GM Turmoil's MotFF (Inactive)

Game Master ckelley83

Map

Balenar Forsend:
Male human bard 3
CG Medium humanoid (human)
Init +2; Senses Perception +5

Defense
AC 17, touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 13
Fort +1, Ref +5, Will +2; +4 vs. bardic performance, language dependent, and sonic

Offense
Speed 30 ft.
Melee mwk rapier +4 (1d6+1/18-20)
Ranged shortbow +4 (1d6/x3)
Special Attacks bardic performance 17 rounds/day
(countersong, distraction, fascinate [DC 14], inspire
competence +2, inspire courage +1)

Spells Known (CL 3rd; concentration +6)
1st (4/day)—cure light wounds, expeditious retreat,
lesser confusion (DC 14), sleep (DC 14)
0 (at will)—daze (DC 13), detect magic, ghost sound (DC 13),
light, prestidigitation, read magic

Statistics
Str 12, Dex 14, Con 10, Int 13, Wis 8, Cha 17
Base Atk +2; CMB +3; CMD 16
Feats Dodge, Extra Performance, Weapon Finesse
Skills Acrobatics +8, Appraise +7, Bluff +9, Climb +7, Knowledge
(local) +8, Perception +5, Perform (Act) +9, Perform (Oratory) +9,
Stealth +8
Languages Common, Draconic
SQ bardic knowledge +1, versatile performance (oratory)


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Dark Archive

Goblins|| ...||Heresy

Dott here

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

dot

Silver Crusade

Mount:
AC 24,FF20, T14 HP66/66 Bite+7 1d6+8 Claw x2 +7 1d6+8 Talon x2 +7 1d8+8F: +9, R: +8, W: +3 Perception+7, Stealth +7
61/61 HP, AC: 24, T: 13, FF: 22, CMD: 22, F: +10 , R: +6, W: 3, Init +2, Pereption +13, CG Male Halfling Dragoon Fighter 1, Calvalier 4 Hunter 3, +1 Impact Adamantine Lance: +13/+8, (1d8+7, x3) (3d8+27 on mounted charge) Morning Star: +12/+7, (1d6+4, x2)

Dot

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

.

Dark Archive

Goblins|| ...||Heresy

You are led through the Great Hall of Skyreach past a large table with a shifting illusionary Inner Sea map on its massive surface. Standing around the Hall are dozens of pathfinders of various races exchanging stories of their exploits. You are directed towards a smaller meeting room, past an ornate fountain with crystal clear water. You can feel the chill from the cascading droplets as some splash you on their decent to the pool.

The placard before the room reads, “The Pipeweed Nook”. Opening the door you see a long table, chairs, and an imposing looking man sitting before a fireplace. He taps the ashes from his mahogany pipe into his palm and then throws them onto the flames. He smiles.

“Welcome initiates, “he says in a friendly, laid-back manner. “I am pleased you could come so soon. I am Venture Captain Adril Hestram, and I have a task for you. Recently an earthquake struck the city, costing countless gold in damages as you can imagine. But it also caused a sealed siege tower from one of Absalom’s many, past, would-be-conquerors, to crack open like an egg.

“Word on the street is that no one has yet searched ‘the Fallen Fortress’, as the locals are calling it. However, against my commands, a young Pathfinder like yourselves, named Balenar Forsend, set off to explore the ruins alone. Now he is missing.

“While I applaud Balenar’s intentions, by going off against my words, he has violated the Pathfinder Oath, to explore, cooperate, and report. Hopefully he is still alive to full fill the last part of that oath.”

He clears his throat and stands, handing over a map of the Cairnlands marked with the location of this ‘Fallen Fortress’.

“Don’t forget initiates, during your explorations, keep your eyes peeled for anything that could be of interest to the society, especially historical or religious artifacts. Good luck to you all."

Feel free to check in and make introductions. We will get going once everyone is ready.

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

A squat, muscular man of clearly otherworldly descent (genies and fey, if one is knowledgeable about such things) listens intently to the Venture-Captain's briefing.

"So you want us to explore a ruin, liberate it of anything interesting and save a wayward Pathfinder? Sounds straight forward to me! When do we leave?"

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

"I'm ready whenever you are my friend. I made certain to grab my pack before I left this morning, and it sounds like there might be little time to waste."

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

A mighty tiger by his side, a tall elven man enters the room." Agreed. Let us get moving and search the tower before someone else does."

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

An elf walks in just before Hestram gives his speech. He has a katana at his side, dressed in black studded leather armor over green clothing. "Hello all. I'm Laureglyn and I, too, am agreed. We need to get to this fallen tower, rescue the errant Pathfinder and liberate anything of interest to the Society before others start picking over the remains of the building. I'm ready to leave whenever you all are."

