GM Turmoil's MotFF (Inactive)

Game Master ckelley83

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Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"If I had gotten into the musketeerrs, I'd just shoot it frrom therre", Renardagnan complains, pointing at the spider's nest with his rapier.

He walks out, and watches with interest as Freydis knots the rope.

"Climbing up a rrope, to surrprrise ourr enemies, and rrescue the poorr victim? This is so herroic!"

The Exchange

Male Human Telekineticist 4/Sorcerer 1 | HP 47/47 (5NL) | AC 14 22 T 14 FF 10 18 | F+9 R+9 W+9 | Perception +10 +12| Init +5 | CMB +1 | CMD 15

Zandu, obviously quite pleased with himself and trying not to show it, responds to his companions "I can try, though it may be too heavy." Once the rope is prepared, Zandu will go with the others outside and attempt to move the grapple up to the higher level.

My max weight limit on basic telekinesis is 5lbs. The grapple itself is less than that, and that is what I'm actually moving, but the addition of the rope would make the combined weight more than 5lbs. GM's choice whether this should work or not.

Dark Archive

Goblins|| ...||Heresy

After Freydis takes a minute or so tying several knots in her rope, Zandu continues to amaze the group by perfectly placing the grapple with his telekinetic powers. With the help of the rope and the piles of rubble, you all easily climb the ragged remains of the east wing’s walls. You now find yourselves among the crumbling remains of a room that now serves as an open landing with doors in the northwest and southwest walls.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork scrambles up the rope with little effort. No doubt this is due to the many years spent climbing the ropes while shipboard. Once on the second level he scans the the room. He steps up to the northwest door and listens to it.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

Dark Archive

Goblins|| ...||Heresy

Cork puts his ear to the southern door to listen for signs of life within, but doesn't hear a sound.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

"I don't hear anything on the other side of this door. Let me check for magic just in case, but then I think it's safe to head this way." He casts detect magic on the door to see if there is a magic trap or ward on it.

Sorry, should have included that in the first post...

Dark Archive

Goblins|| ...||Heresy

After thoroughly studying the door, he determines it to be a mundane, wooden door. Probably oak.

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

Freydis invokes a protective ward as they prepare to enter the sealed portion of the tower. "Be careful that the wall doesn't come down on you."

Cast Reistance on self: +1 to saves

Silver Crusade

Female Half-Orc Warpriest/1 (HP 10/10 | AC:18 | T:12 | FF:16 | CMB: 4 | CMD:16 | Fort:+5(+1) | Ref:+4 (+1) | Will:+6 (+1) | Init:+6 | Perc: +3 | Speed 30/20)

Still picking the fibers of the spider web off of herself, Murdoth creates her own ward on herself, and pushes against the door. "Make haste my new companions for a rescue must be swift"

Cast Resistance on self

Strength on Door:
Strength Check: 1d20 + 4 ⇒ (19) + 4 = 23

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan strugges up unprofessionally, then moves next to Murdoth and the door, weapon ready.

"Open the doorr, my delicate flowerr, I am rready to engage!"

The Exchange

Male Human Telekineticist 4/Sorcerer 1 | HP 47/47 (5NL) | AC 14 22 T 14 FF 10 18 | F+9 R+9 W+9 | Perception +10 +12| Init +5 | CMB +1 | CMD 15

Having retrieved his coin from the body of the fallen spider (and cleaned it of the resulting spider gunk), Zandu now waits toward the back of the group on the second-floor landing, once more fiddling with his coin, waiting for the next challenge.

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

After scrambling up the rope himself in not the most graceful of fashions, Remmy flexes claws a bit, ready for whatever craziness might come through the door.

Dark Archive

Goblins|| ...||Heresy

As Murdoth puts her shoulder into the door, the unlocked door easily gives way and she almost stumbles into the room. Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor. In the back corner of the room sits a dog-sized lizard with two horns, one on either side of its head, and green scales that crackle with sparks of lightning. The lizard looks towards the party but stands its ground, a small ball of electricity forming on its tail.

