| Kappi Matarito |
"This is it everyone. The winter that has come. The hut that has come. The destiny that has come. Make your ancestors and your bairns proud!"
Davosh pets Liska and holds the crystal in hand.
Ready.
By now Kappi is well used to Davosh's strange talk. The Varisians are a traveling folk, they don't have barns...
But none-the-less the lad nods in affirmation to the strange Wanderer.| GM thunderspirit |
A two-story wooden hut dominates this clearing. The hovel stands on enormous chicken legs that restlessly scratch at the ground, but a gigantic manacle of iron, attached to a huge chain bolted to a spike in the earth, shackles the hut in place. An osseous fence surrounds the structure, and two corpses are impaled upon the sharpened bone pickets. A few ravens hop and flutter over the bodies, picking at the choicest bits of flesh.
The bodies impaled on the fence outside are those of a man with red hair, antlers, and hoofed goat legs; and a white-clad, pale-skinned woman with white hair, still crowned with the remains of a holly wreath.
A crystalline construct, which you recognize as an ice golem, stands silent vigil near the opening where the antilife effect once stood. No other entities can be seen.
I suppose I should thank you for ridding me of this fey incursion, a woman's cold voice says, seemingly from nowhere, but we both know what you've cost me already.
Davosh: 1d20 + 2 ⇒ (1) + 2 = 3
Edward: 1d20 + 3 ⇒ (16) + 3 = 19
Kappi: 1d20 + 5 ⇒ (8) + 5 = 13
Vojtek: 1d20 + 2 ⇒ (8) + 2 = 10
NV: 1d20 + 2 ⇒ (17) + 2 = 19
RP: 1d20 + 2 ⇒ (5) + 2 = 7
golem: 1d20 - 1 ⇒ (12) - 1 = 11
Round 1
Ali
Edward
baddies 1
Kappi
golem baddy
Vojtek
baddies 2
Davosh
Ali and Edward are up!
| Davosh the Wanderer |
Will wait to speak aloud, but Davosh thinks to himself: "a spike in the earth, shackles the hut in place." You could name a book with that.
Knowledge: 1d20 + 11 ⇒ (9) + 11 = 20
Edward W.Fell
|
Round 1
As Edward enters the clearing mists start to form clouding, yet sharpening the sights set before him. The Hut looms large, the mists forming black paths leading him to the chain that binds. The chain is pulsing with a swirling red miasma. Everytime the hut pulls against the bond the earth contracts, and the chicken leg sizzles and swirls red. Edward feels the Mantle of the Black Rider pulling him, urging him to complete his task.
Help It! Set it FREEE enters his conscience. Is that the Hut Edward thinks? But then he knows it wasn't, It was a more familiar voice it was his God Apsu blessing his actions urging him to stop the evil Queen of Irrisen by setting free this Dancing Hut.
Understanding that his life link will stay with Vojtek and Kappi Edward acts with the urge and runs straight past the slow Golem and bounds up the bone fence up and over towards his goal. The goal of freeing the hutt.
Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17
| GM thunderspirit |
It's technically a double move to get to the fence, but I'll use Edward's Acrobatics to say...
Edward races past the golem and leaps onto the fence, starting to climb, though he doesn't make any real progress yet.
Ali! Wait your turn, Votjek. :-P
| Ali'yanah D'ohr'hein |
Eschewing the typical tough-talk banter, Ali pops out her wand of Shield, uses it on herself, drops it, and advances toward the golem.
IF THE DM ALLOWS THE SWIFT ACTION (since I believe both using a spring-loaded wrist sheath, and dropping an item are free actions), her sword bursts into flame use arcane point to give sword +1 Flaming
| GM thunderspirit |
Releasing an item from a spring-loaded wrist sheath is a Swift action. So no flames on the blade yet.
Ali shields herself and moves forward!
[spoiler=GM stuff]Silent Spell, casting summon monster IV
Kappi!
| Kappi Matarito |
Round 1
Eyes fixed on the very dangerous looking ice golem the lad wastes no time. He moves forward slightly and hurls an Alchemical Fire hoping it will melt away in one round.