Dark Archive

Goblins|| ...||Heresy

You immediately leave Skyreach and arrive in the Cairnlands by noon. As you follow the directions on your map, you see the tower off on the horizon. The ruined siege castle now being called the Fallen Fortress rises out of the churned earth of the Cairnlands. No doors or windows mar the otherwise smooth expanse of the tower’s walls. The tower is quatrefoil in plan; its eastern wing has largely collapsed, exposing the interior floors to the open air. Only the topmost level seems whole, though its eastern portion hangs precariously over the mountain of rubble left by the collapse. At ground level, the rubble frames a gaping hole in the side of the building that provides access to the tower’s darkened interior.

As you approach the tower you see 3 dogs fighting over the remains of a rabbit. They sniff the air, smelling your presence, and give you a menacing growl as they look your way.

Initiative:

Vulen: 1d20 + 6 ⇒ (8) + 6 = 14
Terril: 1d20 + 2 ⇒ (6) + 2 = 8
Goran: 1d20 + 1 ⇒ (10) + 1 = 11
Torrel: 1d20 + 4 ⇒ (16) + 4 = 20
Laureglyn: 1d20 + 2 ⇒ (12) + 2 = 14
Dogs: 1d20 + 1 ⇒ (16) + 1 = 17

ROUND 1
Torrel
--------------------------------------------------------------------
Dogs
--------------------------------------------------------------------
Vulen
Laureglyn
Goran
Terril

Bold is up! All the rubble on the map is difficult terrain.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Hating to do it, but knowing that feral beasts like this need to be put down so as to not be a harm to others, and to stop their suffering, I'll draw my Scimitar and cast Guidance on Terril.

Dark Archive

Goblins|| ...||Heresy

Torrel gives a small blessing to Terril, while readying his weapon. Two of the dogs bear their teeth and try to charge at the group. But the scattered pieces of the fallen wall make it difficult for them to get far and one almost manages to break a leg. The smallest dog sees its opportunity at a meal and tears off a leg from the rabbit.

ROUND 1
Torrel
--------------------------------------------------------------------
Dogs
--------------------------------------------------------------------
Vulen
Laureglyn
Goran
Terril

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will Draw weapon and move up as well as activate his Animal Focus on his his tiger granting it plus 2 str.

Tiger will charge and bite

atk: 1d20 + 5 ⇒ (9) + 5 = 14

dmg: 1d6 + 2 ⇒ (3) + 2 = 5

Dark Archive

Goblins|| ...||Heresy

Vulen gives his tiger the strength to tear a chunk out of the dog's leg, leaving it bleeding profusely and barely standing.

ROUND 1
Torrel
--------------------------------------------------------------------
Red (-5), Blue, Green
--------------------------------------------------------------------
Vulen
Laureglyn
Goran
Terril

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril draws his nodachi, steps forward and strikes at the green dog.

Attack (guidance): 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage: 1d10 + 6 ⇒ (5) + 6 = 11

Lousy mutt...

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

If the northern dog (green) is still even up, Laureglyn moves to flank it (otherwise he moves to red) and attacks.

to hit: 1d20 + 2 ⇒ (11) + 2 = 13 +addl 2 if flanking red
dmg if hits: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

Goblins|| ...||Heresy

Terril cuts the head clean off one of the dogs with his blade while Laureglyn manages to finish off the already wounded one.

ROUND 1/2
Torrel
--------------------------------------------------------------------
Blue
--------------------------------------------------------------------
Vulen
Laureglyn
Goran
Terril

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

Stepping a bit closer, but unable to get into an opportune location within the fray, I'll slash out at the nearest beast with my blade, but with so much going on, fail to get close enough to my target to even leave a scratch.

Scimitar vs Green: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

sorry I'm let guys...thought i dotted in gameplay...site must ave ate my post...

Goran draws his weapon and moves forward.

Dark Archive

Goblins|| ...||Heresy

Seeing his fellow dogs easily cut down, the last dog runs off with the remains of the kill hanging in its jaws.

Out of Combat!

The tower standing before you is over 80 feet tall and its exterior walls are amazingly smooth. The ragged remains of the collapsed east wing wall are strewn about. You see 2 entrances to the tower on the ground level, one each to the north and south of the collpased wing.

Let me know how you would like to proceeed. If I could also get a standard marching order that would be great.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

If we go in by two's, Id suggest
Goran and Terril up front
Myself and Laureglyn in middle
Vulen and Tiger in rear

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

I'm okay with that....

North or south....let's go north...

