GM Turmoil's MotFF (Inactive)

Game Master ckelley83

Map

Balenar Forsend:
Male human bard 3
CG Medium humanoid (human)
Init +2; Senses Perception +5

Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 13
Fort +1, Ref +5, Will +2; +4 vs. bardic performance, language dependent, and sonic

Offense
Speed 30 ft.
Melee mwk rapier +4 (1d6+1/18-20)
Ranged shortbow +4 (1d6/x3)
Special Attacks bardic performance 17 rounds/day
(countersong, distraction, fascinate [DC 14], inspire
competence +2, inspire courage +1)

Spells Known (CL 3rd; concentration +6)
1st (4/day)—cure light wounds, expeditious retreat,
lesser confusion (DC 14), sleep (DC 14)
0 (at will)—daze (DC 13), detect magic, ghost sound (DC 13),
light, prestidigitation, read magic

Statistics
Str 12, Dex 14, Con 10, Int 13, Wis 8, Cha 17
Base Atk +2; CMB +3; CMD 16
Feats Dodge, Extra Performance, Weapon Finesse
Skills Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge
(local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9,
Stealth +8
Languages Common, Draconic
SQ bardic knowledge +1, versatile performance (oratory)


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Dark Archive

Goblins|| ...||Heresy

Terril hits the swarming bats with alchemical acid, and dozens of them fall to the floor as their wings begin to melt. Sensing the threat, the bats engulf Terril in a whirlwind of little teeth and claws.

Swarm: 1d6 ⇒ 5 Plus bleed

Terril:
DC11 Fort save or be nauseated. And you can attempt a DC10 Heal check or be healed with a cure spell to negate the bleed.

You can also take an AoO if you're able to.

ROUND 1
Vulen (-2)
Terril (-5, Bleeding, DC11 Fort or nauseated)
---------------------------------------------------
Bats
---------------------------------------------------
Torrel
Goran (-1)
Laureglyn (-2)

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran steps up and calls to his goddess.

Great Sarenrae, bathr the beasts in your holy flame.

cast burning hands

burn hand: 1d4 ⇒ 2

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Fortitude: 1d20 + 4 ⇒ (1) + 4 = 5
Folio re-roll, 4 GM stars: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27 Much better...

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

On my turn, I'll draw my Holy Symbol and Channel Energy to heal, leaving the swarm out with Selective Channeling. (How do that even work?)

Channel Energy to Heal Living: 1d6 ⇒ 4

Dark Archive

Goblins|| ...||Heresy

Flames shoot forth from Goran's out strectched hands and singe more of the bats while Torrel asks for Saranae's blessing and she responds by healing the group.

ROUND 1 / 2
Vulen
Terril (-1)

---------------------------------------------------
Bats (-9)
---------------------------------------------------
Torrel
Goran
Laureglyn

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril exits the swarm while drawing another acid flask and lobs it at the bats.

Ranged Touch Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Scatter: 1d8 ⇒ 2

The flask lands east of the swarm, splashing it. (1 damage to the swarm)

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Still holding back.

Can't do anything

-Posted with Wayfinder

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

I can't really either.

Dark Archive

Goblins|| ...||Heresy

I was going to wait for Laureglyn but it doesn't look like she could help much anyways.

Terril misses with another flask but the splash still injures some bats. It scares them enough that the remainder scatter and fly away. Upon searching the room you find a potion of Cure Light Wounds but little else besides rubble.

Out of combat!

Same options as before, take the stairs or try climbing the rubble.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

"Lets keep going up the stairs"

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

sorry, didn't realize you were waiting for me...

"Up the stairs is fine with me... " Laureglyn states flatly. He draws his blade and readies for whatever waits up the stairs.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Aye...stairs...I'm not good with ropes.

Goran grips his weapon and heads up the stairs.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

"The stairs are fine with me."

Dark Archive

Goblins|| ...||Heresy

The group proceeds up the stairs to another door, but this time it is unlocked. As soon as you open it you see crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. You quckly realize why, as there are three more lizardmen, just like the others, resting on several of the beds.

