GM Wolfspirit's Into The Unknown Blue Table (Inactive)

Game Master Wolfspirit

Odyssey Stats:
ODYSSEY TIER 4
Starfinder Society Drake (Starfinder Society Roleplaying
Guild Guide)
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 14; TL 14
HP 85; DT —; CT 17
Shields light 70; forward 20, port 15, starboard 15, aft 20
Attack (Forward) coilgun (4d4), heavy laser cannon (4d8)
Attack (Aft) coilgun (4d4)
Attack (Turret) coilgun (4d4), high explosive missile
launcher (4d8)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters
(good), mk 1 trinode computer, mk 4 armor, mk 4
defenses; Expansion Bays cargo hold,
escape pods;
Complement 4–7


201 to 224 of 224 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 5/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None
Skills:
Acrobat +11, Athletic +6, Bluff +5, Cmputer +6 (1 rank), Disgs +5, Engineer +6 (1 rank), Intimidate +5, Percpt +5, Pilot +10 (1 rank), SM -1, SoHand +9, Stlth +11 (+4 Trick)

With the forward shields down, Iseph moves to the Engineering station and attempts to restore them to full.

Engineering: 1d20 + 6 ⇒ (15) + 6 = 21

Wayfinders

LN Lashunta Solarian 2 | SP: 16/16 | HP: 18/18 | RP: 4/4 | EAC: 14 KAC:14 | F: 3 R: 1 W: 3 | Init: 0 | Perception: +4 | Speed 30ft | Active Conditions:
Resources:
| Photon Attunement: 0/3 | Graviton Attunement: 0/3 | Detect Thoughts 1/1 |

"Pirates are nearly as bad as undead. Let's take them down." Kharos calls out to the gunnery station.

Diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16 +2 to Gunnery check.

Exo-Guardians

"Exemplar-2" Male LG Android Mercenary Mystic 2 | SP 11/16 HP 16/16 | RP 3/4 | EAC 17; KAC 19 | Fort +2; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8; Low-Light Vision, Dark Vision 60 feet | Speed 20ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

I assume we are the green star on the map? Red is the pirates? I notice small marks on one side of the stars. Is that the front? Thanks

Wayfinders

Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.

Sunny hops on the Gunner station. "Oh, Missile launcher! Neato! I have never had opportunity to shoot missile before. Let's try it out!"

Gunnery check: 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Damage, high explosive missile launcher: 4d8 ⇒ (5, 6, 1, 4) = 16

Took a +1 from the computer, as well as the +2 from Kharos. The launcher has a range of twelve which looks like it doesn't hit this round (based on that low roll, probably won't at all), do range penalties apply to tracking weapons? Anyone know?


Absalom Initiation

Green is the Player ship, Red is the enemy, and the arrow is Forward.


Absalom Initiation

Iseph diverts energy to shields, while Exemplar hides the ship behind an asteroid for cover on the approach. This fouls up attempts at attacking!

Players: Forward 20 / Port 15 / Starboard 15/ Aft 20
Enemy: Forward 5 / Port 5 / Starboard 5/ Aft 5

Piloting: 1d20 + 2 ⇒ (17) + 2 = 19
Enemy Piloting: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6

The enemy moved first!
Next up: Everyone!


"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 5/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None
Skills:
Acrobat +11, Athletic +6, Bluff +5, Cmputer +6 (1 rank), Disgs +5, Engineer +6 (1 rank), Intimidate +5, Percpt +5, Pilot +10 (1 rank), SM -1, SoHand +9, Stlth +11 (+4 Trick)

With the ship's shields at full and no damage to repair, Iseph takes up the forward firing station in anticipation of getting a shot on the pirates.

When an opportunity comes, they fire.
Gunnery (forward coil gun), at will: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17

Gunnery (forward laser canon), at will: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3

Damage (coil gun): 4d4 ⇒ (1, 1, 1, 2) = 5

Wayfinders

Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.

Grumbling about his missile misfire, Sunny brings BOTH missile launcher and the turret coilgun to bear on the pirate ship and prepares to fire. Fire at will

Gunnery check: 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15 (+1 from Computer)
Damage, coilgun: 4d4 ⇒ (3, 2, 4, 2) = 11

Gunnery check: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage, high explosive missile launcher: 4d8 ⇒ (5, 3, 4, 5) = 17

Wayfinders

LN Lashunta Solarian 2 | SP: 16/16 | HP: 18/18 | RP: 4/4 | EAC: 14 KAC:14 | F: 3 R: 1 W: 3 | Init: 0 | Perception: +4 | Speed 30ft | Active Conditions:
Resources:
| Photon Attunement: 0/3 | Graviton Attunement: 0/3 | Detect Thoughts 1/1 |

Encourage: 1d20 + 2 ⇒ (13) + 2 = 15 +2 to Sunny Gunnery

"Make good use of those weapons. These pirates will learn their actions have consequences."