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

sounds like a plan

-Posted with Wayfinder

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14
Goran Baldaros wrote:
North or south....let's go north...

Nods in agreement, and moves to follow, but not before taking a quick look around.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

marching order and north are fine with me

"Aye, north is as good as any direction... we can always check out the south entrance if we find nothing of interest northward."

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

I'm fine with being up front.

Before the party enters the tower, Terril digs up a filigreed stick from his pack.

"One of you cleric-y types should probably hold on to this, just in case."

Terril has a full wand of CLW. Feel free to use it as necessary.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Torrel, you take the wand....I have onr of my own. Don't worry...I won't be miserly with the wand.... Goran chuckles.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

"I'll take it as I don't have one, though I'll attempt to use other resources, first."

Dark Archive

Goblins|| ...||Heresy

The northern wing of the tower seems to have escaped the worst effects of the collapse, but rubble still litters the floor and everything is covered in a thick layer of stone dust. Thick cobwebs cloak the ceiling and hang down the walls like gossamer tapestries. A single archway stands open in the southwest wall.

Perception:

Vulen: 1d20 + 7 ⇒ (1) + 7 = 8
Terril: 1d20 + 4 ⇒ (13) + 4 = 17
Goran: 1d20 + 3 ⇒ (11) + 3 = 14
Torrel: 1d20 + 8 ⇒ (13) + 8 = 21
Laureglyn: 1d20 + 2 ⇒ (3) + 2 = 5

Initiative:

Vulen: 1d20 + 6 ⇒ (17) + 6 = 23
Terril: 1d20 + 2 ⇒ (5) + 2 = 7
Goran: 1d20 + 1 ⇒ (20) + 1 = 21
Torrel: 1d20 + 4 ⇒ (10) + 4 = 14
Laureglyn: 1d20 + 2 ⇒ (10) + 2 = 12
Spider: 1d20 + 3 ⇒ (13) + 3 = 16

Torrel:
You spot the spider just as it emerges and can take a surprise round action

As you enter the room, you notice the ceiling and walls are covered in large spider webs. A funnel shaped nest hangs 10 feet above the floor and a human sized spider emerges, hungry for prey. It immediatly shoots a sticky blast of web at 1d2 ⇒ 2 Goran.

Web: 1d20 + 10 ⇒ (9) + 10 = 19

Web:
Entangled, DC12 Escape Artist or Strength check to escape and you take a -4 on the check

ROUND 1
Torrel (Surprise round action)
Vulen
Goran (Entangled)

---------------------------------------------------
Spider
---------------------------------------------------
Torrel
Laureglyn
Terril

Spider is still in its web 10ft off the ground. The entire room is full of rubble and considered difficult terrain.

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

"Spider! There. . ." pointing it out to the others.

Just to be clear, am I going first? Like this:

ROUND 1
Torrel (Surprise Round Action Only)
Vulen
Goran (Entangled)

---------------------------------------------------
Spider
---------------------------------------------------
Torrel (normal round action)
Laureglyn
Terril

If yes:
I'll spend my Surprise Round to 5ft step (directly up 1 square), drop my scimitar and draw my sling.

If no:
Then I'll wait my turn like a good little boy.

Dark Archive

Goblins|| ...||Heresy

Yeah should have made that more clear, edited

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

No worries. I edited my post too at the same time. I just 5ft stepped, dropped scimitar, and drew sling.

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will move up and draw his branched spear. 15 ft away. My tiger will move up to opposite side and ready the flank

tiger def is 18

-Posted with Wayfinder

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran tries to break free from his silken prison.

str: 1d20 + 1 - 4 ⇒ (2) + 1 - 4 = -1

Dark Archive

Goblins|| ...||Heresy

Torrel prepares to strike from range, while Vulen and his tiger move up in a pincer move. Goran tries to break free from the sticky web but no luck!

The spider climbs down further on it's web until it's just in range of the struggling Goran. It tries to bite him but it's fangs can't penetrate his thick armor.

Bite: 1d20 + 2 ⇒ (8) + 2 = 10

ROUND 1
Vulen
Goran (Entangled)
---------------------------------------------------
Spider
---------------------------------------------------
Torrel
Laureglyn
Terril

Spider is now 5ft up

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

I'll send a bullet flying, but it hits some of the webbing instead and vanishes into the darkness.

Sling: 1d20 - 2 ⇒ (4) - 2 = 2

Grand Lodge

hp 24/24; AC 15 t12 f13; F 4, R 4, W 2/4; bab 1 +3/5 melee +5 range; cmb 3 cmd 16; init +3; arc pool 5/5; conc +10; wih 49 | elf magus / 3 (spell dancer) | -10 *
skills:
acro 6, know arcane 8, know dung 7, know planes 7, know rel 4, know nature 7, perc 4, perf dance 6, spellcraft 9

Laureglyn draws his weapon and prepares to move up and attack... (no bab so no free draw)

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Finally realizing he is in danger, Terril takes a powerful swing at the spider.

