| Eleanora Olexina |
Ella leads the way out of the house, wrapping her cloak around her. "I agree with Lorant, though I'd hate to make you uncomfortable, Mr. Locke," she says firmly. "Let's at least alert the Sheriff as to last night's goings-on, and then we can depart for areas you find more to your liking."
So saying, she leads the way to the sheriff's office (unless anyone raises strident objections).
| Mathus Kohlheim |
Aid another 1d20 + 3 ⇒ (14) + 3 = 17
Depending on the bonus the library gives we are between 18 and 20+
| Eleanora Olexina |
Whoops, you're totally right, Lorant--just a typo.
Ella nods. "That's perfectly fine by me, Mr. Locke," she says. "Let's be off." She leads the way up to the Sheriff's door and knocks smartly.
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"Come in," is the reply. As you enter, the sheriff sighs deeply. "You lot again? Alright, then. What can I do for you?"
| Cassiel Hawke |
Cassiel lets Ella step into the Sheriff's office first before following her.
"Sir, I wish I could say we're here under more pleasant circumstances..." The paladin clears his throat.
Okay, time to broach this as carefully as I can...
"...but, well, last night Ms. Lorrimor's father came knocking at her door and attacked her." He cringes. "And when we went with Father Grimburrow to have him reburied, we were attacked by skeletons rising from the town's graveyard. I have no idea what provoked them into attacking."
Diplomacy to Not Sound Like a Madman: 1d20 + 7 ⇒ (7) + 7 = 14
Why is it that whenever I play a paladin my Diplomacy rolls are always underwhelming?
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The sheriff sighs. "Walking dead. eh? And how am I to know that yourselves didn't have something to do with it?"
| Eleanora Olexina |
Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9
"Oh, for the love of--" Ella steps forward. "Sir, why on earth would we be reporting this to you if we had something to do with it? This is ridiculous. You need to remember where you live, sir: in Ustalav, the lands once conquered by the Whispering Tyrant. We are all of us, the living, at the mercy of the dead. When we tell you that there are dead walking, it is no childish prank but a dire warning."
She subsides, but only with what sounds like a "humph."
Can't even assist with that. XD
| Cassiel Hawke |
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As if to emphasize her point, Cassiel lifts up part of his armour and shows the Sheriff the lingering claw wounds on his body.
"I must have gotten these while I was sleepwalking, then." His voice isn't so much laced with sarcasm so much as utterly dripping with it. "I REALLY should ask Ms. Lorrimor to put a sturdier lock on my door."
"Ask Father Grimburrow if you don't believe us. He was right there with us, and helped us with the reburial of the corpses. And besides, sir--I'm a paladin. I'm literally honour-bound to not make s!!! like this up."
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"Alright, I promise you that this will be looked into, but I swear, if this is a prank..."
| Cassiel Hawke |
"--It isn't." Cassiel sighs. "Frankly, I wish it was, but as it stands, it isn't."
"Thank you for at least listening to us, sir." He gives the man a quick nod and turns to leave the office. He holds the door open for Ella first.
| Eleanora Olexina |
Ella sweeps out of the sheriff's office, clearly still riled up. "Well, that was a bust," she growls. "Come on, Mr. Locke, we're leaving. Where next? Zokar's?"
| Cassiel Hawke |
Cassiel wrinkles his nose and closes the office door behind him.
"...I can't believe I'm saying this, but I think I'm starting to understand your issues with law enforcement, Judah."
| Judah Locke |
Judah was chewing a long stalk of grass on the porch like a country bumpkin. He pitched himself up and fell in line with the others as they started walking.
"Let me guess. He tried to turn you two into the bad guys just for being there and deciding to speak up?"
He didn't bother waiting for response.
"Law enforcement is around to keep the peace. They only care about problems that exist in view of the public. Anything out of sight they don't care about and annoying dragging things to light is part of the problem."
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The Lopper's M.O. was to hide in an unlikely place, sometimes for days on end, to await the perfect moment to strike. Then he would behead the victim with his handaxe. You are able to find a reference to a name; Vance Saetressle.
| Cassiel Hawke |
Judah was chewing a long stalk of grass on the porch like a country bumpkin. He pitched himself up and fell in line with the others as they started walking.
"Let me guess. He tried to turn you two into the bad guys just for being there and deciding to speak up?"
He didn't bother waiting for response.
"Law enforcement is around to keep the peace. They only care about problems that exist in view of the public. Anything out of sight they don't care about and annoying dragging things to light is part of the problem."
Cassiel wrinkles his nose and snorts. "At least in Lastwall, when news of an undead incursion comes up, the commanders don't stick their heads in the dirt and hope the problem goes away--they mount up and do something about it."
| Cassiel Hawke |
"That's actually not as big a distinction as you think." Cassiel scratches his head. "Lastwall's soldiers more or less ARE the law--given the blessing of Iomedae, too."
| Eleanora Olexina |
"Which works very well against the undead, I'm sure," Ella says as she leads the way to the Laughing Demon, "though students of history and governance might tell you of other instances in which combining the military and the government has worked out less than well for those of us who are civilians..." She pauses with a sigh outside the pub. "Well, I guess this is as good a place to start canvassing the town as any," she says with a sigh. Pushing her way through the door, she looks around to see if there are any familiar or friendly-looking faces in the place.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
| Judah Locke |
Judah grinned. "Good choice." he said, realizing where she'd lead them.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
He glanced around for games of chance, darts, or drunken marks with fat pockets.
| Mathus Kohlheim |
We knew this was a prison of monsters but just not to what degree. I think our research is a critical component of the exploration of the prison, if not as important as the exploration of the prison itself. Maybe the temple of Pharasma will yield similar documents and the others can also pursue research there?
