| GM thunderspirit |
Cackle to extend the -4 to saves. Feeblemind Will DC 23. Fingers crossed that its spells are arcane, so that's a net -8 on the save.
Per discussion elsewhere: they're SLAs so not an arcane caster. The Evil Eye still in effect, though.
Save will come after other resolutions.
UPDATE
Round 2
baddies — moar baddie stuff
Kappi — DC 21 Fort save (from previous DEX drain, see above) then GO If successful, you only suffer 1 point of DEX drain, not 4.
Ali — Will save, then GO
Edward — GO
Vojtek — DC 21 Fort save, then Will save, then GO
Davosh — GO
Edward W.Fell
|
Forgotten update from previous post. Kappi and Vojtek Heal 5hp each Ed take 10, heal 1 current hp 79/88 hp left
Round 2
Seeing the flesh filling in makes Ed focus a bit more he would love for Apsu to guide his arrows into the follower of Deng's eyeballs. Apsu shall guide my flight and remove your sight.
Longbow: 1d20 + 14 + 1 + 5 ⇒ (12) + 14 + 1 + 5 = 32
Damage: 1d8 + 2 + 1 + 7 ⇒ (8) + 2 + 1 + 7 = 18
Longbow: 1d20 + 9 + 1 + 5 ⇒ (20) + 9 + 1 + 5 = 35
Damage: 1d8 + 2 + 1 + 7 ⇒ (5) + 2 + 1 + 7 = 15
Crit confirm
Longbow: 1d20 + 14 + 1 + 5 ⇒ (2) + 14 + 1 + 5 = 22
Damage: 2d8 + 4 + 2 + 14 ⇒ (2, 8) + 4 + 2 + 14 = 30
LoH Self Swift: 2d6 + 2 ⇒ (1, 3) + 2 = 6
Round 2 Kappi, and Vojtek heal 5 each Ed take 10, heal 7 current hp 76/88
| GM thunderspirit |
DC 24 Will: 1d20 + 17 ⇒ (16) + 17 = 33
NO FEEBLEMIND FOR YOU!
M 0, -4 to saves
Round 2
baddies — moar baddie stuff
Kappi — GO
Ali — Will save, then GO
Edward — pew pew
Vojtek — DC 21 Fort save, then Will save, then GO
Davosh — spellification
| Kappi Matarito |
I cant see the map. Can Kappi 5’ step and attack Red guy? Is a flank possible?
Round 2
Moving stiffly Kappi cuts and stabs at the red robed bastich.
Attack 1 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
+1 sh sword 1d6 + 7 - 2 ⇒ (4) + 7 - 2 = 9
Attack 2 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
+1 sh sword 1d6 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Im assuming there is no flank. An extra +2 for each attack. And 5d6 damage
| GM thunderspirit |
A five foot step to flank isn't possible, but a five foot step to attack is. Moved Kappi on the map.
The Varisian cannot seem to land a blow this time around!
Round 2
baddies — moar baddie stuff
Kappi — nothing but air
Ali — Will save, then GO
Edward — pew pew
Vojtek — DC 21 Fort save, then Will save, then GO
Davosh — spellification
| Ali'yanah D'ohr'hein |
Will: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18
fak
1d100 ⇒ 14
Ali's eyes glaze over and she shakes her head. She plants her hand on her sword, infusing it with electricity (Intensified Shocking Grasp) before swinging it at the big ugly.
1d20 + 11 ⇒ (4) + 11 = 15
1d10 + 5 ⇒ (2) + 5 = 7
1d20 + 6 ⇒ (15) + 6 = 21
1d10 + 5 ⇒ (3) + 5 = 8
| GM thunderspirit |
Gonna redirect Ali's attack to the denizen of Leng, as the large white thing is 15 feet up, as indicated on the map. I'm also going to give her a five foot step, because...
Ali's confusion clears up for just a few seconds; her blade misses on its first attempt, but the second swing lands!
SR check: 1d20 + 9 ⇒ (15) + 9 = 24 success!
Intensified shocking grasp: 9d6 ⇒ (5, 5, 3, 5, 3, 1, 6, 6, 5) = 39
Ali notices that a bunch of the electricity doesn't seem to affect the denizen of Leng, but about a quarter of it does!
