing the creature sighs audibly Why does it always have to result in violence?
With that he launches himself forward thrusting a knee towards the creature.
Flying Knee Charge 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 1d6 + 2 ⇒ (3) + 2 = 5
| GM Xzaral | 
Just for information on anything helpful. I guess aasimar. Heres the mods (+1 rank, +5 Int, +3 Trained, +3 class feature). on another note, is there any knowledges we could roll for identifying this creature?
That's what I meant by the roll a d20 and list knowledge skill modifiers. For example, 1d20 ⇒ 12, +4 arcana, +6 nature.
| GM Xzaral | 
Jory sinks two arrows into the creature, though with the strength behind the shots, they do not sink as deeply into it as they should. Alan himself moves forward, but fails to strike the creature.
Round 1
Alan (Move and attack, miss)
Mareck
Gastidem
Jory (Rapid shot, two hits)
Creature
Rowan
Tiasar
Glenn
              
                
                
                   
                
                
                   Mareq Bolthune 
                
                
                
                
                  
                
                
              
              
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***Gastidem is a psychopathic torturer, mutilator, and poisoner. He may try to poison us with that hallucinogenic drug, Marech.***
Mareck eyes the bloated demon, then turns his shadowed gaze upon Gastidem. His eyes narrow, looking upon the sick gnome who chops angels' fingers off for fun. His face is... different, now. The feckless young man of moments ago is long gone, banished deep inside Marech's mind by the situation before the Pathfinders.
He assumes a battle-ready stance, his rapier at the ready.
***Leave no enemy at your back, Marech, who might do you harm.***
| GM Xzaral | 
Mareck slides his rapier into Gastidem, a look of shock appearing on the gnome's face. "You....bastard...." Gastidem is injured from the attack, yet still able to stand. He backs away from the man, pleading to Glenn and Rowan, "Please, I answered your questions, save me, I beg of you!"
Meanwhile, the creature pulls away from Alan and summons forth a strange green cloud, a disgusting smell emanating from it.
Alan and Glenn, I need a Fort save DC 13 or become Nauseated. Anyone who enters the cloud must make the same save. Also vision is obscured beyond 5' in the cloud.
Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan
Tiasar
Glenn
| GM Xzaral | 
Glenn moves forward, only to be within the cloud. Tiasar begins to intone a spell.
Need Rowan for round 1, and Alan and Mareck can go for round 2.
Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan
Tiasar (Begins casting sleep)
Glenn (Move and draw weapon)
Round 2
Alan 
Mareck 
Gastidem 
Jory 
Creature 
Rowan
Tiasar 
Glenn 
              
                
                
                   
                
                
                   Alan Baird a'Lorien 
                
                
                
                
                  
                
                
              
              
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Fighting defensively flurry of blows
1d20 ⇒ 101d6 + 2 ⇒ (3) + 2 = 5
1d20 ⇒ 91d6 + 2 ⇒ (1) + 2 = 3
Alan delivers a round kick to the creatures legs followed by another to the ribs.
              
                
                
                   
                
                
                   Mareq Bolthune 
                
                
                
                
                  
                
                
              
              
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***Don't let the gnome get away, Marech.***
Mareck steps up to Gastidem and attacks again.
Attack 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d6 + 1 ⇒ (1) + 1 = 2
| GM Xzaral | 
Seemingly dazed, Rowan delays. Alan moves to strike at the creature, but a sense of nasuea overwhelms him. If you'd like to retcon your action based on the save Alan, feel free.
Mareck tries to finish off Gastidem, but fails. The gnome in turn, seeing no quarter is being given, pulls out a dagger and attacks Mareck. The little gnome manages to scratch the man on the leg with his dagger. (1 point of damage)
Alan's fort save: 1d20 + 3 ⇒ (4) + 3 = 7
Just a reminder, if you start your turn in the fog, you need to make a Fortitude save.
Jory is up.
Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan (Delay)
Tiasar (Begins casting sleep)
Glenn (Move and draw weapon)
Round 2
Alan (Nauseated)
Mareck (Attacks Gastidem, miss)
Gastidem (Attacks Mareck, hit)
Jory 
Creature 
Rowan
Tiasar 
Glenn 
Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
GvM 1d20 ⇒ 17; 1d3 ⇒ 1
              
                
                
                   
                
                
                   Jory Redcap 
                
                
                
                
                  
                
                
              
              
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Jory calmly puts two shots in Gastidem.
hitx2/damx2: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (6) + 3 = 9
              
                
                
                   
                