Initiative:

Vulen: 1d20 + 6 ⇒ (8) + 6 = 14
Terril: 1d20 + 2 ⇒ (12) + 2 = 14
Goran: 1d20 + 1 ⇒ (7) + 1 = 8
Torrel: 1d20 + 4 ⇒ (15) + 4 = 19
Laureglyn: 1d20 + 2 ⇒ (4) + 2 = 6
Troglodytes: 1d20 + 1 ⇒ (12) + 1 = 13

ROUND 1
Torrel
Vulen
Terril (-1)

---------------------------------------------------
Red, Blue, Green
---------------------------------------------------
Goran
Laureglyn

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will base blue and swing, while tiger goes to red and bites.

atk blue: 1d20 + 4 ⇒ (6) + 4 = 10

dmg: 1d10 + 2 ⇒ (5) + 2 = 7

atk red: 1d20 + 3 ⇒ (15) + 3 = 18

dmg red: 1d6 + 3 ⇒ (1) + 3 = 4

-Posted with Wayfinder

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Dropping my scimtar once again to sieze the advantage, I'll hastily load a bullet and send it flying at one of the lizard men.

Sling vs Green: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

-Posted with Wayfinder

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril charges the blue scaled lizard man.

Attack, charge: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d10 + 6 ⇒ (9) + 6 = 15

Dark Archive

Goblins|| ...||Heresy

The group seizes the opportunity and rushes into combat against their foe. Vulen swings with his blade but only manages to smack one of the bunks, but his tiger manages to tear a chunk out the one with red eyes. Torrel sends a bullet flying into a wall, and the blue scaled lizard manages to just deflect Terril's blow. The other lizardman, with the green loincloth, runs through the nearby door to the southeast, shouting in a foreign tongue. The two remaining troglodytes take on their attackers, but their inexperience in combat clearly shows.

Draconic:
"Tulok, come quick! Manthings here to steal from us!"

Blue vs Vulen
Claw: 1d20 ⇒ 131d3 - 1 ⇒ (1) - 1 = 0
Claw: 1d20 ⇒ 51d3 - 1 ⇒ (1) - 1 = 0
Bite: 1d20 ⇒ 21d3 - 1 ⇒ (1) - 1 = 0

Red vs Tiger
Claw: 1d20 ⇒ 21d3 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 ⇒ 61d3 - 1 ⇒ (2) - 1 = 1
Bite: 1d20 ⇒ 91d3 - 1 ⇒ (2) - 1 = 1

ROUND 1 / 2
Torrel
Vulen
Terril (-1)

---------------------------------------------------
Red (-4), Blue, Green
---------------------------------------------------
Goran
Laureglyn

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

not home, can't see maps...any chance of chasing down and striking at the one that ran?

Dark Archive

Goblins|| ...||Heresy

Yeah you can catch up to him if you would like

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Laureglyn rushes after the fleeing trog and attacks to silence him.

to hit: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

to confirm: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
èxtra dmg if crits: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran moves beside the vicious cat to engage the westernmost lizardman.

on phone so cant move token....

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

finally home, and can see map - and realized can't charge to follow and attack, so just normal move and attack - take off the +2's to those rolls, so should be only 23 and 17 to hit.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Furious that the lizard man dodged his mighty charge, Terril takes a powerful swing at it.

Attack, PA: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Damage, PA: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13

If it drops, Terril will move down to Laureglyn.

Dark Archive

Goblins|| ...||Heresy

The magus catches up to the panicked lizardman and manages to cut its head clean off at the shoulders. Goran moves up to help out the tiger, while trog with the blue skin isn't able to deflect Terril's blow this time and it slumps to the floor. When Laureglyn enters the other room, she finds another lizardman, this one bigger and more mature than the others, standing over a brazier.

ROUND 2
Torrel
Vulen

Terril (-1)
---------------------------------------------------
Red (-4), Blue, Green, Black
---------------------------------------------------
Goran
Laureglyn

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will move to flank with tiger.

vulen: 1d20 + 6 ⇒ (2) + 6 = 8

dmg: 1d10 + 2 ⇒ (8) + 2 = 10

tiger bite: 1d20 + 5 ⇒ (14) + 5 = 19

dmg: 1d6 + 3 ⇒ (4) + 3 = 7

tiger claw: 1d20 + 5 ⇒ (7) + 5 = 12

tiger claw1 dmg: 1d4 + 3 ⇒ (3) + 3 = 6

tiger claw: 1d20 + 5 ⇒ (5) + 5 = 10

tiger claw2 dmg: 1d4 + 3 ⇒ (3) + 3 = 6

-Posted with Wayfinder

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

I'll try once more to sling the enemy to death, and miss horribly, though after it begins to sail, suddenly it seems as though the priest's luck might have changed.

Sling vs Red: 1d20 - 2 ⇒ (19) - 2 = 17
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Dark Archive

Goblins|| ...||Heresy

Torrel finally throws a bullet true and it hits right in the chest, just as the tiger gets the trog in it's jaws again and brings it down. The larger lizardman drops a charred rat into the brazier and rushes at Terril to slash with a claw but can't penetrate his chainmail.