M 0, -4 to saves (Evil Eye/Cackle)
Round 2
baddies — moar baddie stuff
Kappi — nothing but air
Ali — spellstrike
Edward — pew pew
Vojtek — DC 21 Fort save, then Will save, then GO
Davosh — spellification
| RAGING VOJTEK!!!! |
Fort: Saving Throw!: 1d20 ⇒ 14 +1 vs. Cold, +3 vs. fear, paralysis, or sleep, plus...
- • Fortitude: +13
- • Reflex: +6 | Vs. Traps: +2
- • Will: +6
Will: Saving Throw!: 1d20 ⇒ 2 +1 vs. Cold, +3 vs. fear, paralysis, or sleep, plus...
- • Fortitude: +13
- • Reflex: +6 | Vs. Traps: +2
- • Will: +6
- Round the First
- • Current HPs: 129 - (35-3 for DR) + 5 = 102
- • Enraged
- • Confused
- • Cold
| GM thunderspirit |
confusion result
1d100 ⇒ 22
Vojtek also gets to act normally for the round!
| RAGING VOJTEK!!!! |
Vojtek shows the freaky creature why northmen are best left unmolested with a series of vicious strikes!
Great Axe: 1d20 + 18 - 3 ⇒ (15) + 18 - 3 = 30 for Damage: 1d12 + 12 + 9 ⇒ (3) + 12 + 9 = 24
Great Axe: 1d20 + 18 - 3 - 5 ⇒ (8) + 18 - 3 - 5 = 18 for Damage: 1d12 + 12 + 9 ⇒ (8) + 12 + 9 = 29
And Wartooth Gnash!: 1d20 + 12 ⇒ (11) + 12 = 23 for Damage: 1d4 + 4 ⇒ (1) + 4 = 5.
| GM thunderspirit |
Vojtek keeps his mind clear long enough to drop the denizen of Leng! Its body begins to dissolve almost before it hits the floor!
With a screech that is heard only in your mind, the massive white creature lashes out with that mind at Edward!
Edward hears a thoroughly alien voice in his head speaking in a foreign tongue, though he understands it perfectly. Destroy these abominations, my newest slave.
Round 3
baddies baddie — even moar baddie stuff
Kappi — GO
Ali — GO (confused)
Edward —Will save, then GO
Vojtek — GO (confused)
Davosh — GO
| Ali'yanah D'ohr'hein |
| 2 people marked this as a favorite. |
confusion is nothing new: 1d100 ⇒ 43
Ali stands still and starts...singing.
I've information vegetable, animal, and mineral,
I know the kings of England, and I quote the fights historical,
From Marathon to Waterloo, in order categorical;
I'm very well acquainted too with matters mathematical,
I understand equations, both the simple and quadratical,
About binomial theorem I'm teeming with a lot o' news---
With many cheerful facts about the square of the hypotenuse.
Edward W.Fell
|
Will Save: 1d20 + 13 ⇒ (19) + 13 = 32
With the resolve of his Dragon God, Ed chuckles mentally, and takes a step into point blank range of the creature. It will take more than that foul creature. You shall how feel the wrath of Apsu.
Longbow w/ PBS, Smite
Longbow: 1d20 + 14 + 1 + 5 ⇒ (1) + 14 + 1 + 5 = 21
Damage: 1d8 + 2 + 1 + 7 ⇒ (8) + 2 + 1 + 7 = 18
Longbow: 1d20 + 9 + 1 + 5 ⇒ (10) + 9 + 1 + 5 = 25
Damage: 1d8 + 2 + 1 + 7 ⇒ (1) + 2 + 1 + 7 = 11
I don’t think Kappi is more 5 or more down on HP, I’m going to assume that Ali and Vojtek are. So Vojtek and Ali heal 5 each, Ed takes 10 heals 1. Current HP 67/88
| Ali'yanah D'ohr'hein |
I don’t think Kappi is more 5 or more down on HP, I’m going to assume that Ali and Vojtek are. So Vojtek and Ali heal 5 each, Ed takes 10 heals 1. Current HP 67/88
Nice, except for the nat 1 to hit. Ali is uninjured.
| Kappi Matarito |
is this THING still on the ceiling? Id like a retcon if its still on the ground and Kappi could stab it with his sword.
Round 3
The young rogue tries not to think too hard about how badly this fight could go. The lad is still feeling the affects of that nasty bite. Even worse, Ali is now mentally insane or perhaps casting a really long spell.
The lad shakes his head, he must only worry about his part. With his favorite ax he throws at the gross white THING.