Throwing attack 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
molotov 1d6 ⇒ 6 i'm assuming I can't use my deadly aim feat w/ this
| GM thunderspirit |
Why not? It's a ranged attack roll. Go for it.
| Ali'yanah D'ohr'hein |
GM thunderspirit wrote:Why not? It's a ranged attack roll. Go for it.Awesome. Then my rolls adjusted for Deadly Aim, are
To Hit 22
Damage 10
bazuckingfinga!!
| GM thunderspirit |
Sorry I was MIA over the weekend, all; Saturday was my home group game day and yesterday was Guardians of the Galaxy 2followed by some self-reflection/medication day. (I'm a little better now.)
Kappi catches the golem square in the chest, and the explosion of liquid fire seems to damage the golem more than even the rogue thought it might!
What passes for the golem's mouth opens and an arctic blast of cold erupts from its maw, blanketing Ali and Kappi in its wake!
cold dmg: 3d6 ⇒ (5, 1, 2) = 8 DC 13 Refl save for half
It then five foots closer to Ali, radiating intense cold!
cold aura dmg: 1d6 ⇒ 6
Votjek!
Almost forgot, Knowledge checks for ice golems are here, and you already know the DC 15 one.
| Kappi Matarito |
Reflex save 1d20 + 10 ⇒ (16) + 10 = 26
Maybe it was a little awkward looking, tough to tell if the lad was dodging or slipping on the ice a little but either way he somehow manages to totally evade the cold damage. rogue evasion!
| GM thunderspirit |
Vojtek isn't angry enoguh yet, that's why. ;-)
The Northman faces the cold aura from the ice golem without flinching...
cold dmg: 1d6 ⇒ 5
...and his greataxe strikes the construct, though the damage doesn't appear to fully go through!
Edward hears some chanting to his right, but cannot see exactly from where!
Davosh, then Edward and Ali to begin Round 2!
| Davosh the Wanderer |
Davosh shouts "There's an invisible foe, blast my wasted magic! She ducked behind the house!"
Davosh opens both eyes wide. In his Big Eye a storm of green and red swirls. He speaks words meant for ancient ears and Liska takes off like a shot!
Casting Trial of Fire and Acid. Liska will draw an AoO as she delivers the spell. She is AC 17, HP 25/25. It's SR no :-)
Touch: 1d20 + 3 ⇒ (20) + 3 = 23 THREAT
Confirm: 1d20 + 3 ⇒ (13) + 3 = 16 Confirmed
target takes FIRE: 2d6 ⇒ (3, 4) = 7 and ACID: 2d6 ⇒ (5, 1) = 6 FORT DC 19 for half damage each round.
| GM thunderspirit |
Liska enters the aura of cold and takes...
cold: 1d6 ⇒ 2
She also provokes!
golem AoO: 1d20 + 9 ⇒ (16) + 9 = 25
dmg: 1d6 + 3 ⇒ (3) + 3 = 6
plus cold: 1d6 ⇒ 1
So 11 all day, and she critically delivers the spell!
DC 19 Fort save: 1d20 + 2 ⇒ (10) + 2 = 12
The spell does quite a number on the golem, but it remains intact!
Edward and Ali!
| Ali'yanah D'ohr'hein |
Ali gasps in chagrin at seeing Liska get injured. her eyes flash in anger at the golem, a flash that is intensified by her bringing up fire on her blade, and bringing it down on the golem.
Enchant blade to +1 Flaming
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d10 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 (4 is fire damage)
| Davosh the Wanderer |
"We've got spellcasters about! Find them!"
Edward W.Fell
|
Hoping to get to the anchor chain before the mages finish their spell Ed gets over the wall and runs to where the chain enters the ground. While doing so he listens to the words of the spell casters.
Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19
The casters are to my right As he points towards where he hears the voices from.
| GM thunderspirit |
Round 2
Ali
Edward
baddies 1
Kappi
golem
Vojtek
baddies 2
Davosh
Edward finds some of the words familiar, but without being able to see the gestures he can't quite place the nature of the spell! He manages to get over the fence and moves to the back of the area, where a large, thick bluish-white chain of some unknown metal shackles both legs together and is connected to a sizable column of granite protruding a few feet out of the permafrost. Edward's presence seems to have agitated the Hut, as it shifts from one chicken leg to the other, almost pacing.
Ali's blade blazes forth, and while her sword doesn't seem to cut as deeply as she thought her strike would, the fire certainly does! The construct appears to be on its last legs!
Edward hears a curse word uttered in Hallit from above him, but has no time to search for it as a horrid mass of eyes, mouths, and formless flesh materializes near him!
