GM Xzaral's PFS Temple of Empyreal Enlightenment - Blue Team (Inactive)

Game Master Xzaral

The Temple of Empyreal Enlightenment


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Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Ha! 'Never to return.' Good one, Alan!

Mareck begins to swish his rapier back and forth, his eyes closing in weird reverie, perhaps remembering moments of terror and exhilaration past.

Describe how to get to Dakang, Gastidem. You will not be... coming with us. When violence breaks out, we cannot chance an unknown factor in our midst.

***... or at our backs.***

When Mareck finally opens his eyes, they are shadowed, full of something dark and unforgiving; something hard and born of necessity, shrunk down into the depths of a soul, rarely released upon the world.

The Exchange

Tiasar nods, agreeing with the party, then pulls out a small journal to refresh his memory on celestial beings

Knowledge Planar1d20 + 12 ⇒ (14) + 12 = 26

ya planar is my speciality lol


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

"Well, you just round about to the corner and up the hallway. The aasimar guard the way, so you'll need to get by them somehow. I'm sure you can manage that," the gnome eyes your weapons as he says it, his intent obvious. "Of course he usually doesn't...WHAT THE HECK IS THAT?!"

Gastidem suddenly points to the far doorway, where sits a strange creature. This creature’s bloated frame shudders with each heaving step, yet despite its shape, the thing moves with surprising quickness. The hostility from the creature is obvious as it makes it's way towards the group.

If you want to make a knowledge check, please roll a d20 and list releveant knowledge skill modifiers. Alan, Mareck and Jory are up first (I'll act Gastidem after I see Alan and Mareck's actions posted).

Round 1
Alan
Mareck
Gastidem
Jory
Creature
Rowan
Tiasar
Glenn

Dice:

Alan 1d20 + 3 ⇒ (13) + 3 = 16
Glenn 1d20 + 1 ⇒ (4) + 1 = 5
Jory 1d20 + 1 ⇒ (10) + 1 = 11
Mareck 1d20 + 3 ⇒ (13) + 3 = 16
Rowan 1d20 + 5 ⇒ (3) + 5 = 8
Tiasar 1d20 + 2 ⇒ (3) + 2 = 5
Gastidem 1d20 + 1 ⇒ (13) + 1 = 14
Creature 1d20 ⇒ 10


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Also Tiasar, you're knowledge (Planes) roll. Was it for aasimar specifically, or just general knowledge on celestials? It wasn't clear to me.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory doesn't care much where it comes from--he mostly wants to put arrows in it and send it back.

Stepping toward it he is glad he was still covering the gnome. He is a flurry of motion as he puts two arrows toward the flatfooted creature quickly.
Shot 1 hit/damage1d20 + 4 ⇒ (10) + 4 = 141d8 + 3 ⇒ (7) + 3 = 10
Shot 2 hit/damage1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (6) + 3 = 9

The Exchange

Just for information on anything helpful. I guess aasimar. Heres the mods (+1 rank, +5 Int, +3 Trained, +3 class feature). on another note, is there any knowledges we could roll for identifying this creature?

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Alan seeing the creature sighs audibly Why does it always have to result in violence?

With that he launches himself forward thrusting a knee towards the creature.
Flying Knee Charge 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Before Gastidem acts, Jory reminds him, "I have my eye and a heavy pull composite longbow on you."


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1
Tiasar wrote:
Just for information on anything helpful. I guess aasimar. Heres the mods (+1 rank, +5 Int, +3 Trained, +3 class feature). on another note, is there any knowledges we could roll for identifying this creature?

That's what I meant by the roll a d20 and list knowledge skill modifiers. For example, 1d20 ⇒ 12, +4 arcana, +6 nature.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Jory sinks two arrows into the creature, though with the strength behind the shots, they do not sink as deeply into it as they should. Alan himself moves forward, but fails to strike the creature.

