
| GM Xzaral | 
 
	
 
                
                
              
            
            Alan launches an assault against Dakang, but fails to penetrate his defenses, only one blow landing and not enough to hurt the creature.
Round 6 
Aasimar (Move further down hall)
Dakang  (Stand up, cast ILW, mass)
Tiasar (Double move)
Rowan (Delay)
Mareck 
Alan (Full attack)
Glenn (Delay)
Jory 

|  Jory Redcap | 
 
	
 
                
                
              
            
            Round 6 Jory
Status=Max-6-ILW damage. Five foot step flurry of blows.
Jory fires his cold iron arrows--keeping up his steady rate of fire.
hit1/dam1/hit2/dam2: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 3 ⇒ (5) + 3 = 81d20 + 4 ⇒ (5) + 4 = 91d8 + 3 ⇒ (6) + 3 = 9

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            ***Attack it now, Mareck! Before it can stand and cast a spell, again!***
Atk: 1d20 + 4 ⇒ (18) + 4 = 22 POSSIBLE CRIT!
Crit confirm: 1d20 + 4 ⇒ (14) + 4 = 18 CONFIRM!
Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Dmg: 1d6 + 1 ⇒ (4) + 1 = 5
Mareck thrusts his rapier into the creature. As it goes in, Mareck can feel the gentle susurration of slicing flesh vibrate gently, almost sensuously, up the steel blade of his rapier.
***Ahhhh, Mareck. You are sooo good. Do that again. Perfect.***

| GM Xzaral | 
 
	
 
                
                
              
            
            Mareck and Jory both attack Dakang, Mareck dealing a deep blow while Jory sinks one arrow into him. Mareck's thrust disrupts Dakang's spell as he casts it.
Mareck, I'm counting that as your AoO, so you still get an action this round, if that's all right with you.
Round 6 
Aasimar (Move further down hall)
Dakang  (Stand up, cast ILW, mass)
Tiasar (Double move)
Rowan (Delay)
Mareck 
Alan (Full attack)
Glenn (Delay)
Jory (FoB, 1 hit)  
D Conc 1d20 + 4 ⇒ (5) + 4 = 9

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            Mareck quickly pulls the rapier from the things body, reaches to a nearby drawer, and swings it as hard as he can.
Atk: 1d20 + 4 ⇒ (5) + 4 = 9
Dmg:  1d8 + 1 ⇒ (1) + 1 = 2

| GM Xzaral | 
 
	
 
                
                
              
            
            Mareck attacks Dakang but misses the nimble demon.
The aasimar move into the chapel, nearing the fountain. "If we activate the waters of this fountain, it will allow any weapons you douse to harm Dakang, granting Korada's blessing. I doubt Dakang knows this as he has never shown any interest in this fountain beyond the beauty of the ritual itself."
Back in Dakang's chambers, the demon summons a copy of himself once again, then attempts to inflict harm once again. Too concerned for attacks from others, he loses his spell.
Round 6 
Aasimar (Move further down hall)
Dakang  (Stand up, cast ILW, mass)
Tiasar (Double move)
Rowan (Delay)
Mareck (Attack, miss)
Alan (Full attack)
Glenn (Delay)
Jory (FoB, 1 hit)  
Round 7 
Aasimar (Move into Chapel)
Dakang  (Copycat, cast spell, failed concentration check.)
Tiasar ()
Rowan (Delay)
Mareck ()
Alan ()
Glenn (Delay)
Jory ()  
D C 1d20 + 4 ⇒ (10) + 4 = 14

|  Alan Baird a'Lorien | 
 
	
 
                
                
              
            
            Seeing Dakang obviously getting frustrated with the rope. Alan launches an attack on the demon jumping into the air and clapping his feet together on Dakangs face. Never letting loose of the rope.
1d20 ⇒ 11 1d6 + 2 ⇒ (6) + 2 = 8
1d20 ⇒ 15 1d6 + 2 ⇒ (2) + 2 = 4

|  Jory Redcap | 
 
	
 
                
                
              
            
            Jory continues the dwarven cold iron barrage,
hit1/dam1/hit2/dam2: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 3 ⇒ (1) + 3 = 41d20 + 4 ⇒ (4) + 4 = 81d8 + 3 ⇒ (7) + 3 = 10
It is fast but ineffective. Dice are cold.

| GM Xzaral | 
 
	
 
                
                
              
            
            Jory misses two shots into Dakang as Alan misses with two strikes. Meanwhile Tiasar comes back with enchanted weapons.
Mareck, you could initiate a grapple this round if you like. The rope would help to restrain him after succeeding, though you'd have to wait until next round to do so. I'll await Mareck's confirmation before continuing on.
Round 7 
Aasimar (Move into Chapel)
Dakang  (Copycat, cast spell, failed concentration check.)
Tiasar (Returns with weapons)
Rowan (Delay)
Mareck (Grapple?)
Alan (FoB, miss miss)
Glenn (Delay)
Jory (FoB, miss miss)

| GM Xzaral | 
 
	
 
