
Valkyrie Stormseeker |

Mythic Combat Expertise.. With Mythic Power Attack buring 2 points would negate boths penalties for a minute.. Although i forgot about it reducing the penalty and adding more dodge bonus.. That would be -2hit/+8 DR.. Might be better to just forget combat expertise and the 2 extra DR.. Well done.. Also with Mythic Eldritch Heritage you can forgo having to take improved and greater so that opens up 2 feats..
Ill present my feat/rage power/mythic feat/mythic tier abilites shortly..

WerePox47 |

Not trying to step on your toes in the recruiment Void.. I just wanted to get it through to them that we do not need another melee and my efforts were met with resistance.. It is indeed your call on who is selected, but I would apprciate it if everyones save Walter's opinions were considered, which im sure they are, thanks.. lol..

Valkyrie Stormseeker |

Proposed Build for Thorst..
Barb 18/Unarmed 2
Feats
1st Diehard
3rd Toughness
5th Stalwart
7th Skill Focus(Surv)
9th Eldritch Heritage(Orc)
11th Improved Stalwart
13th Extra RP
15th Extra RP
17th Resilient Brute
19th Ferocious Tenacity
F1 Imp Unarmed, Crane Style
F2 Power Attack
Rage Powers
2nd Reckless Abandon
4th Animal Fury
6th Dragon Totem 1
8th Dragon Totem 2
10th Dragon Totem 3
12th Guarded Life
13th Greater Guarded Life
14th Supersition
15th Witch Hunter
16th Strength Surge
18th Spell Sunder
Torq of Lionheart Fury grants you Fearless Rage Power
Helm of Fearsome Mein grants you Intimidating Glare Rage Power
Mythic Feats
1st Power Attack
3rd Toughness
5th Dual Path-Champion
7th Eldritch Heritage(Orc)
9th Open
Mythic Tier Powers
1st Fast Healing 1
2nd Armored Might
3rd Legendary Weapon 2
4th Fast Healing 2
5th Mythic Rage
6th Legendary Weapon 2
7th Fast Healing 3
8th Open
9th Legendary Weapon 3
10th Mysthic Resolve
Some explanations.. You can only access legendary weapon abilities at a rate of 1/tier.. You get 3 points to spend when you take it, so it's pointless to take it before 3rd tier as you wouldnt be able to use all of its abilities.. Same goes for 6th and 9th as you need to higher tiers to access the abilities you get from the Legendary Weapon points..
As you can see you have an open mythic feat and tier ability and some of the later normal feats are certainly changable.. Have you considered the deathless initiate feat chain?
Any quesitons or comments?

Walter das Sombras |

It is indeed your call on who is selected, but I would apprciate it if everyones save Walter's opinions were considered, which im sure they are, thanks.. lol..
Does that mean you don't love me anymore?
So, let's shot the signal and hold our ground on the third level, then? We can block the door to the second level, but certainly they will find a way to burst it open in the hour they got. If we manage to avoid the arrows coming from the wall we can hold the third floor and wait until the army arrives. Is that our plan?

WerePox47 |

No Walter, I still love u..
That's what im thinking yea.. We barricade the hell outa the 2 entrance to the 2nd level, wipe the 3rd level clean, and turn the siege weaponry back on the keep.. Or at the very least hold the 2nd floor till backup arrives.. We just gotta make sure the portcullis and drawbridge are open when Fireaxe arrives..
Btw you need to update Halara to 3rd level.. Void said we could easily find a place to rest and recover before searching the ruined city.

Thorst Worten |

The point of greater eldritch was the abilities it gave me. Touch of rage is kinda not worth it if that was all i wanted. Inherent strength bonuses and large size for minutes per day per level(with more lovely bonuses). If i can get a charisma headband im a scary beast. I did look at deathless but all that fighting at neg hp isn't too attractive. That's why i didn't go guarded life either.

Valkyrie Stormseeker |

Mythic eldritxh heritage gives u improved and greater benefits.. All u need is the first eldritch heritage and mythic will give u the rest at -2 caster level.. So u get the 3rd, 9th and 15th ability from it.. Its awesome..