Throwing attack 1d20 + 14 ⇒ (11) + 14 = 25
Damage 1d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8
| Ali'yanah D'ohr'hein |
Ali — GO (confused)
Ali has gone. She's babbling incoherently--specifically, singing in Fey above
| RAGING VOJTEK!!!! |
Confuzementizer: 1d100 ⇒ 20
Vojtek seems confused about why he isn't...
He drops his axe and prepares to shoot an arrow at the creature on the ceiling.
(Can he attack this round?)
Composite Longbow of the Centaur +5: 1d20 + 12 ⇒ (16) + 12 = 28 for Damage: 1d8 + 5 ⇒ (6) + 5 = 11.
| GM thunderspirit |
Ali has gone. She's babbling incoherently--specifically, singing in Fey above
My bad on missing Ali's vocal stylings.
He drops his axe and prepares to shoot an arrow at the creature on the ceiling.
(Can he attack this round?)
Sure. Dropping is free, drawing is a move, attack is a standard.
Ali sings in her native tongue, but Vojtek's mind is just unaddled enough to let an arrow fly!
Round 3
baddies baddie — even moar baddie stuff
Kappi — tomamiss
Ali — she's Henry th' Eight, she is... (confused)
Edward — paladin saves FTW
Vojtek — pew (confused)
Davosh — GO
| Davosh the Wanderer |
"Fine. HAHA! Give me your breath!" Davosh cackles as he weaves a spell. It ends with him inhaling as fast and as hard as he can.... Casting Suffocation FORT DC is 23. Cackle sis for flavor here as I haven't targeted it.
| GM thunderspirit |
Is Davosh using Cackle to extend the Evil Eye? He knows the white beast made the save.
| GM thunderspirit |
Per Slack: he is.
Davosh weaves a spell to take away the white creature's breath, but it has no effect!
Oh dear, oh dear.
Kappi hears the horrible alien voice in his head speaking in a foreign tongue, though he understands it perfectly. Destroy the abominations outside of this room, my slave. Kappi is compelled to go attack his friends in the hall. You can determine which randomly.
Round 4
baddies baddie — still even moar baddie stuff
Kappi — Will save pending, if successful GO
Ali — GO (confused)
Edward — GO
Vojtek — GO (confused)
Davosh — GO
| Ali'yanah D'ohr'hein |
confusion: 1d100 ⇒ 22
Taking a deep breath after having sung such a fast patter song, her head clears enough to draw the wand of Levitation, and cast it upon Vojtek.
Go get him!!
| Ali'yanah D'ohr'hein |
Having drawn her wand faster than normal (maybe it was the song; maybe it's the adrenaline), Ali is able to concentrate and lift Vojtek up 15' to face the monster toe-to-toe!
NOW Vojtek! MESS HIM UP!!
| RAGING VOJTEK!!!! |
Confuzementizer: 1d100 ⇒ 82
Vojtek drops his prized bow at his feet as he starts to levitate, creating the beginnings of a nice hoard of quality loot.
As he rises to face the creature his mind clouds and rather than attack the creature directly in front of him, he attacks the nearest creature. Luckily they are the same creature...
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 29 for Damage: 1d8 + 8 + 6 ⇒ (3) + 8 + 6 = 17.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 29 for Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 - 5 ⇒ (13) + 17 - 3 - 5 = 22 for Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 - 5 ⇒ (3) + 17 - 3 - 5 = 12 for Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15.
And Wartooth Gnash!: 1d20 + 12 ⇒ (12) + 12 = 24 for Damage: 1d4 + 4 ⇒ (2) + 4 = 6.
| Kappi Matarito |
Will Save 1d20 + 5 ⇒ (5) + 5 = 10 crap
For some strange reason the lad can't quite explain he slips back out into the hall. He pulls a tomahawk from his belt. While something doesn't seem right, he can't figure it out. He turns toward Edward and hurls the weapon at him...
throwing attack 1d20 + 14 ⇒ (14) + 14 = 28
tomahawk 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
| GM thunderspirit |
(maybe it was the song; maybe it's the adrenaline)
Maybe it's Maybelline!
Ali gets creative and sends Vojtek on his way! The Northman does not provoke because the white beast is certain he's confused...which he is, but now he's confused and adjacent and attacking the nearest creature! His first pair of claws land, but not the rest of his flurrious attack!
Round 4
baddies baddie — still even moar baddie stuff
Kappi — wait, what? WHAT IS HE DOING?!?