Initiative:

Freydis: 1d20 + 5 ⇒ (17) + 5 = 22
Zandu: 1d20 + 4 ⇒ (12) + 4 = 16
Murdoth: 1d20 + 6 ⇒ (15) + 6 = 21
Cork: 1d20 + 7 ⇒ (20) + 7 = 27
Renardagnan: 1d20 + 6 ⇒ (17) + 6 = 23
Remmy: 1d20 + 1 ⇒ (5) + 1 = 6
Lizard: 1d20 + 6 ⇒ (14) + 6 = 20

Round 1

Cork
Renardagnan
Freydis
Murdoth

==============================
Lizard
==============================
Zandu
Remmy

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork steps through the doorway and stays close to the wall, as far away from the crackling lizard as he can. He draws his cutlass as he moves and uses his stored arcane power to enhance the weapon. With his left hand he touches the flat of his cutlass's blade and mutters a quick incantation. The blade itself begins to glow with a vibrant light.

Arcane pool point to my the cutless +1 (for 1 minute), and light spell on the blade just for light and special effects.

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

Freydis stomps through the doorway and past Cork, her spear at the ready. "If only I had prepared an offering," she muses as she passes. The woman's eyes turn black as night and her hair turns silver as she speaks in a tongue not of this world.

Sparkling stars swarm around the horned lizard, making it easy to see and obscuring it's vision.

Stardust: Lizard can't benefit from concealment and takes a -1 penalty to attack rolls and sight-based perception checks. No save. Lasts until Freydis' next turn.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Can we drrive this beast off too? Let's see! En garrde, lizarrd!

Renardagnan enters the room, positioning himself between the women and taking a guard stance.

Again, ready action to attack if the creature comes to reach. Parry & Riposte if it attacks.

Rolls:

Ready Attack Rapier: 1d20 + 6 ⇒ (10) + 6 = 16
Damage (piercing): 1d6 ⇒ 5
Parry: 1d20 + 6 ⇒ (19) + 6 = 25
Riposte Attack Rapier: 1d20 + 6 ⇒ (7) + 6 = 13
Damage (piercing): 1d6 ⇒ 4

Silver Crusade

Female Half-Orc Warpriest/1 (HP 10/10 | AC:18 | T:12 | FF:16 | CMB: 4 | CMD:16 | Fort:+5(+1) | Ref:+4 (+1) | Will:+6 (+1) | Init:+6 | Perc: +3 | Speed 30/20)

Murdoth being slightly stunned by her push on the door stumbles forward out of the doorway. She finally funds her footing, and readies her Scimitar for an attack on the beast if it comes within her range.

rolls:

Attack vs AC: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

Goblins|| ...||Heresy

The Pathfinders beging to move into the room, but all keep their distance from the lizard and it's crackling tail. Cork lights up his blade to compete with the glowing tail while Freydis surrounds the creature with shimmering lights. The lizard doesn't move though, and holds it's ground, continuing the Mexican standoff.

Round 1/2

Cork
Renardagnan
Freydis
Murdoth

==============================
Lizard
==============================
Zandu
Remmy

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy looks at each of his companions as they stand in the Mexican standoff with the oversized lizard.

Q-quite the p-predicament. I d-d-don't suppose anyone feels like just s-shooting it perhaps? Z-zandu? If it t-tries to eat me, please k-k-kill it.

Remmy moves along the wall, inching closer while pulling some meat rations from his pack.

Here s-sparky... nice lizard... bet you'd taste extra good with a d-dry r-rub...

He tosses it to the lizard, hoping to appease the thing.

This is going to end so badly...
Handle Animal: 1d20 - 2 ⇒ (15) - 2 = 13

The Exchange

Male Human Telekineticist 4/Sorcerer 1 | HP 47/47 (5NL) | AC 14 22 T 14 FF 10 18 | F+9 R+9 W+9 | Perception +10 +12| Init +5 | CMB +1 | CMD 15

Zandu will nod once at Remmy as he moves into the room, and will stand at the ready with his coin hovering above his hand, spinning slowly.

Ready an action to use telekinetic blast against the beasty if he tries to attack Remmy or anyone else in the room. By the way, is there any additional clutter or debris in the room? Any containers that look like they might fit over the beast?

If that happens:

Zandu clenches his fist, and his coin flies forward with great speed toward the beast.
Attack, PBS: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage, PBS: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

"I'm not sure it is safe to leave it behind us." Her eyes return to their natural color as the motes of light fade around the lizard. She readies her spear to defend herself as she moves across the room to the opposite door.

