GM thunderspirit 4–16: The Fabric of Reality (Inactive)

Game Master thunderspirit

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Sczarni

Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

That means we're overdue for both of those things.

Sczarni

Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

/facepalm

The Exchange

Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Seeing as I semi-recently picked up the "Charming" trait and consistently have a low CMD, I really hope not that's not the case. At least I prepped Freedom of Movement.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    We can only have a beach episode if someone jumps a shark on a Jet-Ski.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Let's not do that. How about punching a jukebox to make it work?

    And Amira, you should be flattered. :)

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Decanter of Endless Water + Row Boat + Craft Wonderous Item + Sovereign Glue = Jet Ski. (I have one of these in a S&S game, along with +53 Profession Sailor at 12th.)

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Well at least you are not Tian. If you were, all tentacle attacks would have conditional modifier bonuses to attack and grapple you, along with being able to pull off a dirty trick maneuver on any successful grapple attempt.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    The really sad thing is that a White-Haired Witch/Ranger could literally do what you just said, except replace Dirty Trick with "Trip or Drag."

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Don't forget the bonus to disarm/sunder schoolgirl outfits.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    I think "Bad Idea Time" (tm) has officially escaped our local group and found its way to the boards...

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    I guess no bath scene. =(

    I'll have Marduk wander in.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    I left it open for it, no one bit though. There is always afterwards, but it is not something Erin is ever likely to suggest.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Don't worry. I will. :)

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    I don't think I received my faction mission.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Me neither.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    I'm used to it.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    I mean, I know what mine is thanks to having prepped this before, but I figured faction missions don't have to be THIS secretive. Do ho ho.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Its so secret, that even we don't know what our faction missions are.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Me neither. ;-)

    I'll PM you guys later today.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    No problem. :)

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    If you want me to, I could send them out when I get back to my desk.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Oh, how I wish I hadn't lost Marucho's sheets. I'm pretty sure Marduk's "SHOOT!" dialogue would happen verbatim.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Sorry, could not resist, haha.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    FYI, all: I'm a few minutes away from boarding a flight to Philly for a few days on a work trip. Have laptop, will GM...but it's likely to be a bit sporadic through the start of Thursday.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Alright, no problem. Looks like we did have time for the hot springs episode after all, haha.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    We can do a flashback scene for it..


    Male Bear Burglar 1

    There's going to be a point in the scenario where it will make a good bit more sense for it to happen, actually...

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    Missed by 1 AC... Thanks Zarta, lmao. I am unable to view googledocs at work, will be waiting until I get home to take an action, sorry!

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*
    Ashur wrote:
    When you're grappled, you don't count as flanking, so no sneak attack.

    Arguably. Gonna post some text for when the DM has to make a call. It's really just a RAW mess, thanks to Grapple being inherently complicated.

    Threatened Squares wrote:
    You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.
    If You Are Grappled wrote:
    If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.
    Grappled wrote:
    A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

    Threatening is a usually separate thing from "being able to take an AoO," and could be interpreted as "can be attacked from that direction." Grappled says nothing about not threatening, just not being able to make attacks of opportunity.

    The biggest thing that makes me think that one still threatens while grappled is the following idea: "Does an individual who had used their one attack of opportunity still threaten?" I've never met a judge who has disagreed with that idea, but I've played in (and ruled) both ways in the past. I can see a ruling either way, though I haven't looked through the old Combat Maneuver blogs.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Yep, it's a grey area. Did a lot of searching before I decided it would count (which would work both ways).

    I can see the argument against, but JMSO it's less compelling than the argument for. And it's moot anyway since the attack missed. :-)

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Well fair enough. I will be sure to keep it in mind.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    We just waiting on Erin (not Marduk)?

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    Yeah, that ruling should actually work pretty well out for you. Being able to provide flanking AND prevent Erin from getting AoO'd. All it takes is you NOT full attacking.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Actually it's a ruling that hurts grappling more than it helps.

    Now the guy that you're grappling is sneak attacking you in addition to full attacking you.

    It's okay, grappling wasn't meant to be viable.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Inconceivable!