Claw: 1d20 + 2 ⇒ (8) + 2 = 101d4 + 1 ⇒ (3) + 1 = 4

ROUND 2
Torrel
Vulen
Terril (-1)
---------------------------------------------------
Red, Blue, Green, Black
---------------------------------------------------
Goran
Laureglyn

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Laureglyn attacks the larger lizardman, glad to see he wasn't more deadly than his smaller kin.

to hit: 1d20 + 4 ⇒ (4) + 4 = 8
dmg if hits: 1d8 + 3 ⇒ (2) + 3 = 5

... unfortunately his grip on his sword isn't firm and it slips in his hand as he strikes, causing him to miss badly.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran take a swing at the lizardman in front of him.

Back to the rocks from which you come, worm!

attack: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (5) + 1 = 6

Dark Archive

Goblins|| ...||Heresy

Goran, the one in front of you was already down, so I'm going to say you moved in and attacked the last remaining one.

Laureglyn and Goran are both unable to connect with the older trog, who is obviously a little more experienced at combat.

ROUND 3
Torrel
Vulen
Terril (-1)

---------------------------------------------------
Red, Blue, Green, Black
---------------------------------------------------
Goran
Laureglyn

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril steps into a flanking position and unleashes hell on the larger lizard man.

Attack, flank, PA: 1d20 + 6 + 2 - 1 ⇒ (20) + 6 + 2 - 1 = 27
Crit confirm: 1d20 + 6 + 2 - 1 ⇒ (18) + 6 + 2 - 1 = 25

Damage, crit, PA: 2d10 + 12 + 6 ⇒ (5, 6) + 12 + 6 = 29

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Ahh...ok...my bad....and nice hit Terril! I think you got him...yikes!

Dark Archive

Goblins|| ...||Heresy

With a hefty swing, Terril cleaves the lizard creature in half at the waste before it can even raise a hand in defense.

Out of combat!

A brazier of glowing coals sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.

The room to the north of the bunkroom, has cracks in the walls and ceiling of this chamber have allowed rainwater to collect here, flooding the room and giving rise to a profusion of mold and fungus along the walls and ceiling. In the middle is the corpse of a dead frog, looking like a pincushion full of javelins. There is also a small jade statue of an angelic being lies among the rubbish under a broken table.

Upon searching the bodies, you find nothing of interest on the three young Troglodytes, or in the bunk room. On the much bigger one, you find a canteen etched with his name, Tulok, as well as a key ring. One of these keys opens the iron box in the room that holds a suit of masterwork studded leather armor, a masterwork buckler, a masterwork rapier, a shortbow with 15 arrows, a scroll of cure moderate wounds, a scroll of invisibility, a wayfinder, and a climber's kit.

You hear a muffled noise coming from the room to the northeast, but find the door locked. It's quickly unlocked by one of the keys though, and you find a closet sized room with a man huddled in the corner.

He holds his arm up as his eyes adjust to the light. "P-p-please enough. Let me go. I won't say a word, I swear!" His face slowly changes from fear to elation as he realizes you are not the Troglodytes. "Did the Society send you? Bah, that doesn't matter, just please release me. Have you any food or water? I have barely had anything in days. They talked of sacrificing me to some god of theirs and you got here just in time."

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Laureglyn pulls out a packet of rations and his waterskin and offers them to the man.

"Glad we got here before that dire event happened... I am Laureglyn and of the Society, yes.. might you share your name as well? And here is some food and water to slake your hunger and thirst. You have not eaten or drunk much if anything, so don't gorge, eat sparingly now and have more later or you will make yourself sick.. you may keep those, I will replace them when I get home."

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

As he hands over something to eat and drink, Ill walk over and take a knee, beginning a quick exam on the captive.

Heal: 1d20 + 7 ⇒ (8) + 7 = 15

-Posted with Wayfinder

Dark Archive

Goblins|| ...||Heresy

Though he has bruises covering his body from multiple beatings, he does not appear to have been tortured although he is obviously dehydrated and malnourished. He is down 6 HP

He graciously accepcts the rations and water from Laureglyn, and recounts the events as he eats. "My name is Balenar Forsend, and like you I am a Pathfinder. When I had heard rumors about a 'fallen fortress', I thought it would be the perfect opportunity to make a name for myself within the Society and came to investigate. That's when I discovered these brutish Troglodytes that had moved in were using it as a base of operations to waylay nearby travelers." He stands up and steadies himself against the wall as he tries to regain his wits. "Oh I know I shouldn't have come alone, but I was getting so tired of boring fetch assignments and wanted to prove I could handle more. If it weren't for you however, I most certainly would be dead with a day or two."