Move Action: Move 10 ft.
Standard Action: Ready to Attack with spear, any enemy

Readied Attack:
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan moves toward the other door, still ready to attack if the creature comes closer. He begins to snarl and show his teeth, but drops back to neutral expression when Remmy throws the food.

"Maybe we could befrriend it and get a pet?"

Still, ready attack if it comes to range, parry&riposte if hit

Spoiler:

Ready Attack Rapier: 1d20 + 6 ⇒ (1) + 6 = 7
Damage (piercing): 1d6 ⇒ 1
Parry: 1d20 + 6 ⇒ (16) + 6 = 22
Riposte Attack Rapier: 1d20 + 6 ⇒ (2) + 6 = 8
Damage (piercing): 1d6 ⇒ 6

Silver Crusade

Female Half-Orc Warpriest/1 (HP 10/10 | AC:18 | T:12 | FF:16 | CMB: 4 | CMD:16 | Fort:+5(+1) | Ref:+4 (+1) | Will:+6 (+1) | Init:+6 | Perc: +3 | Speed 30/20)

Looking back and forth, Murdoth is unsure what to do, so continues the standoff glancing back and forth between her allies.

Ready attack if within reach

rolls:

Melee attack vs AC: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

"Well, if this guy doesn't attack us I'm ok with just moving on past." Cork keeps a wary eye on the lizard and moves closer to the door. He prepares himself to swing at the lizard if it appears to be attacking.

CG alignment just isn't going to provoke an attack unless there's a reason...

Dark Archive

Goblins|| ...||Heresy

Remmy tosses some rations at the lizard, hoping that the tactic that worked with the wolves will work here. It looks at the rations, tongue flicking in the air, but otherwise ignores them. The party moves closer to the other doorway, but the lizard continues to stand its ground.

Round 2/3

Cork
Renardagnan
Freydis
Murdoth

==============================
Lizard
==============================
Zandu
Remmy

Is someone opening the door?

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy continues to walk up to the lizard, veeery slowly and trying to not spook it. Once he reaches it, he calls out to everyone else,

n-now!

With that, he reaches out to touch the lizard, dark energy flowing from the tome on his belt through his hands!

Will 14 for resist inflict light wounds
Inflict light Wounds touch: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

"Now? Remmy!" she turns, hand inches from the door. "Oh, clouded skies!"

The Exchange

Male Human Telekineticist 4/Sorcerer 1 | HP 47/47 (5NL) | AC 14 22 T 14 FF 10 18 | F+9 R+9 W+9 | Perception +10 +12| Init +5 | CMB +1 | CMD 15

Zandu's eyes widen in surprise as Remmy calls for the attack, but he still responds quickly, clenching his fist, and his coin flies forward with great speed toward the beast.
Attack, PBS: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage, PBS: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Sorry guys, I thought this was the plan. Oh well, Remmy had his eyes firmly fixed on the lizard, not where everyone else was going.

Silver Crusade

Female Half-Orc Warpriest/1 (HP 10/10 | AC:18 | T:12 | FF:16 | CMB: 4 | CMD:16 | Fort:+5(+1) | Ref:+4 (+1) | Will:+6 (+1) | Init:+6 | Perc: +3 | Speed 30/20)

Seeing Remy move, Murdoth responds to her innate need to protect her allies. She moves into attack position and swings at the beast. "Begone foul beast" she shouts

rolls:

Attack vs AC: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Well, NOW it surrely is angrry. Attack!" Renardagnan calls and rushes to help his companion. He stabs the electric beast, then waits for its counterattack.

Attack Rapier: 1d20 + 6 ⇒ (4) + 6 = 10
Damage (piercing): 1d6 ⇒ 3

Parry&Riposte:

Parry: 1d20 + 6 ⇒ (16) + 6 = 22
Riposte Attack Rapier: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (piercing): 1d6 ⇒ 3

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

"Well, there goes that." Cork says sourly. He turns points a hand towards the lizard and a icy ray of frost shoots towards it.

Ray of frost: 1d20 + 1 ⇒ (17) + 1 = 18 ranged touch attack
damage: 1d3 ⇒ 1

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

Unable to find a clear shot into the melee, Freydis guards the door.

Ready Action: Attack

Spoiler:
Readied Action
Attack: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Someone moved me up to the lizard. I meant to stay back by the wall.

