GM thunderspirit's Reign of Winter AP

Game Master thunderspirit

Baba Yaga's Hut

current Encounter mode map

THE STORY SO FAR


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Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • I think that EXACLTY.

    "No simple boy made this statue. Kill it. Kill it with fire." I'll cast Detect Magic and look about, Perception: 1d20 + 2 ⇒ (12) + 2 = 14


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    Are there four shadowy ... things under the ice as in the map??

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Well we could just go around avoid whatever trap this is. If it is even one. Does this mark the boarder of a village, farm, or hermits land?

    know local: 1d20 + 6 ⇒ (6) + 6 = 12


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    What? It's just a snowman...

    Davosh:

    You get a faint aura of transmutation all about, but that's probably due to the unnatural winter. You also get a faint illusion aura in the direction of the stream, but can't seem to isolate its origin.

    Edward:

    This is the easiest crossing of Wishbone Creek between Lake Taermain and Owl Lake. The ominous dark shapes beneath the ice are likely stones used to ease across the ford.


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Kappi pulls out a precious alchemical fire flask and creeps forward for a closer look.

    perception 1d20 + 7 ⇒ (18) + 7 = 25

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    This is the easiest crossing of Wishbone Creek between Lake Taermain and Owl Lake. The ominous dark shapes beneath the ice are likely stones used to ease across the ford


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "Eh?! Ominous wouldn't you say. Kappi, waste not such a useful item. Try an ax first."


    Character Sheet | Tactical Map | XP

    Vojtek looks to be on the verge of walking up to the snowman and hacking it in twain.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • Davosh notices the barbarian's brash behavior and opts to assist, but taking out some jerky and petting Liska.


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    At Davosh's suggestion, Kappi slips the alchemist fire back into a pocket. He pulls out a tomahawk and closes distance to 10 feet. With a quick motion he targets the snowman and throws.

    1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
    tomahawk 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Kappi quietly moves closer to throw an axe at the snowman. When he is nearly to range (15 feet away), its mouth appears to come alive! Can't you read! The sign says turn back! Now get lost!
    Then it appears to return to its inert state.

    In a near panic, Kappi closes the remaining five feet and hurls his axe, which sinks deep into the snowman's torso. The snowman does not react.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18 Magic Mouth?

    Here's something for you. What language? If Taldane, do I recognize an accent?

    Linguistics: 1d20 + 6 ⇒ (9) + 6 = 15
    Local: 1d20 + 10 ⇒ (4) + 10 = 14

    I'm trying to determine if it's a local, fey, or Northerner's doing.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Davosh:

    You are pretty sure it's a magic mouth spell. The words were in Common (which is, in fact, Taldane), though they were a little high-pitched, even for a female voice. You do not recognize a regional accent.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • With a grumbling voice, "It's fey magic."


    Character Sheet | Tactical Map | XP

    With a roar Vojtek charges the snowman and attacks with his new longsword!
     1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9 for 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9 damage.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Vojtek charges at Davosh's pronouncement.

    When he gets within five feet of the snowman, the snowman seems to let out a bloodcurdling scream!

    Spellcraft DC 19:

    includes circumstance modifier for not seeing the spell cast
    This is a sound burst effect.

    Vojtek takes 1d8 ⇒ 8 damage Fort DC 18: 1d20 + 5 ⇒ (17) + 5 = 22 but is not stunned. He is, however, surprised enough that he runs past the snowman, missing it entirely.

    GM:

    A: 1d20 + 2 ⇒ (11) + 2 = 13
    D: 1d20 + 8 ⇒ (2) + 8 = 10
    E: 1d20 ⇒ 5
    K: 1d20 + 7 ⇒ (19) + 7 = 26
    V: 1d20 ⇒ 2

    Kappi:

    You see movement from the surface of the frozen stream.


    Character Sheet | Tactical Map | XP

    Ooc- lol Adam knew that was a bad idea, too bad Vojtek didn't!


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Something on the surface of the stream! He shouts to the others.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Edward raises his crossbow, towards the southern thing in the water.

    He then shouts to them. I am Edward W. Fell, please identify yourselves, and state your intentions. We come in peace, but will defend ourselves if provoked.

    diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

    Ready an action if they try to attack shoot the southern one


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    Ali gives a grin, and speaks quietly. I have an idea, boys. I'll see if I can make our invisible friend there panic into error...

    She steps behind the larger form of Vojtek to cover her spellcasting, then mutters the proper incantations and performs the gestures of a Ghost Sound spell. Then, from just across the river, a human voice can be heard.

    You might want to turn around, friend. Maybe YOU should get lost!

    Will DC 13 to disbelieve


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Ali:

    You concentrate on the snowman, but it stubbornly refuses to not be real. A quick detect magic reveals only fading residual dweomers, as the spells set here have expended their energy.