Ali — creative solutions [tm] (confused)
Edward — GO
Vojtek — GRRARRGH (confused)
Davosh — GO
Edward W.Fell
|
Round 4
KAPPI SNAP OUT OF IT LAD IT'S ME ED! Davosh is there anything you can do to snap Kappi out of it?
Ed focuses his attacks on the moonbeast.
Longbow+Smite+Point blank.. Attacks bypass DR
Longbow: 1d20 + 14 + 1 + 5 ⇒ (5) + 14 + 1 + 5 = 25
Damage: 1d8 + 2 + 1 + 7 ⇒ (3) + 2 + 1 + 7 = 13
Longbow: 1d20 + 9 + 1 + 5 ⇒ (20) + 9 + 1 + 5 = 35
Damage: 1d8 + 2 + 1 + 7 ⇒ (3) + 2 + 1 + 7 = 13
Longbow: 1d20 + 9 + 1 + 5 ⇒ (3) + 9 + 1 + 5 = 18
Damage: 2d8 + 4 + 2 + 14 ⇒ (1, 3) + 4 + 2 + 14 = 24
Spend Hero Point additional standard action
Ed takes a quick step to his friend Kappi. Apsu please remove the evil from young Kappi's mind. Cast Protection from Evil
| GM thunderspirit |
Nice move, Edward! I will rule that you use the hero point first, because otherwise Kappi will take AoOs. And Edward would know that.
Edward's quick thinking clears Kappi's mind, and the Rogue looks in horror at what he has done. The Apsu devotee focuses his vengeance on the source of Kappi's domination, but only one of his arrows hit -- and it looks like it strikes a critical spot, but it has no additional effect! Immune to crits/precision damage
Round 4
baddies baddie — still even moar baddie stuff
Kappi — wait, what? WHAT IS HE DOING?!?
Ali — creative solutions [tm] (confused)
Edward — excellent use of a hero point
Vojtek — GRRARRGH (confused)
Davosh — GO
Edward W.Fell
|
Nice move, Edward! I will rule that you use the hero point first, because otherwise Kappi will take AoOs. And Edward would know that.
Thanks I appreciate it, but I did take the 5 ft step after I shot my bow. So all good either way. And damn you moonbeast, I finally roll 2 crits with a bow, and both ya'll were immune. <shakesfist>
Also I forgot my oracle healings.
The thud of the ax embedding itself in the wall behind Edward fresh in his mind, and a the burning slice from just above Ed's vambrace Kappi watches the first drop of blood fall and splatter on the floor. The Oradin gives him a quick wink, and a nod towards the beast Don't worry about me, go get it. Ed says.
LoH's Self swift: 2d6 + 2 ⇒ (2, 4) + 2 = 8
Vojtek heals 5, Ed takes a total of 10, Heal 8 70/88 hp's
| Davosh the Wanderer |
"Try this ugly." weaves a spell and in the far corner of the room a storm of black tentacles lash out trying to draw the beast in! Evard's in the far corner. [dice=CMB]d20+14 Oh FFS. [/ooc]
| GM thunderspirit |
Bad syntax. Clearly it's the first week of school. :-)
CMB: 1d20 + 14 ⇒ (8) + 14 = 22
The rubbery black tentacles grasp at the white beast to no avail! I'll rule that they reach down from the ceiling, so Vojtek is currently not in their reach.
Surprised that the Barbarian has lashed out at it, after it had thought the scrambled brain was enough, it turns on the Northman savagely. Its claws rip into his flesh while the loathsome tentacles squirm all over his face!
claw 1 vs AC 22: 1d20 + 17 ⇒ (7) + 17 = 24 hit
dmg: 1d6 + 8 ⇒ (5) + 8 = 13
claw 2 vs AC 22: 1d20 + 17 ⇒ (5) + 17 = 22 hit
dmg: 1d6 + 8 ⇒ (6) + 8 = 14
rend dmg since both claws hit: 1d6 + 8 ⇒ (6) + 8 = 14 plus a DC 24 Will save or take 1d4 ⇒ 2 WIS DRAIN
tentacle 1: 1d20 + 11 ⇒ (2) + 11 = 13 miss
tentacle 2: 1d20 + 11 ⇒ (11) + 11 = 22 hit
dmg: 1d6 + 5 ⇒ (1) + 5 = 6
tentacle 3: 1d20 + 11 ⇒ (12) + 11 = 23 hit
dmg: 1d6 + 5 ⇒ (3) + 5 = 8
tentacle 4: 1d20 + 11 ⇒ (18) + 11 = 29 hit
dmg: 1d6 + 5 ⇒ (1) + 5 = 6
Total of 41 dmg from claws, 22 from tentacles.