                
                
              
            
            Mareck, I'm using your first roll since it came first, just an FYI.
Mareck manages to grapple Dakang, grasping ahold of the demon barely able to hold on to it. As he squeezes, the moment of concern passes as he may have grasped the illusion, only to find out he has indeed grappled the actual creature.
One of the aasimar return at this time. "If anyone else needs their weapons empowered, come with me!"
Not enjoying his current predicament, Dakang attempts to wriggle free from Mareck's grasp, barely managing to do so.
Round 7 
Aasimar (Move into Chapel)
Dakang  (Copycat, cast spell, failed concentration check.)
Tiasar (Returns with weapons)
Rowan (Delay)
Mareck (Grapple)
Alan (FoB, miss miss)
Glenn (Delay)
Jory (FoB, miss miss)  
Round 8 
Aasimar (One moves into room, others stay at fountain)
Dakang  (Escapes Grapple)
Tiasar ()
Rowan (Delay)
Mareck ()
Alan ()
Glenn (Delay)
Jory ()  
1d2 ⇒ 2
1d20 + 8 ⇒ (8) + 8 = 16

|  Jory Redcap | 
 
	
 
                
                
              
            
            Jory continues to fire his depleting quiver of cold iron.  His arrows are much more accurate as his companions try to restrain the evil creature.
hit1/hit2/dam1/dam2: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (11) + 4 = 151d8 + 3 ⇒ (8) + 3 = 111d8 + 3 ⇒ (4) + 3 = 7
Flurry of blow(bows?) full round attack

| GM Xzaral | 
 
	
 
                
                
              
            
            Don't forget, you get a +5 bonus on grapple checks in successive rounds.
Tiasar attempts to fire an arrow, missing as the arrow goes wide.
Mareck and Alan work together to grapple Dakang. I actually don't see specifically what you're trying to do with the grapple check. At this point, you have some options. You can maintain the grapple, deal damage, move him, pin him (which leads to tying up what with the rope around him already). Let me know. Also I switched Alan and Mareck so Alan goes first, hope you don't mind.
Jory fires two arrows into Dakang, severely wounding him.
EDIT: Actually, no need to. Follow-up post incoming.
Round 8 
Aasimar (One moves into room, others stay at fountain)
Dakang  (Escapes Grapple)
Tiasar (Fires an arrow at Mareck, er Dakang, miss)
Rowan (Delay)
Alan (Grapple)
Mareck (Grapple)
Glenn (Delay)
Jory (2 arrows, both hit)

| GM Xzaral | 
 
	
 
                
                
              
            
            As the last two arrows sink into Dakang, he falls unconscious, his body no longer able to hold out against your combined assault. Dakang has fallen.
The aasimar turn to you. "Dakang has been defeated. We thank you all for your aid." All three turn to you and bow.

|  Jory Redcap | 
 
	
 
                
                
              
            
            Jory nods, "Evil wears many faces. It is difficult to recognize them all."
Jory looks at the nine errant cold iron arrows and finds only two useable. He puts them with the remaining two left in his quiver. "Four left, how about those blessed arrows?" 1 is good: 9d2 ⇒ (2, 2, 2, 2, 2, 1, 2, 2, 1) = 16

|  Alan Baird a'Lorien | 
 
	
 
                
                
              
            
            Alan huffs and attempts to collect himself. That was interesting, uh here is your rope back master Tiasar He bows as he hands the property back over to the proper owner. Afterwards he begins looking around for any items Dakang left.

|  Mareq Bolthune | 
 
	
 
                
                
              
            
            Mareck drops the dead thing, letting it slide from between his arms, staring down at it with abject disgust.
He stares, unsure what to do with himself, now that the adrenaline of combat pulses through him for no reason. His breathing slows after a moment.
***Ask the aasimars where you can pray.***
"Ah, it is finally done. I feel dirty in my soul, being so close to such a thing. Do you have a place to pray and cleanse my spirit with words to the gods?" asks Mareck.

|  Jory Redcap | 
 
	
 
                
                
              
            
            Jory inspects his wounds, surprised to find the self inflicted palm strike to his face the most effective.
"I am hurt but still quite effective.  Any healing ready?"
Status=13/19hp
"Let us search Dakang and his quarters for clues and items of value."
After the looting, where too next?

| GM Xzaral | 
 
	
 
                
                
              
            
            A search of Dakang's chambers reveal numerous tomes taken from the library and hidden in this chamber, with extensive notes on how to manipulate the worship of Korada into the worship of Sifkesh. With these restored tomes, the inhabitants should have little difficulty returning to their previous ways.
"If injured, we will gladly provide what aid and medicine we can to speed your recovery. The temple owes you all a great deal for your actions today. It's only through you that we have learned of the corruption that spread through this temple. Please, let us know if there's anything else we can do."
 
	
 
     
     
     
 
                
                 
	
 