It begins to babble incoherently, and all creatures within 60 feet must resist the insanity it inspires! DC 13 Will saves to resist or be confused for your next round!
R: 1d20 + 8 ⇒ (18) + 8 = 26
It launches a full-attack on Edward!
bite 1: 1d20 + 7 ⇒ (17) + 7 = 24
bite 1 dmg: 1d4 ⇒ 2
plus free grab attempt if a hit: 1d20 + 7 ⇒ (18) + 7 = 25 Success
bite 2 vs grappled AC: 1d20 + 7 ⇒ (14) + 7 = 21
bite 2 dmg: 1d4 ⇒ 1
bite 3 vs grappled AC: 1d20 + 7 ⇒ (10) + 7 = 17
bite 3 dmg: 1d4 ⇒ 1
bite 4 vs grappled AC: 1d20 + 7 ⇒ (9) + 7 = 16
bite 4 dmg: 1d4 ⇒ 3
bite 5 vs grappled AC: 1d20 + 7 ⇒ (16) + 7 = 23
bite 5 dmg: 1d4 ⇒ 3
bite 6 vs grappled AC: 1d20 + 7 ⇒ (7) + 7 = 14
bite 6 dmg: 1d4 ⇒ 3
Kappi, Ali, and Vojtek need a Will save to avoid being blinded by a glitterdust spell!
Suddenly appearing about 30 feet int eh air is a white-haired woman dressed in fine furs and wearing a circlet. She laughs aloud as the glitterdust rains down!
Kappi!
| Davosh the Wanderer |
"I'll finish the golem! Get the woman!"
| Kappi Matarito |
alchemical fire damage in round two 1d6 ⇒ 1 balls
Round 2
Will Save 1d20 + 4 ⇒ (10) + 4 = 14 more balls!
Heading Davosh's words the lad runs out of the GlitterDust area blinking and rubbing his eyes furiously. He pulls out a javelin on the move and hurls it at the flying spellcasting woman.
throwing attack deadlyaim 1d20 + 9 - 2 - 2 ⇒ (7) + 9 - 2 - 2 = 12 -2 for range
Javelin 1d6 + 1 + 4 ⇒ (6) + 1 + 4 = 11
some crap rolls that round
| GM thunderspirit |
Need one more Will save, Kappi, for the summoned gibbering mouther.
| GM thunderspirit |
On the plus side, though...
The burning alchemist's fire on the golem is enough; it collapses under the blaze, exploding into a thousand jagged shards of ice around Ali and Vojtek!
slashing dmg: 3d6 ⇒ (6, 6, 1) = 13
cold dmg: 2d6 ⇒ (3, 2) = 5
DC 13 Refl for half, only one save needed.
| Ali'yanah D'ohr'hein |
kroikey, lots of saves!
Will vs. confusion: 1d20 + 6 ⇒ (7) + 6 = 13 <--addt'l +1 if this is an evil arcane spellcaster
Will vs. Glitterdust: 1d20 + 6 ⇒ (9) + 6 = 15 <--addt'l +1 if this is an evil arcane spellcaster I shall assume that the 16 (making another assumption that the +1 is in effect) is enough. Please correct me if I'm wrong
Ref vs. exploding golem: 1d20 + 5 ⇒ (7) + 5 = 12 <--d'ooooooohh
Ali nods to acknowledge Davosh's suggestion, but then glances at her flaming blade, snorting in frustration that she doesn't have a good wayto reach the spellcaster...yet. instead, she hustles over and takes a swipe at the crazy eye-thingy.
attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d10 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8
| GM thunderspirit |
Confusion DC is 13.
Glitterdust DC is 17.
| Ali'yanah D'ohr'hein |
dammit. So Ali is Blinded.
umm...may I change my action then?
Cast Mirror Image, then move closer to the eye-mouth guy.
Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5
| GM thunderspirit |
Sure, Ali can do that. Kappi is also blinded, so if he wants to change actions he may as well. And, with the golem gone, Vojtek is also up.
| Vojtek Wartooth |
Saving Throw: 1d20 ⇒ 15
Saving Throw: 1d20 ⇒ 3
| GM thunderspirit |
Kappi and Ali are blinded!
Vojtek is confused!
[dice=CONFUSION CHART]1d100[/dice]
He does nothing but babble incoherently (well, more incoherently) and can make another save at the beginning of his next round!