Round 1
Alan (Move and attack, miss)
Mareck
Gastidem
Jory (Rapid shot, two hits)
Creature
Rowan
Tiasar
Glenn

The Exchange

Ahh my apologies, I understand now. Here I will roll it again
Knowledge1d20 ⇒ 5+9 arcana, +12 planar


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Tiasar:
The creature before you is a dretch, a type of demon outsider. They possess an immunity to weapons, though magic and cold iron can overcome it. (DR 5/magic or cold iron)

The Exchange

"That is a demon, use magic or cold iron if you can!"

Tiasar decides to use his more potent spells and casts sleep on the dretch.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

***Gastidem is a psychopathic torturer, mutilator, and poisoner. He may try to poison us with that hallucinogenic drug, Marech.***

Mareck eyes the bloated demon, then turns his shadowed gaze upon Gastidem. His eyes narrow, looking upon the sick gnome who chops angels' fingers off for fun. His face is... different, now. The feckless young man of moments ago is long gone, banished deep inside Marech's mind by the situation before the Pathfinders.

He assumes a battle-ready stance, his rapier at the ready.

***Leave no enemy at your back, Marech, who might do you harm.***

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Marech slides his rapier into Gastidem with a quick thrust, hoping to incapacitate the evil gnome quickly, so he can attack the demon next.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Sorry, dice.

Attack 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

Oh i'm sorry I didn't post spell details
Sleep: Will save DC 17. Effect: Asleep for 1 min/lv (1 min)

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

Glenn moves to get a better view and draws his scimitar. As he moves he yells out to Alan "Draw it out into to open so we can flank the wretched creature."


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Mareck slides his rapier into Gastidem, a look of shock appearing on the gnome's face. "You....bastard...." Gastidem is injured from the attack, yet still able to stand. He backs away from the man, pleading to Glenn and Rowan, "Please, I answered your questions, save me, I beg of you!"

Meanwhile, the creature pulls away from Alan and summons forth a strange green cloud, a disgusting smell emanating from it.

Spellcraft DC 18:
Stinking Cloud

Alan and Glenn, I need a Fort save DC 13 or become Nauseated. Anyone who enters the cloud must make the same save. Also vision is obscured beyond 5' in the cloud.

Glenn and Tiasar:
Since this may have changed your actions, feel free to retcon. Also Tiasar, remember that Sleep is a full round action now to cast, so won't go off 'til the start of your next round.

Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan
Tiasar
Glenn

The Exchange

Yes I will cast sleep, that is a powerful creature that I am afraid of and want to end this quickly. I am casting sleep in a way that I will hit him and nobody else

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

I'll keep my action.
Fort Save: 1d20 + 2 ⇒ (10) + 2 = 12, 14 if it is a poison, spell, or spell like ability as per dwarf racial: Hardy.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

It does count as a poison effect, Glenn. So success. Though saves are required each round if you stay in the fog.

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Fort 1d20 + 3 ⇒ (15) + 3 = 18


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Glenn moves forward, only to be within the cloud. Tiasar begins to intone a spell.

Need Rowan for round 1, and Alan and Mareck can go for round 2.

Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan
Tiasar (Begins casting sleep)
Glenn (Move and draw weapon)

Round 2
Alan
Mareck
Gastidem
Jory
Creature
Rowan
Tiasar
Glenn

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Fighting defensively flurry of blows
1d20 ⇒ 101d6 + 2 ⇒ (3) + 2 = 5
1d20 ⇒ 91d6 + 2 ⇒ (1) + 2 = 3

Alan delivers a round kick to the creatures legs followed by another to the ribs.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

***Don't let the gnome get away, Marech.***

Mareck steps up to Gastidem and attacks again.

Attack 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d6 + 1 ⇒ (1) + 1 = 2


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Seemingly dazed, Rowan delays. Alan moves to strike at the creature, but a sense of nasuea overwhelms him. If you'd like to retcon your action based on the save Alan, feel free.