Attack, PA: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14
Damage, PA: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12

Dark Archive

Goblins|| ...||Heresy

Torrel misses wildly with his sling, while Laureglyn gets into position to attack. Terril's nodachi manages to connect and slices off 2 legs of the spider, but it still manages to stay up.

ROUND 1
Vulen
Goran (Entangled)

---------------------------------------------------
Spider (-12)
---------------------------------------------------
Torrel
Laureglyn
Terril

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

Vulen will use branched spear to atk.has reach and tiger will 5ft flank and attack

atk vulen: 1d20 + 6 ⇒ (12) + 6 = 18

dmg: 1d8 + 2 ⇒ (7) + 2 = 9

tiger bite: 1d20 + 5 ⇒ (18) + 5 = 23

dmg: 1d6 + 2 ⇒ (6) + 2 = 8

claw 1: 1d20 + 5 ⇒ (11) + 5 = 16

dmg: 1d4 + 2 ⇒ (4) + 2 = 6

claw2: 1d20 + 5 ⇒ (9) + 5 = 14

dmg: 1d4 + 2 ⇒ (4) + 2 = 6

-Posted with Wayfinder

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Goran tries to break free again.

Str: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16

Dark Archive

Goblins|| ...||Heresy

Vulens spear pierces the creatures thorax and puts it down while his tiger tears about the remains for good measure. Goran manages to free himself just as the spiders legs stop twitching.

Out of combat!

A small cocoon hangs in the webs, holding the remains of an unfortunate dog that fell into the spider’s clutches. The desiccated carcass is still wearing its leather collar, which is studded with lapis lazuli stones and has a silver tag reading “Kita.”

As you explore the first floor further, you find the tower’s west wing is mostly choked with rubble, but a door in the eastern wall is still accessible. The door leads to a stone spiral staircase that runs through the center of the tower. Unfortunately, the stairway is also blocked with fallen rubble. The southern wing is almost entirely full of rubble and can't even be passed through.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

I think some family will want this to honour their pet... Goran takes the dog collar.

Looks like the door is the way to go... Goran says as he heads towards it.

Dark Archive

Goblins|| ...||Heresy

The door leads to a stone spiral staircase that runs through the center of the tower. Unfortunately, the stairway is also blocked with fallen rubble.

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Oops...missed the rubble part...lol

Looks like it's the other way....

The Concordance

Male Suli Bloodrager 2 - HP: 18/22 - AC: 17, FF: 16, T: 11 (Uncanny Dodge) - Fort/Ref/Will: +5/+1/+0 (+1 vs enchantment effects) - Init: +2 - Perception: +5 - CMD: 17 - Bloodrage: 8/8 - Elemental Assault: 1/1

Terril pulls out a rope and grappling hook.

"Perhaps a alternative entrance will suffice..."

Liberty's Edge

HP: 25/27, AC: 15, T: 12, FF: 13, CMD: 14, F: +5, R: +3, W: +7 Init: +2, Perc: +11, <3rd Cont. Flame/Blindsense 20>, CG Male Human Cleric 4, Bladed Scarf: +4 (1d6+1) 20/x2
Night's Star:
13/13 || AC 17, T 16, FF 15 || F +2 R +4 (Imp Evasion) W +6 || Perception +12 (LLV/Blind Sense 20), Stealth +14

As the others begin to make the way up, I'll stay behind, offering a small blessing to each to make it a little more safe and successful, while also helping to tie knots in the rope to make it a bit easier to climb.

Casting Guidance on everyone for a +1.

Climb (Guidance and Knotted Rope): 1d20 + 3 ⇒ (18) + 3 = 21

Dark Archive

Goblins|| ...||Heresy

With the help of the rope, you all easily climb the ragged remains of the east wing’s walls. You now find yourselves among the crumbling remains of a room that now serves as an open landing with doors in the northwest and southwest walls.

North or south?

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

Let's stay with north....

Grand Lodge

Rage:
HP35, AC15 MWTetsubo +11(1d10+14, 20x4)
29/29 HP, AC: 17, T: 11, FF: 16, CMD: 17, F: +6, R: +3, W: 2, Init +3, Pereption +6, CN Male Human UC Barbarian 2, Feral Hunter 1, MWTetsubo +9 (1d10+12, 20x4)

<DM B posting for Vulen> Just for the record, we agree with whatever direction is first mentioned.>

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