1d3 ⇒ 2
Suddenly a pair of hideous creatures pop into existence alongside Ali and Kappi, each a roiling wave of corpulent flesh gushing forward with half-formed limbs and a dripping tumorous face!
They attack the sightless Ali with flank!
Red lemure claw 1: 1d20 + 2 ⇒ (11) + 2 = 13
dmg: 1d4 ⇒ 4
Red lemure claw 2: 1d20 + 2 ⇒ (6) + 2 = 8
dmg: 1d4 ⇒ 3
White lemure claw 1: 1d20 + 2 ⇒ (1) + 2 = 3
dmg: 1d4 ⇒ 4
White lemure claw 2: 1d20 + 2 ⇒ (5) + 2 = 7
dmg: 1d4 ⇒ 3
Davosh!
| Davosh the Wanderer |
1d100 ⇒ 97 Will: 1d20 + 6 ⇒ (12) + 6 = 18
Davosh walks up to Vojtek, drawing is rarely used morningstar and swings. Morningstar: 1d20 + 1 ⇒ (5) + 1 = 6
| GM thunderspirit |
wow, this is super bad
It's not "super bad" yet, but it's got serious potential...
Davosh ends round 2 with a morningstar to Vojtek's head!
Round 3
Ali (blind)
Edward
baddies 1
Kappi (blind)
Vojtek
baddies 2
Davosh
Ali and Edward are up! Edward still needs to make his initial save vs. the confusion effect.
FYI: If you failed the Will save for confusion, you need to make the d100 check on the confusion chart at the beginning of your turn to see what your action is; at the end of your turn, you may make another DC 13 Will save to attempt to overcome the gibbering. Once you successfully save, you are immune for 24 hrs.
Also FYI: for those blinded by glitterdust, each round at the end of your turn you may attempt new saving throws to end the blindness effect.
| Ali'yanah D'ohr'hein |
Ali makes a blind swing at one of the things attacking her
Miss Chance, high is good: 1d100 ⇒ 8 <--WHIFFFFFF
Will vs. blindness: 1d20 + 6 ⇒ (7) + 6 = 13 <--WHIFFFFFFFF
| Kappi Matarito |
Joe mentioned on Slack that he is pretty busy. I'll post for him.
Joe has ridiculous paladin saves, looks like he can auto save for the confusion effect
Edward the Oradin!!!!
Grappled by the super gross gibbering monster, the Oradin casts Liberating Command and does his best to escape the disgusting clutches of said monster.
Escape Artist 1d20 + 8 ⇒ (19) + 8 = 27
| GM thunderspirit |
Edward could still roll a 1, so I'll still need a roll for the Will save...but it can just be a d20 with no modifier.
This does bring up an interesting question, though: even though it's an Immediate action, do you still need a concentration check when grappled?
| Davosh the Wanderer |
Paladin: 1d20 ⇒ 12 I don't think you need the check but I say that because it would make immediate action spels ike Feather Fall weird.
| GM thunderspirit |
Well...there's also the "two Immediate action" thing (Immediate to cast, Immediate to Escape Artist) since the rules say an Immediate is the same as a Swift and therefore you only get one or the other each turn.
Research suggests some variation. I'm going to say it does require a concentration check. However, I'm not going to screw Edward by going with the RAW, strict interpretation of the Immediate action thing. It does seem clear to me that the intent is to liberate someone else, but again, I'm not screwing a creative solution.
BTW, Will save successful.
| GM thunderspirit |
Of course, I don't see it on his Oracle spell list either, when I was looking up his concentration check modifier...
| Vojtek Wartooth |
Round the Third
Vojtek looks around slowly at Davosh incredulously. He touches his hand to a rapidly growing lump just below his hairline on his forehead and winces a bit. Vojtek avoids looking at The Eye, and with a wariness borne of his revenance for the ancestors, puts up his defenses... just in case. But in his confused state, the barbarian cannot let the assault go by unanswered. Vojtek winds up and delivers a quick kick to Davosh's snowcone (tundra speak for junk)
Fighting Defensively: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21 for 1d3 + 5 ⇒ (3) + 5 = 8 non-lethal damage.
| GM thunderspirit |
GM thunderspirit wrote:Of course, I don't see it on his Oracle spell list either, when I was looking up his concentration check modifier...do we have an official ruling?
Not yet. I'm waiting on Edward cos I don't want him to be shafted by the way things currently stand. He's got a few options and I want him to make the decision, not me.