Halara |

So, my opinion on the applications so far:
- Player/Character - Class:
- Ashe/Abdul-Azim Usama Samad - Aasimar Dervish 3
- Bane88/Aaron Malleus - Human Sorcerer 3 (celestial - evocation)
- Endoralis/Derrik Grunsweld - Human Alchemist 3 (granadier)
- Saltykid/Othello Bonmarlo - Human Paladin 3 (Divine Hunter - Ranged)
- Ellix/Nerevost Limuna - Half-Elf Slayer 3 (whip user)
- Cosmic Dream Lord/Ophelia Iestelle Glinathir - Elf Wizard 3 (Controller/Conjurer)
- Papa-DRB/Gabriel Worldwalker - Aasimar Cleric 2/Bard 1 (going MT)
- Dunmuir/Rinfos Yornifus - Human Oracle 3 (Battle - Reach Weapon focus)
I would go with the Wizard and the Granadier. The paladin is ok but we're mostly chaotic... I don't think that would work but that's just me...

Valkyrie Stormseeker |

The paladin would deff be more stroke in the long run, but as of now i agree with the alchemist and the wizard.. Perhaps some more will apply..
The rebuilt slayer stands out better now too. Weapon master archers are very powerful.. Ive seen it first hand in a real life RotRL.. By 13th level he never missed, with any attack, and did around 125-150 a round without crits..

Nerevost Limuna |

The paladin would deff be more stroke in the long run, but as of now i agree with the alchemist and the wizard.. Perhaps some more will apply..
The rebuilt slayer stands out better now too. Weapon master archers are very powerful.. Ive seen it first hand in a real life RotRL.. By 13th level he never missed, with any attack, and did around 125-150 a round without crits..
Assuming the same is true for Nerevost, and it will be - his damage per round at level 13 will be ~477; on average. No crits.

Valkyrie Stormseeker |

Whoa.. Im no cheating..
Str 13 = 3 points
Dex 18 = 10 points, +2 race
Con 14 = 5 points
Int 18 = 10 points, +2 race
Wis 13 = 1 points, +2 race
Cha 7 = -4 points
I traded my SLA for +2 int.. I asked if it was cool.. "Pokes tongue at Walter"

Halara |

Level 3 Magus:
HP: 1d8 ⇒ 7 so (7+2)=9+21= 30 total
Saves: +1 Fort/Reflex
BAB: +1 (+2 total)
Feat: Weapon Focus (Fauchard)
Skills x6: +1 Perc, +1 Know Nature, +1 Spellcraft, +1 Survival, +2 Diplomacy
Spells: +2 2nd
Extra: NOthing.
Preparing Masterwork Transformation tomorrow. I can prepare one more if anyone wants it.
I'm good to go.

Valkyrie Stormseeker |

Well it seems that the recruitment has stalled.. With that in mind out of the ones that submitted I would think further on:
- Endoralis/Derrik Grunsweld - Human Alchemist 3 (granadier)
- Saltykid/Othello Bonmarlo - Human Paladin 3 (Divine Hunter - Ranged)
- Ellix/Nerevost Limuna - Human Fighter 3 (Weapon Master - Ranged)
- Cosmic Dream Lord/Ophelia Iestelle Glinathir - Elf Wizard 3 (Controller/Conjurer
- Treefolk/Harlod McSavrock - Aasimar Oracle 3 (Lots of Heals/Fire Damage)
The only one that I would for sure put my vote to is the Wizard.. She's well built and fills a role that we will desperately need later on.. Her player is a little light on post being ~1000 though..
How do you feel about being the main healer Halara? Do you think with another off healer such as the alchemist/pally that we would be ok? If not that life oracle is looking mighty tasty.. His player barely has had 100 posts though and was completely absent the first 4 months of this year.. I dunno if i want a vanisher, then we have replace him too..
The fighter(weapon master) is the same way.. Not even 200 posts and was out for several months before returning..
The alchemist would fill a duel role of ranged and additional arcane support/healy support and could hand out elixurs if the right discovery was taken.. His player is just shy of 2k posts, so not to bad..
The paladin is again a well built ranged attack and would prob have the highest potential damage output later on, but again his player is post light with barely 100 posts..
With that in mind i would put my votes for Ophelia, Wizard 3 and Derrick, Alchemist 3..

Halara |

I don't have a problem being the main healer, and could prepare everything I have to heal, but again, that's not much, since I'm based on the druid list and the Cure spells are always one level too late.
BUT, they will be giving the Shaman a specific spell list, mixing Druid and Cleric's list to make something unique, BUT I don't know if that will have cure spells either.
They certainly made a mess with the Shaman, since I have abilities like the Maximized Healing 4 times a day, but don't have many cure spells to use that with...
I could swap for a life or battle oracle without much effort, if we need it after all, cause fighting demons without a real healer is tough! Exclusive healers empower the party much more than a simple fighter would.