Mareck tries to finish off Gastidem, but fails. The gnome in turn, seeing no quarter is being given, pulls out a dagger and attacks Mareck. The little gnome manages to scratch the man on the leg with his dagger. (1 point of damage)

Alan's fort save: 1d20 + 3 ⇒ (4) + 3 = 7

Just a reminder, if you start your turn in the fog, you need to make a Fortitude save.

Jory is up.

Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan (Delay)
Tiasar (Begins casting sleep)
Glenn (Move and draw weapon)

Round 2
Alan (Nauseated)
Mareck (Attacks Gastidem, miss)
Gastidem (Attacks Mareck, hit)
Jory
Creature
Rowan
Tiasar
Glenn

Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Dice:

GvM 1d20 ⇒ 17; 1d3 ⇒ 1

The Exchange

The rest of my action will depend on if the creature saves against my spell or not

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

I thought it was only dc 13 for the stinking cloud. I made an 18.

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory calmly puts two shots in Gastidem.

hitx2/damx2: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

bump

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Xzaral wrote:
Mareck tries to finish off Gastidem, but fails. The gnome in turn, seeing no quarter is being given, pulls out a dagger and attacks Mareck. The little gnome manages to scratch the man on the leg with his dagger. (1 point of damage)

Mareck curses as his rapier goes astray, "By Desna's sweet teats, I never missed when I put down those goblin pyros in Sandpoint!"

***He he, you rhymed, Marech! He he.***

A small smile flutters across Mareck's lips, but it vanishes quickly, having never reached his shadowed eyes. Mareck, it seems, is not currently able to entertain humorous thoughts.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1
Alan Baird a'Lorien wrote:
I thought it was only dc 13 for the stinking cloud. I made an 18.

Sorry, missed your roll somehow.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Gastidem attacks Gastidem twice, sinking two arrows into the gnome. He slumps to the ground, desparately grasping the shaft protuding from his body.

Alan is not Nauseated (my mistake). Need his round 2 action. Also I will need another save from Glenn, and one from Alan if he stays in the cloud. The save is made on the creature's turn.

Round 1
Alan (Move and attack, miss)
Mareck (Attack Gastidem, hit)
Gastidem (5' step, full defense)
Jory (Rapid shot, two hits)
Creature (Casts a spell)
Rowan (Delay)
Tiasar (Begins casting sleep)
Glenn (Move and draw weapon)

Round 2
Alan ()
Mareck (Attacks Gastidem, miss)
Gastidem (Attacks Mareck, hit)
Jory (Attacks Gastidem twice, both hit)
Creature
Rowan
Tiasar
Glenn

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

Fighting defensively flurry of blows

1d20 ⇒ 15 1d6 + 2 ⇒ (3) + 2 = 5
1d20 ⇒ 6 1d6 + 2 ⇒ (6) + 2 = 8


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Alan strikes at the creature, one blow coming into contact with it. Yet the attack, does little to harm it, it's infernal essence resisiting his strike.

The creature howls at Alan, bringing about a flurry of strikes at him. The creature sinks two claws into Alan, both near deadly blows the agile monk turns into simple strikes. And yet the creature is not finished as he manages to sink his teeth into Alan. (Two claws hit, threaten crits but not confirmed. Bite hits. Damage is 5,2,3 for a total of 10 points. Dice roller is being mean today it seems.)

The creature then takes a step in the cloud, seemingly eager for it's next source of prey.

Everyone can go with Gastidem down and bleeding.