"I know I have shamed the Society but if you allow me, I would like to help you rid this place of these Troglodytes once and for all. Their leader lives on the top floor, though I've only seen him once. The one they called Tulok had taken all my gear and locked it away. Even if you decline my offer of assistance, I do ask that you let me keep my belongings."

If you chose to let him help you, I have posted his stat block up top. One of you can control his actions in combat.

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

"I don't think anyone here would even think of trying to commandeer your equipment, Balenar. But if you're going to help us out, we need to heal you... Would you mind magical healing? I have to ask because some people don't like it."

if he doesn't object, Laureglyn will use his wand of infernal healing on the fellow and we can wait 6 rounds while he heals up and equips himself from what Tulok had stashed away - I assume that's all his, right?

Laureglyn will show him the stuff found. "This all yours?"

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

if you want i can use a channel to save your wand charge....

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Or I. I wasn't sure if he could be healed, per se, though, or even wounded.

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

ok... the wand WOULD be overkill for him, since he only needs 6 points, but was willing to use it anyway just because a channel or a clw might not be enough

Dark Archive

Goblins|| ...||Heresy

With a little help, he dons his gear, and the healing has already helped brighten his mood. "Ah thank you for the kindness. Yes, that is my gear, though I'm surprised they didn't take anything. Getting that stench out will take me weeks I fear. Shall we rid this tower of its occupants then?"

He has basically told you that the next fight is the leader. Feel free to do any buffing you would like and just let me know who will be giving me actions for Balenar. I will get this going tomorrow.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

I will use my channels...i have extras so save your wand

Gather around...let my goddess' warmth ease your pain...

[dice=channel]1d6+1[/dice
in case you're wonderibg the +1 is from my one trait

edit...you beat me to the bless...lol...

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Taking a knee and bowing his head, Torrel asks for divine guidance and protection for the assembled Pathfinders, allowing a mote of light to well up near his holy symbol, then letting it explode in a harmless display of holy fervor, washing over all in the area, bolstering their minds and bodies.

Bless, granting a +1 to Attack and Saves vs Fear for 1 Min.

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Laureglyn draws his weapon and mentally prepares himself for a fight.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

vulen will activate his aspect on himself when they go up to a fight for +2 dex

-Posted with Wayfinder

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

darn it...when i edited my earlier post i accidentally screwed up my channel roll....it was a 6 total...but will roll again...i got channels to spare

channel: 1d6 + 1 ⇒ (6) + 1 = 7

edit...and i get a better roll...wootwoot!!

Dark Archive

Goblins|| ...||Heresy

With preparation complete, you head up the center staircase again to the top floor. The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest. Behind the chair, is another lizardman, this one dressed nicer than the others, with an albino alligator at its side.

Draconic:
"I knews it would come to this. Must kill yous myself! This Tasskar's tower!"

Initiative:

Vulen: 1d20 + 6 ⇒ (3) + 6 = 9
Terril: 1d20 + 2 ⇒ (18) + 2 = 20
Goran: 1d20 + 1 ⇒ (17) + 1 = 18
Torrel: 1d20 + 4 ⇒ (6) + 4 = 10
Laureglyn: 1d20 + 2 ⇒ (20) + 2 = 22
Balenor: 1d20 + 2 ⇒ (5) + 2 = 7
Tasskar: 1d20 + 5 ⇒ (5) + 5 = 10

<Bless, +1 to hit and saves vs fear>
ROUND 1
Laureglyn
Terril
Goran

---------------------------------------------------
Tasskar, Snapjaw
---------------------------------------------------
Torrel
Vulen
Balenor

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Laureglyn steps forward and hops up on the throne to attack Tasskar.

to hit: 1d20 + 5 ⇒ (19) + 5 = 24
dmg if hits: 1d8 + 3 ⇒ (2) + 3 = 5

to confirm crit: 1d20 + 5 ⇒ (13) + 5 = 18
xtra dmg if crits: 1d8 + 3 ⇒ (8) + 3 = 11

+ additional 1 to hit if throne is considered 'higher ground'

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril flies into a rage, wreaths his arms in electricity and storms forward. (Free action: Enter bloodrage. Swift action: Activate Elemental Assault. Finally a charge.)

Attack, rage, charge, PA, bless: 1d20 + 6 + 2 + 2 - 1 + 1 ⇒ (9) + 6 + 2 + 2 - 1 + 1 = 19
Damage, rage, PA: 1d10 + 6 + 3 + 3 ⇒ (3) + 6 + 3 + 3 = 15 +Electricity damage: 1d6 ⇒ 5

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