Solveig Ayrdahl

Freydis Lunskalla's page

49 posts. Organized Play character for Blake's Tiger.


Full Name

Freydis Lunskalla

Race

| HP 4/11 | AC 15 T 11 FF 14 | F +2 (3) R +1 (2) W +6 (7) | CMD 15 | Init +5 | Perc +6 SM +6 | Active Conditions: Resistance

Classes/Levels

, Vermin Repellent (4 hours)

Gender

230524-16 | Female NG Human (Ulfen) Shaman 1.0

Size

M

Alignment

Neutral Good

Languages

Taldane (common), Skald, Orc

About Freydis Lunskalla

Freydis Lunskalla
Female human shaman (animist) 1.0
NG Medium humanoid (human [Ulfen])
Init +5; Perception +4, Sense Motive +4
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 dexterity)
HP 11 (1d8+3)
Fort +2, Ref +1, Will +6
OFFENSE
Speed 20 ft (armored) (30 ft base)
Melee spear +2 (1d8+3, 20x3, range 20 ft) or club +2 (1d6+2, 20x2) or dagger (1d4+2, 19x2)
Ranged sling +1 (1d4+2, 20x2, range 50 ft)
STATISTICS
Str 14, Dex 12, Con 14, Int 12, Wis 18, Cha 7
Base Atk +1; CMB +4; CMD 15
Shaman Spells (caster level 1st; concentration +5)
1st bless, cure light wounds (1d8+1), speak with animals(b)[/s]
0th light, resistance, stabilize

Feats:
Improved Initiative
Respectful Prey (HHH)
Alertness (Familiar Granted)

Skills:

Acrobatics +1*
Bluff +0
Climb +2*
Diplomacy +11 (1 rank + 3 cs + 1 INT + 3 familiar + 1 trait + 2 racial)
Disguise -2
Escape Artist +1*
Heal +4
Intimidate -2
K: Nature +5
K: Planes +5
K: Religion +5
Perception +6
Sense Motive +6
Stealth +1*
Survival +8
Swim +2*
*ACP -3 applies

Traits:
Clever Wordplay [Diplomacy] (Social)
Ease of Faith (Faith)

[b]Languages
Taldane (Common), Skald, Orc
SQ silver tongued, heavens spirit
Combat Gear spear, dagger, club, sling, sling bullets (10), hide armor, holly & mistletoe
Other Gear backpack, flint & steel, rope (silk, 50 ft), soap, grappling hook (common), earplugs, chalk, (2) vermin repellent, (2) alchemist’s fire, respectful ingredients (30 gp)
Load: 53.5 lbs/58 lbs (Light)
Coins 21 gp, 8 sp, 5 cp
SPECIAL ABILITIES
Silver Tongued (Ex): Can improve attitude up to 2 steps rather than 1 step
Respectful Prey (Ex): (7/7) Create an offering (5 minutes to create, stays good for 8 hours) worth 5 gp x CR to improve a non-humanoid’s attitude by 1 step, even if it does not eat. Duration 1 hour. Save: Will Save vs. DC14
Spirit Ability (Stardust) (Sp): (0/3) As a standard action, causes stardust to materialize around one creature within 30 feet. Target cannot benefit from concealment or invisibility and takes a -1 penalty to attack rolls and sight-based perception checks. Duration 1 round. Save: None