Treefolk |

I'm a lurker not a vanisher! Also everyone has to start somewhere, right? :D
Now let's play chase the spy! *flees*

Harlod McSavrock |

The dawn comes and all who live must face her judgement!
Who else is loving Inner Sea Gods? Awesome book <3
So with us 3 being added to the party we've ended up with:
Nerevost Limuna - Ranged Physical DPR
Ophelia Iestelle Glinathir - Control Caster
Myself - Healer
Halara - Melee DPR/Combat Healer
Thorst - Hits things with sharp/pointy things (looking at your character sheet, your rage HP is two lower then what it should be at three hit dice)
Valkyrie - DPR, bzzzzt.
I'm going to be looking to tether myself to Thorst, Valkyrie and Halara primarily (akin to Shield other, increases AoE healing efficiency by at least 2 if I'm taking some of the damage). The tether has a range of Medium so unless you're charging at 100+ feet, we should be okay in that department.
The spell reaches as far as 100 feet + 10 feet per caster level.
Anyways, I look forward to running with you all!

Halara |

Who else is loving Inner Sea Gods? Awesome book <3
Thorst - Hits things with sharp/pointy things (looking at your character sheet, your rage HP is two lower then what it should be at three hit dice)
I have not read the book, yet, but I'll take a look.
Thorst has not updated his status line, yet.
Hey Void please guide me regarding how we're dealing with the treasure (for what we have acquired and what the other party members are bringing).

Harlod McSavrock |

Well I was creeping through his profile (which is updated to level 3) and noticed that the hp in brackets (which I assume is rage hp) was 34 (base hp is 30) when it should be 36 (3HD, +4 con, 6 HP gained).

Thorst Worten |

And i'm good to go lovelies. I like nice HP rolls.
Level 3 Barbarian(fighter level next level)
+10+3(CON)+1(FCB) = +14hp
+1 BAB
+1 REF
+1 WIL
+1 FEAT(Diehard)
+4 skills
+ Extreme Endurance(Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.
I'm just not too sure what extra loot I have beyond the piece of armour, shield and sword.

Valkyrie Stormseeker |

Ive seen it before, it looks nice.. I just hope its not blocked at work.. I assume the non-red one is the one with the dagger?

Harlod McSavrock |

So just a quick question or two that I haven't found information on yet:
-Where should we discuss tactics, discussion, OOC in gameplay? or?
-How soon should we be prepped for mythic things (this week, 1 month, etc)?
Will you (Void Dragon) need more information on back stories for later on or should we not worry about that?
-Anything (class, books, etc) straight up banned?
-Is there anyway for spell effect images in Dungeon Grid. I ask not only for myself but for our other casters, it seems it would be easiest to have people be able to drop spell effects rather then calling out grid/tile numbers (especially for spells that originate from grid intersections as opposed to grid squares).
ummm....probably a few more knocking around, I'll ask when I think about them.
And yes, I'm "that guy". I will browse all of your character sheets, looking for cool tricks, awesome ideas and errors. Call me a creeper, call me a researcher, call me that guy in the bushes!

GM Void Dragon |

1) I find that discussing tactics can work wherever the party wants to. Before you three joined tactics was mainly discussed in the gameplay tab in OOC but maybe you all will change that.
2) The time for Mythic will depend on the speed of the posters but I would place it around 2 months from now since you get your first mythic tier at the end of book 1 and you guys are around 1/3 of the way through the book right now.
3) Besides gunslingers and synthesist summoners I will also add no third party classes. Also if you are going to use something that has been recently published I would like you to ask first that way I can take a look at it to see if I need to change/ban it based on balance reasons.
4) I have seen that you can create an aura around mini's by right clicking and going to the aura tab but that really only helps when you know you will be centering a spell on an actual mini.

Harlod McSavrock |

Well could you just have a selection of various clouds/etc that we could drag about? I mean for a 10x10 we'd need 4 circles with GLITTERDUST or w/e across them that we could duplicate/delete as needed.
Another though would just be a series of spell tokens with sequential labels; A, B, C, D, E, F, G, etc. Each time we use an AoE spell, we just tag it A: Obscuring Mist, BBEG. B: Glitterdust, Harlod and so forth. I know I'll need at least the glitterdust AoE more then once and the Conjuration wizard will want AoEs as well :P

Harlod McSavrock |

I played with the auras some, will probably use those for channel distance and buff distance (turn on for a turn when I'm buffing, turn off next turn just to ensure everyone is aware of who's being healed/who isn't.

Valkyrie Stormseeker |

I dunno about yall but i dont want Vlad sitting in limbo till he finishes the 2nd book, which could take forever.. I vote we look for another gm if it's not finished soon..