Absalom Initiation

Exemplar evasive: 1d20 + 2 ⇒ (7) + 2 = 9

You land a pair of solid hits on the pirates!

Engineering: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Gunnery: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Gunnery: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Gunnery (Coilgun reroll): 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Science Officer: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Damage: 1d8 ⇒ 7

The return damage doesn't even pierce your shield!
Players: Forward 13 / Port 15 / Starboard 15/ Aft 20
Enemy: -11 HP, Forward 5 / Port 5 / Starboard 5/ Aft 0

Exemplar Piloting: 1d20 + 2 + 2 + 2 ⇒ (12) + 2 + 2 + 2 = 18
Enemy Piloting: 1d20 + 8 ⇒ (5) + 8 = 13

They moved first!
Next up: Everyone!

Wayfinders

Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.

Enraged by the thought that these pirates may have shot down the Unbounded Wayfarer, Sunny continues to pummel the enemy ship with full attacks from the turret.

"These are pirate that shot down our Starfinder friends! We must be having justice for our comrades!"

Gunnery check: 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13 (+1 from ship's Computer)
Damage, high explosive missile launcher: 4d8 ⇒ (4, 8, 8, 2) = 22

Gunnery check: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Damage, coilgun: 4d4 ⇒ (2, 4, 2, 4) = 12

Wayfinders

LN Lashunta Solarian 2 | SP: 16/16 | HP: 18/18 | RP: 4/4 | EAC: 14 KAC:14 | F: 3 R: 1 W: 3 | Init: 0 | Perception: +4 | Speed 30ft | Active Conditions:
Resources:
| Photon Attunement: 0/3 | Graviton Attunement: 0/3 | Detect Thoughts 1/1 |

"That is right Sunny! We do not need to fall victim to them as well!" Kharos adds.

Encourage (Diplomacy): 1d20 + 8 ⇒ (13) + 8 = 21 +2 to Sunny


"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 5/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None
Skills:
Acrobat +11, Athletic +6, Bluff +5, Cmputer +6 (1 rank), Disgs +5, Engineer +6 (1 rank), Intimidate +5, Percpt +5, Pilot +10 (1 rank), SM -1, SoHand +9, Stlth +11 (+4 Trick)

"Exemplar-2, may I suggest a fly-by?" Iseph suggests, preparing to fire the available gun system (presumably forward or aft).

Gunnery (Primary weapon) with computer: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

If forward arc weapons:
Iseph fires both weapons at will.
First, they fire the heavy laser cannon.
Primary weapon=heavy laser cannon (subtract 4 to the above result)
Next, they fire the coil gun.
Gunnery (coil gun): 1d20 + 5 ⇒ (2) + 5 = 7

Damage(coil gun): 4d4 ⇒ (2, 2, 4, 3) = 11

Exo-Guardians

"Exemplar-2" Male LG Android Mercenary Mystic 2 | SP 11/16 HP 16/16 | RP 3/4 | EAC 17; KAC 19 | Fort +2; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8; Low-Light Vision, Dark Vision 60 feet | Speed 20ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Exemplar-2 heeds Iseph's advice and tries to do a fly-by.

Piloting: 1d20 + 2 ⇒ (10) + 2 = 12

I don't think that makes the DC :(


"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 5/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None
Skills:
Acrobat +11, Athletic +6, Bluff +5, Cmputer +6 (1 rank), Disgs +5, Engineer +6 (1 rank), Intimidate +5, Percpt +5, Pilot +10 (1 rank), SM -1, SoHand +9, Stlth +11 (+4 Trick)

I believe you also get a +1 from the ship's computer, but you are likely right.


Absalom Initiation

With Kharos' help, Sunny lands a devastating hit. Exemplar tries to make a difficult maneuver by flying right past the enemy ship... but almost collides. You are -almost- shot point blank with a missile, but the experience you've been given provides deterrence (one time only!)

Dice:

Engineering: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13

Gunnery Missle: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21

Gunnery: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Gunnery: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24

Gunnery: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Gunnery: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7

Piloting: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Science Officer: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17

damage: 4d4 ⇒ (4, 4, 3, 3) = 14
Threshold: 1d100 ⇒ 50
Threshold: 1d100 ⇒ 60
Weapon: 1d3 ⇒ 3
Weapon: 1d3 ⇒ 1

The enemy punches through your shields, once, but barely dings the metal.