Dark Archive

Goblins|| ...||Heresy

Will: 1d20 ⇒ 10

While the others decide it best to give the lizard its space, Remmy charges in to deliver some pain. Before he can reach out to deliver his spell, he's met with a jolt of electricity, though he's able to shake off some of it. Zandu quickly reacts and sends a coin flying, though it bounced off the wall harmlessly. Cork sends an icy ray at the lizard, freezing a section of its leg. Ren and Murdoth both swing with their blades and miss, while Freydis stands back and wait for a clear shot. The lizard's tail begins to crackle with lightning once more, and zaps the ratling yet again, after backing into the corner.

Readied Shock vs Remmy: 1d8 ⇒ 6
Reflex: 1d20 + 1 ⇒ (20) + 1 = 21

Shock vs Remmy: 1d8 ⇒ 2
Reflex: 1d20 + 1 ⇒ (5) + 1 = 6

Round 3/4

Cork
Renardagnan
Freydis
Murdoth

==============================
Lizard (-7)
==============================
Zandu
Remmy (-5 NL)

GM: 1d20 ⇒ 9
GM: 1d6 ⇒ 6

The Exchange

Male Human Telekineticist 4/Sorcerer 1 | HP 47/47 (5NL) | AC 14 22 T 14 FF 10 18 | F+9 R+9 W+9 | Perception +10 +12| Init +5 | CMB +1 | CMD 15

Frowning slightly at his miss, Zandu focuses his energy once more, this time on the closest piece of debris. It goes flying toward the lizard, but once again shoots past the beast, causing Zandu's frown to deepen.

Attack, PBS: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage, PBS: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

She watches as the battle seems to go poorly. Her brow furrows in thought, and then the lizard creates an opening. She charges forward, spear lowered to skewer the magical lizard.

Attack, Charge: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 3 ⇒ (8) + 3 = 11

Full Round:Charge Attack +2 to hit, -2 AC (to 13) until next turn

Silver Crusade

Female Half-Orc Warpriest/1 (HP 10/10 | AC:18 | T:12 | FF:16 | CMB: 4 | CMD:16 | Fort:+5(+1) | Ref:+4 (+1) | Will:+6 (+1) | Init:+6 | Perc: +3 | Speed 30/20)

Murdoth, annoyed at the lack of efficiency with her party steps forward and attacks.

rolls:

Attack vs AC: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy's hair stands on end and he shakes himself as sparks fly from his whiskers. Hissing, he turns into a ball of fury, claws slashing and his tail whipping forward in anger, the sharp blade on the end slashing forward like a stinger.

Claw 1: 1d20 + 5 ⇒ (11) + 5 = 16
Claw 1 damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw 2: 1d20 + 5 ⇒ (13) + 5 = 18
Claw 2 damage: 1d4 + 4 ⇒ (4) + 4 = 8
Tailblade: 1d20 - 1 ⇒ (11) - 1 = 10
Tailblade damage: 1d2 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

"Oh well, in for a copper in for a gold piece," Cork mutters to himself. He strides forward purposefully with his cutlass in hand. As soon as he's in reach he swings swiftly at the lizard. Unfortunately he slips on the wet surface which causes his balance to be off. The swing goes wide.

cutlass: 1d20 + 2 ⇒ (2) + 2 = 4

Dark Archive

Goblins|| ...||Heresy

Zandu sends another coin flying wide, while Remmy begins to tear into the lizard. His claws rend two thick chunks of flesh from the beast, and before it can send another shock his way, it collapses on the wet floor. Remmy stands over the lizard, breathing heavily and blood dripping from his fingertips.

Out of Combat!

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

"How are you holding up?" she asks the panting ratling, eyeing his fur as it stands on end.

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy twitches a bit and stutters even worse than normally, a few sparks jumping from whisker to whisker like a Jacob's ladder.

t-t-t-that was a r-r-rather unp-p-p-pleasant exp-p-p-perience.

He holds up the chunk of lizard flesh in his paw and nibbles at it. His eyes widen and he gives a smile.

T-though I will s-say, the meat has t-tangy zest to it... will go great with some c-c-carrots.

He sighs and looks down the lizard with a sad face.

I as-s-s-sume we d-don't have t-time for a p-proper butchering... oh well.