    The moving shapes Kappi pointed out appear very real as well.

    Vojtek reels a bit, clasping his hands to his ears as the ringing slowly subsides.

    Kappi's sharp eyes have saved the party from being surprised by the two creatures who rise out of the ice. From the waist up, the features are vaguely humanoid, but below its body is a snake-like, slithering tail.

    Kn (planes) DC 17:

    These creatures are ice elementals. They are immune to cold-based attacks, bleed, paralysis, poison, sleep effects, and stunning. They do not take additional damage from precision-based attacks (sneak attack) and cannot be flanked.

    They can pass through nonmagical ice and snow as easily as a fish swims through water. Burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. They can move across icy surfaces without penalty and do not need to make Acrobatics checks to run or charge on ice.

    Initiative!
    Ali: 1d20 + 8 ⇒ (17) + 8 = 25
    Davosh: 1d20 + 2 ⇒ (16) + 2 = 18
    Edward: 1d20 + 2 ⇒ (15) + 2 = 17
    Kappi: 1d20 + 4 ⇒ (1) + 4 = 5
    Vojtek: 1d20 + 2 ⇒ (17) + 2 = 19
    baddies: 1d20 - 1 ⇒ (19) - 1 = 18

    Repost:
    Ali 25
    Vojtek 19
    Davosh 18+
    baddies 18
    Edward 17
    Kappi 5

    Hey, I remembered Vojtek posted the group inits! Maybe you CAN teach an old dog new tricks!

    Ali, Vojtek, Davosh are up!


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • I think the Disbelief was for the baddies against Ali's spell.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |
    Davosh the Wanderer wrote:
    I think the Disbelief was for the baddies against Ali's spell.

    Right you are. O.o

    Stupid are painful. Make brain hurt.

    Will save DC 13: 1d20 + 0 ⇒ (8) + 0 = 8
    Will save DC 13: 1d20 + 0 ⇒ (15) + 0 = 15

    One appears to turn toward the sound, but no recognition flashes over its features.


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    ROUND 1

    Thanks, D--you were correct. :-)

    Ali nocks an arrow and fires at the beastie who was not distracted by her spell.

    Attack: 1d20 + 2 ⇒ (17) + 2 = 19
    Damage: 1d8 ⇒ 5


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • I cast Daze on the one who is not distracted. Will DC 15. Fail=miss a turn.


    Character Sheet | Tactical Map | XP

    Round 1
    1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7 for 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14 damage.
    Vojtek tries to bite the non-dazed enemy. When that fails he hacks with his cold iron longsword.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Ali fires an arrow, which strikes the northernmost elemental. It snarls as only an elemental which speaks Aquan can snarl.

    Will save DC 15: 1d20 + 0 ⇒ (16) + 0 = 16
    The southernmost elemental ignores the pretty light Davosh creates.

    Vojtek:

    You know, from your history, that charging onto ice is usually a Very Bad Idea, and to melee with these creatures at the moment would require moving onto the surface of the frozen stream.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    GM both Vojtek and I have the Ice Walker Trait... Can move across ice as normal movement.. ohhh and +1 on cold saves


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |
    Edward W.Fell wrote:
    GM both Vojtek and I have the Ice Walker Trait... Can move across ice as normal movement.. ohhh and +1 on cold saves

    Cheaters. :-P

    Vojtek tries to bite, but quickly sees the folly of that tactic, even in his anger (yes, I know he's not raging), and whips out his sword. Giggety.

    Both elementals converge on Vojtek.

    slam N: 1d20 + 4 ⇒ (20) + 4 = 24
    slam dmg N: 1d4 + 1 ⇒ (1) + 1 = 2 plus cold dmg: 1d3 ⇒ 3 plus numbing cold
    confirm?: 1d20 + 4 ⇒ (8) + 4 = 12

    slam S: 1d20 + 4 ⇒ (6) + 4 = 10
    slam dmg S: 1d4 + 1 ⇒ (3) + 1 = 4 plus cold dmg: 1d3 ⇒ 3 plus numbing cold

    Bestiary 2 wrote:
    Numbing Cold (Su) When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Round 1

    GM did my readied action go off? If so here's the roll attacking the one not in Melee

    Crossbow: 1d20 + 2 ⇒ (20) + 2 = 22<~~~Crap not affected by Crits
    Damage: 1d8 ⇒ 8

    Edward shifts away from Ali using the lesson learned last fight. Vojtek stay off the dark spots where the rocks are the ice will be thinner and crack easier

    Edwards takes aim and shoots the north one unless it's dead then the other one

    Crossbow: 1d20 + 2 ⇒ (20) + 2 = 22<~~~~CRAP CRAP CRAP Still not affected by Crits
    Damage: 1d8 ⇒ 5


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    Round 1

    Kappi takes a 5 foot step diagonal south/west.
    The young lad pulls a javelin from his spears and throws it at northern critter.