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At the Pub, the group looks upon unfamiliar faces. Only Zokar bears any familiarity and he smiles broadly as you enter. "Welcome, friends" he says, spotting you across the taproom. The room is largely empty; only three tables are occupied. Near the door, two people, a man and a woman, sit discussing something. Three men, probably farmers by their garb, sit drinking at another. Near the hearth sits a man alone, nursing a pint. Finally, a bard drones on in a lonely dirge in one corner. No one much seems to be listening.
| Eleanora Olexina |
"Good afternoon, Zokar," Ella says politely as she leads the way into the pub. Glancing around the room, she waggles her eyebrows at the two following her and says, "I love this part of the common room--excellent light."
Bluff DC 15: 1d20 + 7 ⇒ (19) + 7 = 26
It's pretty clear to Judah and Cassiel that she thinks they should try to chat up the man drinking alone. Ella takes a seat at a table two over from him and orders a glass of wine. She sips at it and makes small talk for a few minutes before glancing over toward the man drinking alone and asking in her best off-hand manner, "And you, sir? Are you a native of Ravengro? The three of us are strangers here, and we're trying to get to know the town somewhat better."
Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
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"Native? Oh, aye. I am... what in the Nine Hells?"
The man stops short, his words hanging in the air, as he stares at something behind Eleanora. There, suspended in the air, their wings beating rapidly, are two of the most hideous "birds" that you have ever seen. The insectoid creatures have two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis.
Within blinding speed, the creatures dart and dodge, almost as though in time to the music being sung. Both attack Cassiel; one is unable to penetrate his armor, but the other finds a soft spot and plunges its proboscis into the paladin's shoulder. Cassiel feels a stabbing pain and then dizziness as blood is drained from his body (Cassiel suffers 1 point of Con damage)!
INITIATIVE
Enemy
Eleanora
Judah
Cassiel
New map is up!
Eleanora Init: 1d20 + 2 ⇒ (5) + 2 = 7
Judah Init: 1d20 + 2 ⇒ (2) + 2 = 4
Enemy Init: 1d20 + 4 ⇒ (19) + 4 = 23
Targets: 1d3 ⇒ 1 1d3 ⇒ 1
Enemy vs. Cassiel: 1d20 + 7 ⇒ (6) + 7 = 13
Enemy vs. Cassiel: 1d20 + 7 ⇒ (19) + 7 = 26
| Eleanora Olexina |
"Ahhhh! Ella cries. Even as she shrieks, one of the creatures appears to stutter in its flight before recovering. Cast daze on number 1, DC 13 Will save negates. As she scrambles across the room to the bar, she yelps, "What are those? And where did they come from?!"
| Judah Locke |
Daze only effects Humanoids. Might want to change that spell.
Judah hated bugs.
Before he'd really realized what he was doing he'd hauled out his crossbow, loaded it and taken a shot at the disgusting thing hanging over Cassiel's head.
Ranged Attack, into melee: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
but he missed.
| Eleanora Olexina |
Damn, knew there was some reason I was thinking I should use telekinetic projectile. Here's an attack roll for that; the target should have soft cover from it, I'm afraid. :(
A mug of ale dies across the room!
Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 6
| Cassiel Hawke |
Round 1: Actions
Move Action: Draw Longsword
Standard Action: Slash the monster stuck on me!
"OW!" Cassiel yanks his sword out of its scabbard and tries to bring it down on the oversized mosquito that decided he looked like a good snack.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Crit Confirm?: 1d20 + 6 ⇒ (18) + 6 = 24
Crit Damage: 2d8 + 6 ⇒ (4, 6) + 6 = 16
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Eleanora gestures, and a mug of ale flies at one of the creatures, which dodges nimbly out of the way. Judah quickly levels his crossbow,but the shot goes wide. Cassiel slides his sword from it's sheath and with an awkward motion, slashes the offending creature that has landed on him. He is rewarded with a bright splash of his own blood as he bisects the creature, the remainder of which falls from his arm.
The remaining creature circles warily before diving towards Eleanora. It lights upon her back and stabs it's proboscis into her (Eleanora takes 1 point of Con damage)!
The party is up!
Enemy vs. Eleanora: 1d20 + 7 ⇒ (13) + 7 = 20
| Mathus Kohlheim |
Its necessary - on a table top? Combat would be played out in 20-30 mins with minimal impact to the game/players. It works differently in PbP. I am hoping that the rest of the team can do so research in the Church of Pharasma so that at least we can try to cover more angles and keep the party parts more or less in sync. That said, having run this game, its necessary that the town itself play out as its own experience and this can be achieved by splitting the party
| Eleanora Olexina |
Ella shrieks as the creature stabs into her neck, and turns as Judah grabs it. I'm assuming he succeeds, but the action applies either way. Reaching up to her throat, she yanks on a slender chain around her neck and pulls out a strange, slender dagger that looks almost more ornamental than useful. She lunges at the creature...
Attack: 1d20 ⇒ 4
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
...and almost stabs Judah by accident. "Sorry!!"
| Cassiel Hawke |
Round 2: Actions
Move Action: Move to Eleanora
Standard Action: Slice the oversized mosquito off of her
Cassiel walks up to the monster stuck in Eleanora's back and swings at it.
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage...?: 1d8 + 3 ⇒ (1) + 3 = 4
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Eleanora, in her panic, nearly stabs Judah with a dagger that she produced from her necklace. Judah, deftly dodging her wild swing, grabs the thing and attempts to loosen it from her, but finds that it clings tenaciously. Cassiel attempts to strike the creature, but for fear of hitting Judah or Eleanora, his blow is too light to penetrate the thing's leathery hide. Eleanora loses another point of Con.
The bard has ceased playing and is fleeing for his life, as have most of the other patrons. The barkeep peeks over the rim of the bar, watching with wide eyes.
The party is up!