Round 5
baddies baddie — even still even moar baddie stuff
Kappi — back to himself, GO
Ali — GO (confused)
Edward — GO
Vojtek — Will save, then GO (confused, but will attack creature that most recently attacked him, so...)
Davosh — GO
| Ali'yanah D'ohr'hein |
confusion: 1d100 ⇒ 7
Keeping her head about her, Ali fires off Magic Missiles
SR: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
MM: 5d4 + 5 ⇒ (1, 1, 1, 3, 3) + 5 = 14
| RAGING VOJTEK!!!! |
| 2 people marked this as a favorite. |
Saving Throw!: 1d20 ⇒ 4 +1 vs. Cold, +3 vs. fear, paralysis, or sleep, plus...
- Fortitude: +13
- Reflex: +6 | Vs. Traps: +2
- Will: +6
- Round the Fifth
- Current HPs: 102 - (63-6) + 20 = 65
- Confused
- Enraged
- Cold
- Unwise
Vojtek continues his assault in a blind fury. His body apparently takes to 'flying' and his draconic heart spurs further subtle changes to his physiology: Small protrusions in his back seem to be rhythmically... flapping? ...beneath the straps of his breastplate. Honestly its kind of gross.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 ⇒ (16) + 17 - 3 = 30 for Damage: 1d8 + 8 + 6 ⇒ (1) + 8 + 6 = 15.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19 for Damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20.
Right Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 - 5 ⇒ (15) + 17 - 3 - 5 = 24 for Damage: 1d8 + 8 + 6 ⇒ (8) + 8 + 6 = 22.
Left Claw (Magic Weapon for the purposes of overcoming DR): 1d20 + 17 - 3 - 5 ⇒ (20) + 17 - 3 - 5 = 29 for Damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19.
And Wartooth Gnash!: 1d20 + 12 ⇒ (11) + 12 = 23 for Damage: 1d4 + 4 ⇒ (1) + 4 = 5.
| GM thunderspirit |
Ali successfully penetrates the moon-beast's spell resistance, while the somehow-less-wise-than-before Vojtek tries to claw and bite the alien monstrosity, landing a pair of claw attacks!
Round 5
baddies baddie — even still even moar baddie stuff
Kappi — back to himself, GO
Ali — magic missiles (confused)
Edward — GO
Vojtek — flurry of Barbarian (confused, but will attack creature that most recently attacked him, so...)
Davosh — GO
| Kappi Matarito |
Round 5
With a breath nod of thanks to Edward for clearing his mind, the rogue runs back into danger. Next time I'll try to be in place to catch a ride up on Vojtek's shoulders...
With a lack of options the lad throws an ax at the strange monster
throwing attack 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
tomahawk 1d6 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11
Edward W.Fell
|
Round 5
Look hear beast, you should surrender, but alas I can't make my enraged friend listen to reason. So you get to take your tricks of the mind to the grave.
Longbow w/ PBS,Smite
Longbow: 1d20 + 14 + 1 + 5 ⇒ (10) + 14 + 1 + 5 = 30
Damage: 1d8 + 2 + 1 + 7 ⇒ (3) + 2 + 1 + 7 = 13 Bypasses DR
Longbow: 1d20 + 9 + 1 + 5 ⇒ (8) + 9 + 1 + 5 = 23
Damage: 1d8 + 2 + 1 + 7 ⇒ (5) + 2 + 1 + 7 = 15Bypasses DR
LoH Self: 2d6 + 2 ⇒ (1, 4) + 2 = 7
Eds life link heals Vojtek for 5, Ed takes 5, heals 8 73/88 current hp's
| GM thunderspirit |
Both Kappi and Edward land a hit! With the moon-beast's amorphous anatomy there's no way to know for certain, but the amount of punishment dealt must be taking its toll, surely...
Round 5
baddies baddie — even still even moar baddie stuff
Kappi — tomahawk
Ali — magic missiles (confused)
Edward — pew
Vojtek — flurry of Barbarian (confused, but will attack creature that most recently attacked him, so...)
Davosh — GO
| Davosh the Wanderer |
Per Slack: Nat 20 on Dispel Magic v. Vojtek's confusion. Though I said that without having seen the thread. If Vojtek is locked in on attacking it anyway due to having been attacked, he'd opt for Ali's confusion instead.
| GM thunderspirit |
Per Slack: Nat 20 on Dispel Magic v. Vojtek's confusion. Though I said that without having seen the thread. If Vojtek is locked in on attacking it anyway due to having been attacked, he'd opt for Ali's confusion instead.