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    See, but I'm always running on the assumption that Ashur is getting full-attack & sneak attacked anyways. I have 0 cases of empirical evidence to prove this has even been untrue.

    Grabbing a guy with a knife doesn't stop him from stabbing you in the kidneys when his buddy walks behind you (until you pin him, that is.) It's like facing without actual facing rules.

    But, yeah, most maneuvers are pretty nonviable at this level, regardless of which it is. Trip vs flying creatures, disarm vs natural weapons, Bull Rush vs massive, multiple-legged creatures, reposition, push, and pull being borderline useless.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    This may not be hurting Ashur specifically but I don't like the precedent it sets. It nerfs grappling (something that's already been hammered pretty hard with the nerf bat over the past year) even more.

    Since we're applying real life logic here, I would assume grabbing a guy would keep him stabbing your kidneys specifically.

    Ultimately, it's fine I suppose as long as Thunderspirit (and you) have stated your rulings up front. I just won't ever bother grappling myself.

    Tripping is still plenty viable in most encounters (like this one for example). Disarm is also good plenty of the time (like this one for example). Grapple is just not allowed to be useful.

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    The problem is grappling isn't "I'm holding him down." It's "I've successfully grabbed one of his arms." The other arm is free to do whatever (though casting requires concentration because you're being shaken around a James Bond martini.)

    Grammar-induced tangent: Can an ettin grapple himself (with the one-hand-having -4 penalty) if, say, one head is trying to murder the other?

    And grapple is incredibly useful against wizards, or unprepared clerics. Hell, pinning ANYTHING is GREAT. The problem being all Combat Maneuvers are silver bullets, and in this case, grapple isn't breaking the DR, per se.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    I understand that part.

    Just using your example, I'd imagine 'holding one arm' would be enough to keep someone from specifically targeting your kidneys.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Yea, they've made it clear on that. But that just means it takes two successful grapple checks to do anything useful and they can just negate it by breaking out once. It's not a good action ratio for the grappler. It's become super niche to where the only good target is a caster.

    Sczarni

    Female Human Rogue 10 (hp 82/82) | F +7 R +11 W +9 | AC 24 T 15 FF 24 CMD 27

    This always brings back memories form older editions.

    Fighter: Ok Mr. wizard, I am going to grapple this enemy so he cannot get to you.

    Wizard: NOOOOOOOO!

    Fighter: Why not? whats wrong? Do you not want me to keep him from getting to you.

    Wizard:Because we have to look up grappling rules!

    Back on tangent, I will state that I specifically grabbed that one to stop sneak attacks, will remember the ruling for the future.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Grappling isn't nearly as complicated as people make it out to be. The easy rule of thumb is, if it makes grappling useful, you're remembering it wrong.

    In a recent game I had a DM try to rule that a pinned target was able to full attack unimpeded. At one point I was willing to submit. Grappling is already really bad, what's another nail in the coffin?

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Yea, that was a doozy.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Who is up?


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Bodyguards. Needed to bring my laptop up.

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Ah, carry on then.

    The DM is the one person that's allowed to hold things up. =P

    The Exchange

    Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Kelish Cloistered Cleric 12*

    See, now I'm getting really attached to Toshi. I figure once Amira is done being playable, I'm going to make him a new PFS character, but I have no idea what I'll do with him. I'm thinking a Cavalier of the Scroll or the Scroll Scoundrel from the Faction Guide, despite how awful both those ideas are.

    Worse yet, I also thought of making him an Oracle that goes into Prophet of Kalistrade later, and just HATE RELIGION because of having to endure all this.

    Sczarni

    Raging Tiefling Ranger(Guide) 4/Barbarian 2/Horizon Walker 3 (HP: 92/96 ; AC:28/24, T:13, FF:24; Fort:+14 Ref:+10 Will:+5 (+1 versus poisons, disease, fear, and confusion); Init+2; Perception+13(Barkskin)

    Scroll master wizard?

    Dark Archive

    Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
    Spell Slots:
    1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

    Heh, I like it!


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Maybe eventually into Pathfinder Chronicler?

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