    Throwing attack 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
    javelin 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


    Character Sheet | Tactical Map | XP

    Vojtek is staggered, stunned, down and dying. He is convulsing on the ice surrounded by his foes, foes he never even crossed blades with.

    -6 HPs. Crap.


    From out of the woods emerges a generic looking barbarian. He says, "Hello, I'm Angr-O, a traveling warrior. I notice your group has no Barbarian."


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)
    Angr-O The Barbarian wrote:
    From out of the woods emerges a generic looking barbarian. He says, "Hello, I'm Angr-O, a traveling warrior. I notice your group has no Barbarian."

    You seem trustworthy, you should join us.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W
    Vojtek Wartooth wrote:

    Vojtek is staggered, stunned, down and dying. He is convulsing on the ice surrounded by his foes, foes he never even crossed blades with.

    -6 HPs. Crap.

    Um???? how are you at -6hp? you should have taken a total of 5 dmg and be staggered. The confirm of the crit, and the South's attack shouldn't have hit your ac


    Angr-O looks down on Vojtek sees he still has one hit point and melts into the forest once again


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    ROUND 2

    Ali curses the bad luck Vojtek is experiencing, and is hoping these beasties' attention can be brought away from him. She concentrates briefly and her bow flashes with a quick burst of light, then she fires again.

    Arcane Pool point to make bow +1, then step closer and fire (step shown on map already)

    Attack: 1d20 + 3 ⇒ (20) + 3 = 23 <--what the...figures, 3 20's and a non-crittable critter!!
    Damage: 1d8 + 1 ⇒ (7) + 1 = 8


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Ali that might have not been necessary. I would like a round recap post before proceeding any further


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    I'm certain Thunder is reasonable enough to allow a retcon if necessary... :-) too bad I can't save that 20 though

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    /agree /nod


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    Yeah, sorry guys. Was planning to run at a convention Friday night (and only then), only to find much of Saturday vanish as well. That's what I get for accepting a promotion to officer rank, huh? ;-)

    Edward's readied action lights into the southern creature. It snarls similar to its companion.

    Kappi flings an javelin at the northern beast, piercing what appears to be its skull and finishing it.

    Ali's bow shot lands squarely in the elemental's torso, finishing what Edward's crossbow began. (Edward's second shot never happens, but no saving the 20. Sorry.)

    Out of combat!


    Character Sheet | Tactical Map | XP

    Angr-O pokes Edwin. Vojtek looks pretty bad, maybe just let him die.


    Male Human Witch 10 (HP: 76), Init: +5, AC: 17 T: 16, FF: 16 | Perception +10 (14) | F: +5, R: +6, W: +7 | CMB: +5 | CMD: 16
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 21 Charges
  • Swift Cackle 2/2, Cap 1/1
  • "You'll never get to be a legend if you take a forever sleep in the snow. Get up." CLW: 1d8 + 1 ⇒ (4) + 1 = 5


    Character Sheet | Tactical Map | XP

    Vojtek thanks Davosh sinerely if cudely and gestures rudely to the woodline where Angr-O disappeared without a trace.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Edward again concentrates linking himself with Vojtek, transfering his life essence into him. Then says a quick prayer to Apsu asking her to grant him some more vigor for the day.

    Davosh is correct, get up lets search this area, there might be clues, and the elementals didn't make the snowman or sign. So they might still be around, left other traces, or at worse victims.

    Edwards takes a deep breath, and looks at the sky to see what time it is. My curative magic is gone for the day, but maybe we can push on a little further

    Vojtek Heal 10 HP~~~~> Edward takes 10hp dmg

    CLW on Edward: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5<~~~fn brilliant I think I've rolled higher than a 4 once so far on my CLW.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    That's what you get for trying the Draw-Cubby-for-an-Art-Scholarship school for Oracles. ;-)

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Take 20 and search the area


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map |

    It will make a difference, so please indicate where on the map you're moving to search.

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +15F +13R +15W

    Well lets make it simple I will start on the side if the river I'm on, and since I'm on the north side of the path I will start there along the shoreline working north.


    F Elf Magus - 9 Init +9; HP: 77/77 AC 24 Touch 16 FF 21; Percep 2; Arcane Pool 8 / 8
    FullAttack, GMW:
    [dice]d20+12[/dice] [dice]d10+6[/dice] [dice]d20+7[/dice] [dice]d10+6[/dice]

    If the search starts taking Edward toward the center of the river...

    Ed, you should take some steps. Tie a rope to your waist so Vojtek and I can hold it in case you fall through the ice.

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