Davosh knows how confusion works, so it certainly makes sense to target Ali instead.
Davosh dispels Ali's confusion! Because your GM is not a complete a$$hole, he will assume Davosh Cackles as well.
The moon-beast savagely lashes out at Vojtek again! As its claws rend, some of the damage to its form begins to heal! It shifts so that the Palacle and Witch have a hard time targeting it! No line of effect from Davosh, cover from Edward.
claw 1 vs AC 22: 1d20 + 17 ⇒ (16) + 17 = 33 hit
dmg: 1d6 + 8 ⇒ (2) + 8 = 10
claw 2 vs AC 22: 1d20 + 17 ⇒ (15) + 17 = 32 hit
dmg: 1d6 + 8 ⇒ (5) + 8 = 13
rend dmg since both claws hit: 1d6 + 8 ⇒ (5) + 8 = 13 plus a DC 24 Will save or take 1d4 ⇒ 1 WIS DRAIN
tentacle 1: 1d20 + 11 ⇒ (15) + 11 = 26 hit
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
tentacle 2: 1d20 + 11 ⇒ (14) + 11 = 25 hit
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
tentacle 3: 1d20 + 11 ⇒ (2) + 11 = 13 miss
dmg: 1d6 + 5 ⇒ (3) + 5 = 8
tentacle 4: 1d20 + 11 ⇒ (11) + 11 = 22 hit
dmg: 1d6 + 5 ⇒ (4) + 5 = 9
Total of 36 dmg from 2 claws and rend (rend damage is also subject to Vojtek's DR since it is coming from a natural attack source), 27 from 3 tentacles.
Round 6
baddies baddie — even still even MOAR baddie stuff
Kappi — GO
Ali — GO
Edward GO
Vojtek — GO (confused, but will attack creature that most recently attacked him, so...)
Davosh — GO
| Ali'yanah D'ohr'hein |
Her mind finally free of the enchantment shackles, Ali shouts a triumphant cry. She lets loose more magic, this time enhanced with her innate powers
spend 1 AP to recall MM; use once daily Empower
SR: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
MM: 5d4 + 5 ⇒ (1, 2, 2, 1, 4) + 5 = 15 = 21 damage
| Kappi Matarito |
Round 6
Favorite tomahawk back on his belt, the lad throws it again. He starts to think about some sort of magic flying boots or something to deal with all these enemies who dont stay on the ground...
Throwing attack 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
Tomahawk 1d6 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11
Edward W.Fell
|
Apologies in advance, I can’t manipulate the map on my iPad or iPhone, so I can’t see the combat. But I’m guessing that if it only has cover from me, it will be a 5’ step for me to remove that condition.
As the tentacles lash the barbarian Ed almost stops firing to heal Vojtek. But then as the creature moves behind cover Ed flows with the movement and steps to line up a clear shot.
Longbow w/ Haste, PBS, Smite
Longbow: 1d20 + 14 + 1 + 5 ⇒ (11) + 14 + 1 + 5 = 31
Damage: 1d8 + 2 + 1 + 7 ⇒ (5) + 2 + 1 + 7 = 15 Ignores DR
Longbow: 1d20 + 9 + 1 + 5 ⇒ (1) + 9 + 1 + 5 = 16
Damage: 1d8 + 2 + 1 + 7 ⇒ (4) + 2 + 1 + 7 = 14
LoH Self: 2d6 + 2 ⇒ (4, 5) + 2 = 11
Vojtek heals 5 Ed takes 5 and heals 11. Current HP 79/88
| GM thunderspirit |
hero point +1d6 SR check: 1d6 ⇒ 3
Despite a storm of damage, the moon-beast remains!
Round 6
baddies baddie — even still even MOAR baddie stuff
Kappi — fling
Ali — hero point boost FTW
Edward — pew
Vojtek — GO (confused, but will attack creature that most recently attacked him, so...)
Davosh — GO
| Davosh the Wanderer |
Davosh digs deep for a spell to help. He inhales deeply and then powerfully exhales a cloud of teeth. It's not one or two either. Thousands of teeth spill out of his mouth. Most of them incisors. They swarm about the beast in a Swarm of Fangs
Fangs: 2d6 ⇒ (6, 1) = 7