Round 1
Players: -1 HP, Forward 0 / Port 15 / Starboard 15/ Aft 20
Enemy: -30 HP, Forward / aft weapon glitching, Forward 0 / Port 3 / Starboard 3/ Aft 3

Piloting: 1d20 + 2 ⇒ (10) + 2 = 12
Enemy Piloting: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11

The enemy moved first!
Next up: Everyone!

Exo-Guardians

"Exemplar-2" Male LG Android Mercenary Mystic 2 | SP 11/16 HP 16/16 | RP 3/4 | EAC 17; KAC 19 | Fort +2; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8; Low-Light Vision, Dark Vision 60 feet | Speed 20ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Exemplar turns the ship in place to align the weapons with the enemy ship.

Requires no skill check

Wayfinders

Male LG vesk bounty hunter operative 2 | SP 14/14 HP 18/18 | RP 3/3 | EAC 14; KAC 15 | Fort +1; Ref +5; Will +4 | Init: +3 | Perc: +7, SM: +9 | Speed 30ft | | Spells: None. | Active conditions: None.

"We are having them on the ropes now friends! Let's finish them!"

Gunnery check: 1d20 + 2 + 1 - 4 ⇒ (6) + 2 + 1 - 4 = 5 (+1 from ship's Computer)
Damage, high explosive missile launcher: 4d8 ⇒ (5, 2, 4, 8) = 19

Gunnery check: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage, coilgun: 4d4 ⇒ (3, 1, 3, 4) = 11

Getting a little to excited now, Sunny's shot go wide of their target...

Wayfinders

LN Lashunta Solarian 2 | SP: 16/16 | HP: 18/18 | RP: 4/4 | EAC: 14 KAC:14 | F: 3 R: 1 W: 3 | Init: 0 | Perception: +4 | Speed 30ft | Active Conditions:
Resources:
| Photon Attunement: 0/3 | Graviton Attunement: 0/3 | Detect Thoughts 1/1 |

"Iseph, let us finish up this brutish lesson for the pirates." Kharos encourages his crew.

Encourage (Diplomacy): 1d20 + 8 ⇒ (16) + 8 = 24 +2 to their check


"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 5/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None
Skills:
Acrobat +11, Athletic +6, Bluff +5, Cmputer +6 (1 rank), Disgs +5, Engineer +6 (1 rank), Intimidate +5, Percpt +5, Pilot +10 (1 rank), SM -1, SoHand +9, Stlth +11 (+4 Trick)

"Of course, Captain Kharos." Iseph responds. They then unleash the awesome firepower of the Odyssey upon the pirate ship.

Gunnery (heavy laser canon) with computer and Encouragement at will: 1d20 + 5 + 1 + 2 - 4 ⇒ (10) + 5 + 1 + 2 - 4 = 14
Gunnery (coilgun) with computer and Encouragement at will: 1d20 + 5 + 1 + 2 - 4 ⇒ (20) + 5 + 1 + 2 - 4 = 24
Damage(heavy laser canon): 4d8 ⇒ (7, 7, 3, 8) = 25
Damage(coil gun): 4d4 ⇒ (4, 3, 3, 3) = 13


Absalom Initiation

Iseph takes to gunning again, and once more scores a hit. The last remnants of the shields and hull disintegrate and the damage is sufficient to rip the Lawblight open in spectacular fashion, disabling the ship and allowing you to escape!

Gameplay is relatively done; giving the weekend to RP if anyone is interested.


"Iseph" | non-binary NG Android ace pilot operative 1 | SP 6/6 HP 5/10 | RP 5/5 | EAC 14; KAC 15 | Fort +2; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1; darkvision, low-light vision | Speed 30 ft | Active conditions: None
Skills:
Acrobat +11, Athletic +6, Bluff +5, Cmputer +6 (1 rank), Disgs +5, Engineer +6 (1 rank), Intimidate +5, Percpt +5, Pilot +10 (1 rank), SM -1, SoHand +9, Stlth +11 (+4 Trick)

"Target neutralized." Iseph understates as the pirate ship vents atmosphere.

Exo-Guardians

"Exemplar-2" Male LG Android Mercenary Mystic 2 | SP 11/16 HP 16/16 | RP 3/4 | EAC 17; KAC 19 | Fort +2; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8; Low-Light Vision, Dark Vision 60 feet | Speed 20ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Exemplar-2 takes them back to the station. Once there he bids the arty good bye and heads to the simulator to get more experience piloting.


Absalom Initiation

With the Lawblight defeated, you are free to return to Absalom Station with the information retrieved from the wreckage of the Unbounded Wayfarer. Venture-Captain Arvin greets you all with a warm smile as they disembark. “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work!”

And thus concludes Into the Unknown!

201 to 224 of 224 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Wolfspirit's Into The Unknown Blue Table All Messageboards

Want to post a reply? Sign in.