He reaches into his pack and pulls out two sheets of parchment and lays them down before slashing off several chunks of the lizards flesh with his claws, then wrapping them quickly in the paper and tying with some twine. He then quickly stuffs them in his pack, and retrieves the ration he had tossed earlier and shoves it into his pack as well.

S-sorry for the delay everyone!

His whiskers spark again and he rubs them irritably.

T-Thankfully, s-seems only I s-suffered from my ill t-timing. Let us hurry and save our lost friend.

Silver Crusade

Female Half-Orc Warpriest/1 (HP 10/10 | AC:18 | T:12 | FF:16 | CMB: 4 | CMD:16 | Fort:+5(+1) | Ref:+4 (+1) | Will:+6 (+1) | Init:+6 | Perc: +3 | Speed 30/20)

"I'd much rather see a creature fall to my blade rather than ingest them, but to each their own." Murdoth says.

"I agree that we much give haste to find our friend."

Murdoth advances to the door, casts a quick spell resistance , and proceedes to open the door.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

"Remmy, I'll try one of those steaks later." Cork smiles back over his shoulder as he turns and follows Murdoth to the door.

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Well, not a pet then. Maybe a carrpet? Renardagnan says and pokes the remains of the beast a couple of times with his rapier.

He moves to the door with Murdoth, and readies himself for battle again.

"Go on, mylady, I'm prreparred.

Dark Archive

Goblins|| ...||Heresy

As soon as Murdoth opens the door, you can smell a fetid stench, as if someone hadn't bathed in years. She sees two lizardmen staring back at her as they are in the middle of preparing their weapons for combat. Their frames resemble that of a cave lizard, with long tails and crests on their heads and backs, with dull gray scales covering their body.

Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

Initiative:

Freydis: 1d20 + 5 ⇒ (7) + 5 = 12
Zandu: 1d20 + 4 ⇒ (13) + 4 = 17
Murdoth: 1d20 + 6 ⇒ (6) + 6 = 12
Cork: 1d20 + 7 ⇒ (18) + 7 = 25
Renardagnan: 1d20 + 6 ⇒ (7) + 6 = 13
Remmy: 1d20 + 1 ⇒ (11) + 1 = 12
Trogs: 1d20 + 1 ⇒ (2) + 1 = 3

Round 1

Cork
Zandu
Renardagnan
Freydis
Murdoth
Remmy (-5 NL)

==============================
Red
Blue

Everyone needs to make a DC 11 Fortitude save or be sickened

The Exchange

Male Human Telekineticist 4/Sorcerer 1 | HP 47/47 (5NL) | AC 14 22 T 14 FF 10 18 | F+9 R+9 W+9 | Perception +10 +12| Init +5 | CMB +1 | CMD 15

Having retrieved his coin from next to the wall, Zandu has been going through his exercises with it once more, as if trying to take out his frustration from his misses on the coin itself. As soon as the presence of more enemies make themselves known by their foul stench, Zandu immediately moves in, eager to prove himself once more.

Fort: 1d20 + 5 ⇒ (8) + 5 = 13

As the smell hits him, he flinches, but it doesn't slow him. He takes up position just on their side of the door, trying to keep out of the path of his fellows, and once more fires his coin. It goes zipping off through the open door toward the blue lizardman.

Attack, PBS: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage, PBS: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy gasps at the smell coming from the lizards.

fort: 1d20 + 3 ⇒ (8) + 3 = 11to close!

Gagging, he stumbles up closer to the door and presses his back against the wall. He holds his nose and mumbles...

Heavens b-be merciful that STENCH! My poor nose... I... ugh... It smells like a t-tannery mated with a j-jackfruit!

He glances at his friends.

If someone could k-kill those things, it'd be ap-preciated!

He seems hesitant to move any closer than the doorway.

Poor remmy has scent, so can smell those things at 90 feet now that the door is open.

Silver Crusade

230524-16 | Female NG Human (Ulfen) Shaman 1.0 | HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance , Vermin Repellent (4 hours)

Fortitude: 1d20 + 3 ⇒ (7) + 3 = 10

Freydis' eyes begin to water as she marches into the armory. Her lungs burn with each breath inside the fetid room, but she presses forward to engage one of the gray lizard men. She feels too ill for a plucky challenge as she thrusts forward with her spear.

Spear Attack: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 3 ⇒ (7) + 3 = 10

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