Round 2
Alan (Attack twice, hit)
Mareck (Attacks Gastidem, miss)
Gastidem (Attacks Mareck, hit)
Jory (Attacks Gastidem twice, both hit)
Creature (Attacks Alan, C/C/B, all hits)
Rowan
Tiasar
Glenn

Dice:

DvA C1 1d20 + 4 ⇒ (20) + 4 = 24; 1d4 + 1 ⇒ (4) + 1 = 5
DvA C2 1d20 + 4 ⇒ (20) + 4 = 24; 1d4 + 1 ⇒ (1) + 1 = 2
DvA B 1d20 + 4 ⇒ (14) + 4 = 18; 1d4 + 1 ⇒ (2) + 1 = 3
DvA C1 CC 1d20 + 4 ⇒ (8) + 4 = 12; 1d4 + 1 ⇒ (4) + 1 = 5
DvA C2 CC 1d20 + 4 ⇒ (2) + 4 = 6; 1d4 + 1 ⇒ (3) + 1 = 4

The Exchange

The rest of my action depends upon the success of my sleep spell which begins at the beginning of my turn. If it's successful then the fight is essentially over


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

As Tiasar's spell goes off, the creature suddenly begins to slump within the mist, falling into unconsciousness.

Good point, and with no Rowan at this point you're up next. So let's find out!

The Deciding Factor: 1d20 + 3 ⇒ (5) + 3 = 8

Hmm, now if I throw in a +9000 circumstance bonus, that'll make it.

The Exchange

Oh nose, the circumstances! lol

Tiasar has a grim look on his face as he walks up to the creature and pulls out his knife

Infernal:
"Return home and have peace outsider"
He leans down and coup de gra's the dretch.

Silver Crusade

Male Dwarf Cleric 1 (HP11/11; AC 16/ T 11 / FF 15; F +2, R +2, W +5; perception +4)

Unless I'm mistaken, Alan is at -1 Hp. If that's wrong my action changes.
Glenn moves to Alan's side and uses his rebuke death domain ability.Heals 1d4 damage to a creature with negative Hp.
Rebuke Death: 1d4 ⇒ 3

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

So I guess that means I am ay 2 hp now.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Tiasar, I'll actually need a damage roll on that coup de grace, as it may quite well not be enough to kill it with it's DR. Particularly with your seven strength. If you would rather have someone else do it, you may, I just want to give you the option first.

The Exchange

Ah i'm sorry, im used to playing with my group that says 'slitting a throat is slitting a throat'. yes i wouldnt mind somebody else putting something pointy through his neck

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

I assume PCs don't want the reverse happening to them :-) A kobold catching them sleeping would be deadly then.

"Did someone bring an axe?"

If Jory is the best candidate, he fires an arrow at point blank range.

cdg with cold iron arrow. 3d8 + 9 ⇒ (5, 3, 1) + 9 = 18


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

As Jory's arrow strikes the creature, it disappears in a puff of fire and smoke, leaving behind only a charred circle of ash from where it once stood. A creature summoned from the planes.

The Exchange

"Thank you Jory He gathers up the ashes and stores them away "Now, about these celestials...

Grand Lodge

M Dwarf [AC: 22(26MA); ff 19; T:21] HP=75/75 F +11/R+10/W+15 CMD 31 (32 grapple) Ki 12/12 Monk (Zen Archer)/8 Perc +18/stone +20 Darkvision 60' per strike 8/8 40' move

Jory searches Gastidem. He looks for anything that might help get them in to see the main villain.

"Let's go see this evil-doer with celestial followers."


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

On Gastidem:
leather armor, dagger, flayleaf (4 doses)

Do you plan to go find the Aasimar then? Or to find Dakang? Or something else?

Scarab Sages

Male Tien-Min/Varisian Human (HP 84/84; AC 33/T 31/FF 24, CMD 43, v Grapple 50, Trip 49: F +14, R +14, W +14; perception +10, init +4)

I vote Dakang. Or maybe we should just finish our tasks if they are not done already. Wasn't everyone supposed to be Coming to the garden later. Maybe we could lay a trap.

The Exchange

I believe we have all of our tasks done. I wanted to make sure we did that before we started investigating other things, just in case it got hairy. IF everyone is coming to the garden later (can't remember) I think a trap would be an excellent idea

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