                
                   Mareq Bolthune 
                
                
                
                
                  
                
                
              
              
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Mareck tries to finish off Gastidem, but fails. The gnome in turn, seeing no quarter is being given, pulls out a dagger and attacks Mareck. The little gnome manages to scratch the man on the leg with his dagger. (1 point of damage)
Mareck curses as his rapier goes astray, "By Desna's sweet teats, I never missed when I put down those goblin pyros in Sandpoint!"
***He he, you rhymed, Marech! He he.***
A small smile flutters across Mareck's lips, but it vanishes quickly, having never reached his shadowed eyes. Mareck, it seems, is not currently able to entertain humorous thoughts.
| GM Xzaral | 
Gastidem attacks Gastidem twice, sinking two arrows into the gnome. He slumps to the ground, desparately grasping the shaft protuding from his body.
Alan is not Nauseated (my mistake). Need his round 2 action. Also I will need another save from Glenn, and one from Alan if he stays in the cloud. The save is made on the creature's turn.
Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan (Delay)
Tiasar (Begins casting sleep)
Glenn (Move and draw weapon)
Round 2
Alan ()
Mareck (Attacks Gastidem, miss)
Gastidem (Attacks Mareck, hit)
Jory (Attacks Gastidem twice, both hit)
Creature 
Rowan
Tiasar 
Glenn 
| GM Xzaral | 
Alan strikes at the creature, one blow coming into contact with it. Yet the attack, does little to harm it, it's infernal essence resisiting his strike.
The creature howls at Alan, bringing about a flurry of strikes at him. The creature sinks two claws into Alan, both near deadly blows the agile monk turns into simple strikes. And yet the creature is not finished as he manages to sink his teeth into Alan. (Two claws hit, threaten crits but not confirmed. Bite hits. Damage is 5,2,3 for a total of 10 points. Dice roller is being mean today it seems.)
The creature then takes a step in the cloud, seemingly eager for it's next source of prey.
Everyone can go with Gastidem down and bleeding.
Round 2
Alan (Attack twice, hit)
Mareck (Attacks Gastidem, miss)
Gastidem (Attacks Mareck, hit)
Jory (Attacks Gastidem twice, both hit)
Creature (Attacks Alan, C/C/B, all hits)
Rowan
Tiasar 
Glenn 
DvA C1 1d20 + 4 ⇒ (20) + 4 = 24; 1d4 + 1 ⇒ (4) + 1 = 5
DvA C2 1d20 + 4 ⇒ (20) + 4 = 24; 1d4 + 1 ⇒ (1) + 1 = 2
DvA B 1d20 + 4 ⇒ (14) + 4 = 18; 1d4 + 1 ⇒ (2) + 1 = 3
DvA C1 CC 1d20 + 4 ⇒ (8) + 4 = 12; 1d4 + 1 ⇒ (4) + 1 = 5
DvA C2 CC 1d20 + 4 ⇒ (2) + 4 = 6; 1d4 + 1 ⇒ (3) + 1 = 4
| GM Xzaral | 
As Tiasar's spell goes off, the creature suddenly begins to slump within the mist, falling into unconsciousness.
Good point, and with no Rowan at this point you're up next. So let's find out!
The Deciding Factor: 1d20 + 3 ⇒ (5) + 3 = 8
Hmm, now if I throw in a +9000 circumstance bonus, that'll make it.
| GM Xzaral | 
Tiasar, I'll actually need a damage roll on that coup de grace, as it may quite well not be enough to kill it with it's DR. Particularly with your seven strength. If you would rather have someone else do it, you may, I just want to give you the option first.
              
                
                
                   
                
                
                   Jory Redcap 
                
                
                
                
                  
                
                
              
              
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I assume PCs don't want the reverse happening to them :-) A kobold catching them sleeping would be deadly then.
"Did someone bring an axe?"
If Jory is the best candidate, he fires an arrow at point blank range.
cdg with cold iron arrow. 3d8 + 9 ⇒ (5, 3, 1) + 9 = 18
              
                
                
                   
                
                
                   Jory Redcap 
                
                
                
                
                  
                
                
              
              
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Jory searches Gastidem. He looks for anything that might help get them in to see the main villain.
"Let's go see this evil-doer with celestial followers."
              
                
                
                   
                
                
                   Alan Baird a'Lorien 
                
                
                
                
                  
                
                
              
              
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I vote Dakang. Or maybe we should just finish our tasks if they are not done already. Wasn't everyone supposed to be Coming to the garden later. Maybe we could lay a trap.